Really LTTP: Super Metroid

Arsic

Loves his juicy stink trail scent
This game is heralded as one of the best games of all time. Often in top 10 lists.

I was a scrub growing up who never had his own Super Nintendo. So oddly enough my Metroid playing has been regulated to prime and dread. I've tried to get into super a few times in the past but I never committed.

I completed dread recently which I adored. THIS was peak gaming for me. So I figured people still consider SM better than this so it must be even better than Dread. Right? Right!?

Fuck no. Lmao. 😂 what is this over hyped nostalgia bait you mother fuckers glaze this atrocious game for?

It starts off good. All the usual goodies, exploring, teleporters, bosses, new tools, etc. Then it falls deep off a cliff with inconsistent shit jump mechanics galore. Paths so stupidly hidden it forces you to look up a guide unless you want to beat your brains into oblivion trying to figure it out on your own.

I cannot stress how shit space jump or wall jump is in this game. Imagine if Mario was this clunky lol that a simple double jump mechanic or wall jump was regulated to this retarded system. Thank god for Megaman X showing how wall jumps should work.

Before I subject myself to more nostalgia bait is Fusion better or am I going to get baited again?

Super Metroid is a 6/10. Dread is a 9/10. Prime is a 9/10. Change my mind.
 
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Dread is a terrible Metroid title, worse than Fusion even which is quite a feat.

Super and Prime remain the franchise stars, honorable mention to Zero Mission.
Can you elaborate why you didn't like Dread and why fusion is worse?

Depending on your answer it may actually mean that Fusion is more for my tastes…
 
Frustrated Clint Eastwood GIF

Let's see what OP's take is on SotN next.
 
2d lover here
Metroid is one of my fave ever serie

my top 3 is Metroid : Zero Mission, AM2R and Super Metroid
then Metroid Prime, also fabulous

perhaps offtopic, liked a lot Ghost Song on PC, kinda Metroid style
 
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Can you elaborate why you didn't like Dread and why fusion is worse?

Depending on your answer it may actually mean that Fusion is more for my tastes…

Both titles strip one of Metroid's biggest strengths, exploration. Your post mentioned needing a guide for Super Metroid, cmon mannn.

Fusion is ok, but far too linear, but the chase scenes were badass.

Dread was, well, dreadful. Having one Emmi fight was bad, repeating half a dozen more times and you can go fuck yourself. I would've killed for a Full Moon Studios helmed Dread, Mercury Steam shit the bed where it really mattered. At least it looked good I guess.
 
Imagine calling Super Metroid "atrocious"

You can say you like Dread more, I love that game but Super Metroid is as playable today as it was back then and it's fucking fantastic.
 
Okay.
  1. OP, you're wrong.
  2. It's true that Super Metroid has some seriously dated mechanics and controls. I recently played through it with a mod that changed the controls to something closer to Zero Mission/Fusion, and it was genuinely better.
  3. The music, alone, makes Super Metroid a 10/10 games.
  4. Metroid Dread is also awesome (but has a shit soundtrack)
  5. If you haven't played Fusion, you'll probably love it. (It's also phenomenal, as almost all Metroid games are.)
  6. I don't remember where I was going with this.
  7. Anyway, every Metroid game is excellent, with the notable exceptions of Federation Force (absolute garbage) and Other M (which is a fucking abortion of a Metroid game)
  8. Prime Hunters is okay. And AM2R is phenomenal and better than the actual Metroid 2 remake, which is still pretty solid.
  9. Okay anyway OP…
  10. You're still wrong, you actually loved the Super Metroid. Maybe you just don't know it yet.
 
You're projecting a games mechanics from over 30 years later onto it and expect it to be the same.
Of course you're getting disappointed. But that doesn't make the game bad, quite the opposite.

For such an old game it is extraordinary. The controls are clunky by today's standards, yes. And it always is the first thing I mention should be overhauled when the question of a remake comes up. But you simply can not expect the same feeling like Dread and blame the game for it.
 
You're projecting a games mechanics from over 30 years later onto it and expect it to be the same.
Of course you're getting disappointed. But that doesn't make the game bad, quite the opposite.

For such an old game it is extraordinary. The controls are clunky by today's standards, yes. And it always is the first thing I mention should be overhauled when the question of a remake comes up. But you simply can not expect the same feeling like Dread and blame the game for it.
Let's look at Chrono Trigger or Super Mario World or A Link to the Past as games from that era to play today. They simply haven't aged and are just as good to play today as its counterparts in the genre.

Super Metroid doesn't hold the test of time in the Metroidvania department…
 
Super Metroid doesn't have modern sidescroller controls and might need a minute to get used to. However, it has 10/10 atmosphere, great pixel art, amazing music, meaning amazing atmosphere overall, great level design where backtracking isn't boring, smart player guidance through visual cues, super cool secrets.

Dread has good controls, but bad exploration, no cool secrets, bloated level design where backtracking feels like a punishment, shit atmosphere thanks to a terrible soundtrack and generic environmental graphics.

If you claim SM is hailed by nostalgia, I say Dread is overhyped by recency bias. btw I haven't played Super Metroid when it came out, only many generations later when Nintendo uploaded it in a estore.
 
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Super Metroid doesn't have modern sidescroller controls, though it's not that hard to get used to. At the same time, it has 10/10 atmosphere, great pixel art, amazing music, meaning amazing atmosphere overall, great level design where backtracking isn't boring, smart player guidance through visual cues, super cool secrets.

Dread has good controls, but bad exploration, no cool secrets, bloated level design where backtracking feels like a punishment, shit atmosphere thanks to a terrible soundtrack and generic environmental graphics.
I generally don't replay Metroidvanias except symphony of the night.

With Metroid Dread I enjoyed my time with that game immensely start to finish and never got frustrated with it.

I totally agree there is no soundtrack to it, and I would loved some more inspired levels.

Super Metroid when you're first playing in those initial 3-4 hours for me was aiming to be a 10/10. Music, atmosphere, pixel art, and exploration. I didn't feel it remained this quality once you complete 2/4 main bosses. It falls right off a cliff… I had the fun constantly being drained with the issues I mentioned above. I still beat it around 7 hours but the praise I think is too much. The games I listed above are all timeless classics that withstand the test of time and are worth all their praise.
 
Ok OP time to confess. Where did you get stuck?

I think Super Metroid is a great game. Short, but with tons of secrets and stuff to find. Controls can be clunky but once you become used to them, it should be easy to control Samus to do whatever you like, don't remember having a lot of trouble in that regard.

Sorry to hear you didn't have a good time. You probably want to check out Fusion next but personally, I prefer Zero Mission.
 
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