Why, if it has way bigger budget than them thanks to being backed by both a publisher and a highly successful KS campaign?
Some of these indie games like Guacamelée are also 2D/2.5D metroidvanias.
Armature workload will now (eventually) splited in 2 versions, with different architectures.
I don't hate ports, I just hate it when people think they are either (a) free or (b) don't affect the game design at all.
A Vita port is obviously even worse. Significantly so, in fact.
I've just given up on trying to argue it. People don't want the best game, they want to feel good about their platform of choice.
I don't hate ports, I just hate it when people think they are either (a) free or (b) don't affect the game design at all.
Because (a) is obviously wrong, and while developers almost always claim (b) when working on multiplatform games, it never seems to work out like that in practice and we've seen many titles which show the contrary. And funnily enough, as soon as some developer works on a next-gen only (or PC-only, or console exclusive) title they extol the virtues of that and how much less held back they are.
On top of that, in this particular case the whole issue of UE4 is added. An excellent technical choice the benefits of which are to some degree put into question by subsequent platform choices.
I mean, is this really the type of game that's going to be held back by extra versions for different hardware? The last IGAvania made do with the DS.
We really should have a Nintendo DS and Game Boy Advance port I say. I mean, Igarashi made due with them for many years, right?
It'll definitely get me to pledge for one.
Let's not get crazy now.
I'll pledge $300 if they do a GBA port.We really should have a Nintendo DS and Game Boy Advance port I say. I mean, Igarashi made due with them for many years, right?
It'll definitely get me to pledge for one.
Nah, crazy would be a Super Nintendo and Sega Genesis port.
Nah, crazy would be a Super Nintendo and Sega Genesis port.
How terribly meta.
Do we get a physical tier for those?
We really should have a Nintendo DS and Game Boy Advance port I say. I mean, Igarashi made due with them for many years, right?
It'll definitely get me to pledge for one.
May as well go balls to the wall and make a port for the PC Engine. Rondo of Blood was banging.
I've been on about a GBA port for a while now make it happen.
IGA never did a CV game on the PC Engine though. Unless it's a dating sim, I am not sure if he'd be able to make due.
On second thought, there's an idea right there. Bloodstained Memorial: With you in the Night, make it happen IGA.
(b) will certainly happen... but since it's only a 2D game (Please no weird ass 3D) and castlevania games aren't really intense or anything (Vita should handle having a hundred sprites i.e. Söldner-X 2: Final Prototype) - and castlevania rooms aren't the largest things this shouldn't be an issue to port imo. Of course it'll definitely affect the design of the game in some way - hopefully minor.
Was it ever made clear that the $125 digital copy could be a different platform than the physical one?
Also does the digital copy from that tier include the Backer-Only stuff?
Was it ever made clear that the $125 digital copy could be a different platform than the physical one?
Also does the digital copy from that tier include the Backer-Only stuff?
Hmm if I back I'm not sure what physical copy to get... Torn between Wii U, PS4, and PC. :/
Edit: Wait, so are they making physical copies no matter what or only for kickstarter? The limited slipcover makes it sound like it's getting a retail release also...
Well we got a physical game for the Megadrive only a few years ago. Life finds a way.Do we get a physical tier for those?
The inclusion of Armature on the project leave me with confidence that the Wii U version and Vita will be independent for the PC, PS4 and Xbone consoles. Eitherway I don't feel we were getting a technical marvel.
Can't say I'm personally terribly excited for either the WiiU or Vita, but happy for anyone who wanted them I guess.
They can reassure me all they want about how those platforms will not compromise the PC/PS4/Xbone versions in any way, but I for one don't trust any developer on their word these days.
I hope that the goal they have after the orchestral score at 4million is just labeled "we'll make the game better", feature creep is a dangerous thing.
Pledge twice. I guess.just wondering is it possible to get 2 physical editions?
just wondering is it possible to get 2 physical editions?
Very cool to see them announce more platforms. The more versions, the better.
I think people believe 4 mil is the last dungeon goal and then its just a matter of Pyrite Coin
There will be a physical retail release on launch or shortly afterward. The Kickstarter bonuses mentioned in the $60 tier will not be included in said release.
Ok, makes sense. I'm assuming it will also retail for $60 at release?
So you think they aren't actually hiring a separate company to do the ports, are lying about that and will actually be doing the ports entirely themselves?They can reassure me all they want about how those platforms will not compromise the PC/PS4/Xbone versions in any way, but I for one don't trust any developer on their word these days.
So you think they aren't actually hiring a separate company to do the ports, are lying about that and will actually be doing the ports entirely themselves?
Not confirmed, but I'm pretty darn sure it will be.
I think you are mistaken, it's more 2.5D like this:It's not 2D it's 2.5D like this:
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If it was 2D I don't think people would care about ports on weaker systems.
I think you are mistaken, it's more 2.5D like this:
![]()
2D art with 3D props (in this case, the stained glass windows in the background are 3D).
I think you are mistaken, it's more 2.5D like this:
![]()
2D art with 3D props (in this case, the stained glass windows in the background are 3D).
They've said since the beginning that it's a 3D game and spent a good part of the announcement stream assuring people they'd try to use shaders and such to get a look similar to Guilty Gear Xrd.
So you think they aren't actually hiring a separate company to do the ports, are lying about that and will actually be doing the ports entirely themselves?
Welp. Now I'm in Durante's corner. Lots of work is going to have to be done on PSVITA and with UE4.
At the very least there will be a shitstorm if the game ends up looking compromised for the lesser consoles. I mean they threw around comparisons to the new guilty gear pretty liberally so if thats simply not possible on the other consoles i dont know what they will do.