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[MLiD] Why XBOX Helix is Still (Kinda) a Console

That was about Helix and PS6...
Helix will have Microsoft directx targeted features, and PS6 will have its own specific customizations.

Not the same.

But both made by AMD so I guess if we just close our eyes and pretend we are toddlers they are?
 
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Because I was talking about CPU and GPU that are doing the most important calculations. You added chips that help with certain things.

PC motherboard has shit ton of tiny chips on it as well, while stuff that is inside CPU and GPU is the most important thing for games performance.

Cache scrubbers are the only truly custom thing about base PS5 GPU, but how they compare to desktop RDNA2 systems or what is inside XSX GPU? PS4 had ACE modification and PS4 Pro supported 2x FP16 calculations. Those are the differences between them and Pitcairn, Polaris and RDNA1/2. Small differences...
fact is that Consoles have APUs, you ignoring that makes unreasonable comparison why it's called APU? because it has CPU not because ASIIC, you can call nvidia AI and RT cores ASIIC because it's just rectangles of billions transistors space added near cuda cores so it's same thing but you ignoring that for consoles I told you already everything is on same die.
 
Helix will have Microsoft directx targeted features, and PS6 will have its own specific customizations.

Not the same.

But both made by AMD so I guess if we just close our eyes and pretend we are toddlers they are?

So far we know nothing about customizations of PS6, we only know that it has earlier design of RDNA5 (vs. PC and Helix).

In the end, they will be 90% the same thing. Even same optimizations will work on both of them...

fact is that Consoles have APUs, you ignoring that makes unreasonable comparison why it's called APU? because it has CPU not because ASIIC, you can call nvidia AI and RT cores ASIIC because it's just rectangles of billions transistors space added near cuda cores so it's same thing but you ignoring that for consoles I told you already everything is on same die.

First console APU was in X360, and in first versions both CPU and GPU were separate. APU was designed to be much cheaper in production vs. separate chips.
 
So far we know nothing about customizations of PS6, we only know that it has earlier design of RDNA5 (vs. PC and Helix).

In the end, they will be 90% the same thing. Even same optimizations will work on both of them...



First console APU was in X360, and in first versions both CPU and GPU were separate. APU was designed to be much cheaper in production vs. separate chips.
Ok so not the same. Huge breakthrough today.
 


Microsoft is aiming to leverage the dominance of Windows as the de facto standard gaming OS by integrating the advantages of its console OS, while streamlining the developmental process for game-makers. I think that - perhaps unfortunately - it is the end of a fully focused console environment for Xbox. It's likely the best route forward. From a developer perspective, Xbox is a PC - perhaps one that receives a limited level of specific optimisations but basically runs the exact same code as the PC build.
 
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DF doesn't share anything new. There was an opportunity to speak to devs at GDC, which MLID claims to have done. I think the fact that the GDK lets you develop only for Helix is significant...........even if Windows compatibility only requires a bit more effort.
 
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