Brookdale:
http://www.mediafire.com/download/bq0t8gsf9hd8dan/3PA_Brookdale-v115.rfcmp
Changelog:
improved reflections
improved some material settings and textures
improved shadow casting
reduced slightly tracks memory footprint
adjusted concrete- and safer walls properties, preventing car to stick on the wall after slight contact
added GETmod support
adjusted few track side cameras to avoid clipping
Palatov:
http://www.mediafire.com/download/fxshfzvitt5bb9z/Palatov_D4-v.1.38.rfcmp
Changelog:
· recalculated talents' performances
· repositioned fictional rainlight
· new shader/values/textures for floors for better view at night if lighted by headlights of followers
· added personalized pit crew guys and pit-exit guy (by Chris "redapg")
· remade all icons of all vehicles
· repainted all skins made by Juergen in version 1.0, with new official "replica" and "ORP" ones
· optimization of headlights values also due to the build 998
· optimization of all gmts for night view
· optimization of shader's values for reartrain
· update talent and driver names
· set same value of BrakeDuctSetting for all classes
· new rear 3d suspensions, gearbox and other mechanical parts to update the D4 to the latest 2015 real car version (by Chris "redapg")
· added the new "open" rear by default into the upgrade options to let also the previous version available
· added trackmap into the dashboard (cockpit): if map is not available appears the Palatov logo
· added filler-cap to the body
· optimization of shadows
· optimization of all shaders and values for several parts
· few new textures
· new planes and textures for (under/tire)shadows
· 3d remake of main and minor parts of the whole mod for improving SP and MP performances and for a better graphical quality (by Chris "redapg")
· added "fake" nightlight to the dashes from external/swingman cam view
· recalculated TGM "GrooveEffects" and added new "GrooveSqrdEffect" for each compound
· graphic improvements to the dashes
· added nightlight to the dash 2015 model, added also the choice for the color (upgrade)
· switched the dash 2015 by default
· added nightlight to the "old" dash (due to rF2 limitations, to see the nightlight on, you need to insert a gear)
· added working powerswitch (needs to set "ignition" key)
· added new working lightswitch (also out of cockpitview)
· added working mirrors out of cockpitview (it works depending of track reflections)
· remeshed body just over the cockpit for better look
· few little improvements to the cockpit 3d
· new rivets, new hi res steering wheel bolts
· fixed missing driver name into VEH vs RCD
· changed default values of tire set for HC into HDV file and deleted the lines to change tire set into the upgrades files of Custom and Hillclimb classes
· new order for Classes into the UI: 1. Trackday MP, 2. Trackday, 3. HC, 4. Custom hoping people will use TDSE at first...
· changed CGHeight= from 0.250 to 0.260 for HC and Custom equipped by HC rollcage
· added missed "rlframe" to the Custom spinner.gen
· added changes GeneralTorqueMult*= to Custom and UPGRADE for Custom.
· GeneralTorqueMult*=0.96 vs 0.98 for normal aspirated engine due to the new value assigned to the ClutchFriction, for fixing max speed
· new turbo1 and 2 engines for fixing rpm idle issue, if auto clutch off new ClutchFriction value in all 3 hdv files for decreasing the rpm difference if auto clutch is on