Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Guys, I think the Wii U version will be revealed at the $3,000,000 goal.

Check this out:

QMn5JU3.jpg



Is that an 8-bit Wii U logo?

8_bit_wii_u_logo_by_warnersegamaster-d6zfapc.png
 
Guys, I think the Wii U version will be revealed at the $3,000,000 goal.

Check this out:
Is that an 8-bit Wii U logo?

wellthereitis.gif

The image you linked doesn't really do it justice, but that's unmistakably a downres'd Wii U logo. I'm at work, otherwise I'd do the Photoshop overlay thing. Someone else is gonna have to do that, I think.

EDIT: That said, I personally wish this wasn't the case. I love Nintendo to death, and the Wii U is a good system, but as has been mentioned already, the costs of porting are more than likely too high to cover any potential return. This would probably be more a token of good will if anything. I'd rather see those extra funds go to something more useful.
 
wellthereitis.gif

The image you linked doesn't really do it justice, but that's unmistakably a downres'd Wii U logo. I'm at work, otherwise I'd do the Photoshop overlay thing. Someone else is gonna have to do that, I think.

Haha, I should've used that gif

fHYKhnk.gif



I googled 8-bit Wii U logo and that's what I got, but maybe someone could do a better one.
 
Why in the world would you want it at $5 million instead of $3 million like it is currently. I said this on the last page, but I don't think anyone saw it.
It's been talked about for like 3 pages dude.. and I wonder if the publisher who has not been named agreed to fund a Wii u version if the demand was there? I assume a Wii u version would come later, don't want this game to come out 3 years from now.
 
Yikes, a Wii U version. Whilst working on UE4.

Yikes.

Pretty much my thoughts. Best case is a sloppy Wii U port and nobody would want that.

Or you could look at what Mighty Number 9 looks like because of the number of platforms set across generations diluting it.


Seems like a bad idea and would have be questioning backing this.
 
8-bit mode on Wii U makes a lot more sense that a downport from the main game. While they're at it, port it to to all old gen consoles. I'm getting Mighty Gunvolt flashbacks, it wouldn't surprise me if it ends up having DLC for it too lol.
 
8-bit mode on Wii U makes a lot more sense that a downport from the main game. While they're at it, port it to to all old gen consoles. I'm getting Mighty Gunvolt flashbacks, it wouldn't surprise me if it ends up having DLC for it too lol.

That would be an interesting way to give the game presence on the Wii U, even if the main team is still going to be focused exclusively on the main version. And judging by the way the whole "Why not Nintendo...?" answer on the KS page seemed to be a soft let down from the jump, it's almost as if they hinted that a "consolation prize" was still on the table, on the same token.

I mean, I'm expecting Bloodstained will eventually get ported to every platform that it/UE4 can support, eventually. Maybe by 2017, the landscape could've changed, and I could stand to have a legit portable version of the game to play.
 
I'm just going to throw this out there

Maybe they have a decent idea of how much money and other resources it would take to port a Wii U version and put it as a stretch goal with those things in mind
 
I'm just going to throw this out there

Maybe they have a decent idea of how much money and other resources it would take to port a Wii U version and put it as a stretch goal with those things in mind

Pretty much. All I know is I'm done with this tread if it is just going to turn into bitching and arguments over a Wii U version. I'm just going to follow the kickstarter page and hope I get a Wii U port.
 
I'm just going to throw this out there

Maybe they have a decent idea of how much money and other resources it would take to port a Wii U version and put it as a stretch goal with those things in mind

No one claimed they don't have a good idea of how much money they need. People are taking issue with the notion that a port of a game to a last gen could potentially deviate from the focus or limit the scope of the "true" version of the game.

But sure, keep misrepresenting people's arguments.
 
I'm just going to throw this out there

Maybe they have a decent idea of how much money and other resources it would take to port a Wii U version and put it as a stretch goal with those things in mind

I think its fair to be a little concerned, given that the team has not worked with UE4 before. In the end they are going to have a pretty nice budget for this game so it's not as much of an issue. I still think WiiU only owners are going to get a bit of a raw deal of they buy in for that platform and the game ends up being released on whatever comes next.
 
No one claimed they don't have a good idea of how much money they need. People are taking issue with the notion that a port of a game to a last gen could potentially deviate from the focus or limit the scope of the "true" version of the game.

I'd be more worried about this possibility if the Wii U goal didn't come immediately after the one where Iga promises to produce his biggest game ever.
 
I'm just going to throw this out there

Maybe they have a decent idea of how much money and other resources it would take to port a Wii U version and put it as a stretch goal with those things in mind

Yeah, call me crazy, but I was under the impression that developers and publishers typically set out development goals and budget allocation in the initial stages of a project.

Igarashi promises that at $2.75mil, this will be his biggest game yet, and then there's the publisher funding and the further $2-3mil that this game will raise through crowdfunding by the deadline. There's a lot of money on the table here, and both Igarashi and his publisher are confident that a Wii U port will secure more funding than it will cost, or they wouldn't have it as a stretch goal.
 
I'm just going to throw this out there

Maybe they have a decent idea of how much money and other resources it would take to port a Wii U version and put it as a stretch goal with those things in mind

nah no one knows shit about anything when it comes to doing things

unless it's about screwing people over then all of a sudden every single person out there is an expert conman about to leave you running around in a thong
 
The two composers they already had we're enough for me, but adding Virt is like the icing on the cake.
Virt's work on Double Dragon Neon and Shovel Knight is nothing short of fantastic.
 
Did anyone consider that IGA's corporate backers cut a deal with IGA over Wii U funding?

"Ok if that many Nintendo fans pass this insanely large goal ($3mil over $500k) we'll toss in some more to get a Wii U port."

IGA putting a stretch goal for another console at such a large amount, locked behind achievements, tells me that they already figured out how to port it without compromising the initial scope of the base game.
 
This would probably be more a token of good will if anything. I'd rather see those extra funds go to something more useful.

Way to be selfish there.

Confirming a real port would allow people from other platforms a chance to give Iga even more money.

Im pretty sure they planned how much they would need to justify the extra content including any additional platforms they would bring the game to. I'm also sure the publisher or investor they have will cover whatever they need after the success they've had on reaching their stretch goals.

Did anyone consider that IGA's corporate backers cut a deal with IGA over Wii U funding?

"Ok if that many Nintendo fans pass this insanely large goal ($3mil over $500k) we'll toss in some more to get a Wii U port."

IGA putting a stretch goal for another console at such a large amount, locked behind achievements, tells me that they already figured out how to port it without compromising the initial scope of the base game.
This

People acting like they planned for everything but a Wii U port.
 
Did anyone consider that IGA's corporate backers cut a deal with IGA over Wii U funding?

"Ok if that many Nintendo fans pass this insanely large goal ($3mil over $500k) we'll toss in some more to get a Wii U port."

IGA putting a stretch goal for another console at such a large amount, locked behind achievements, tells me that they already figured out how to port it without compromising the initial scope of the base game.

I agree. A Wii U version must have been in the plans way before the KS started, and it'd be naive to think that all other possibilities (i.e. consoles) weren't already discussed upfront by Iga back then as well.
 
Way to be selfish there.

Confirming a real port would allow people from other platforms a chance to give Iga even more money.
Except that it's a 2017 game (or more). Doubt people will even buy a Wii U version at that point. The game would almost be exclusively played by backers on Wii U.
 
An 8 bit version would be interesting but that would have to be more time/money intensive than a side-port no?

I'm just going to throw this out there

Maybe they have a decent idea of how much money and other resources it would take to port a Wii U version and put it as a stretch goal with those things in mind

Can we get you your "Too Reasonable for this Forum" tag back?

No one claimed they don't have a good idea of how much money they need. People are taking issue with the notion that a port of a game to a last gen could potentially deviate from the focus or limit the scope of the "true" version of the game.

But sure, keep misrepresenting people's arguments.

It's not a real issue unless you think the team won't/can't properly budget their time, money and other resources (including port outsourcing) with their desire to make the game they want to make to the scale/scope they want when they set this all in motion. Or that they didn't plan this all out. Which is fine. But just say outright you don't trust them and/or they are incompetent as opposed to "Wii U version holding them back" :P

With what we know now, I don't think this pessimism is warranted

Did anyone consider that IGA's corporate backers cut a deal with IGA over Wii U funding?

"Ok if that many Nintendo fans pass this insanely large goal ($3mil over $500k) we'll toss in some more to get a Wii U port."

IGA putting a stretch goal for another console at such a large amount, locked behind achievements, tells me that they already figured out how to port it without compromising the initial scope of the base game.

no-way-gif.gif


Get this logic out of here :P
 
As a forever Castlevania mega-fan, i'm just totally elated to be reading everyone's opinions and excitement about IGA's Bloodstained return to the fray!

What ever versions for whatever consoles, you can be sure I'll be there! My $300 pledge solidifies that fact. Never been so content to spend so much money on a single game.

MASSIVE castle, PURE CLASS music, BRILLIANT art direction, ESTABLISHED talent at the helm.....

LET'S DO THIS MY BROTHERS AND SISTERS!

Goes back to listening to CV OST's on phone while at work...

I already started a CV replay through late last year, and stopped at Dawn of Sorrow. Looking forward to continuing on and finishing everything on Hard again! Anyone else doing the same?

Nicko
 
I'm still hoping the Wii U version is something different rather then just a scaled back down port. I'd be on board for both games then.

All the people that want an identical Wii U version would be content with a scaled down game? One of the most obvious ways help the porting process would be going from 60 fps to 30 fps for instance (also par for the course if they get it running on the U3 engine).
 
If they're going to strip down assets for a UE3/wii-u version, why wouldn't they just announce a ps3/360 version too where there's actually a large user base?

I think people are possibly reading a bit too much in to this right now and might wind up disappointed. If you want to back a wii-u version, wait until it's officially a stretch goal.
 
If they're going to strip down assets for a UE3/wii-u version, why wouldn't they just announce a ps3/360 version too where there's actually a large user base?

I don't think anyone expects the PS3/360 ecosystem to be very healthy in 2 years time.

I think people are possibly reading a bit too much in to this right now and might wind up disappointed. If you want to back a wii-u version, wait until it's officially a stretch goal.

It's very obvious that says Wii U unless they are intentionally trolling us.
 
The stretch goal is probably for a "Wii U Companion App." Your Gamepad will connect to the Xbox One/PS4/PC versions and show a map and inventory screen of your in-game progress and some trivia about Iga.

>_>
 
Yeah, call me crazy, but I was under the impression that developers and publishers typically set out development goals and budget allocation in the initial stages of a project.

Igarashi promises that at $2.75mil, this will be his biggest game yet, and then there's the publisher funding and the further $2-3mil that this game will raise through crowdfunding by the deadline. There's a lot of money on the table here, and both Igarashi and his publisher are confident that a Wii U port will secure more funding than it will cost, or they wouldn't have it as a stretch goal.

The stretch goals for this game and the costs per tier are all arbitrary as fuck and it's highly unlikely that any of them are indicative of the actual cost of anything.
 
I'm still hoping the Wii U version is something different rather then just a scaled back down port. I'd be on board for both games then.

All the people that want an identical Wii U version would be content with a scaled down game? One of the most obvious ways help the porting process would be going from 60 fps to 30 fps for instance (also par for the course if they get it running on the U3 engine).
What engine did Muramasa use? That got ported to the Wii without many compromises.

I'm no programmer, but it's not implausible to think it can get more or less the same performance with a little optimization.
 
Just wondering, would it even be considered a port if it was built from the ground up to support the Wii U?

I think once again you're insisting that the existence of a WiiU version will detract from other versions. Considering a sizable mount of the extra money is already being used for the other features, I do not see again how having a staff that is developing a WiiU version concurrently would somehow make the other versions "downgraded" or something. For all intents they could have a shared assets/resources pool that one team simply ports for UE4 use and another team ports to UE3.5.

You are pretty much pointing out one of the worst case scenarios that people who would rather them not waste their time and money on a WiiU version are scared of. The WiiU being the lowest common denominator the game is built for instead of it being built for the next gen consoles and then made work on the WiiU without putting any thought into "if things will work" on the WiiU while making it. Note: This is a direct response to that quoted statement, not my personal opinion on how the game is going to be made.

They are doing the same thing with Mighty No. 9 already.

This is another example of what people are afraid of to the extreme. The game being made for every system under the sun, compromising the final product.

The basement is a lie.

http://i.imgur.com/VUQgYD6.jpg?1[img][/QUOTE]

I'm still mad that the castle goals didn't start at the ground floor and extend upwards building new floors, instead of just adding new base level floors for every stretch goal. That is not how you build a castle. >:C

[quote="Durante, post: 164663727"]I will reduce my pledge to the minimum if a Wii U version is reached. Not because I hate the Wii U (that's ridiculous, it's the only "next-gen" console I own), or because I'm concerned about the financial return of such a move (why would I care?) but because promising a port to any platform not officially supported by the engine they are going to use makes me question their focus on providing the best possible game -- rather than getting funding out of the most possible people and worrying about "details" like technical viability later.

The reason I was confident in the technical quality of this project -- despite considering the developers far from technical Wizards -- was that they were using a great engine (UE4) on platforms which are officially supported by it and offer enough headroom to forgive some mistakes. With Wii U (or any other port to something lower-end) that goes out of the window.[/QUOTE]

I'm with ya on that mindset, as I've been saying since like the beginning of the thread. I realize that I'm being selfish with my POV, but it really is that I just want the best possible game. When is the last time we had a state of the art 2d Castlevania? SotN? Too bad my love for boxes has made it so I can't really lower my pledge. :c
 
What engine did Muramasa use? That got ported to the Wii without many compromises.

I'm no programmer, but it's not implausible to think it can get more or less the same performance with a little optimization.

Muramasa was a game developed for the Wii that got ported to the Vita, not the other way around. Also they are using other people's engines as opposed to developing their own. I'm no programmer, but given that they are using U4 for this project wouldn't U3 be the most obvious engine to down port to the Wii U? U3 has a nearly unbroken legacy of 30 fps games.
 
Muramasa was a game developed for the Wii that got ported to the Vita, not the other way around. Also they are using other people's engines as opposed to developing their own. I'm no programmer, but given that they are using U4 for this project wouldn't U3 be the most obvious engine to down port to the Wii U? U3 has a nearly unbroken legacy of 30 fps games.

I would laugh if it was 60 fps on PS4/Bone/PC and 30 fps on Wii U. Hey, but the Wii U owners got what they wanted!
 
This Achievement System's a real pain; we seriously can't start getting the next non-music stretch goals without fulfilling, like, 6-7 more? Still, a Wii U version definitely has me closer to backing (I'm really swayed by Combat Core right now, though, and I don't want to spend $100 on KickStarters with my current budget).
 
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