Dark Souls III leaked info and screenshots [RUMOR - Better Details Write-Up]

The art style is in Dark Souls 1 is much more desolate ,subdued and less ornate than this.

Unless it's set well before Dark Souls, then the more ornate feel would make far more sense.
I really think the overall more "normal" medieval feel and bonfire creation implies as much.

Everything was decayed in Dark Souls, and DSII everything had decayed and was rebuilt a ton of times, I would be curious to see a more lively souls world before the cycle has advanced too far.
 
Well this is very interesting, I'm not sure how I feel about Dark Souls being continued.

DSII kind of rained on my parade a little because of From connecting it to the first Dark Souls in early interviews by implying Drangleic was essentially the south Pole to Lordran's North Pole or whatever analogy they came up with to say no they aren't the same area, only to have the game contradict all that and imply they are one and the same in not very subtle ways.

I love Dark Souls 2 despite the fact it's floaty, bastardized souls experience, but I resent it for being forced to be tied to Dark Souls in flimsy and kind of lore breaking ways when they should have just done a completely self contained world with no ties to the past.
However, since Bloodborne falls under the same rules of Demon Souls and is never leaving Sony, DS3 will have to be a necessary evil for my Souls fun on PC.

The melting sun screenshot is the most Berserk shit I have ever seen and because of this, screams Miyazaki, which would be pretty awesome if he was coming back to Dark Souls for this installment, DSII could have really used more of his influence.
My first thought is, since they're using the old Dark Souls UI as a placeholder and the character's armor looks like a mix of Demon Souls and Dark, the Bonfire creation stuff and the dragons makes me think perhaps this could be set before the time of Dark Souls.

Also while I understand the instinct to say "Bloodborne DLC" That whole goddamn game is built around not wearing armor or shields, why the hell would they suddenly turn the game into a regular souls game with all that stuff, just through DLC? it doesn't make any sense.

I'm also glad they seem to be using the Bloodborne engine, the lighting is back to being the way it should be after being completely fucking broken in DSII, and since the movement and animation is smooth and precise in BB like it use to be in Dark Souls, it hopefully means we won't get floaty animations and lazy hitboxes with a parry system that doesn't work the way it should.

Dragons are back in DS2. Its probably a sequel.
 
Anor Londo?

That screenshot is more Dark Souls than anything in DSII

I was referring to undead burg in DS1 as being less ornate.

These screenshots do seem to borrow the most from Bloodborne though.

Its really very interesting.

Unless it's set well before Dark Souls, then the more ornate feel would make far more sense.
I really think the overall more "normal" medieval feel and bonfire creation implies as much.

Everything was decayed in Dark Souls, and DSII everything had decayed and was rebuilt a ton of times, I would be curious to see a more lively souls world before the cycle has advanced too far.

yep.

It looks very interesting ,and it needs to strike out with its own style much like every Souls game did.
 
Looks legit to me. They probably used the original Dark Souls as a platform to build this hence the similarities. It would make sense since Miyazaki is already familiar with it.
 
Remember that bloodborne, helmed by Miyazaki, was created on a modified dark souls 1 engine. Dark souls 2, by from's b team, used a new different engine which is why movement feels different from its predecessor. The screens using the dark1 ui as a placeholder clues me in that:

1) the game is likely based on a modified dark1 engine, probably the same as bloodborne

2) use of the dark1 engine heavily implies that Miyazaki is involved with the game
 
Remember that bloodborne, helmed by Miyazaki, was created on a modified dark souls 1 engine. Dark souls 2, by from's b team, used a new different engine which is why movement feels different from its predecessor. The screens using the dark1 ui as a placeholder clues me in that:

1) the game is likely based on a modified dark1 engine, probably the same as bloodborne

2) use of the dark1 engine heavily implies that Miyazaki is involved with the game

I was thinking the complete opposite.

Game looks like it shares DS2's sickly lighting engine and dirty looking textures which implies the opposite to me.
 
It's his baby
.
DSC03866.jpg
 
I was thinking the complete opposite.

Game looks like it shares DS2's sickly lighting engine and dirty looking textures which implies the opposite to me.

Its true that the bump mapping for the floor textures looks a step down from bloodborne's. Here's hoping it's just early development assets.. Or perhaps paired back effects to run better on Xbox one?
 
Dark Souls 2 SOFTS has better lighting and shadows in the engine than even bloodborne.

Looking from the screenshots its seems to be a upgraded bloodborne engine, and the shadows seems to confirm that. Probably as a comprise for console hardware...once again.

EDIT: If its all legit....
 
So I'm going to have to settle for the inevitable 30fps limitation on console first and then will have to wait to play it at 60 on pc. Not too happy about that. But I'll do it for souls 3!
 
Dark Souls 2 SOFTS has better lighting and shadows in the engine than even bloodborne.

Looking from the screenshots its seems to be a upgraded bloodborne engine, and the shadows seems to confirm that. Probably as a comprise for console hardware...once again.

EDIT: If its all legit....

"In the engine" ... hypothetical lighting and shadows are better than actual lighting and shadows, lol wtf are u even trying to say
 
"Negotiable" is good enough. More PC Souls, yes. YES! Some of the architecture has a distinct Bloodborne vibe in it, and I'm loving it.
 
"In the engine" ... hypothetical lighting and shadows are better than actual lighting and shadows, lol wtf are u even trying to say

The shadows are not the same in every part of the game. When they are fully enabled they look great. At least that's what I think he's talking about.
 
The shadows are not the same in every part of the game. When they are fully enabled they look great. At least that's what I think he's talking about.

Thanks, thats what I meant. The lighting and shadows in SOFTS are technically better to put it simply.
 
Dark Souls 2 SOFTS has better lighting and shadows in the engine than even bloodborne.

Looking from the screenshots its seems to be a upgraded bloodborne engine, and the shadows seems to confirm that. Probably as a comprise for console hardware...once again.

EDIT: If its all legit....

Personally think that the lighting and shadows look better in Bloodborne. Only thing Dark Souls 2 has is the dynamic shadows with the torch. Also don't think it's a compromise for consoles, more of a limitation of From Software themselves, they're not wizards.
 
Gamekult.com kind of confirmed the game's presence at this year E3, in their show this morning. So that is that.

Around 47min mark

Rough Translation
-What are you waiting from this year E3?
-The problem is: we know things, we've seen some games. It's always the same thing: rumors that we hear before E3 general come true... So all this "is DS3 gonna be there?" game...
-We don't want to take you for fools.
 
The screenshots are very low quality and it overall looks like Bloodborne without the amazing art. I think the true reveal will be much more exciting, as some of the concept art is pretty amazing, if true.


Edit: my comment seemed contradicting, I meant the concept art looks amazing, but the art in the ingame shots does not.
 
Personal wishlist compared to DaS2
- less content but more pollished and well designed
- no more Link the Fire/ Age of Dark stuff, I want a smaller story out of Lordran
- the farming needs to be reduced, locking equipment beyond insane rng is not what souls game should be like, this is not an mmorpg
- more variety in bosses, please no more giant armored humanoids
- a completely rebalanced magic system: not OP but not nerfed beyond oblivion either
- weapons/armors should go back to DaS1 numbers,there was too much crap in DaS2

Not really feeling the hype this time, I love the series but with DaS2 vanilla, the three DLCs, the Scholar remaster, Bloodborne and its future expansion...eh the series could use a couple years break.
 
Personal wishlist compared to DaS2
- less content but more pollished and well designed
- no more Link the Fire/ Age of Dark stuff, I want a smaller story out of Lordran
- the farming needs to be reduced, locking equipment beyond insane rng is not what souls game should be like, this is not an mmorpg
- more variety in bosses, please no more giant armored humanoids
- a completely rebalanced magic system: not OP but not nerfed beyond oblivion either
- weapons/armors should go back to DaS1 numbers,there was too much crap in DaS2

Not really feeling the hype this time, I love the series but with DaS2 vanilla, the three DLCs, the Scholar remaster, Bloodborne and its future expansion...eh the series could use a couple years break.

No.
This is what the second game should have been.
So I welcome it with open arms. Dark Souls 2 needed to wait until next (current) gen.
THAT'S when they should have taken the break.
 
So...inconsistent shadows and lighting are better than consistent shadows and lighting? Okay.

Huh... Where do you even get that from? Read the posts again.

According to mdzapeer, when all the effects are enabled, it looks better. He did not say that inconsistent lightning and shadows were better. Seriously, what?
 
Bloodborne's architecture is based more on high Gothic while Demon's/Dark1 and Dark2 architecture is based more on Romanesque architecture (with the exception of Anor Londo.)

The architecture style in those screens seem to borrow more from BB than the previous Souls games (in terms of architecture) but as long as From puts also some Romanesque architecture into the mix i think the end result will feel as Dark Souls.
 
DaSo I came out right after i beat DeSo a couple of times, so i was kind of burned out of that style of game and Gaf made me not buy DaSo II.

So I'm fresh and ready for a new Dark Souls. Perfect.
 
If Dark Souls 3 is announced at E3, where would it be announced? Microsoft or Sony's conferences would be a sure bet, and I reckon whoever announces it will have the marketing deals.
 
looks like that same old engine.

That could be a good thing, Digital Foundry speculated a while back that the Souls series could focus on framerate while the Bloodborne series puts more emphasis on the looks. Even if it's the same engine and only looking slightly better than DS2 (which is hard to say from low quality screenshots), something close to 60fps on console would be a worthy trade-off imo.
 
I were 1 hour into Demon's Souls; 1 hour into Dark Souls and 1 hour into Bloodborne. I liked them all, but somehow I just stopped.

And here I am, excited about Dark Souls III...
 
hate to say it but im feeling fatigue.. still havent finished DS2 and barely started Bloodborne.

too much of a good thing can be just that, too much. i mean if they put their heart and soul into it and it turns out really good, of course i'll get it and enjoy it but i dunno.. i wish they made something more different, they can't capture the magic of Demon's Souls again IMO if they just use the same basic formula again and again (and no, dropping shields and adding guns wasn't quite enough).

i didn't even really look at the screenshots because i pretty much know what to expect :/ a fast glance was enough.
 
Not sure what to do with all this hype. Time to reinstall
DARK SOULS BABY PRAISE THE DARK SUN; THE GUILTY ALWAYS PAY THE PRICE!
I hope people are still playing.
 
Dark Souls III |OT| Miyazaki's brutal lagstab

But seriously, if half of the stuff people have been theorizing are confirmed, the title must be a Berserk reference.

Dark Souls III |OT| Descent

or alternatively

Dark Souls III |OT| The Golden Age Arc
 
Considering there are only 12 areas in the game I think they'll be larger interconnected levels ala Dark Souls 1.
 
hate to say it but im feeling fatigue.. still havent finished DS2 and barely started Bloodborne.

too much of a good thing can be just that, too much. i mean if they put their heart and soul into it and it turns out really good, of course i'll get it and enjoy it but i dunno.. i wish they made something more different, they can't capture the magic of Demon's Souls again IMO if they just use the same basic formula again and again (and no, dropping shields and adding guns wasn't quite enough).

i didn't even really look at the screenshots because i pretty much know what to expect :/ a fast glance was enough.

I really dont get the fatigue comments. The release of a new game doesnt mean that you have to get it day one. Sounds like youre just playing the series at a pace that isnt right for you. By your own admission you bought BB before you even finished DkS2. Nothing is stopping you from beating these two and then getting three way down the line.


Edit: And to those citing milking it really just sounds like you all had negative expectations in heart already based on similar developments from other studios. Hasnt every game in the series been quality? Like another poster said, square did the same shit in the late 90s early 2000s and we all wish they could go back to thst kind of output.
 
Pretty excited about this, sounds good. I have to pick up Scholar of The First Sin later on, as is the only souls game I haven't played yet.
 
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