liliththepale
Banned
Not really. The issues are that 1) there's not much demand amongst developers to get UE4 running on Wii U (most AAA devs aren't developing on the platform and indies still have Unity), 2) Epic themselves aren't interested in supporting the platform, and 3) generally UE3 can be used as a fallback, even if not ideal. There's just not many reasons for Epic to officially support the platform when others can port the engine themselves if need be.
But say it costs (making this up) 20K worth of manhours to port UE4 to Wii U. And say there are two teams that want to use UE4 on Wii U. Team A and team B are each going to have to front 20K to port it. If Epic ported it themselves and then charged each team 15K, they'd come out ahead 10K and each team would save 5K. Does the economy of scale break this or am I missing something?
Who said anything about WiiU being the common denominator? I said they probably think re-building it for WiiU won't be such a huge struggle if they've considered it from the beginning.
Okay, I see what you're saying now. Sorry for the misunderstanding.