Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

After all that sword vrs whip stuff all the artwork has swords in them.


Where are the whips?

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Whip concepts?!
 
Maybe they shouldn't be ignoring all the Wii U owners out there.

There's a joke to be made about this :)

Stuff is going to be on UE4 (esp... now, we're in 2015), people shouldn't be upset about this. Besides, who buys a Nintendo home console for third party games?
 
Whoever's managing the Kickstarter page is really dropping the ball.

It's "just" 1:39 am over there in California where Iga is now. They went to sleep likely just a couple of hours before their project hit the last stretch goal (again) with no additional goals in sight for the second time in less than a day.

They updated their second batch of stretch goals a little late as it is and they've yet to update a single thing of their social achievements.

By the time business hours roll around in PDT (I guess 8am) it'll be already almost 7 hours with no new batch of stretch goals. It's not the end of the world but it hurts the momentum and hype this project started with.

Get on it, Iga!
 
Quite the bullshit argument since smatrphone devices with a fraction of the Wiiu's power are supported here.

Look, you can go on tilting at the windmills all you want. UE4 is not available on Wii U. Bloodstained is a UE4 game. That's just how it is.

Buy a PS4 or Bone if you want to play Bloodstained, you have until March 2017 to get one so it's not as if you didn't get fair warning well in advance.
 
Look, you can go on tilting at the windmills all you want. UE4 is not available on Wii U. Bloodstained is a UE4 game. That's just how it is.

Buy a PS4 or Bone if you want to play Bloodstained, you have until March 2017 to get one so it's not as if you didn't get fair warning well in advance.

Or instead I won't reward devs and publishers doing this and just forgo the game altogether.
 
They don't feel a thing. They're in pachinko mode now.

Nope, it's even funnier
When Giacomo Talamini was going to launch its Kickstarter Project last September for the MGS low-budget movie, comments from Upper Konami floor has been: " What's Crowdfunding?"
It was half of 2014

if you think anything said in a forum about gender wars, crowdfunding, social warriors, racism and sexuality in gaming goes beyond the rubber-wall of Community Managers of big companies you'd be surprised to find out the truth
(*at least with Japanese companies but I'm pretty sure it works with a lot of western too)

I'm sure our voice can be heard by smaller teams but that's pretty all
 
Ok, now please, Factor 5 DE and Manfred Trenz, one of you must do a "Turrican successor". Or you put your stupid hatred aside and work together to make the greatest Turrican of all time.

The time is now !
 
Look, you can go on tilting at the windmills all you want. UE4 is not available on Wii U. Bloodstained is a UE4 game. That's just how it is.

Buy a PS4 or Bone if you want to play Bloodstained, you have until March 2017 to get one so it's not as if you didn't get fair warning well in advance.

Or you can just buy it on PC (steam). but at the same time most of ppl here probably will buy PS4/Xbone by end of 2016 (price drop, must have libraries, etc) so there is nothing to argue.

Or instead I won't reward devs and publishers doing this and just forgo the game altogether.

Developer already got plenty of 'reward' without you. You are not really needed.
 
I've always thought that I will never back a kickstarter. As in never - because I don't want to pay for promises.

And here I am, 65$ for a physical edition pledged. God damn.. never say never.

Also, I hate what IGA did to Castlevania, but this is the last game that we'll ever get that even somehow resembles Castlevania.
 
I think it's important that people realize that the traditional publishers saying "There's no market for this" are probably not entirely wrong - if they just made this game and shipped it to stores at 60 bucks, I would be shocked if it made as much money as they would need it to make. It's just an entirely different type of funding at play here.

Look at Pillars of Eternity, even if it sold decently we've still got someone like EvilLore getting the tier where his portrait is in the game. That was 3,000 bucks. A digital copy of the game was 25. Now, there's obviously a bit of overhead depending on the reward tier there, but in this case it's basically commission the piece of artwork to be based on a photo he provided rather than whatever else was coming. That's essentially free for them, an awesome reward for EvilLore, and they managed to sell the equivalent of a hundred and twenty copies of the game to a single person. With a full retail product that's never going to happen, if Iga just 'made' this game there wouldn't be some magic guy that went 'oh I love this genre, I'm gonna buy 120 copies of the game to show my support.'

Anyway, just wanted to elaborate a bit on why it's especially helpful for niche products like this. It's easy to look at these kickstarters and say "Hey the publishers are wrong THERE IS DEMAND!" but I'm pretty confident the publishers are smart groups of people that crunch a lot of numbers. Banjo Kazooie isn't going to sell any better now, it's a vocal minority funding what they want more heavily (or what they think they want, nostalgia is strong and some of these kickstarters make no shame in pulling those strings either). There's a sense of sticking it to the man and all of that, a real grassroots feeling that is infectious among backers. I absolutely do not think games like this would do well at retail, so it's a good thing this alternate method exists.

I have to agree. As much as I'd love to say "Fuck Konami and fuck the AAA business," this is the reality. Something like IGA's Kickstarter is niche BY DEFINITION, as it appeals directly to the "fans." A big-publisher would look at the proof-of-concept and pass, only because it wouldn't appeal to the wide-audience necessary for smooth business.

But like you mention, it's great that an alternative method exists to make games like this a reality. I used to be very leary of Kickstarter, but posts like yours give me a better threshold to observe how this particular approach can work and be worthwhile.

Again, thanks.
 
It is using an engine which doesn't support the WiiU. The machine has ancient hardware. Why is this such a problem?

If you were a PC user, I would tell you to stop whining and upgrade.



Heck, by the time it get released, I wouldn't be surprised if Wii U has been replaced. March 2017 they say ? I wouldn't be surprised if the game sees a slight delay, as usual with most Kickstarters.
 
There's a joke to be made about this :)

Stuff is going to be on UE4 (esp... now, we're in 2015), people shouldn't be upset about this. Besides, who buys a Nintendo home console for third party games?
Now now, let's try to not make this thread ugly with stupid conclusions.

What does the year has to do with the engine they use? Or is Unity (for example) stuck in 2012? I swear i read about a new version not too long ago. ;)
This would be a viable (Disclaimer: I don't say better, or as good as, just viable!) engine, too. And like i mentioned in the beginning of the thread, would not only cover Wii U, but also the Vita and New 3DS (looking to Binding of Isaac at least).

And the very fact, that the last IGAvanias (sans the Multiplayer one on X360) were released on the GBA and the DS, and that the GBA titles are available for Wii U Virtual Console makes me think that there are enough fans on those systems.
Besides, we're not talking about a normal retail game, i think the kickstarter-page mentioned that you are not going to get it physical at retail. Downloadable games seem to have decent sales, even on Wii U.

So, additional strecht goals for Wii U and handhelds would certainly push the pledged budget.

And before someone plays the console warrior card, yes, i like Nintendo the most of the console companies, but i do own all three current gen consoles, and i own all last gen consoles. :)
 
Heck, by the time it get released, I wouldn't be surprised if Wii U has been replaced. March 2017 they say ? I wouldn't be surprised if the game sees a slight delay, as usual with most Kickstarters.

Yeah this. Even diehard nintendo fans would not believe WiiU will be relevant in 2017 (or do they?).
 
I think it's important that people realize that the traditional publishers saying "There's no market for this" are probably not entirely wrong - if they just made this game and shipped it to stores at 60 bucks, I would be shocked if it made as much money as they would need it to make. It's just an entirely different type of funding at play here.

I'm not sure why it is important that people realize that, when it is more important for traditional publishers to realize that there is more than one business model. Of course if you limit yourself to shipping a $60 game to retail, a lot of concepts don't seem profitable. But that's also not the only way to do business. Many big publishers already realize this, which is why they diversify their portfolio between big retail titles, and a range of other sort of offerings at different pricing and distribution formats.
 
It's not IGA's fault that UE4 doesn't support Nintendo hardware.

Wii-U is a fine machine but consider it like the PS3 was, capable of great things but likely a real pain to optimize and pull the full potential out of the hardware. Takes extra finesse, that multiplatform engines don't usually mold to easily.

With great power of the Wii U comes great responsibility, and that resposibilty is extra time programming and optimizing ... Not something IGA is going to be able to put time into doing.
 
Maybe they shouldn't be ignoring all the Wii U owners out there.

This game is coming out in 2017, man. Nintendo is announcing the NX next year.

Not only will the WiiU be positively irremediably outdated by then (and I am a happy WiiU owner myself) but it will probably have been already replaced, or about to be, by the NX.

Add to that that the game will run on UE4 which the WiiU (or PS3 or 360) doesn't support and you have the reason why it's being ignored.

It also doesn't help that it's been in the market a year longer than PS4/X1 and is the worst selling of the 3 by far.
 
I'm not sure why it is important that people realize that, when it is more important for traditional publishers to realize that there is more than one business model. Of course if you limit yourself to shipping a $60 game to retail, a lot of concepts don't seem profitable. But that's also not the only way to do business. Many big publishers already realize this, which is why they diversify their portfolio between big retail titles, and a range of other sort of offerings at different pricing and distribution formats.

Was gonna ask what you're doing back, then I saw the post title. Also, great point.
 
Or you can just buy it on PC (steam). but at the same time most of ppl here probably will buy PS4/Xbone by end of 2016 (price drop, must have libraries, etc) so there is nothing to argue.



Developer already got plenty of 'reward' without you. You are not really needed.

Wether or not they are successful without my money, is of no influence on my purchasing behaviour. I have no power or say over other consumers behaviour twards this, doesn't stop me from doing this.
 
Wether or not they are successful without my money, is of no influence on my purchasing behaviour. I have no power or say over other consumers behaviour twards this, doesn't stop me from doing this.

and no one in this board is stopping you. It's your money pal, do as you please.
 
Was first bummed, that there would be no Wii U version. But I didn't know that this was running with UE4. Will grab the PC Version on release.
 
Wether or not they are successful without my money, is of no influence on my purchasing behaviour. I have no power or say over other consumers behaviour twards this, doesn't stop me from doing this.
I don't understand what your problem with the developers is? They're not purposely ignoring Nintendo, it just can't run UE4. They even went out of their way to hint that it'll probably come to the NX (which will obviously be able to run the engine).
 
I'm not sure why it is important that people realize that, when it is more important for traditional publishers to realize that there is more than one business model. Of course if you limit yourself to shipping a $60 game to retail, a lot of concepts don't seem profitable. But that's also not the only way to do business. Many big publishers already realize this, which is why they diversify their portfolio between big retail titles, and a range of other sort of offerings at different pricing and distribution formats.
Yes, it is publishers that are leaving money on the table after all. There is a slow change towards that end though so maybe they will realise before also killing the rest of their business.
 
When you have a couple of platforms close together on capabilities and another that's quite flexible, asking for another platform to be considered that would require not only having to consider its capabilities when factoring in development, but also extra QA, time, time and money for platform specific certification and considering there are physical copies, platform holders production and manufacture process, that's an awful lot of work and possibly compromise you're asking to happen.

I know this obviously won't be anywhere near a appealing if it's not on a platform you own but as of now there isn't anything tangible as a proof of concept demo and by having a focus on platforms very close together on capabilities, development can be lazer focused to play to their strengths and power celling without having to factor in other hardware at a higher or lower end.

If you care about the development of a new IGAvania and want it to be the best it can be you might see this in a different light. But if you're only interested in it being on a platform you want at the expense of others and what a tight group of platforms could bring to development then maybe this isn't the crowdfunding project for you.
 
I can't believe it was my mother, of all people, who only played NES games and some iOS games nowadays, who brought my attention to this new game. I should have heard about that way sooner.

Well, I'm excited. But I don't have any money to spare at the moment. However, I'll definitly buy it when it is released (assuming the game is good - but I think it is safe to say we probably don't have to worry about that).
 
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