Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Sorry if old, I haven't followed this thread closely.

Koch Media (Saints Row, Metro, Homefront) trademarked Bloodstained on May 20, about 10 days after the start of the Kickstarter campaign. It not only suggest they will fund the game and publish it, but that they also own the Bloodstained franchise.

7FSskdd.jpg
 
Sorry if old, I haven't followed this thread closely.

Koch Media (Saints Row, Metro, Homefront) trademarked Bloodstained on May 20, about 10 days after the start of the Kickstarter campaign. It not only suggest they will fund the game and publish it, but that they also own the Bloodstained franchise.
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Say it ain't so...
 
Sorry if old, I haven't followed this thread closely.

Koch Media (Saints Row, Metro, Homefront) trademarked Bloodstained on May 20, about 10 days after the start of the Kickstarter campaign. It not only suggest they will fund the game and publish it, but that they also own the Bloodstained franchise.

7FSskdd.jpg

Good catch. Deep Silver was a good guess form the beginning after they did Mighty No 9. I don't see a big problem with them (potentially) owning the franchise.
 
Sorry if old, I haven't followed this thread closely.

Koch Media (Saints Row, Metro, Homefront) trademarked Bloodstained on May 20, about 10 days after the start of the Kickstarter campaign. It not only suggest they will fund the game and publish it, but that they also own the Bloodstained franchise.

7FSskdd.jpg
Ick
 
LOLOLOLOLOLOLOL at anybody thinking this game is targeting "PS4-tier hardware" (whatever that means).

Best laugh I've had all month, thanks.

Oh man, that's good. That's rich. Big smile on my face.
 
LOLOLOLOLOLOLOL at anybody thinking this game is targeting "PS4-tier hardware" (whatever that means).

Best laugh I've had all month, thanks.

Oh man, that's good. That's rich. Big smile on my face.

..what? It's made on UE4 for PS4. What other hardware would they make the game for?
 
..what? It's made on UE4 for PS4. What other hardware would they make the game for?
Right, only because it's a viable engine on current-generation hardware.

They did not choose the engine and hardware based on some kind of fantasy graphical prowess the game is going to display.
 
You have issues
As opposed to the grown adults that are emotionally distraught that a video game is going to be made available to more people?

Or the people that thought this small team indie game was going to set their Sacred Lord Jesus PlayStation® 4's GPU on fire?
 
Right, only because it's a viable engine on current-generation hardware.

They did not choose the engine and hardware based on some kind of fantasy graphical prowess the game is going to display.

They actually did. They want to have shaders similar to GG Xrd to make the 3D models like 2D and they thought unreal 4 was the most capable engine for that.
 
As opposed to the grown adults that are emotionally distraught that a video game is going to be made available to more people?

Or the people that thought this small team indie game was going to set their Sacred Lord Jesus PlayStation® 4's GPU on fire?

I haven't seen many posts that were as weirdly emotional about the issue as yours. They could have easily chosen an engine that works on more platforms, but they didn't. No one expects a graphical powerhouse, but that's not the only thing that's influenced by platform choice. With weaker hardware you have to make compromises somewhere, which can potentially influence design, development time or a number of other things.
 
I haven't seen many posts that were as weirdly emotional about the issue as yours. They could have easily chosen an engine that works on more platforms, but they didn't. No one expects a graphical powerhouse, but that's not the only thing that's influenced by platform choice. With weaker hardware you have to make compromises somewhere, which can potentially influence design, development time or a number of other things.
Weirdly emotional? I just had a laugh at the people that were mad about it or were convincing themselves that a Wii U version was going to "hurt" the game. Both of which are absolutely absurd.

I honestly don't have anything else to say on it at this point, the people that think this game will be a current-gen benchmark or have some great benefit for being on Unreal Engine 4 not obtainable anywhere else will have to deal with it when the first screenshots are released, etc. Same with reactions to Mighty Number 9. And every other graphics "downgrade" nontroversy here.
 
Weirdly emotional? I just had a laugh at the people that were mad about it or were convincing themselves that a Wii U version was going to "hurt" the game. Both of which are absolutely absurd.

I honestly don't have anything else to say on it at this point, the people that think this game will be a current-gen benchmark or have some great benefit for being on Unreal Engine 4 not obtainable anywhere else will have to deal with it when the first screenshots are released, etc. Same with reactions to Mighty Number 9. And every other graphics "downgrade" nontroversy here.

You know nothing about this game that's in an early concept stage and are getting way too heated. Best to take a step back and evaluate. The developers chose the engines and target platforms. We can't really say much else about their choices other Han the fact that they said they intend to make full use of UE4's shader capabilities. Until screenshots come out, posts like this are pure conjecture and are not based on fact when contrasted with what the developers said.

People are speculating, but there are different levels of logical leaps taken. Either way, no need to get upset.
 
With weaker hardware you have to make compromises somewhere, which can potentially influence design, development time or a number of other things.

They don't. Armature does. Because they are handling the Wii U port. Wii U is not an Atari 2600. Game design will not be affected. GGXrd was made on UE3. If Armature ports it to UE3 then that's already proven a viable alternative. If UE3 doesn't support some fancy UE4 shaders or technique then that's Armature's problem to deal with.

Stop this elitist BS, please. There are no monsters in the closet.
 
Really hope that publisher deal is somehow something else---that doesn't sound at all like, IIRC, Larian's situation with getting some big publisher aid on Divinity:OS in addition to their KS.
 
As opposed to the grown adults that are emotionally distraught that a video game is going to be made available to more people?

Or the people that thought this small team indie game was going to set their Sacred Lord Jesus PlayStation® 4's GPU on fire?

If your game is an unoptimised mess you might be able to achieve that regardless of graphical prowess. Still though, keep on backtrackin' good chap.

Edit: I see, you're just affected by the happy news of there being a Wii U version. nvm
 
Welp... As someone who is a backer, I feel I should have a say in the development just like everyone else, and to those who disagree.

IGA is hiring a damn full other studio to create a Wii:U port; a console that will be dead in 2017. ANOTHER studio! I wonder how many people at Armature will be working on this. All of the funds that is going to be spent hiring Armature, I would rather have those finances being used on making a more ambitious title. Use those funds to hire more graphic engineers, coders, graphic design, etc. Heck, they should hire Armature to help in the development of the main game to boost its original vision. So yes, the WiiU is already compromising the project. It is not coming for free.
 
Welp... As someone who is a backer, I feel I should have a say in the development just like everyone else, and to those who disagree.

IGA is hiring a damn full other studio to create a Wii:U port; a console that will be dead in 2017. ANOTHER studio! I wonder how many people at Armature will be working on this. All of the funds that is going to be spent hiring Armature, I would rather have those finances being used on making a more ambitious title. Use those funds to hire more graphic engineers, coders, graphic design, etc. Heck, they should hire Armature to help in the development of the main game to boost its original vision. So yes, the WiiU is already compromising the project. It is not coming for free.

They're already promising IGA's largest castle. That pretty much confirms the game is gonna be larger and more ambitious than Symphony of the Night, held as the best game in the whole damn series by many. And that was on the PSOne of all things.
 
Welp... As someone who is a backer, I feel I should have a say in the development just like everyone else, and to those who disagree.

IGA is hiring a damn full other studio to create a Wii:U port; a console that will be dead in 2017. ANOTHER studio! I wonder how many people at Armature will be working on this. All of the funds that is going to be spent hiring Armature, I would rather have those finances being used on making a more ambitious title. Use those funds to hire more graphic engineers, coders, graphic design, etc. Heck, they should hire Armature to help in the development of the main game to boost its original vision. So yes, the WiiU is already compromising the project. It is not coming for free.
More money doesn't make the main game better anyway. It's a common mistake people make when they think about those things. As long as the main team doesn't have to deal with this it's fine.
 
They're already promising IGA's largest castle. That pretty much confirms the game is gonna be larger and more ambitious than Symphony of the Night, held as the best game in the whole damn series by many. And that was on the PSOne of all things.

I don't mean by ambitious in scale. I mean for the game like better graphic engineers working on the project, more features, bigger studio, more staff to contribute innovative ideas, etc., etc. The size of the map has nothing to do with its ambitious. The bigger is not always better.
 
More money doesn't make the main game better anyway. It's a common mistake people make when they think about those things. As long as the main team doesn't have to deal with this it's fine.

Tell that to any studio please. Ask any studio if they can use more money towards development.

It honestly just seems pretty foolish in resources to hire a studio to develop this for Wii:U.
 
They don't. Armature does. Because they are handling the Wii U port. Wii U is not an Atari 2600. Game design will not be affected. GGXrd was made on UE3. If Armature ports it to UE3 then that's already proven a viable alternative. If UE3 doesn't support some fancy UE4 shaders or technique then that's Armature's problem to deal with.

Stop this elitist BS, please. There are no monsters in the closet.
First of all, I personally couldn't care less about the graphics, I just replied to the ridiculous hyperbole. They can port the game to the GBA for all I care.
That would be awesome
But you know exactly as much as everyone else about this project or the internal plans: Nothing. I think people bring up valid point about things that could potentially happen during development. They don't have to, and with an external team handling the port the chances are good that it's all going to be fine, but you don't know that.
 
Welp... As someone who is a backer, I feel I should have a say in the development just like everyone else, and to those who disagree.

IGA is hiring a damn full other studio to create a Wii:U port; a console that will be dead in 2017. ANOTHER studio! I wonder how many people at Armature will be working on this. All of the funds that is going to be spent hiring Armature, I would rather have those finances being used on making a more ambitious title. Use those funds to hire more graphic engineers, coders, graphic design, etc. Heck, they should hire Armature to help in the development of the main game to boost its original vision. So yes, the WiiU is already compromising the project. It is not coming for free.

Continuing with your logic: the Xbox One version is compromising the PS4 version. The PS4 version is compromising the Xbox One version. The PC version is compromising the Xbox One version. The PC version is compromising the PS4 version. The PS4 version is compromising the PC version. The Xbox One version is compromising the PC version. They could spend all the time and effort they are spending on optimizing and QAing one version on the other version instead! Holy shit! Outrage!

Of course it's not coming for free! That's why it is locked away behind a $3mil stretch goal when the full, complete base game was a mere $500k. The prior stretch goal was $250k away so that puts the port at $250k, about half the original game's KS goal. Plus, again I point out that they are getting additional funding support.
 
Welp... As someone who is a backer, I feel I should have a say in the development just like everyone else, and to those who disagree.

LOL. Such ideas. Kickstarter is not a democracy where you tell developers what you want. It's more like church: you choose your god and pay your tithes.

Also, I do not understand people losing their minds over this WiiU port. Funds have been set aside specifically for this purpose. This whole argument that goes "oh, they should just use that money to make the game better!" reads to me like "I don't want Nintendo people to have any fun; pour all the money into my favourite platform so *I* can have *all* the fun!".
 
Tell that to any studio please. Ask any studio if they can use more money towards development.

It honestly just seems pretty foolish in resources to hire a studio to develop this for Wii:U.
Studios need to make money so giving them more of it is obviously good for them, doesn't mean more money means more content or productivity. They can hire more people, but they won't. It doesn't quite work that way.

Hiring someone else to do a port of the game though doesn't put an extra burden into their schedule, which is the main issue when trying to expand the scope of the game with these stretchgoals AND is an investment since offering this as a goal expands the audience of the game significantly.

I'm pretty sure they have factored in the costs for these goals beforehand.
 
Welp... As someone who is a backer, I feel I should have a say in the development just like everyone else, and to those who disagree.

IGA is hiring a damn full other studio to create a Wii:U port; a console that will be dead in 2017. ANOTHER studio! I wonder how many people at Armature will be working on this. All of the funds that is going to be spent hiring Armature, I would rather have those finances being used on making a more ambitious title. Use those funds to hire more graphic engineers, coders, graphic design, etc. Heck, they should hire Armature to help in the development of the main game to boost its original vision. So yes, the WiiU is already compromising the project. It is not coming for free.

How much did you pledge if you're voice is as important and influential in the dev process as you think it is?
 
Wait you have to pledge a certain amount to have opinions? Shit...
The more you put into a project the more your say in the production yes.
That is what most people are concerned about these publisher Kickstarters.
KS is already really shitty for backers as it is before they become a footnote in the project's funding.
 
So people on NeoGAF are still on about not wanting them to make a WiiU port? What?

They've already set aside money for their most ambitious project, and they would happen to have surplus enough to hire a studio to work with a Wii U version concurrently. And people here are still riling about how much they hate the Wii U and how it doesn't deserve anything, "Wish it wasn't made, etc."

Yeah I dunno what to say about that. I hope the Wii U port does happen just to piss those folks off.
 
Welp... As someone who is a backer, I feel I should have a say in the development just like everyone else, and to those who disagree.

You do have a say. If you really disagree comment on the project there and pull funding.

First of all, I personally couldn't care less about the graphics, I just replied to the ridiculous hyperbole. They can port the game to the GBA for all I care.
That would be awesome

You're making me want this as a stretch goal. I don't think Ninty would allow it now though.
 
So people on NeoGAF are still on about not wanting them to make a WiiU port? What?

They've already set aside money for their most ambitious project, and they would happen to have surplus enough to hire a studio to work with a Wii U version concurrently. And people here are still riling about how much they hate the Wii U and how it doesn't deserve anything, "Wish it wasn't made, etc."

Yeah I dunno what to say about that. I hope the Wii U port does happen just to piss those folks off.
I was kind of in the first camp at first, but I'm now in the latter. I enjoy to watch the salt flow.
 
And people here are still riling about how much they hate the Wii U and how it doesn't deserve anything, "Wish it wasn't made, etc."
THAT is precisely what I have been saying. The WiiU is my chosen arch enemy, the Moriarty to my Sherlock Holmes. Always lurking in the back with its hidden ports, killing my favorite KS games. One day it will let its guard down, and then I will have my revenge!

Nothing to do with added risks, and questionable rewards. (How many people have only a WiiU? If "more people playing it" is the argument, you should definitely not port it to WiiU but Gen 7 and the Wii. )
 
I don't mean by ambitious in scale. I mean for the game like better graphic engineers working on the project, more features, bigger studio, more staff to contribute innovative ideas, etc., etc. The size of the map has nothing to do with its ambitious. The bigger is not always better.

I am not a fan of having "more cooks in the kitchen." I do like collaboration among a team, but sometimes with too large of a team, one half thinks this, but the other half thinks this. Then, nothing get done.

All goes back to your point that bigger is not always better ;)
 
LOLOLOLOLOLOLOL at anybody thinking this game is targeting "PS4-tier hardware" (whatever that means).

Best laugh I've had all month, thanks.

Oh man, that's good. That's rich. Big smile on my face.

It's out in 2017 m8.

What else are they targetting.

I'm pretty sure PS3 would be dead by then.
 
It's out in 2017 m8.

What else are they targetting.

I'm hoping GBA is next. It makes sense as that is where the Igavania games went after SoTN so why not support the fan base that kept the games alive for so many years?

Nothing else in regards to this idea makes any sense at all but let me dream please.
 
It's one thing to think a Wii U port is unrealistic, and it's another thing to actively say it shouldn't happen. Just how hard do people think this game is going to push the PS4/X1/PC that the Wii U should not happen?

I say this as someone who is likely going to check it out on PC.
 
It's one thing to think a Wii U port is unrealistic, and it's another thing to actively say it shouldn't happen. Just how hard do people think this game is going to push the PS4/X1/PC that the Wii U should not happen?

I say this as someone who is likely going to check it out on PC.

I think the only real concern is that it doesn't support the engine they are building the game on. If Unreal 4 had been made for WiiI I doubt we'd be having this conversation.
 
You're making me want this as a stretch goal. I don't think Ninty would allow it now though.

If they still have a devkit, nothing would stop them. They'd probably run into trouble though since nobody would produce new official cartridges. That'd be the stumbling block, I guess. But a Mighty Gunvolt-style pixel-art mini prequel or something for downloadable platforms would be cool I guess.
 
Sorry if old, I haven't followed this thread closely.

Koch Media (Saints Row, Metro, Homefront) trademarked Bloodstained on May 20, about 10 days after the start of the Kickstarter campaign. It not only suggest they will fund the game and publish it, but that they also own the Bloodstained franchise.

7pg

At the rate the funding is going IGA's team will have the $5m covered by themselves, while owning the IP. They prolly have an agreement where if the ks reaches x stretch goal Koch will give additional money.

No, they're raising additional funds past the $5 million.
yep, just edited my post as u replied. Those additional funds should be pretty significant because I doubt IGA would give away the IP if the publisher funds less than 50% at this point.

Welp... As someone who is a backer, I feel I should have a say in the development just like everyone else, and to those who disagree.

IGA is hiring a damn full other studio to create a Wii:U port; a console that will be dead in 2017. ANOTHER studio! I wonder how many people at Armature will be working on this. All of the funds that is going to be spent hiring Armature, I would rather have those finances being used on making a more ambitious title. Use those funds to hire more graphic engineers, coders, graphic design, etc. Heck, they should hire Armature to help in the development of the main game to boost its original vision. So yes, the WiiU is already compromising the project. It is not coming for free.

I agree. What if the game is so big and detailed, but had to be limited because of Wii U's memory? I'd rather have Xbone be the baseline, and the game ported to whatever Nintendo console is in 2017 with proper UE4 support.
 
I am very very happy wii u is getting this. 1- its a great addition to the wii u library, 2- Armature is getting work 3- more people get in on the fun

People here getting all fanboy wars on this mascarading their vitriol on "what's best for the project" are helarious.
 
As opposed to the grown adults that are emotionally distraught that a video game is going to be made available to more people?

Or the people that thought this small team indie game was going to set their Sacred Lord Jesus PlayStation® 4's GPU on fire?

You seem angry.
 
So people on NeoGAF are still on about not wanting them to make a WiiU port? What?

They've already set aside money for their most ambitious project, and they would happen to have surplus enough to hire a studio to work with a Wii U version concurrently. And people here are still riling about how much they hate the Wii U and how it doesn't deserve anything, "Wish it wasn't made, etc."

Yeah I dunno what to say about that. I hope the Wii U port does happen just to piss those folks off.

Yep, seems like it. :/
 
How much did you pledge if you're voice is as important and influential in the dev process as you think it is?

First of all, why on earth did my ancient post get quoted? o.O I understand the other quote, at least... (EDIT: quote was removed from said post, looks like it was an accident.)

Second, to those who would prefer that funds for a Wii U port be used for further refinement of the main game instead, fair enough, you are fully entitled to that desire. Just understand that was never going to happen, since the Wii U port had been planned as a stretch goal from the very beginning.

Third, to those who think a Wii U port will dumb down the other versions as a lowest common denominator: Iga and his team have repeatedly insisted in so many words that this is not what is going to happen. I'm not sure if this opinion stems from lack of reading comprehension, or extreme cynicism in thinking the creators are lying or bluffing. Either way, I'm sad to see it.
 
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