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Uncharted: The Nathan Drake Collection announced, October 9th, UC4 MP beta access

Much rather they use their resources on a smooth frame-rate and proper AA than any of that 3D waste of time.
Somehow I get the feeling you never played Uncharted 3 in 3D and therefore have no idea how awesome it is.

Other games that used it well were Shadow of the Colossus HD, Child of Eden, Assassin's Creed Revelations and COD Black Ops 1 and 2.

There are also loads of PC games still supporting it. Just the other day I tested out Batman Arkham Origins, and that game looks incredible when you add that effect. Snow everywhere, cape billowing out, city stretching into the distance... Just beautiful.

There have been a few games to not use it so well:
Assassin's Creed 3 (on consoles) - caused the overall graphics to deteriorate.
Halo Combat Evolved Anniversary - was done completely wrong. Environments look 2D while your gun pokes your eyes out.
Splinter Cell HD - the game is just too dark to even notice it.

I wish every game had good 3D support.
 
Uc4 which was supposed to drop this year would've been perfect for them.

Well it certainly fucking feels that way sir.
other than bloodborne, the only critically acclaimed Ps4 games are tlour and (soon to be probably) gow3r. There doesn't seem to be any other must have Ps4 games.
There are games on the system other than exclusives and there are other good exclusives on the system. InFamous is great. Tearaway Unfolded will be mostly new content and the original was fantastic. Until Dawn looks cool. I enjoyed The Order and Shadow Fall more than others. There's plenty of non-remastered content on the system and I've only listed retail releases here.
 
As broken as it might have been, we should be comparing all remasters to MCC in terms of pricing.

Or Metro Redux. Let's not list greedy publishers and say it's acceptable for Sony to charge full price, especially with features removed...

The fact that the game was broken flushes down any value the game had into the sewers especially when they knew and fully intended to release the game in it's state.

You know what kind of decision MCC reminds me of? Checkbox lists designed purely around numbers and not quality.

I'm pretty disappointed that there's no MP mode (probably not going to pick up ps+ till UC4) but 3 single player games for a SP focused game for me is still a pretty solid collection so long as the game works and there's decent amount of improvements to it. If it turns out bad, then it'll be criticized.

Metro Redux is 2 SP games at $40. I don't see how it's much better.
 
I really hope that Bluepoint manage to redo the enforced stealth section in Uncharted 2, although I know what I'm doing with it now it could really do with being refined.
 
SCEE's version of the live action announce trailer's been encoded at 30 instead of the original 24fps so there's duplicate frames causing stutter.
 
Is that confirmed? I watched the trailer and saw no signs saying no mp, unless there was a press release. Don't Naughty always announce MP later than SP? It's what I've observed from them.
screenshot_2015-06-04r4oxy.jpg
From the blog.
 
I really hope that Bluepoint manage to redo the enforced stealth section in Uncharted 2, although I know what I'm doing with it now it could really do with being refined.

All stealth needs to be addressed in all three games. It's just how the stealth works, it's very half-baked implementation. Enemies can see you from so far away and everyone instantly gets alerted. If they made it so you could prevent the alert by silencing the one guy that's about to shout (give you a few frames of a window to silently knockout the guy) then that would fix most of the problems across all three games.

That particular stealth section in UC2 could probably use a redesign in terms of the level structure because the path they try to have you go on (towards the fountain) is really terrible. It takes several trial and error attempts before you realize you shouldn't listen to Flynn's directions and
go off towards the shadows instead. Bypassing everyone in the middle and going towards the chest-high wall attached to the hallway.

That's kinda bad game design when the intended route of the developer is actually harder than an improvised route. It's Chapter 2, it should be a cakewalk but it isn't. Hopefully they do fix it, though, as that was one of the things highlighted in every review for UC2. Stealth needs some work in all three games -- if they can do something with it (even a band-aid fix), they should.
 
Bloated the game's size. Two files for every cutscene, one is 2D the other is 3D. Every cutscene is a huge video file. They wouldn't be able to fit UC3 with 3D on one BD with UC1 and UC2.
I don't think they're going to able to do that anyway. UC1 and UC2 were like 25GB each. Most of that was 720p/30 video cutscenes. Good luck doing cutscenes for all three games in 1080p/60 and fitting it all on one disc (while not making videos look like trash)
 
Sharp-shooter

You win a medal.
latest

Brilliant, thanks; I'll add that to the only 3 Platinum trophies I ever earned, i.e. Uncharted 1, 2 & 3...

Seriously, I'm ecstatic about this news. I wonder whether crushing difficulty will be unlocked from the start? That would be good, although I really mind having to play through each game twice to get the trophies. Uncharted is the series I played the most last gen, along with Mass Effect; so put bluntly I'm more excited about this remaster news than other 'new' releases for this year - because Uncharted is a known quantity.

I anticipate no massive glitches, zero hideous framerate drops nor any other technical issues, just straight-up excellence day 1.

On an equally important note, I can't wait for new Uncharted players to reach
the dreaded flooded room in the fort in Uncharted Drake's Fortune... *inserteveryevillaughgif
 
I don't understand how UC2 was the best MP experience ND could offer as it was their first attempt and it's only gotten worse since then. I've got both eyes on that UC4 MP though, I hope ND really go big with it because they seemed to be tacked on in previous games, much like the SP components of DICE games.
 
These are all great points. Including MP for two games just isn't viable. Who is going to run and maintain it? Why split the player base when UC4 is just around the corner?

True, but give us the coop and survival modes at least...they were great in UC 2
 
I don't think I'm up for paying $60 for this without MP. I mean I can get all three UC games at gamestop for $5 each and two of them are already better than this "remaster" because of the MP. And I have no doubt this is going to be $60 considering the God of War 3 remaster is priced a $40, another game you can get for $5 at gamestop.
 
I don't think I'm up for paying $60 for this without MP. I mean I can get all three UC games at gamestop for $5 each and two of them are already better than this "remaster" because of the MP. And I have no doubt this is going to be $60 considering the God of War 3 remaster is priced a $40, another game you can get for $5 at gamestop.
Better here is subjective. For many 1080p plus 60fps is better than MP.
 
I don't think they're going to able to do that anyway. UC1 and UC2 were like 25GB each. Most of that was 720p/30 video cutscenes. Good luck doing cutscenes for all three games in 1080p/60 and fitting it all on one disc (while not making videos look like trash)

Yeah, I wasn't even taking into account doing the other two the same way in my post. Good point, it probably wouldn't work out regardless.
 
Preordered.

Love the UC series, and I haven't played any of them for ages. I'm most looking forward to going back to UC1 as it was my "this is next-gen" experience first time round, and I'd love to experience it without tearing and at 1080/60.
 
I'm gonna take so many SCREENSHOTS!!!
Also, 7th october? 9th october? What's between? ...my birthday.
Play through UC1 on day1 then play the remastered version of my favorite game of all time on my birthday... just fucking awesome!!
 
Yeah, I wasn't even taking into account doing the other two the same way in my post. Good point, it probably wouldn't work out regardless.
I'm curious what they'll do. No PS4 or XB1 game shipped on more than 1BD so far, as far as I know. MCC had the hilarious 22GB "patch" just so that they could go around the physical disc size limitation (and again, I don't think Halo games used anywhere near the amount of video cutscenes that UC games did)
 
I'm gonna take so many SCREENSHOTS!!!
Also, 7th october? 9th october? What's between? ...my birthday.
Play through UC1 on day1 then play the remastered version of my favorite game of all time on my birthday... just fucking awesome!!

Yeah releases here on 7th, also my birthday, I know what I'll be doing now. ;D
 
Playing all three games back to back is going to really expose how many times some one almost falls off a cliff in this series.

Still, I'm excited about this collection.
 
People honestly expected both U2 and U3's MP to transfer over?

Why would ND fracture the community like that especially when we're all going to be playing UC4's MP anyway?
 
What about Uncharted 2/3 is so much better then Uncharted 1? I played through a bunch of Uncharted 1 and quit because I wasn't enjoying it. But now years later I see a bunch of people saying that Uncharted 1 wasn't that great and 2/3 were vastly improved. If they really improve the formula as much as people say it does then I'll probably give this a shot.
 
So, how about we start speculating on what they're going to change across all three games? Since they're saying they have the Uncharted engine (at least the way it's worded in the blogpost) and have mentioned already there's going to be changes/improvements across all three games based on what they've read over the years online the changes have to be pretty significant. I'll start with what I think for each game.

Drake's Fortune

Basically, the one with the most to gain from this collection. It's the least polished of the three since it's the first entry in the series.

I think, ultimately, they'll be updating UC1's gameplay to at least the standard of UC2. Imagine playing UC1 with UC2's aiming, shooting, movement, and physics (jumping). But imagine if they also gave UC1 UC3's melee combat? UC1's melee is already kind of like UC3 but it's extremely janky (much like the rest of the gameplay) and isn't something you often get to use because the punches are so delayed and it takes forever to actually kill people with it. Only good thing with melee you can do is steelfist (blindfire + melee). It tried to have some kind of combo list with square and triangle but it's just really poorly implemented and UC1 could use something simpler like UC3's melee combat. Plus, as far as I know, UC1 doesn't have any moments in the game where its melee combat is required to move forward (no triggers or scripted moments) like UC2 does (UC2 has a boss where its melee combat is used). So they wouldn't have to worry about changing anything story-wise at all.

So, my bet with UC1 is they'll update this one the most -- possibly the animations as well (they are really choppy compared to 2 and 3). At least the animations for Drake. If they're using one model of Drake across all three games, this shouldn't be impossible to do at all.

It's been quite some time since I've played UC1 so I can't remember if there's any problem areas in the game, except maybe the area before you go into the
chapel
. That area is ridiculous to beat on your first time through and I'd expect them to adjust the late-game enemy waves for sure. And probably even some of the early-game enemy waves as well (notably Chapter 5 & Chapter 6, IMO).

Can't think of much else they'd do. I hope they leave enemy AI alone, though. I like how often the enemies dodge in UC1 -- makes it more of a good challenge.

Edit: I just remembered, I forgot to throw in the "no duh" changes like removing sixaxis "features" (balancing on narrow objects and grenade throwing). And even changes to the grenades so they're not just... little pellets -- just mimic how they work in UC2 or UC3.

Among Thieves

This one is probably going to be changed the least. It's the perfect game, there's no reason to change the gameplay unless they wanted to make the melee combat consistent across all three games in this collection. In which case, it would be cool if this also had UC3's melee combat but they'd have to go in and adjust the boss fight to accommodate, I think. In fact, that boss fight is probably going to get changed somewhat as well as I remember that particular fight being rather... disliked since it's so obtuse in how you have to win or trigger the cutscene. Definitely could be better.

I can't imagine they'll change the final boss fight at all, though. It's not fun but it gets the job done as it's actually pretty challenging.

They could definitely fix up the area in Chapter 2 that everyone had trouble with the first time through. Just fix stealth in general, really. Not sure what they could do specifically but I'm sure they know about Chapter 2, at least.

Beyond those things, I don't expect much else for this unless I'm forgetting something late-game that's pretty awful/bad.

Drake's Deception

This one will probably get more changes than UC2. For one thing, they have to add the Tweaks to it. ND wanted to have Tweaks for UC3 but they ran out of time/couldn't get it working in UC3 (it's a bit of both since UC3 absolutely needed more time in the oven in general). Just to clarify, Tweaks would include stuff like Black & White filter, skins (allowing you to "play" as Elena, Sully, Chloe, Cutter, Doughnut Drake, etc etc), weapons (this allowed you to generate any weapon you wanted as long as you unlocked it by doing something in the game's single player), and some other things. I'm 99% positive we will get Tweaks in UC3 this time around and honestly, as someone who has played UC3 before, that makes this release all the more worth it.

That said, gameplay-wise they really can't change much unless they wanted to go back and mirror UC3's aiming to exactly UC2. Yes, they did already put in an option for it and it is pretty close to UC2 but I recall some GAFfers saying it still wasn't the same exactly but it was good enough. This is their chance to make it right and make it the default aiming. UC3's default aim was pretty awful. Could you get through the game with it? Sure, but it definitely wasn't as smooth as UC2 nor could you aim the same way or anything.

Now, I think if there's anything they should do to any Chapters in the game in terms of adjusting enemy locations or waves or behavior, they should absolutely make it possible to stealth Chapter 14. They should, honestly, make more of the Chapters possible to stealth. UC3 has less chapters/sections you can stealth through than UC2 and that's, honestly, really disappointing. And the ones you can stealth through are ludicrously hard to do consistently. So, they absolutely need to tweak those sections... I'm talking specifically the one area in Syria, the one area in the Airport (
the infamous propane one
), and the shipyard.

The shipyard itself doesn't need to, necessarily, be fixed but it could use some clues to help players on how to approach those sections. Especially the hardest one at the near-end of it. I'd like to see it be easier to do, because damn it is hard to stealth it (yes, it's possible to stealth it just really friggin' hard).

I suppose if they address stealth as a whole in some way across all three games it'd fix multiple Chapters across all three games but I have a feeling they might leave stealth alone just because it's not a focal gameplay mechanic (even though it's clearly an option they give you in a ton of areas in UC2). I guess we'll see. The changes to stealth in UC4 give me some hope that maybe they will do a band-aid fix to it in this collection for all three, at least.

A longggg post (apologies) but I kind of wanted to talk about this stuff anyway. :P
 
Drake's Fortune

Basically, the one with the most to gain from this collection. It's the least polished of the three since it's the first entry in the series.

I was excited to hear of this HD remaster but your post actually makes me somewhat excited to try and play Uncharted 1 again. When I originally completed it I was rather underwhelmed by it all, but if it could just play better movement wise with some updated textures, it could get me to like it.
 
Wow, certainly not the most original idea by a long shot. They could have at least given it a more original name.

Moaning aside, its a great bargain for those who need to catch up before Uncharted 4 is unleashed.
 
I think UC2's melee was the best in the series.

The main issue with UC2's melee is how slow it is, it's basically unviable if there's any other guys around you. You spend forever in this cinematic slowdown waiting for visual cues to show up on when to press the button. It looks cool and it is satisfying, but it's not the best (IMO) because it's not very usable in most situations -- you can't be shooting somebody else one second and then moving to another guy and engage in melee with him while there's still a third or fourth guy left to kill, they'll gun you down before you finish the guy you're melee'ing. You can do what I just described with UC3's melee combat, though. In fact, with the way UC3's melee works you can melee through entire sections if you want (if you're good enough). You can't do that in UC2, let alone UC1.

I was excited to hear of this HD remaster but your post actually makes me somewhat excited to try and play Uncharted 1 again. When I originally completed it I was rather underwhelmed by it all, but if it could just play better movement wise with some updated textures, it could get me to like it.

UC1 would be a treat to revisit if they really update it like I hope they will. It would be a hugely missed opportunity if they left it the same. Not many people hold it in high regard as it was anyway so there's no reason to keep it the same. Absolutely zero reason unless there's a technical issue with doing it. It just needs better movement (UC2 and/or UC3 animations and physics), better gunplay (aiming and shooting), grenades need to be fixed up to at least UC2 standard (remove sixaxis throwing), and the melee combat should absolutely be UC3's melee.
 
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