DXLelouch153
Banned
Maybe they shouldn't be ignoring all the Wii U owners out there.
WiiU owner here
getting a PS4 next month
whats your excuse?
Maybe they shouldn't be ignoring all the Wii U owners out there.
After all that sword vrs whip stuff all the artwork has swords in them.
Where are the whips?
WiiU owner here
getting a PS4 next month
whats your excuse?
Maybe the Wii U should have been a more modern platform to begin with.
Many (if not most) Wii U owners have another system or PC anyway. It's simply easier to support the 3 versus the 1.Maybe they shouldn't be ignoring all the Wii U owners out there.
IMO lately in Kickstarter, everything what get funded is...
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Or, by the time this game will be released, put it on the next Nintendo handheld/console.
Maybe they shouldn't be ignoring all the Wii U owners out there.
Quite the bullshit argument since smatrphone devices with a fraction of the Wiiu's power are supported here.
Spiritual successors by series creators that left their studios and went indy are so hot right now.
Next: "Sakamoto teases Metroid successor Kickstarter project!"
Look, you can go on tilting at the windmills all you want. UE4 is not available on Wii U. Bloodstained is a UE4 game. That's just how it is.
Buy a PS4 or Bone if you want to play Bloodstained, you have until March 2017 to get one so it's not as if you didn't get fair warning well in advance.
They don't feel a thing. They're in pachinko mode now.
Maybe they shouldn't be ignoring all the Wii U owners out there.
Look, you can go on tilting at the windmills all you want. UE4 is not available on Wii U. Bloodstained is a UE4 game. That's just how it is.
Buy a PS4 or Bone if you want to play Bloodstained, you have until March 2017 to get one so it's not as if you didn't get fair warning well in advance.
Or instead I won't reward devs and publishers doing this and just forgo the game altogether.
And last stretch goal achieved!
I wonder how long it'll take for them to update the damn KS page again....
$1,225,000 is not the same as $1,250,000
I mean they'll hit $1,250,000 soon enough but it's not there just yet
I think it's important that people realize that the traditional publishers saying "There's no market for this" are probably not entirely wrong - if they just made this game and shipped it to stores at 60 bucks, I would be shocked if it made as much money as they would need it to make. It's just an entirely different type of funding at play here.
Look at Pillars of Eternity, even if it sold decently we've still got someone like EvilLore getting the tier where his portrait is in the game. That was 3,000 bucks. A digital copy of the game was 25. Now, there's obviously a bit of overhead depending on the reward tier there, but in this case it's basically commission the piece of artwork to be based on a photo he provided rather than whatever else was coming. That's essentially free for them, an awesome reward for EvilLore, and they managed to sell the equivalent of a hundred and twenty copies of the game to a single person. With a full retail product that's never going to happen, if Iga just 'made' this game there wouldn't be some magic guy that went 'oh I love this genre, I'm gonna buy 120 copies of the game to show my support.'
Anyway, just wanted to elaborate a bit on why it's especially helpful for niche products like this. It's easy to look at these kickstarters and say "Hey the publishers are wrong THERE IS DEMAND!" but I'm pretty confident the publishers are smart groups of people that crunch a lot of numbers. Banjo Kazooie isn't going to sell any better now, it's a vocal minority funding what they want more heavily (or what they think they want, nostalgia is strong and some of these kickstarters make no shame in pulling those strings either). There's a sense of sticking it to the man and all of that, a real grassroots feeling that is infectious among backers. I absolutely do not think games like this would do well at retail, so it's a good thing this alternate method exists.
It is using an engine which doesn't support the WiiU. The machine has ancient hardware. Why is this such a problem?
If you were a PC user, I would tell you to stop whining and upgrade.
Now now, let's try to not make this thread ugly with stupid conclusions.There's a joke to be made about this
Stuff is going to be on UE4 (esp... now, we're in 2015), people shouldn't be upset about this. Besides, who buys a Nintendo home console for third party games?
Heck, by the time it get released, I wouldn't be surprised if Wii U has been replaced. March 2017 they say ? I wouldn't be surprised if the game sees a slight delay, as usual with most Kickstarters.
I think it's important that people realize that the traditional publishers saying "There's no market for this" are probably not entirely wrong - if they just made this game and shipped it to stores at 60 bucks, I would be shocked if it made as much money as they would need it to make. It's just an entirely different type of funding at play here.
Maybe they shouldn't be ignoring all the Wii U owners out there.
I'm not sure why it is important that people realize that, when it is more important for traditional publishers to realize that there is more than one business model. Of course if you limit yourself to shipping a $60 game to retail, a lot of concepts don't seem profitable. But that's also not the only way to do business. Many big publishers already realize this, which is why they diversify their portfolio between big retail titles, and a range of other sort of offerings at different pricing and distribution formats.
Yeah this. Even diehard nintendo fans would not believe WiiU will be relevant in 2017 (or do they?).
Or you can just buy it on PC (steam). but at the same time most of ppl here probably will buy PS4/Xbone by end of 2016 (price drop, must have libraries, etc) so there is nothing to argue.
Developer already got plenty of 'reward' without you. You are not really needed.
Wether or not they are successful without my money, is of no influence on my purchasing behaviour. I have no power or say over other consumers behaviour twards this, doesn't stop me from doing this.
I don't understand what your problem with the developers is? They're not purposely ignoring Nintendo, it just can't run UE4. They even went out of their way to hint that it'll probably come to the NX (which will obviously be able to run the engine).Wether or not they are successful without my money, is of no influence on my purchasing behaviour. I have no power or say over other consumers behaviour twards this, doesn't stop me from doing this.
Yes, it is publishers that are leaving money on the table after all. There is a slow change towards that end though so maybe they will realise before also killing the rest of their business.I'm not sure why it is important that people realize that, when it is more important for traditional publishers to realize that there is more than one business model. Of course if you limit yourself to shipping a $60 game to retail, a lot of concepts don't seem profitable. But that's also not the only way to do business. Many big publishers already realize this, which is why they diversify their portfolio between big retail titles, and a range of other sort of offerings at different pricing and distribution formats.
Yes, it is publishers that are leaving money on the table after all. There is a slow change towards that end though so maybe they will realise before also killing the rest of their business.
These concepts aren't really mutually exclusive.Are they?
Or are they simply choosing different investment opportunities?
Well, I'll support it if there is a WiiU version. Don't tell me an Igavania game needs the power of a PS4 to be good.
Here too. I don't care if will be released on the same day as PS4/XBone versions, but they really should bring it to the Number 1 indie machine![]()
Local Co-op goal reached.