Dark Souls III leaked info and screenshots [RUMOR - Better Details Write-Up]

Another theory (I know T_T)

Since we know that we can make sacrifices and create Bonfires as pictured here:

q9W9N9c.png


Maybe, just maybe, instead of being located in pre-determined places they are going to give you a number of them during the story and you should use them carefully because if you use them all you then could be forced to traverse large sections of the map without bonfires in between...

This could solve the paradigm that some people hate that bonfires are too close to each other, that some are too close to the boss room and so on and on since with this system you could choose where to use them and also add a layer of survival horror like the save system of Resident Evil.

That would be a cool idea, but if they did implement something like that, I'd lean more towards there are still some fixed bonfires in the world, but then you also have some useable item that lets you place bonfires too.
 
Another theory (I know T_T)

Since we know that we can make sacrifices and create Bonfires as pictured here:

q9W9N9c.png


Maybe, just maybe, instead of being located in pre-determined places they are going to give you a number of them during the story and you should use them carefully because if you use them all you then could be forced to traverse large sections of the map without bonfires in between...

This could solve the paradigm that some people hate bonfires are to close to each other, that some are to close to the boss room and so on and on since with this system you could chose where to use them and also add a layer of survival horro like the save system of Resident Evil.

I was thinking this earlier but damn it would be hard to pull of, no? Like if they give you too much it can make the game really easy or if they give you too little it would make the game a lot harder than ever before. I like the idea and I would really like to see how it can be implemented.
 
Another theory (I know T_T)

Since we know that we can make sacrifices and create Bonfires as pictured here:

q9W9N9c.png


Maybe, just maybe, instead of being located in pre-determined places they are going to give you a number of them during the story and you should use them carefully because if you use them all you then could be forced to traverse large sections of the map without bonfires in between...

This could solve the paradigm that some people hate that bonfires are too close to each other, that some are too close to the boss room and so on and on since with this system you could choose where to use them and also add a layer of survival horror like the save system of Resident Evil.

I was thinking along the same path actually. It's a risk reward system
If you don't sacrifice in an area, you can't get invaded, but you quite obviously can't save.

So if you place your sacrifice early in the area, there's a larger stretch where you cannot save at all and run the risk of getting invaded.
 
Hmm... The only rumored feature I'm concerned about is the ability to create a bonfire where you choose to make a sacrifice. Bonfire/lantern placement is a part of the level design and allowing a player to dictate this key element could be detrimental to the flow of traversal. It was one of the contributing factors that made Dark Souls and Bloodborne so good while DS2 was... less good. (Ex. having far too many reduced the sense of tension and risk/reward)

Still, if this is a Miyazaki game then I have little reason to be skeptical. I'm anxious to see what the official announcement brings.
 
Another theory (I know T_T)

Since we know that we can make sacrifices and create Bonfires as pictured here:

q9W9N9c.png


Maybe, just maybe, instead of being located in pre-determined places they are going to give you a number of them during the story and you should use them carefully because if you use them all you then could be forced to traverse large sections of the map without bonfires in between...

This could solve the paradigm that some people hate that bonfires are too close to each other, that some are too close to the boss room and so on and on since with this system you could choose where to use them and also add a layer of survival horror like the save system of Resident Evil.

My worry would then be that the level design takes a hit. Having levels that wind back and have shortcuts to bonfires is one thing that sets the games apart (and something Dark souls 2 failed at). I want more masterful levels like Yharnam in Bloodborne.
 
A placeable bonfire mechanic would be hilarious.

"I'll place it soon, but I just want to get a little bit further!"

My worry would then be that the level design takes a hit. Having levels that wind back and have shortcuts to bonfires is one thing that sets the games apart (and something Dark souls 2 failed at). I want more masterful levels like Yharnam in Bloodborne.

The world can still have lots of gates and elevators. In fact, the presence of those would put pressure on the player to not waste bonfires by putting them in wasteful spots. You'd have to actually remember where all the locked gates are, and plan your placements so you wouldn't end up having bonfires next to each other as more shortcuts open up.

And to prevent you from having too many bonfires, they could just make it that killing a boss gives you 1 bonfire, or something.
 
I was thinking this earlier but damn it would be hard to pull of, no? Like if they give you too much it can make the game really easy or if they give you too little it would make the game a lot harder than ever before. I like the idea and I would really like to see how it can be implemented.

they can do something like in Pillars of Eternity: you can rest (almost) anywhere by using camping supplies; those supplies are limited by your difficulty level (6 in easy, 4 in normal, 2 in hard). As Souls games don't have difficulty levels, they can set a certain amount of "portable bonfires" that cannot be modified in any circumstance (or maybe, only using very rare items) so you can't hoard them and it makes you think strategically - where do I use my bonfire without completely wasting it?
 
Highly doubt this is true given the source but I want to believe it will happen. What is really keeping me from getting hyped is that is Dark Souls 1 UI in those screens. I know it can be placeholder but using DS1's UI for it seems suspect.
 
I was thinking this earlier but damn it would be hard to pull of, no? Like if they give you too much it can make the game really easy or if they give you too little it would make the game a lot harder than ever before. I like the idea and I would really like to see how it can be implemented.
Oh... oh well, let me still crave for that tension that a limited number of saves can only provide.
 
Oh my. That is a good catch indeed. That could explain "Light sources and enemy layouts have been changed".

When the eclipse happens, enemies change and light sources quite obviously change. And then you have these two shots:

Normal conditions:
A9xb.png


During eclipse:
ZEcWCKC.png

Gotta say that is pretty cool.

I'm one of those who didn't really want yearly Souls, but this looks like it might change up the formula a bit. Will be following this very closely.
 

These 3 areas look like they can be the same place. The 1st one being a shot of the entire city. The 2nd being the character in at the highest structure from the 1st pic. The 3rd with you being inside the building.
 
Is everyone ready for even more of this game? Idk, From has a strong formula but these games don't seem as special anymore with how prolific they're becoming.
 
These 3 areas look like they can be the same place. The 1st one being a shot of the entire city. The 2nd being the character in at the highest structure from the 1st pic. The 3rd with you being inside the building.

Yeah you can tell by the dome and arches its all in the same area
 
Is everyone ready for even more of this game? Idk, From has a strong formula but these games don't seem as special anymore with how prolific they're becoming.

Bloodborne just came out and is loved by many. Dark Souls 2 being the only one that gets some hate and even then it's nowhere near a bad game. The series is still in its prime and if this thread is any indication people want more.
 
These 3 areas look like they can be the same place. The 1st one being a shot of the entire city. The 2nd being the character in at the highest structure from the 1st pic. The 3rd with you being inside the building.

It's funny how it also looks exactly what I imagined Heide looked like before it sunk into the sea

Heide%27s_Tower_of_Flame.png
 
Another theory (I know T_T)

Since we know that we can make sacrifices and create Bonfires as pictured here:

q9W9N9c.png


Maybe, just maybe, instead of being located in pre-determined places they are going to give you a number of them during the story and you should use them carefully because if you use them all you then could be forced to traverse large sections of the map without bonfires in between...

This could solve the paradigm that some people hate that bonfires are too close to each other, that some are too close to the boss room and so on and on since with this system you could choose where to use them and also add a layer of survival horror like the save system of Resident Evil.

i don't think they said you could make bonfires. I thought they said sacrificing was a multiplayer mechanic or something
 
Man. I really, really want to dig into my copy of bloodborne after i finish the witcher. But im a complete newbie to the series. Is there a complete beginners guide some where online that someone can link me to?

I love reading through souls hype threads. These screens look incredible.
 
Is everyone ready for even more of this game? Idk, From has a strong formula but these games don't seem as special anymore with how prolific they're becoming.

Keep in mind for PC / Xbone only players they haven't had a "souls" game since DS2. Bloodborne was PS4 only. By the time this hits several years went by for those player bases
 
Um guys

This would imply that it's Miyazaki's last game too. Or his last Dark Souls.

:( ? :( ?

I'd read that as Miyazaki's last Dark Souls game. He's expressed interest in doing other types of games like more mech titles again.

Dark Souls itself is a huge cash cow so they're not stopping this train.
 
Around 12 new areas and 15 new bosses sounds quite a lot smaller in scope than the previous Dark Souls games. But since a lot of people have been having issues with quantity over quality with the Dark Souls games this may have been a good idea.
 
I'm all for the yearly releases, but I do believe that every other year should contain a completely new title so it stays fresh. Obviously, I would become fatigued if they did sequel > sequel > sequel, but if they throw in new titles with completely new mechanics i'm fine with that.
 
Sc8RqG7.jpg


So uh, what's going on in this shot exactly? Is that black thing a humanity sprite?

Also bloodstains on your armour :D!
 
If this is indeed true, the "apocalyptic" setting gives new meaning to the dialogue in Dark Souls that states that the Undead are doomed to the asylums until the end of the world.
 
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