Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Pilgrimzero

Member
Iga is so gonna be the super-powerful hidden backer boss.

Edit:

He's already a boss though.

Oh man, you walk in and a the Dracula version of him (like on the website) goes through the whole "Miserable little pile" rant. A parody/Homage of the SotN scene/battle

And heck do it in the Retro level/area.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
WEE!!!

2 MILLION DOLLARS!

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Pilgrimzero

Member
Funding has slowed down so much. I don't see it reaching over 4 mill. I think 3.5 is more realistic. Wouldn't be surprised to see it around 3 give or take a few grand.

Big pushes have happened before though on the final day(s). So maybe we can reach a really high #?
 
Or instead I won't reward devs and publishers doing this and just forgo the game altogether.

Don't you at least have a PC? You will miss out on a lot of games if you only have a Wii U, especially now that the generation has really kick started. Of course you can always just ignore the games till late in a generation if anything.

Best wishes.
 
I wonder how much the game will end up with when all is said and done. $5million?

Hard to tell. Often, but not always, there's a large surge at the end of the campaign which doesn't seem too unlikely here. North side of 3 million is fairly safe to say at this stage, but it's anyone's guess.

Again, from www.kicktraq.com

dailypledges.png


And a few other game projects.

Eternity might be another noteworthy comparison since the $25 tier is the first one with the game as a reward (aside from early limited tier at $20).
dailypledges.png


Similar situation with Tides of Numenera, but not quite as strong of a surge at the end.
dailypledges.png
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Man, Torment's day one is bonkers. Like everyone who wanted that game immediately pledged and then nothing happened for a month.
 

Mivey

Member
I'm criticising your phrasing not your opinion. You can't state your opinion as fact. A good sentence would be: "I don't like the way she looks. I think she looks like a stoner."
Shouldn't you say : I think you cant state your opininon as fact. I think a good sentence would be ... ?
I think you should be more consistent!
 
Shouldn't you say : I think you cant state your opininon as fact. I think a good sentence would be ... ?
I think you should be more consistent!
For one that wouldn't be grammaticly correct, secondly: some things are subjective, some things are objective and some things are subjective but made objective by commonaly accepted rules of courteous conduct.

Edit: I'm shutting up now, thread gets derailed enough as it is.
 
I agree. One of my biggest problems with the last game of this type IGA worked on was that Shanoa was just another generic male character and was practically indistinguishable from the other male leads in the series. I am glad that he's decided to make this unprecedented change from OoE and the cliche issue of male metroidvania leads which has plagued the sub-genre from it's origin.

Additionally if Nintendo ever decides to make another Metriod game or if Sakamoto or Retro decide to go on their own and make a spiritual successor to the series I really hope they consider changing to a female protagonist too.

In all seriousness I like Miriam's design and think Shanoa is great. I just think the claim that the concept that a male lead in this type of title being cliche is ludicrous considering female representation in this subgenre has generally been good.

I was referring to the castlevania series. You know, the one with what, two female leads in what, 25 years?
 

pa22word

Member
I'm criticising your phrasing not your opinion. You can't state your opinion as fact. A good sentence would be: "I don't like the way she looks. I think she looks like a stoner."

One doesn't need to phrase what's obviously being stated as an opinion if it's an opinion. It's understood as such.

Quit being a child and get over the fact that people like and/or don't like things you do. Hiding behind utterly pedantic shit like, "oh his usage of english is the reason that pissed me off!!!" just makes you look incredibly silly.
 

georly

Member
This game having a much higher entry fee is kinda interesting. I wonder how much it influences people to "pull the trigger".

I've also put more money into this kickstarter than any one ever before. I don't think I'm alone, either. People who love the igavania LOOOOOOOOOOOVE the igavania.
 
J

Jotamide

Unconfirmed Member
People who love the igavania LOOOOOOOOOOOVE the igavania.
Yeah. Same goes for the people who dislike it though. Lots of people just love to name drop Toru Hagihara and try to discredit Iga as much as possible. Little do they know is that SotN has been surpassed by at least 2 games ever since. ;)
 

Jhn

Member
I've also put more money into this kickstarter than any one ever before. I don't think I'm alone, either. People who love the igavania LOOOOOOOOOOOVE the igavania.
This is me.
I've backed a fair few projects in the past, and my IGA pledge is more than twice my largest non-IGA pledge.

Edit: Just checked, I was wrong. It was more than four times the runner-up pledge.
 
To everyone talking about how Miriam's expressions convey her personality to you, I'd like to remind you that our last outing involved a female protagonist who literally had all the emotions torn out of her.
 
To everyone talking about how Miriam's expressions convey her personality to you, I'd like to remind you that our last outing involved a female protagonist who literally had all the emotions torn out of her.

It's funny you say that, because I'm getting the same impression from this Miriam art.
 
You have to wonder. Normally I don't have to drop $28 minimum to get a Kickstarter game. $60 just to get the tier 2 rewards.

I have to wonder if the people who complain $20 is too much for a new indie game are not actually the majority player-base. They're all over GAF, asserting what games should or should cost based purely on prerelease speculation, and there have certainly been a lot of people in this thread complaining $28 is too much for a game that hasn't even been made yet.

But we see here that the average figurative donor to Bloodstained is more than willing pay $78 for this game on faith alone. It's a weird phenomenon.

When the Red Goddess devs suggested they were going to price their game at $20, people said that was too high and it should be $15. But how can anybody actually be the judge of that? How can anybody decide the worth of a game that isn't out yet, that they haven't played, and with no idea of what it cost to develop?

I really believe that developers and publishers should decide what a game costs, not the players. I know this is somewhat anti-capitalist to say because no product is worth more than the market is willing to pay for it, but I think the market IS willing to pay $20, $30, $40, $78 dollars for games. They're just used to getting them less and complain when the price tag is higher.

But I really don't think that anybody interested in Red Goddess is going to drop the game over an extra $5. And I don't think that anybody actually passionate about playing Bloodstained is going to back off the purchase because it costs $28. Not in any sizable number, anyway.
 

Roshin

Member
Funding has slowed down so much. I don't see it reaching over 4 mill. I think 3.5 is more realistic. Wouldn't be surprised to see it around 3 give or take a few grand.

Big pushes have happened before though on the final day(s). So maybe we can reach a really high #?

They always slow down after the initial rush and then usually pick up towards the end again.
 
Honestly, much as I'd like a physical copy of the game, the music is the driving factor behind my backing amount. The physical copy of the soundtrack is what I'm in for.

a-and maybe even the signed soundtrack? It's kinda tempting...
 
I have to wonder if the people who complain $20 is too much for a new indie game are not actually the majority player-base. They're all over GAF, asserting what games should or should cost based purely on prerelease speculation, and there have certainly been a lot of people in this thread complaining $28 is too much for a game that hasn't even been made yet.

But we see here that the average figurative donor to Bloodstained is more than willing pay $78 for this game on faith alone. It's a weird phenomenon.

When the Red Goddess devs suggested they were going to price their game at $20, people said that was too high and it should be $15. But how can anybody actually be the judge of that? How can anybody decide the worth of a game that isn't out yet, that they haven't played, and with no idea of what it cost to develop?

I really believe that developers and publishers should decide what a game costs, not the players. I know this is somewhat anti-capitalist to say because no product is worth more than the market is willing to pay for it, but I think the market IS willing to pay $20, $30, $40, $78 dollars for games. They're just used to getting them less and complain when the price tag is higher.

But I really don't think that anybody interested in Red Goddess is going to drop the game over an extra $5. And I don't think that anybody actually passionate about playing Bloodstained is going to back off the purchase because it costs $28. Not in any sizable number, anyway.

There's nothing anti-capitalist about that. If I release a product for $100 and I get complaints that it should be $50, I can consider it, but if the product is profitable at $100, then the market has declared that $100 is an acceptable price. It might sell more at $50, but unless it sells twice as much or more, then it's not a good decision for the developer. Yes, my math is a bit simplified, but I believe that gets the general point across.

To a backer, the difference between $15 and $20 isn't very much. But if you have 25,000 backers all backing at that pricepoint, it's the difference of $125,000 dollars for the developer.
 

Istaerion

Member
Yeah, the retail discs are too good to pass up, especially if they're the only ones that'll ever get made.

There will be a retail release once it's finished development. They updated the FAQ to include said information; it just won't include the exclusive Kickstarter bonuses.
 
can they just devote a huge chunk of their money to licensing the guilty gear xrd tech?

You're also going to need dudes who know their way around the tech regardless, and that'll take time.

I think people need to temper expectations. There is no way this is going to look like GGXrd no matter what they say they're aiming for.
 

Dremark

Banned
I was referring to the castlevania series. You know, the one with what, two female leads in what, 25 years?

You said Metroidvania which either refers to the subgenre as a whole or 7 games in the Castlevania which fit a certain play style, one of which features a female lead and another has a male/female duo in the playable role.

You claim that another male character would be cliche but in reality of there are a lot of things that could be done to make a male character interesting and even open up the lead role to groups that have far less screen time in games than white women have. The main character could be Black, Hispanic or Homosexual and those groups get good representation as leads far less than women do.

Ultimately I don't think our viewpoints are really all that different. While I don't feel that developers should be criticized for not selecting diversity, I have no issue with them doing it if it fits thier vision and I think it should be commended when done well. I think IGA did a great job with Shanoa and while I am a tiny bit concerned he might make Miriam too similar to her I'm really looking forward to how she turns out.

Anyway I had more of an issue with how your argument was stated than what I think your actual opinion is and I wanted to show how ridiculous it sounded to me. In general I think the subgenre has done a pretty good job with females too and I wanted to demonstrate that as well.
 

Ishida

Banned
I want to donate for the physical version, but I have never donated for a KS before. Will my copy get shipped to México?
 
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