Splatoon |OT2| Prepare to Dye

Nah, I just found it funny you mentioned that you playing more on PC/PS4 more, but didnt mention the Wii U like you are ashamed! :P

Heh I see. I'm such a dunce.

I edited my post in that Forza thread, go check it out. More accurate. :D You are right, I roll with your guys crew for now on.
 
What's your strategy if you don't mind sharing?

I played five or six games with it, with my wife watching, both of us taking mental notes of what was effective, and what wasn't.

After those matches, both my wife and I thought it was basically an inferior roller; covers less area in "hold down the button" mode, and melee does a lot less damage. I noticed in every game I played, even after switching weapons, that most people had "given up" on it already. And when someone was using it, they were bottom of the team.

So curious to hear from someone who is good with it!

Run, get above an area. Shake shake shake. Shake shake shake. Shake your ink thing.
Run repeat.

You are too fast at covering large areas and running away for folks to touch and you can toss sprinklers to run interference on folks. You buld to the inkstrike quick too.

More about shaking and laying down lanes folks can go through fast. You cover a huge amount of turf in ink with this thing if you can get above it. Aim close up and you get good spread. If you melee ONLY sucker punch. Mainly you want to shake it from above and nigh instantly recover land lost and toss the occassional sprinkler to keep folks walled in and controllable.

Its amazing on Saltspray Rig. Take it up the sides and you can hold the middle of the map solo if you remember to toss sprinklers at the opposite wall to deter snipers climbing up to try and scope you.
 
God I love when I lose 100 to 0 no interruptions on Ranked. Feels so good.

:( fuck

As a Dual Squelcher user, it's pretty great. Long range, very accurate but uses ink kinda quick, okayish coverage and isn't as hard hitting as some of the bigger guns. Still though, you can keep most guns and even some chargers at bay with it's accuracy. Echolocator as the Super is great since you can flank them from far away when they're hiding in ink and think you can't see them.

Thanks for the impressions. I guess I have to decide between these two. They are kind of similar for my needs.
 
I was thinking about what other Paint-like weapons they could make. They have Paint Brush's, Rollers, Paint Guns, Paint BALL guns. What about Stamps? Have a Pogo Stick with a Stamp on the bottom. They already have Stamp enemies in the Single Player.
 
How will Splat Fest work if it happens at different times for regions. Aren't the levels supposed to be played at night with glowing paint? Would all regions play on the special field or will matchmaking only be within region during that time?
 
Run, get above an area. Shake shake shake. Shake shake shake. Shake your ink thing.
Run repeat.

You are too fast at covering large areas and running away for folks to touch and you can toss sprinklers to run interference on folks. You buld to the inkstrike quick too.

More about shaking and laying down lanes folks can go through fast.

On top of this, I'm convinced that while brushes are the defacto "Gotta Go Fast" weapon for getting into bases, they're also secretly incredible for defending bases/securing unclaimed turf near bases as well. I found a lot of success just hanging back and painting/chucking sprinklers while supporting the front lines with Inkstrikes that I build up from coating the area near home. What's more, since there's always a few guys trying to break the line when everyone's engaging the front, you can really get some very satisfying kills off of them if they separate to try and paint over your base. Eve better still, if they roll in groups, you can literally just use vantage points you created in your go over to harass them or undo their progress by chucking sprinklers at the from behind them and watching them scramble to redo everything. If they attack the sprinkler, you just drop in and end them from behind.

Really fun stuff. That is as long as you aren't giving away position or you aren't engaging Japanese rollers. They are so damn nutty and unpredictable sometimes. :lol

Edit: I should mention this particular strat is very strong on Arrowana Mall. I don't know what it'd be like on other stages, especially ones with big open meeting grounds like Walleye Warehouse.
 
I was thinking about what other Paint-like weapons they could make. They have Paint Brush's, Rollers, Paint Guns, Paint BALL guns. What about Stamps? Have a Pogo Stick with a Stamp on the bottom. They already have Stamp enemies in the Single Player.

I want this so much.
 
Ive done it! This is the game that has finally got my daughter into gaming! This evening as I was making dinner, she came to me with those beautiful blue puppy dog eyes and asked "Daddy can I watch you Splatoony?"

Absolute result.
 
I was thinking about what other Paint-like weapons they could make. They have Paint Brush's, Rollers, Paint Guns, Paint BALL guns. What about Stamps? Have a Pogo Stick with a Stamp on the bottom. They already have Stamp enemies in the Single Player.

Stamps sound more like sub weapons to me. Throw one on a wall a la the Sprinkler and if an opponent walks under it, they fall on their head and explode like a Kamikaze Thwomp.
 
Heh I see. I'm such a dunce.

I edited my post in that Forza thread, go check it out. More accurate. :D You are right, I roll with your guys crew for now on.

Too late. You can't run it back now:
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Here's BitStyle and Totakeke in my plaza talking, I presume, about how much the rapid blaster absolutely sucks.

But I shall continue on my righteous quest to Git Gud! TO INFINITY AND BEYOOOOO-*splatted*
 
I was thinking about what other Paint-like weapons they could make. They have Paint Brush's, Rollers, Paint Guns, Paint BALL guns. What about Stamps? Have a Pogo Stick with a Stamp on the bottom. They already have Stamp enemies in the Single Player.

A fire hose and a giant spray can.
 
So anybody wanna break down the pros and cons between the long range rapid fire guns?

Been using a lot if the Splatter Pro but it doesn't out range the .96 nor the squelchers and burns up ink way too fast. I guess it's a middle ground between power and range for the squelchers but the .96 outranges it and has more power, yeah it fires slower but it's still got amazing DPS and won't burn as much ink.

So yeah, anyone wanna chime in on this?

Ive done it! This is the game that has finally got my daughter into gaming! This evening as I was making dinner, she came to me with those beautiful blue puppy dog eyes and asked "Daddy can I watch you Splatoony?"

Absolute result.
Haha amazing
 
The single player in this game is OK. The final boss is inkredible. Not sure how Nintendo keeps making good bosses when everyone else seems to suck at it.
 
Thanks for the impressions. I guess I have to decide between these two. They are kind of similar for my needs.

This is my dillema, but since I picked up the NZapper, I ain't switched. The firerate is nice as I can just swim up to peeps and blast them. Maybe I should check the Dual Squelcher out just for old times sake.


Echolocator is so easy to press and helpful, so I love it as a Super and will be hard-pressed to change now.
 
The single player in this game is OK. The final boss is inkredible. Not sure how Nintendo keeps making good bosses when everyone else seems to suck at it.

Nintendo bosses are about testing what you've learned through out the game. Other Bosses test your patience with large health bars.
 
On a related note:



I was inspired by that hax ass Japanese player profile to run a set with the three main perks he had going for himself. I remembered a bunch of my gear already had certain stats and now I'm just beginning the process of getting a final slot for the hat and potentially rerolling some of this stuff. Any suggestions from you guys?
That shirt's sub ability, Damage Up, is useless on a brush; it won't make you kill quicker, right? And that hat has Quick Respawn as its common; with the brush you should be running away, not dying.

The reason the guy's gear was so good was because he carefully picked out the brands of his equipment to stack 3 of a good sub per a gear. For example, he used the shirt he did because its common ability is Ink Saver (Main), allowing you to get 2 or 3 on the shirt without much trouble to optimize your ink efficiency. And his "hat" had Ink Recovery Up as a common to help you refill quicker.
 
The single player in this game is OK. The final boss is inkredible. Not sure how Nintendo keeps making good bosses when everyone else seems to suck at it.
Sometimes I'll replay that boss as a warm-up before I play online. Even though it gets stupid easy on repeats it's still ridiculously fun.
 
What's your strategy if you don't mind sharing?

I played five or six games with it, with my wife watching, both of us taking mental notes of what was effective, and what wasn't.

After those matches, both my wife and I thought it was basically an inferior roller; covers less area in "hold down the button" mode, and melee does a lot less damage. I noticed in every game I played, even after switching weapons, that most people had "given up" on it already. And when someone was using it, they were bottom of the team.

So curious to hear from someone who is good with it!

I never use the run with the brush mode. It's best to just swing to it around at unclaimed turf and enemy turf and defending your turf from the opponents who are pushing forward, in my experience. I have won several matches with the paint brush in turf wars, and even when I lose, I am almost always at the top of my team (I think I have lost almost the same amount of matches as I have won with the paint brush).
 
I have one guy in ranked battles who does nothing but runs to a point on the map and never does anything else. It's kinda helpful the area he hides because I can always spawn to him but he does nothing else but hide in that one spot.
 
That shirt's sub ability, Damage Up, is useless on a brush; it won't make you kill quicker, right? And that hat has Quick Respawn as its common; with the brush you should be running away, not dying.

The reason the guy's gear was so good was because he carefully picked out the brands of his equipment to stack 3 of a good sub per a gear. For example, he used the shirt he did because its common ability is Ink Saver (Main), allowing you to get 2 or 3 on the shirt without much trouble to optimize your ink efficiency. And his "hat" had Ink Recovery Up as a common to help you refill quicker.

I know all this. I did mention that I'm going to reroll most if not all of that gear in the post. :P
 
I'm really enjoying this game so far, just got it yesterday and already Level 11 . One annoyance is the 2 map rotation for each mode, couldn't Nintendo just allow all the maps to be played for whatever mode you want?
 
Hey guys. I added my NNID in the Google Doc last night. At 3 PM EST I'll be hosting a room courtesy of Nintendojo Splaturdays, so it'd be great if you could come!
 
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