Rush2thestart
Member
Wii U stretch goal? About time. You've got my support finally.
I don't know, it's not free now is it, being a stretchgoal and all that.I think people with this mindset are missing the point. The Wii:U port is not free no matter what. Simply, the resources that would be used on Wii:U port, could have been used on making a better expansive more detailed game, and perhaps even more staff.
It supports 3. When asked about 4 on Wii U, Epic just kind of laughed. Like, literally laughed.
During the presentation the day before, another journalist asked if Unreal Engine 4 would work on Nintendo's Wii U -- a console that straddles the line between next-gen and the current one in terms of horsepower. "Hahahaha, no," he responded, which sent a wave of laughter through the room of journalists. But that's not technically true, he admitted the next day, walking back his gaffe. "You heard the stupid gaffe yesterday about the Wii U," he said. "If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen." While that game might not look as pretty as it would on a "true" next-gen console, the new engine is scalable to a variety of platforms, including mobile.
For the record, which IGA game has currently the biggest castle?
Cotm isn't an IGA game anyway.Probably SotN. I was inclined to say Circle of the Moon but then I remembered SotN's inverted castle.
I think people with this mindset are missing the point. The Wii:U port is not free no matter what. Simply, the resources that would be used on a Wii:U port, could have been used on making a better expansive more detailed game, and perhaps on even more staff.
The Wii U stretchgoal for Bloodstained is not something the developers just added because of "popular demand" or anything like that. They had a Wii U port in mind from the very beginning, but it wasn't part of the initial target platforms, since a Wii U version is more expensive to produce. If they were ever willing to downgrade the "main versions" of Bloodstained, they would have chosen UE3 as the main engine to begin with - after all, that would have been a lot less trouble. That they are nevertheless using UE4 and that they made the decision hide the Wii U stretch goal behind the 3 million paywall all but proves that they are not willing to make compromises on that regard.
Feels like I've slipped into an alternate dimension or Bizarro Land where news that Igarashi is probably going to be putting a game on a Nintendo platform is met with such vitriol, and for such limp reasons.
Igarashi is going to be making exactly the game he wanted and set out to make before even launching the Kickstarter. The criticism would be founded if this were a typical Kickstarter project, but it isn't. It's one of the most lucrative and successful crowdfunded projects of all time. Don't forget that he has also secured funding from a publisher. A Wii U version at this point isn't going to compromise anything. It's an investment
But criticism over a new Nintendo console that may or may not be launching by early 2017 is just concern trolling.
Cotm isn't an IGA game anyway.
Is it just me or does that castle art hint at an underground inverted castle?
I don't think you support this argument well.
I only see three possible scenarios (please do tell me if I'm missing something):
I don't think you support this argument well.
I only see three possible scenarios (please do tell me if I'm missing something):
Now tell me which of those 3 is not a net negative for me.
- They'll somehow try to shoehorn UE4 on Wii U. I hope I don't have to explain to everyone why that is a bad idea - you seem to agree.
- They'll create a direct downport of the game in a separate engine. This is a huge productions overhead: all their assets will need to work with multiple engines. Their code base either doubles or increases greatly in complexity. It will also limit them in what they can do -- for every UE4 feature they want to use they need to consider if there is a way to replicate it on the other platform.
- They'll create an entirely separate version of the game (not a port). This would be the least bad outcome, since it would at least free the real game from any port considerations, but it still means that they need to split their team across two games rather than working on a single one. I don't really see how that could achieve the "best possible result" -- it's simple math really.
I did. I often do. Look above. What scenario did I fail to consider?
Maybe on kickstarter. Don't forget Star Citizen.It seems like tomorrow Bloodstained might surpass Yooka-Laylee in overall funding with 20,000 less backers and fewer days on Kickstarter.
I'm beginning to think this game could very much end up being the most successful crowdfunded game yet.
Maybe on kickstarter. Don't forget Star Citizen.
- You could say the same about any feature you don't care about though. I'm sure there are those who don't care about co-op or "Classic Mode" and would prefer the "resources" be placed elsewhere. Here the feature is "lots more people get to play the game"
- That's to say nothing of the fact that this WiiU version isn't free anyway since they are asking for extra resources to do it.
- Finally, additional platform stretch goals are usually done to bring in more total money to the project. If it costs $350k (made up numbers so I must speculate but the point should be clear) to make a WiiU version but all the additional backers add an additional $500k to the working budget, that's a boon to the development team no? All versions of the game improve in this manner.
Someone backed Igadventure. Probably a troll again.Holy crap, in the blink of an eye it went from $2,491,000 to $2,500,000. Unless a bunch of low backers poured in a matter of seconds I think someone just backed the hell out of this game.
Someone backed Igadventure. Probably a troll again.
People are free to change their mind throughout the campaign that's kinda the point. It's open to exploitation but if they charged you when you pledge they'd probably lose more than they benefit. Same with stopping you from going down. More people would hesitate from going higher if they knew they couldn't take back but after they've committed they are far less likely to take it back even if they THINK they might.Again? So it has happened before!?
Would it be so difficult to change the way this works by having Kickstarter charge you the second the project gets funded and from that point on every new backer gets charged right away? This way you'd get rid of most of the trolls who pull shit like that.
People are free to change their mind throughout the campaign that's kinda the point.
I clarified this in my stealth-edit but I should also mention that when I said 'again' I meant it happened before in this very campaign, could also not have been a troll but it happens. The bigger issue is cases where you might have impropriety on the campaign runner's end since KS protections only go as far as not charging if the project doesn't hit its goal.Make it so if they want to upgrade they can and KS will just charge the remaining amount but you can't downgrade to a lower tier.
Each thing has its disadvantages but this way trolls wouldn't be total asses and you'd get rid of those big amounts of money that disappears after a KS ends that you thought you counted on.
I clarified this in my stealth-edit but I should also mention that when I said 'again' I meant it happened before in this very campaign, could also not have been a troll but it happens. The bigger issue is cases where you might have impropriety on the campaign runner's end since KS protections only go as far as not charging if the project doesn't hit its goal.
You just have to account for all this when setting your funding goals.
A Wii:U port is far more costly than all of the stretch goals like classic mode, so you're other examples don't really apply..... Heck, a Wii:U port will likely need a whole other studio of staff to work. There are a million other stretch goals to achieve substantial funding, and plenty than supporting a failed console. A Wii:U port is expensive and I rather IGA hire more technical staff, especially over outsourcing to a whole other team. I would rather have a potential Wii:U port studio actually work on making the game better..
Someone backed Igadventure. Probably a troll again.
Yes I imagine it would cost more (which even my hypothetical numbers that I made up acknowledged) but the return is also much higher and will likely leave the project with an overall higher budget even with the extra costs factored in. If you take this thought to the extreme, why not make this game PC exclusive? Biggest consumer base and best specsThere is no logical reason the assume the WiiU version would somehow compromise the PS4/Xbone versions unless you actually think the PS4/Xbone versions compromised the PC version.
Anyway, its clear that this team was adamant that Unreal 4 and PC/PS4/XBone were the target platforms but if they got enough extra money they would try a WiiU version (extra money they wouldn't get for other sorts of features). This wasn't a haphazard addition, it was planned. While I'd appreciate some more budget transparency from the team, unless you honestly don't think they know how to manage their money (both from the Kickstarter and from their publisher who they really should fucking name) I can't see any logical reason to think the WiiU version is a detriment to the other versions (when in all likelyhood it may end up being a benefit)
I don't think you support this argument well.
I only see three possible scenarios (please do tell me if I'm missing something):
Now tell me which of those 3 is not a net negative for me.
- They'll somehow try to shoehorn UE4 on Wii U. I hope I don't have to explain to everyone why that is a bad idea - you seem to agree.
- They'll create a direct downport of the game in a separate engine. This is a huge productions overhead: all their assets will need to work with multiple engines. Their code base either doubles or increases greatly in complexity. It will also limit them in what they can do -- for every UE4 feature they want to use they need to consider if there is a way to replicate it on the other platform.
- They'll create an entirely separate version of the game (not a port). This would be the least bad outcome, since it would at least free the real game from any port considerations, but it still means that they need to split their team across two games rather than working on a single one. I don't really see how that could achieve the "best possible result" -- it's simple math really.
I did. I often do. Look above. What scenario did I fail to consider?
Unreal 4 is perfectly capable of running on Wii U. It already officially runs on weaker hardware. In fact, Unreal 4 was developed specifically with scalability in mind. Epic hasn't developed an official Wii U-specific branch because 1) there isn't much demand for it among developers 2) they aren't looking into developing on Wii U themselves and 3) Unreal 3 has been running on Wii U for years and for most purposes is completely acceptable. So no, it's not some terrible idea to port UE4 to Wii U, and in fact bonus reason 4) Epic themselves has said there's no reason why developers couldn't do so if they so desired.
As for using another engine, again UE3 already exists as a fallback, and while it's not an exact match, with a small bit of time and money any assets and work done in their UE4 versions could be down-converted for UE3 without overly significant work and added complexity. In fact, I wouldn't be surprised if Epic specifically built tools for UE4 to UE3 conversion given the broad popularity of Unreal Engine and the significant amount of support last gen consoles are still receiving.
Even in your final scenario you're assuming that somehow the additional funds coming into the project would somehow cause a secondary goal (a port, which by its very nature will require less assets on personnel than the overall project) to itself cause the overall project to lose a substantial amount of assets and personnel, which doesn't make much sense. Especially considering you're further assuming that additional funds would not go to additional staff hired for the port or even the hiring of an external studio.
You're saying you're going to pull money if a port is greenlit on the hypothetical basis that somehow its mere existence instantaneously destroys the project integrity, which is in turn based in the incorrect idea that both UE4 could not run on Wii U and UE3 could not possibly be used as an acceptable replacement with a small bit of time and money used as coaxing. Furthermore, again, this all relies on the ridiculous notion that a studio that deliberately delegated a platform to a stretch goal six times over their targeted goal would somehow allow said platform to diminish the technical integrity of the overall project, which is a massively illogical assumption.
We will have to disagree. I never said a Wii:U port would detract or compromise from the XB1/PS4 editions like other posters, but from a budgetary standpoint, I think it makes far more sense using those funds in bettering the game by for example, hiring more staff. Logically, it makes more sense to invest in a PS4/XB1/PC versions than the Wii:U for much of the reasons you listed above like how you said bigger consumer base. Even if planned, the money spent on a Wii:U version can be better spent elsewhere than porting the game for a small niche failed console. The Wii:U is dismal right now and I cannot even imagine how many regular Wii:U users will be around in 2017. There are always additional features that can be added for this game, that will cost money. As an Iga fan, I want as much dollar investment for the game possible; not towards every platform possible.
One example is if you read Iga's interview, he says the game is 2.5D partly because of financial reasons to keep the scope of the project realistic.
Can we have a 3D stretch goal? Please.
That last sentence, sorry to interrupt ... but, as an fan of IGAvanias too, how does this apply to any IGAvania?We will have to disagree. I never said a Wii:U port would detract or compromise from the XB1/PS4 editions like other posters, but from a budgetary standpoint, I think it makes far more sense using those funds in bettering the game by for example, hiring more staff. Logically, it makes more sense to invest in a PS4/XB1/PC versions than the Wii:U for much of the reasons you listed above like how you said bigger consumer base. Even if planned, the money spent on a Wii:U version can be better spent elsewhere than porting the game for a small niche failed console. The Wii:U is dismal right now and I cannot even imagine how many regular Wii:U users will be around in 2017. There are always additional features that can be added for this game, that will cost money. As an Iga fan, I want as much dollar investment for the game possible; not towards every platform possible.
You seem very certain that NX is simply a home console successor.
Iwata said:"As proof that Nintendo maintains strong enthusiasm for the dedicated game system business, let me confirm that Nintendo is currently developing a dedicated game platform with a brand-new concept under the development codename 'NX'. It is too early to elaborate on the details of this project, but we hope to share more information with you next year."
Try as I may I didnt understand that part. Impropriety? You lost me there.
Or 'shady shit'. Think of the same thing on eBay for example. The person running the auction makes fake accounts or uses friends to bid on their auctions to raise the price.impropriety
/ˌɪmprəˈprʌɪəti/
noun
noun: impropriety; plural noun: improprieties
failure to observe standards of honesty or modesty; improper behaviour or character.
Not sure, there has been some fluidity in these higher tiers. I know there was a 10k earlier it the campaign but it was out for several days after that so either someone is moving between tiers, it's a troll, or a mistake. Or it could be all of these things on different occasions.That's been backed since yesterday. I think someone upgraded from the $7.5k tier because I def remember that was backed days ago but isn't anymore.
I think so. You can see the old example if you look at the Igadventure tier. It looked really out of place.Is it me or they changed the portrait example?
The new castle goals don't affect the basement goals. The first basement goal is +250k like the previous ones were. they just added 6 more in between which are at much smaller intervals.Oh, gee, look at that. the $2.5M "last" castle goal is reached and instead of finally adding a Nintendo goal we have more castle goals and the addition of a "key" requirement.
FFS Igarashi. Why won't you let me give you my money?
Oh, gee, look at that. the $2.5M "last" castle goal is reached and instead of finally adding a Nintendo goal we have more castle goals and the addition of a "key" requirement.
FFS Igarashi. Why won't you let me give you my money?
Are we safe it'll hit every goal? It's in the slow part of the campaign right now, and I'm not so confident we'll get the biggest castle goal.
I don't really mind it though, most of the really awesome goals were already met, and "biggest castle" just seems like a vague goal to drive people who don't care about WiiU to help getting the WiiU money they need.
My bet is it sits at $3.3m or so by the end. Maybe more.Are we safe it'll hit every goal? It's in the slow part of the campaign right now, and I'm not so confident we'll get the biggest castle goal.
I don't really mind it though, most of the really awesome goals were already met, and "biggest castle" just seems like a vague goal to drive people who don't care about WiiU to help getting the WiiU money they need.
Doesn't the campaing still make 100k a day? And every kickstarter sees a huge surge in contributions in the last 2-3 days. It will definitely be met.
past few days
$2,140,318 22:15 16/05
$2,256,061 22:15 17/05 up $115743
$2,340,554 22:15 18/05 up $84,493
$2,407,785 22:15 19/05 up $67,231
$2,465,161 22:15 20/05 up $57,376 Total $324,843
Are we safe it'll hit every goal? It's in the slow part of the campaign right now, and I'm not so confident we'll get the biggest castle goal.
I don't really mind it though, most of the really awesome goals were already met, and "biggest castle" just seems like a vague goal to drive people who don't care about WiiU to help getting the WiiU money they need.
Again? So it has happened before!?
Would it be so difficult to change the way this works by having Kickstarter charge you the second the project gets funded and from that point on every new backer gets charged right away? This way you'd get rid of most of the trolls who pull shit like that.
Such has been clear from the beginning.
The FAQs mention Nintendo platforms as a basement goal.
I really hope the Wii U port is like a post release thing.As for the down-port, I've seen people argue about how it would detract from the graphics and overall budget, but I have concerns about how it might affect the scope. New systems have vastly more RAM than the wiiu, and this could let them have bigger rooms, more enemies on screen, more areas, seamless loading etc. I would rather not have them compromise these so that they can fit the game on older systems.
And I say this as a wiiu owner and a $2k backer of this, so I'm not a concern troll who has no interest in the scenario.