I don't think Classicvania mode will be that extensive. Maybe a small tough portion like the training hall on OoE.Classic mode sounds amazing. I preferred the action-platformer style Castlevanias so getting both an RPG one and an Action one would be amazing.
I don't think Classicvania mode will be that extensive. Maybe a small tough portion like the training hall on OoE.
I don't think Classicvania mode will be that extensive. Maybe a small tough portion like the training hall on OoE.
I don't think Classicvania mode will be that extensive. Maybe a small tough portion like the training hall on OoE.
I'll donate when (if) the option for a Nintendo platform is viable.
I tried. I dont think even this will get him on board.Classic mode sounds awesome, both styles of Castlevania in one game. Now even Duckroll has to support this!![]()
I'm a bit curious also. Other Kickstarters have the Wii U as a target platform, you would think despite the smaller install base they're far more likely to pick this up compared to the Xbox One. I can understand Sony's platforms due to the SoTN nostalgia factor.
UE4 doesn't support the Wii U. Why do you guys wanna extract blood out of a stone?I'm a bit curious also. Other Kickstarters have the Wii U as a target platform, you would think despite the smaller install base they're far more likely to pick this up compared to the Xbox One. I can understand Sony's platforms due to the SoTN nostalgia factor.
I'm a bit curious also. Other Kickstarters have the Wii U as a target platform, you would think despite the smaller install base they're far more likely to pick this up compared to the Xbox One. I can understand Sony's platforms due to the SoTN nostalgia factor.
Unreal Engine 4 not being compatible with the Wii U is why it's not a target platform. 100% worth the trade off.
It's been mentioned in this thread a bunch of times, but it's not like some specific, intentional choice to shaft Nintendo. The engine the game is being built on is not compatible with the WiiU, but it does work on Xbone/Ps4/PC.
Btw, Do we know the name of the artist behind the artworks?
Classic (Julius) mode always seemed like an afterthought in Igavanias. "Here's this character that doesn't gain any levels. Eat your heart out." Maybe this will be different though.The classic mode may potentially generate some buzz and draw in the ones that were disappointed this wasn't a Classicvania. It's a smart move imo.
Btw, Do we know the name of the artist behind the artworks?
Classic (Julius) mode always seemed like an afterthought in Igavanias. "Here's this character that doesn't gain any levels. Eat your heart out." Maybe this will be different though.
Update said they imagined 6 stages, at least in this point. If it's 6 Classivania stages in length, that's more than enough for me if they make it hard and punishing. =o
Julius/Richter/whatever modes were still bound to the Metroidvania level design and there were still upgrades like max HP and whatnot. This will be something different.Classic (Julius) mode always seemed like an afterthought in Igavanias. "Here's this character that doesn't gain any levels. Eat your heart out." Maybe this will be different though.
It's a brilliant idea, makes me wonder why it wasn't done before, just rearrange the assets, disable leveling, and tune your base stats to balance the game. Arrange the bosses linearly, and boom, classic mode. Sure, it's a decent amount of work, but like... 10% of the work to make a classic castlevania from scratch if all the assets are already in the 'normal' version of the game.
Sounds like stuff like a Wii U port will be quite expensiveOnce you unlock the Retro Level and Classic Mode it'll just be you and the locked door to the castle dungeon, where some very big stretch goals—ones we only dreamed of including—lie in wait.
2D character art with 3D levels.
Really bummed they didnt hit their full campaign goals. I wonder if they could have gotten the 1.3mil if they were further from MN9 or later on. (Seems like KS games are blowing up left and right now)
I'm pretty sure they did.
Shantae opened up Paypal donations for a long while after the campaign and used those toward the backer totals post-KS.
A bunch of the stretch goals that appear unfunded on the KS page are actually making it into the game, such as the ability to play as Sky, Bolo, and Rottytops.
Why they didn't update the campaign to reflect this I'm not sure, but they sent out celebratory emails about it to backers.
I hope the classic style plays like Richter in SotN with a bunch of crazy special moves.
I'd rather they focus on releasing the game before they even think about porting it to "lesser" systems. Don't want to make them take focus away from making this the best game they can.
Have they said a Wii U port is even possible?
Because it's UE4 and Epic currently doesn't support it, and asking them to port UE4 to Wii U seems like an unrealistic expectation.
What about Nintendo and/or handhelds?
Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement...
Have they said a Wii U port is even possible?
Because it's UE4 and Epic currently doesn't support it, and asking them to port UE4 to Wii U seems like an unrealistic expectation.
From the FAQ
What about Nintendo and/or handhelds?
"Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."
The last sentence is the real mystery, especially since they could have just outright said NO. So no Wii-U goal has been confirmed but the language leaves room for speculation.
Its been speculated to mean there's indication the NX will have UE4 support, and given the time frame for release it may well be out in time for this to come out anyway, or shortly after. Probably the beat hope currently, and try to ignore the implication the PS4/XB1 could be soon to meet their successors by then too.
Also it bugs the hell out of me that the castle has grown by adding more floors and achievements to the bottom instead of building up with adding things to the top. Going down should have been just for the dungeon imo.
Same. I don't want any concessions at all made to the current game to get it working on weaker platforms.
Classic mode sounds fucking awesome.
I don't even think its so much of a power issue and much more of a technical issue that would be unreasonably expensive to work out given the project's scope and budget. By the time the game actually comes out, Nintendo will likely have a new platform either out or around the corner and they could just port it to that new platform, assuming EPIC supports it with UE4.