Crab Milk Mickey
Member
Fusion's stubborn need for handholding - including locking gates when it deems necessary - and shoving exposition down your throat was terribly off-putting. SA-X was great and a decent chunk of the bosses were more interesting to deal with than those in the other 2D Metroids, but they didn't compensate for what was lost the process. Controls while improved felt better in Zero Mission, with the latter also not feeling inclined to gimp Samus' wall jump among other minor movement-related annoyances.
It's my least favorite Metroid out of the bunch, though by no means a bad game.
It's my least favorite Metroid out of the bunch, though by no means a bad game.