NeoGAF Thread Title in 2018: "Now that the Mobile Bubble has Burst, is Mobile Gaming coming to a close?"
Really, though, the mobile market is so volatile and exists independently from console gaming that there is no need to present such an either/or scenario. As long as mobile games are skinner box freemium exploitation, they're unlikely to be a draw for console gamers. Likewise, as long as console games remain 10+ hour single player, narrative heavy games, they're unlikely to draw mobile gamers because of their demands. The real issue arises where console game development is affected by publishers moving camp, which, aside from Japanese publishers, hasn't yet happened in any significant way in the rest of the world. The foundations of the medium are not crumbling, and there remains demand for console games, so even if there may be fewer than there were before (which is something that cannot yet be quantified), there's no foreseeable future where console games wane in prominence.
At least not before the mobile bubble bursts.
Really, though, the mobile market is so volatile and exists independently from console gaming that there is no need to present such an either/or scenario. As long as mobile games are skinner box freemium exploitation, they're unlikely to be a draw for console gamers. Likewise, as long as console games remain 10+ hour single player, narrative heavy games, they're unlikely to draw mobile gamers because of their demands. The real issue arises where console game development is affected by publishers moving camp, which, aside from Japanese publishers, hasn't yet happened in any significant way in the rest of the world. The foundations of the medium are not crumbling, and there remains demand for console games, so even if there may be fewer than there were before (which is something that cannot yet be quantified), there's no foreseeable future where console games wane in prominence.
At least not before the mobile bubble bursts.