aussiedude08
Member
The gamesradar has a good preview on the Batmobile combat, it sounds great and better than i was expecting. I hope it does feel like this
Arkham Knights vehicular blasting is designed to make it feel like youre controlling Batman, not his vehicle. Maintaining the rhythmic, musical feel of the series hand-to-hand fighting, its much more DDR than Gears of War.
Trapped in the middle of a small fleet of tanks (important positioning, as it immediately evokes freeflows sense of being outnumbered in the middle of the fray; theres no long-range target practice here), incoming shots are highlighted by a pre-emptive green laser trail running along the ground. When they turn red, usually after a couple of seconds, Ive been locked onto, and will probably get hit. Thing is, those lasers arent a sporadic, casual threat. Theyre constant, a pulsing, illuminated dancefloor, dictating the cadence and rhythm of the battle and my movements within it. They cross and stack upon each other, cutting off parts of the ground, and opening up new areas on a second by second basis Theyre the heavy ordnance equivalent of the blue counter indicators in the hand-to-hand fights.
Aiming and shooting are secondary considerations. Its really about how I move, how I dodge, how I shimmy, moment-to-moment, to skip past damage and find new attack windows. Im not a lumbering piece of heavy duty hardware. Im the nimble, evasive, strategically aware man inside the hardware. Im vulnerable. Im under constant threat. But I have the lean moves and the creative tactics to make survival look like triumph. Its not tank combat. Its Batman fighting from inside a tank