Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

It's really just a matter of smart programming, because the Wii U and Vita are both perfectly capable of running a game that looks like the concept art.

This game never was going to be pushing the limits of the PS4/XB1.
 
Why, if it has way bigger budget than them thanks to being backed by both a publisher and a highly successful KS campaign?

Some of these indie games like Guacamelée are also 2D/2.5D metroidvanias.

It's not being built on an engine supported by both platforms natively. Doesn't nessesarily mean it won't have cross play though.

Personally I think it's less likely because the PS4 version and presumably the Vita one will both get physical releases, but again that doesn't necessarily mean anything either.
 
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First time I've ever backed a Kickstarter. In!
 
I don't hate ports, I just hate it when people think they are either (a) free or (b) don't affect the game design at all.

I mean, is this really the type of game that's going to be held back by extra versions for different hardware? The last IGAvania made do with the DS.
 
A Vita port is obviously even worse. Significantly so, in fact.

I've just given up on trying to argue it. People don't want the best game, they want to feel good about their platform of choice.

+1

I want a Vita, but I know it's a bad platform (no Unreal 4 out of the box just cements this fact).

If not for Corpse Party Blood Drive I wouldn't even consider it.

I don't hate ports, I just hate it when people think they are either (a) free or (b) don't affect the game design at all.

Because (a) is obviously wrong, and while developers almost always claim (b) when working on multiplatform games, it never seems to work out like that in practice and we've seen many titles which show the contrary. And funnily enough, as soon as some developer works on a next-gen only (or PC-only, or console exclusive) title they extol the virtues of that and how much less held back they are.

On top of that, in this particular case the whole issue of UE4 is added. An excellent technical choice the benefits of which are to some degree put into question by subsequent platform choices.

(b) will certainly happen... but since it's only a 2D game (Please no weird ass 3D) and castlevania games aren't really intense or anything (Vita should handle having a hundred sprites i.e. Söldner-X 2: Final Prototype) - and castlevania rooms aren't the largest things this shouldn't be an issue to port imo. Of course it'll definitely affect the design of the game in some way - hopefully minor.
 
I mean, is this really the type of game that's going to be held back by extra versions for different hardware? The last IGAvania made do with the DS.

We really should have a Nintendo DS and Game Boy Advance port I say. I mean, Igarashi made due with them for many years, right?

It'll definitely get me to pledge for one.
 
We really should have a Nintendo DS and Game Boy Advance port I say. I mean, Igarashi made due with them for many years, right?

It'll definitely get me to pledge for one.

I've been on about a GBA port for a while now make it happen.

May as well go balls to the wall and make a port for the PC Engine. Rondo of Blood was banging.

IGA never did a CV game on the PC Engine though. Unless it's a dating sim, I am not sure if he'd be able to make due.

On second thought, there's an idea right there. Bloodstained Memorial: With you in the Night, make it happen IGA.
 
I've been on about a GBA port for a while now make it happen.



IGA never did a CV game on the PC Engine though. Unless it's a dating sim, I am not sure if he'd be able to make due.

On second thought, there's an idea right there. Bloodstained Memorial: With you in the Night, make it happen IGA.

I'd back it.
 
(b) will certainly happen... but since it's only a 2D game (Please no weird ass 3D) and castlevania games aren't really intense or anything (Vita should handle having a hundred sprites i.e. Söldner-X 2: Final Prototype) - and castlevania rooms aren't the largest things this shouldn't be an issue to port imo. Of course it'll definitely affect the design of the game in some way - hopefully minor.

It's not 2D it's 2.5D like this:
ataFNf8.jpg

If it was 2D I don't think people would care about ports on weaker systems.
 
Hmm if I back I'm not sure what physical copy to get... Torn between Wii U, PS4, and PC. :/

Edit: Wait, so are they making physical copies no matter what or only for kickstarter? The limited slipcover makes it sound like it's getting a retail release also...
 
Was it ever made clear that the $125 digital copy could be a different platform than the physical one?

Also does the digital copy from that tier include the Backer-Only stuff?
 
Hmm if I back I'm not sure what physical copy to get... Torn between Wii U, PS4, and PC. :/

Edit: Wait, so are they making physical copies no matter what or only for kickstarter? The limited slipcover makes it sound like it's getting a retail release also...

There will be a physical retail release on launch or shortly afterward. The Kickstarter bonuses mentioned in the $60 tier will not be included in said release.
 
The inclusion of Armature on the project leave me with confidence that the Wii U version and Vita will be independent for the PC, PS4 and Xbone consoles. Eitherway I don't feel we were getting a technical marvel.

Exactly.
After playing Killzone Mercenary on Vita, I'm not worried about Bloodstained.
From what I've seen, there's no way Vita is holding back the game. Especialy with Armature working on it.
 
Can't say I'm personally terribly excited for either the WiiU or Vita, but happy for anyone who wanted them I guess.

They can reassure me all they want about how those platforms will not compromise the PC/PS4/Xbone versions in any way, but I for one don't trust any developer on their word these days.

I hope that the goal they have after the orchestral score at 4million is just labeled "we'll make the game better", feature creep is a dangerous thing.
 
Can't say I'm personally terribly excited for either the WiiU or Vita, but happy for anyone who wanted them I guess.

They can reassure me all they want about how those platforms will not compromise the PC/PS4/Xbone versions in any way, but I for one don't trust any developer on their word these days.

I hope that the goal they have after the orchestral score at 4million is just labeled "we'll make the game better", feature creep is a dangerous thing.

I think people believe 4 mil is the last dungeon goal and then its just a matter of Pyrite Coin
 
just wondering is it possible to get 2 physical editions?

If you don't care for extra Kickstarter exclusives on the second copy, you could always get a retail copy after release. Otherwise, you'll likely have to make another Kickstarter account and submit another pledge since apparently add-ons are very unsure territory right now with the team.

Very cool to see them announce more platforms. The more versions, the better.

I just want my Nintendo DS, GameBoy Advance, Super Nintendo, and Sega Genesis port. Maybe Atari 2600 for good measure.

I think people believe 4 mil is the last dungeon goal and then its just a matter of Pyrite Coin

Ben Judd claimed in the comment section that the dungeon stretch goals include more than five but less than 10. Considering such, we have a good three or four left to see/unlock after the current reveals.
 
They can reassure me all they want about how those platforms will not compromise the PC/PS4/Xbone versions in any way, but I for one don't trust any developer on their word these days.
So you think they aren't actually hiring a separate company to do the ports, are lying about that and will actually be doing the ports entirely themselves?
 
So you think they aren't actually hiring a separate company to do the ports, are lying about that and will actually be doing the ports entirely themselves?

Just because another developer/studio is handling the port does not mean it won't compromise the original product, however, that's a discussion that is clearly very frowned upon here and likely to end up nowhere.

In any event, I highly doubt the concerns people are making is because they think Igarashi and his team are lying about Armature taking over the port job and instead doing it themselves.
 
I think you are mistaken, it's more 2.5D like this:

castlevania_sotn_05.jpg

2D art with 3D props (in this case, the stained glass windows in the background are 3D).

They've said since the beginning that it's a 3D game and spent a good part of the announcement stream assuring people they'd try to use shaders and such to get a look similar to Guilty Gear Xrd.
 
They've said since the beginning that it's a 3D game and spent a good part of the announcement stream assuring people they'd try to use shaders and such to get a look similar to Guilty Gear Xrd.


Welp. Now I'm in Durante's corner. Lots of work is going to have to be done on PSVITA and with UE4.
 
So you think they aren't actually hiring a separate company to do the ports, are lying about that and will actually be doing the ports entirely themselves?

No, don't be a dumbo.

But the game is so early that any decisions (design or otherwise) made right now will most likely be made with all included platforms in mind, that's all. Iga and Inti are not going to develop the game in a vacuum, especially if they are doing any kind of PS4 and Vita cross functionality.
 
Welp. Now I'm in Durante's corner. Lots of work is going to have to be done on PSVITA and with UE4.

How dare you have concerns or use logic to support said concerns!?

But really, there's no telling if or how these port jobs will compromise the original vision of project or if there was even an original vision to be had. What I can definitely say for sure is that it's very reasonable to believe something will change in scope as a result of these system inclusions.

Do I believe everything will crash and burn as a result? Nope, but there's definitely numerous scenarios which can happen and may very well happen due to the length of time we'll be waiting for a release.
 
At the very least there will be a shitstorm if the game ends up looking compromised for the lesser consoles. I mean they threw around comparisons to the new guilty gear pretty liberally so if thats simply not possible on the other consoles i dont know what they will do.
 
The way people are going on about the Unreal 4 versions against the Wii U or Vita versions,

It's almost as if the assumption is there we are getting something on the level of Crysis or The Witcher 3.

We ARE talking about a 2.5D platformer right?

Also I believe I've noted that Unreal 4 is a very scalable engine even all of the way down to mobile, especially if we are to believe what Mark Rein said.

Also Guilty Gear Xrd was an Unreal 3 game, that released on the Playstation 3, something that is not impossible on the Wii U. Well as for the Vita that might be a bit stricter but again I never believed something like Borderlands was possible for Vita but it did happen.

Also I think Iga is using Guilty Gear Xrd as a metric for stylistic choice rather then graphical direction, Meaning the 2D and 3D won't clash and will look seamless.
 
At the very least there will be a shitstorm if the game ends up looking compromised for the lesser consoles. I mean they threw around comparisons to the new guilty gear pretty liberally so if thats simply not possible on the other consoles i dont know what they will do.

If we see a similar setup to Mighty No. 9, there will be a shitstorm to blot out the sun.

Whether or not that will be because of the port jobs is unknown due to no material of comparison before the fact.

The plain as day issue is the engine not being officially supported by the platforms being ported to. A secondary studio handling it does alleviate some major concerns, however, it doesn't remove all concerns as a whole especially if it's being developed concurrently with the original project.

There's also other issues in play that may occur, but that won't be made evident until 2017 comes around.
 
I'm thinking about switching from the $60 physical copy to the $60 digital one, or maybe even the standard digital one. At first I thought "Yeah, cool, exclusive case" but now it's more "I'd rather the soundtrack than the case, but will I even listen to the soundtrack?"
 
I can't tell you how annoying it is that people treat it like its a fact that Mighty No 9 looks bad. Also really looking forward to people not liking a particular aspect of this game once we get the first real screens & video (which in itself isn't a problem) but then blaming it on of things they can't hope to ever prove like "lazy devs" or "its cause of those ports!". Also why do people keep forgetting GGXrd runs on the PS3?
 
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