Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Oh would you look at that, people do not bitch at all that a Vita port has been revealed as a stretch goal, but the Wii U bitching group seems to be extremely vocal despite the fact that a Vita version would produce just as much work as a Wii U version would.

There is really nothing I can do but shake my head at these weird bitching/praising principles.

EDIT: This is not me saying that I would find a Vita port to be a stupid choice, quite the opposite. The more people get to play this game the better.
This is just me shaking my head in disbelieve at certain people.

What's the point? They already stated their opinion on the matter and move on, no need to be a dick about it and that goes for both sides on the issue.
 
And I actually DO find the Vita stretch goal a hell of a lot more concerning than the Wii U one, purely based on the medium. I'm not crazy worried that they'll wreck it and want to protest, but Wii U, if they can get UE4 on it just fine, in theory is more about dialing down graphics and accepting more frame rate issues, but is still on a blu-ray type disk. Vita is more like going down to single layered DVD with the Wii U issues cranked up even further. The biggest caveat is that some of those issues can be remedied via free DLC, IE multiple language tracks or perhaps different music tracks. Maybe you download a meaty DLC pack to get the proper portable version?
 
This is the first Kickstarter for a game that I actually care about, yes. And I did assume that this was a very frontloaded campaign given how fast it made its way to the list of highest earning Kickstarter games. No need to be dicks about it.

GOD don't you know anything! What a noob!

Wasn't trying to be a dick with my earlier question. I'm sorry if you felt that way :(

It just did actually :P

It actually has hit 3M without PayPal at this point.

You're welcome ;-)
 
ps1 version in a double-disc style case.


rotflmao.gif
 
And I actually DO find the Vita stretch goal a hell of a lot more concerning than the Wii U one, purely based on the medium. I'm not crazy worried that they'll wreck it and want to protest, but Wii U, if they can get UE4 on it just fine, in theory is more about dialing down graphics and accepting more frame rate issues, but is still on a blu-ray type disk. Vita is more like going down to single layered DVD with the Wii U issues cranked up even further. The biggest caveat is that some of those issues can be remedied via free DLC, IE multiple language tracks or perhaps different music tracks. Maybe you download a meaty DLC pack to get the proper portable version?

Well they'll do what they gotta do. It's not like things haven't been ported to Vita before. Armature has shown to be quite skilled at that very thing.

If you're not planning on buying the Vita version though, what cause for concern do you have?
 
I would actually be more hyped for 8-bit versions of the standard soundtrack rather then an orchestral track lol
Yeah, actually. I do want a nicer quality soundtrack, but I want more SotN and less Lament of Innocence. More varied styles rather than all symphonic, especially because the rock is frequently some of the best the series produces. Certainly don't want it like LoS there either, even if it had its moments.
Well they'll do what they gotta do. It's not like things haven't been ported to Vita before. Armature has shown to be quite skilled at that very thing.

If you're not planning on buying the Vita version though, what cause for concern do you have?
I was thinking more that either it does indicate a lower scale project, or that they actually do have to make some considerations there. But if its a good port and has cross save Iay actually want it in conjunction with PS4.
 
I would actually be more hyped for 8-bit versions of the standard soundtrack rather then an orchestral track lol

Both would be nice but given one option I'd take orchestrated.

Yeah, actually. I do want a nicer quality soundtrack, but I want more SotN and less Lament of Innocence. More varied styles rather than all symphonic, especially because the rock is frequently some of the best the series produces. Certainly don't want it like LoS there either, even if it had its moments.

I'd prefer Lament of Innocence. The sound track for that game was incredible.
 
Wonder what the treble clef is?

Fully orchestrated score? That would be sweet.

The soundtrack would have three versions, just about. Well, 2.5.


8-bit
Regular
Orchestra

Talk about selections!
As much as I actually would like "regular", if orchestral is reached, there probably won't be one that simulates it like "regular" implies.

If I recall correctly, all of the "8-bit tracks" will not be remixes, but instead original pieces, so... Probably a whole lot of music, but not three different versions to choose from most likely.

These "8-bit tracks" are for the "Classic mode" that is a linear set of at least six levels styled after classic Castlevania games, right? If so, it makes sense why it would be "8-bit" since that's most iconically "classic", but I hope they consider music similar to Rondo of Blood instead. Something really close to Symphony of the Night (since they both used discs) but a little more synthy and "oldschool". Like 16-bit+, though Castlevania IV or Bloodlines (lol, emulating Genesis music chip) would be good two. Mostly I'd like the music to match the style of the graphics, and since only the "retro level" looks intentionally "old school", it makes the most sense to match its aesthetic. And since a game paying tribute to SotN would make the most sense to base its "retro level" on SotN's pseudo 16-bit art, it make a sense for the music to be at least pseudo 16-bit if not actually SotN CD quality.

Edit:
Yeah, actually. I do want a nicer quality soundtrack, but I want more SotN and less Lament of Innocence. More varied styles rather than all symphonic, especially because the rock is frequently some of the best the series produces. Certainly don't want it like LoS there either, even if it had its moments.
I think it's generally understood that "orchestral" really means "live, with as much resources required to realize the music intended", right? Like, I'm not worried if after reaching the possible "orchestral" stretch goal, Michiru Yamane would be all bummed she'd have to scrap any rock or other pieces because she'd feel obligated to, I'd expect she'd be glad to get a live recording of every piece. I mean, I don't know if she synthesized the SotN rock or not, but don't worry about her music being obligated to be more uniform, more money means better music I'd guess :).
 
Eh, are you sure that it actually said "3,000,000" when the update first came out? Because they've been accounting for the "approximately $60,000" (and growing) in PayPal donations for a while. So for example, it may have been at "2,940,000" when they decided to throw the switch on the update, and the fact that it was still below "3,000,000" may have produced the illusion that the confirmation dropped a significant amount of money, which it probably didn't.

It didn't hit $3 million on Kickstarter alone. The total was always including Paypal pledges.

I'm starting to consider going to the physical + digital tier on this news, to have physical for a non-PC platform.

Oh, I forgot about that paypal thing. My mistake.
 
Oh, I forgot about that paypal thing. My mistake.
No problem. Unless you were right and people took a significant amount of money back of course :).
Edit:
Yep, I do too, however not sure it'd work so well here, it's only the first Bloodstained game. lol Although Iga seems to have really enjoyed working on Harmony of Despair, so who knows.
I've not yet played played HoD, but I believe I heard that IGA said he wanted this to be a new base to build off of like he did to SotN with all of its direct successors, so why not start by programming even a synchronous online co-op map. Honestly, since 2-player split screen was one of the very first stretch goals, and supposedly didn't cost much (given its tier placement), it seems like simply figuring out the netcode would be enough to have a pretty good online co-op mode. The most likely thing to be sacrificed I think would be the view size though, since that would probably require a large amount of LOD rendering to work. A relatively well detailed map/radar on the top corner would suffice I think though. I hope it is the last (and last achieved) goal. It would really round the whole thing out I think.
 
What's the point? They already stated their opinion on the matter and move on, no need to be a dick about it and that goes for both sides on the issue.
I do think it's rather unfair that the Wii U gets a butt end majority of criticisms for a port, not to mention people outright claiming it's a platform that's already dead...despite having just released perhaps one of the biggest and so-far successful newest IPs out there (lots of crows will be consumed).

So yeah, the person had every right to be a dick about it. But as for me, I'm happy more people will get to play it. Hopefully this means post-launch, it will also be released on other platforms that were not mentioned on the Kickstarter too, and everyone will get to experience the joy of Igavania.
 
The fact should just be accepted that the only distinguishing graphical features separating the "power trio" versions from the other two will probably have to just be fancier shaders, some higher detail backgrounds, and maybe higher polygon models for main characters and bosses.

The thing that really gets me is that nobody has really identified any actual features or qualities of UE4 that they could imagine applying to this game but getting cut due to the ports. In what areas are these downgrades happening, exactly? It is a mystery.
 
I do think it's rather unfair that the Wii U gets a butt end majority of criticisms for a port, not to mention people outright claiming it's a platform that's already dead...despite having just released perhaps one of the biggest and so-far successful newest IPs out there (lots of crows will be consumed).

So yeah, the person had every right to be a dick about it. But as for me, I'm happy more people will get to play it. Hopefully this means post-launch, it will also be released on other platforms that were not mentioned on the Kickstarter too, and everyone will get to experience the joy of Igavania.

Oh I can say that the topic on that matter has been done to death in this thread and I don't see the Vita topic being any different on that issue too, best to move on and see how the game starts to look when they finally have something to show graphically. Just hope the game ends up looking good.
 
I do think it's rather unfair that the Wii U gets a butt end majority of criticisms for a port, not to mention people outright claiming it's a platform that's already dead...despite having just released perhaps one of the biggest and so-far successful newest IPs out there (lots of crows will be consumed).

So yeah, the person had every right to be a dick about it. But as for me, I'm happy more people will get to play it. Hopefully this means post-launch, it will also be released on other platforms that were not mentioned on the Kickstarter too, and everyone will get to experience the joy of Igavania.

Most of the people who actually explained thier reasoning had thier arguments apply to both platforms so reiterating the same arguments isn't really nessesary.

These people likely had legitimate concerns rather than being console fanboys who felt the need to "be a dick about it" and restart arguments like you seem to feel is nessesary.
 
Possible orchestral soundtrack? Eh, as long as it's optional, I guess. I'm one of those weird people who preferred the original score to the re-arranged orchestral score of DQ8.
 
this is probably way too early to know but since this is likely coming to PS4 and Vita, will digital versions be crossbuy? so you only need one code for both platforms?
 
Game will be developed in less than 2 years for 4 or 5 platforms. Gotta keep my expectations very low then. Just like Mighty 9 in fact.
 
The thing that really gets me is that nobody has really identified any actual features or qualities of UE4 that they could imagine applying to this game but getting cut due to the ports. In what areas are these downgrades happening, exactly? It is a mystery.

It's all just speculation at this point. We know there isn't a version of UE4 for WiiU, we don't even know if they'll be porting the engine over or remaking the game on a different one unless I missed an update.

The people complaining about it on that end raised it more as a concern than anything specific.
 
They will have to handle the ports at the same time that the game is being developed. This is even more scary for those versions.

The 3 main versions are on the same engine and PS4/Xbone/PC over 2 years seems pretty standard. WiiU and Vita will likely be released later, could possibly be on the same engine and is being done by an experienced Dev with a good track record on these platforms.

Personally I don't see too much to be concerned about.
 
They will have to handle the ports at the same time that the game is being developed. This is even more scary for those versions.

well IGA said they wouldn't reduce their scope because of WiiU and Vita version so you shouldn't worry much for PC/PS4/X1 version, but the other two are another story
 
Oh would you look at that, people do not bitch at all that a Vita port has been revealed as a stretch goal, but the Wii U bitching group seems to be extremely vocal despite the fact that a Vita version would produce just as much work as a Wii U version would.
A Vita port is obviously even worse. Significantly so, in fact.

I've just given up on trying to argue it. People don't want the best game, they want to feel good about their platform of choice.
 
A Vita port is obviously even worse. Significantly so, in fact.

I've just given up on trying to argue it. People don't want the best game, they want to feel good about their platform of choice.

Does this hate of ports come from the fact you consistently have to fix pc ports of console games?
 
A Vita port is obviously even worse. Significantly so, in fact.

I've just given up on trying to argue it. People don't want the best game, they want to feel good about their platform of choice.

Yeah, the "damage" has already been done at this point. Just waiting for my TI-calculator stretch goal at $4M now.
 
Does this hate of ports come from the fact you consistently have to fix pc ports of console games?
I don't hate ports, I just hate it when people think they are either (a) free or (b) don't affect the game design at all.

Because (a) is obviously wrong, and while developers almost always claim (b) when working on multiplatform games, it never seems to work out like that in practice and we've seen many titles which show the contrary. And funnily enough, as soon as some developer works on a next-gen only (or PC-only, or console exclusive) title they extol the virtues of that and how much less held back they are.

On top of that, in this particular case the whole issue of UE4 is added. An excellent technical choice the benefits of which are to some degree put into question by subsequent platform choices.
 
I can't imagine any design compromises Igarashi and company would have to make because the game now in on other platforms. Specially considering it's Igavania type of game, we aren't talking about a huge open world or similar.

And they told us there's a completely separate team that will work independently on the other versions, was Shadow of Mordor nemesis system or visual fidelity affected because the game was gonna be released on old consoles? No, it wasn't.

The inclusion of Armature on the project leave me with confidence that the Wii U version and Vita will be independent for the PC, PS4 and Xbone consoles. Eitherway I don't feel we were getting a technical marvel.
 
I don't hate ports, I just hate it when people think they are either (a) free or (b) don't affect the game design at all.

Because (a) is obviously wrong, and while developers almost always claim (b) when working on multiplatform games, it never seems to work out like that in practice and we've seen many titles which show the contrary. And funnily enough, as soon as some developer works on a next-gen only (or PC-only, or console exclusive) title they extol the virtues of that and how much less held back they are.

On top of that, in this particular case the whole issue of UE4 is added. An excellent technical choice the benefits of which are to some degree put into question by subsequent platform choices.

Personally a big part of the reason the other platforms are not an issue to me is that I never had any expectation that it would be pushing hardware to the point where it wouldn't be viable on something like the WiiU or Vita.

The engine itself is a concern but I don't think that they were going to be going for anything that couldn't be replicated on a different engine, assuming UE isn't getting ported.

This isn't to say that your concerns aren't valid as neither of us know the specifics about the scope or features for this particular game but I do not think it's much of an issue as it's not a AAA game which is going to be heavily taxing these platforms.

That being said I respect your opinion on this, but I think we had different expectations from the start gate which is likely why we see things differently here.
 
so we're all mad again?

That's right!!

Because the Wii U version exists I wish the game wasn't being made at all! Because the Vita version might exist, I wish Iga was dead! In the dream world! Thus, his soul would be sent to make mobile games for all of eternity!
 
This is the real Castlevania Batte of 1999. It happened at last.

A bit late for that. It has the planned multiplayer at least though.

In all seriousness I think the arguments have all been done and the last set of comments are just in response to the people upset the Vita port isn't being verbalized as being as much if an issue as the WiiU port was.

While I personally don't view these as an issue, I understand why they do, but I'd really prefer the thread move on rather than go back and regurgitate the same arguments from the past week or so.
 
Oh would you look at that, people do not bitch at all that a Vita port has been revealed as a stretch goal, but the Wii U bitching group seems to be extremely vocal despite the fact that a Vita version would produce just as much work as a Wii U version would.

Already said all I can about it and tired of people taking concern over how more systems will effect the development as hatred of those systems. So moving on.

Unless they decide to assign important functions to the triggers & stick presses...

Guess that will be a good way of telling if the Vita effected the development on other systems. Not an end all be all since these games have never needed an abundance of buttons though.
 
I don't think so. It's not an "easy" port like other indie games.
Why, if it has way bigger budget than them thanks to being backed by both a publisher and a highly successful KS campaign?

Some of these indie games like Guacamelée are also 2D/2.5D metroidvanias.
 
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