Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

How many are behind a DLC paywall though, this is what has ruined the latter Forza games including Horizons.

I'm still working though DriveClub & CARS so i'm going to wait to hear more.

When a game's base car selection exceeds the rest of the genre (in terms of cars made for the current-gen), I can't really follow your reasoning.
 
When a game's base car selection exceeds the rest of the genre (in terms of cars made for the current-gen), I can't really follow your reasoning.

Some people hate any idea or implementation of DLC at all, that's what I'm getting from his statement.

Implying that the 450+ initial cars include DLC is really silly.

To put this into perspective, Forza 6 will be the largest racing game on next-gen. The closest game to it is Horizon 2 with around half the cars and the closest game to that is Motorsport 5 and the closest game to that is probably Driveclub or PCars with less than a 1/4 of Forza 6.
 
It was leaked by an official source, Turn 10 has confirmed that it's 1080p 60fps while contacted about the leaks 50 fps and finally the leak included images that are watermarked FPO and confirm the leaked information.

All full HDTV's have to support 1080/50 and 1080/60 so wouldn't have been much of an issue if true and ultimately 50 is better than 30 and if they did want to push a specific feature that improved gameplay but had to sacrifice the smoothness of the 60 I personally would be totally cool with that.

-

I'm not a Ford guy, in fact I think they are some of the most insipid cars available but I love those break lights.
 
All full HDTV's have to support 1080/50 and 1080/60 so wouldn't have been much of an issue if true and ultimately 50 is better than 30 and if they did want to push a specific feature that improved gameplay but had to sacrifice the smoothness of the 60 I personally would be totally cool with that.

Turn 10 confirmed it was 60 so we need not worry about it.
 
Some people hate any idea or implementation of DLC at all, that's what I'm getting from his statement.

Implying that the 450+ initial cars include DLC is really silly.

Well also, since Driveclub was mentioned as an alternative, it seems even more odd. A season pass' worth of additional cars in DC is still basically half the base number of cars in Forza 5, and that had the "smallest" selection of games mentioned.
 
Well also, since Driveclub was mentioned as an alternative, it seems even more odd. A season pass' worth of additional cars in DC is still basically half the base number of cars in Forza 5, and that had the "smallest" selection of games mentioned.
Yeah that threw me off too. What a weird comment.
 
Can't wait to see what T10 does with wet weather. Driveclub imo is the standard for rain specifically windshield rain. So hopefully T10 has had time to study what Evolution did there. 1080p 60fps and Forza physics with that weather would be mind blowing.
 
Can't wait to see what T10 does with wet weather. Driveclub imo is the standard for rain specifically windshield rain. So hopefully T10 has had time to study what Evolution did there. 1080p 60fps and Forza physics with that weather would be mind blowing.

The fact that we are getting 3D puddles, most likely hydroplaning, means that they are at least taking the physics side of weather beyond any other racing game that I know of.

Visually Driveclub is going to be almost impossible to beat when you're running double the framerate and with more cars on track.
 
If they are going with the sterile dead classic like sound I'm not buying it. Completely ruined Forza 5 for me. They can also get rid of the stupid race announcer.

Wait what? Is there a race announcer in Forza 5?

Also, dat dead sound.
http://xboxdvr.com/gamer/Mr Noobcraft/video/2137071
there is no race announcer of course :D and that fact ruined my first impression that tomato here was referring to the classic music. but nope. so,
highrez tomato, what gives? may I suggest next time ask the clerk at the store where you play forza to turn up the sound for you? :D

oh, and turn up the volume for these son , dont be afraid:
http://xboxclips.com/P3tRaN/869421ce-1f6a-43c3-b5bf-e716b6baf7b6
http://xboxclips.com/P3tRaN/fb0a59c5-f7dd-4f9a-8b92-97e00a7e7458
http://xboxclips.com/P3tRaN/f4ae4bea-6921-4a78-aae0-b96998e650e2
http://xboxclips.com/P3tRaN/0a341f8e-b86e-42cb-b6b8-670b92956b26

;)

and you dont even wanna go to horizon 2, which is of course using newer (but still old for forza 6) sound tricks than forza 5 did at day 1 2013.






Fuck yeah!! Getting goose bumps.

Awwwwwwww yeah

guys, here is the best part:

because microsoft will also launch halo 5 and tomb raider, let alone rare game and all the heavy hitters from third parties,
I have a good feeling that forza 6 will not be released at christmas. not even on november.
and because t10 has proven that they run like a well oiled f1 engine, I'll say that MAYBE they'll be the first of the AAA games to launch.
I want SEPTEMBER
 
Can't wait to see what T10 does with wet weather. Driveclub imo is the standard for rain specifically windshield rain. So hopefully T10 has had time to study what Evolution did there. 1080p 60fps and Forza physics with that weather would be mind blowing.

I can't realistically assume Forza 6 would be able to manage the same solution that Evo did with Driveclub for the windshield rain behavior, having half the rendering time to deal with it. As much as the viscosity looked too high for water, that's still the best-looking videogame rain effect I've come across in a racer. And that's from a generation of good-looking rain effects.
 
The fact that we are getting 3D puddles, most likely hydroplaning, means that they are at least taking the physics side of weather beyond any other racing game that I know of.

Visually Driveclub is going to be almost impossible to beat when you're running double the framerate and with more cars on track.
I cannot wait to feel the wheel hit a puddle, feel the decreased rotation and immediate slip, and then feel the wheel rotate back up to original velocity. Man I fucking love the Forza physics, going offroad in Horizon 2 is so fucking exhilarating.
 
I cannot wait to feel the wheel hit a puddle, feel the decreased rotation and immediate slip, and the feel the wheel rotate back up to original velocity.

I can wait to furiously quit a race when this happens and I don't recover from it in the second half of an event, lol
 
I know it's a typo but 50hZ would be a good solution honestly. Almost indistinguishable from 60 for most people
 
Man, I am going to play Horizon 2 everyday from now until when Motorsport 6 launches. The feel of Forza physics, so much excitement.
 
As much as wet weather and night racing are big bucket ponta that people are clamouring for, I don't like racing in those situations very much. I prefer the visibility of a dry day.

And don't knock 50fps. I wish games would have that as an option - if they can't lock at 60fps, let us use 50fps
 
People down playing DX12 gets really tiring too.

Especially from people who seem to forget the difference between launch games and end of generation games last-gen.

Exactly. Yea, there are people who overestimate what DX12 will do, that's the truth, but the people completely downplaying the benefit it can have to the Xbox One at every turn and the extents to which they will go to imply there will be zero benefit, to me, are far worse and come off a whole lot more desperate in their attempts.

Look at the jump from Forza 2 to Forza 4. Look at the jump from Halo 3 to Halo 4. Yes, that all comes from the same accumulated experience with a piece of hardware as any other console generation, and the same would have taken place on the xbox one with or without DX12. That said, Dx12 is a bigger paradigm shift in API design than some are giving it credit for. No, wait, actually people are giving it its due, but they're doing so while bizarrely trying as hard as possible to sever any and all ties that Directx 12 could possibly have with the Xbox One, a console created by Microsoft. Flawed comparisons notwithstanding, DX12 even provides impressive performance boosts to much weaker intel integrated chips, and we're suppose to bury our heads in the ground and act like there's zero possibility the xbox one sees some meaningful benefit? It doesn't even need to be anywhere near as crazy as what we're seeing in all these different benchmarks to end up being a nice positive for the system.

And it doesn't take a rocket scientist to see what Phil Spencer is doing. He's being realistic and managing expectations so people can't say he oversold it. It benefits him in no way to try and present DX12 like it will be some miracle drug for the Xbox One, but rest assured that he has a pretty damn good idea of what it will mean for the Xbox One, and I'm certain he's a lot more gungho about its potential benefits than he's willing to let on in public. He looks at the whole "cloud" business and the way they were mocked for it, and has learned from that, and can anyone really blame him? That isn't to say there aren't some cool things that will come out of that, but he has obviously learned that it's far better to just walk a fine line and simply let the games and developers making them happen speak for themselves.
 
As much as wet weather and night racing are big bucket ponta that people are clamouring for, I don't like racing in those situations very much. I prefer the visibility of a dry day.

And don't knock 50fps. I wish games would have that as an option - if they can't lock at 60fps, let us use 50fps

That's what annoys me the most in DC. Rain looks amazing, but what is the point when it affects visibility and you have to drive slower, like in real life, but the AI is not affected by visibility, so it drives at full speed. Somewhere between FH2 rain and DC rain would be the best, in my opinion.
 
People grasping a straw if they think that a 5% boost on paper will be noticable by any of us.

Like i said this DX12 talk in regards to the XboxOne gets really tiring and it only comes up from people who cant accept that Hardware for what it is.
Actually it usually comes up from people who try to make jokes or downplay any positive news regarding Xbox one. Just because one or two misterxmedia fanboys have hoorayed it.
 
Can't wait to see if it in action. I'm so ready for this. I want to drive the new GT. Seeing it at the Detroit Auto Show was pretty cool to see.

PSjfTwy.jpg
 
Can't wait to see if it in action. I'm so ready for this. I want to drive the new GT. Seeing it at the Detroit Auto Show was pretty cool to see.

PSjfTwy.jpg

Someone asked Ford if the Ford GT was being built as the lightest power to rate ratio car of any Ford road car.... they said no. The Ford GT is being built as the lightest power to rate ratio car on the road......

I can't wait to see that beast in action.

Lol I don't know what I was thinking. My bad.

https://www.youtube.com/watch?v=7486BhK6BRA
 
That's what annoys me the most in DC. Rain looks amazing, but what is the point when it affects visibility and you have to drive slower, like in real life, but the AI is not affected by visibility, so it drives at full speed. Somewhere between FH2 rain and DC rain would be the best, in my opinion.

For extra annoyance factor, you could play the career-mode of Project Cars, where terrain and road conditions don't effect the AI at all, so you have to account for not only visibility, but the performance hit during heavy rain, and the AI cars will be handling as though it were dry conditions.

This applies to track-side dirt, as well. To be fair though, this is on their bug list, but it's sure as heck not live in the PS4 version patches.
 
Can't wait to see if it in action. I'm so ready for this. I want to drive the new GT. Seeing it at the Detroit Auto Show was pretty cool to see.

PSjfTwy.jpg

Is it just me or is that what Dan would look like if he was a car? Man it is so handsome, cannot wait to rev up its engine.
 
Exactly. Yea, there are people who overestimate what DX12 will do, that's the truth, but the people completely downplaying the benefit it can have to the Xbox One at every turn and the extents to which they will go to imply there will be zero benefit, to me, are far worse and come off a whole lot more desperate in their attempts.

Look at the jump from Forza 2 to Forza 4. Look at the jump from Halo 3 to Halo 4. Yes, that all comes from the same accumulated experience with a piece of hardware as any other console generation, and the same would have taken place on the xbox one with or without DX12. That said, Dx12 is a bigger paradigm shift in API design than some are giving it credit for. No, wait, actually people are giving it its due, but they're doing so while bizarrely trying as hard as possible to sever any and all ties that Directx 12 could possibly have with the Xbox One, a console created by Microsoft. Flawed comparisons notwithstanding, DX12 even provides impressive performance boosts to much weaker intel integrated chips, and we're suppose to bury our heads in the ground and act like there's zero possibility the xbox one sees some meaningful benefit? It doesn't even need to be anywhere near as crazy as what we're seeing in all these different benchmarks to end up being a nice positive for the system.

And it doesn't take a rocket scientist to see what Phil Spencer is doing. He's being realistic and managing expectations so people can't say he oversold it. It benefits him in no way to try and present DX12 like it will be some miracle drug for the Xbox One, but rest assured that he has a pretty damn good idea of what it will mean for the Xbox One, and I'm certain he's a lot more gungho about its potential benefits than he's willing to let on in public. He looks at the whole "cloud" business and the way they were mocked for it, and has learned from that, and can anyone really blame him? That isn't to say there aren't some cool things that will come out of that, but he has obviously learned that it's far better to just walk a fine line and simply let the games and developers making them happen speak for themselves.

Damn, well said.
 
I actually hope there will be preset times of day and weather settings for a selection of tracks. reasons:
1) I remember from other racing games you could get really invested in that particular track with that conditions, would love to have that feeling back
2) they can built some cool themed championships with only night racing or only rain
3) I want to have different games with different focus, there's already pCars that does everything dynamic and that's great, but I hope FM6 does something else

but if they could pull it off fully dynamic with a locked 60, I'd totally take that. but I doubt it and I'm fine without it. there are a lot of other things I like about FM which are more important to me than dynamic tod/weather.

correct, I read this from you then I did my topic, which btw is "hardware-talk" free (ie forbidden)

but I have a q: are you japanese? if not, I'd like to know why the fuck where you searching xbox.jp in the first place :D

German, but I didn't browse through foreign xbox sites, I just googled "forzatech". Since I learned about that a few days ago, I did that everyday with results set to last 24h and today this popped up at #2. That's why I ask if others thought if it's real or fake at first, because I couldn't even tell if it was the official xbox.jp website.
 
Already? Is this franchise annualized at this point?

Gran Turismo: Original released in 1997, 6 games total

Forza: Original release in 2005, 8 games including this one

It's cool if core fans are down with the release schedule, but as someone who tapped out after the second iteration I don't think I would ever want to dive back in at this point. I don't think that enough would change in a racing game between iterations to merit another full price investment in such a short time and I wouldn't buy one that would have a dead online community in a year (or three) because everyone moved onto the newest release.
 
Is it just me or is that what Dan would look like if he was a car? Man it is so handsome, cannot wait to rev up its engine.

Someone put a beard on this car, we need confirmation!

Already? Is this franchise annualized at this point?

Gran Turismo: Original released in 1997, 6 games total

Forza: Original release in 2005, 8 games including this one

It's cool if core fans are down with the release schedule, but as someone who tapped out after the second iteration I don't think I would ever want to dive back in at this point. I don't think that enough would change in a racing game between iterations to merit another full price investment in such a short time and I wouldn't buy one that would have a dead online community in a year (or three) because everyone moved onto the newest release.

Obligatory is Forza annualized comment is finally here I see.

It's not Turn 10's fault if Polyphony takes a ton of time to get games out.

Two of the games in your count of eight are done by a different studio, Playground Games.

Forza Motorsport releases once every two years.
 
Gran Turismo: Original released in 1997, 6 games total

Forza: Original release in 2005, 8 games including this one

What's even worse is that Gran Turismo's reviews have been in decline for a decade, even with the more conservative release calendar.

As someone who thought GT6 was the game GT5 should have been, I was annoyed seeing it review even poorer, and see it sell considerably less.
 
Already? Is this franchise annualized at this point?

Gran Turismo: Original released in 1997, 6 games total

Forza: Original release in 2005, 8 games including this one

It's cool if core fans are down with the release schedule, but as someone who tapped out after the second iteration I don't think I would ever want to dive back in at this point. I don't think that enough would change in a racing game between iterations to merit another full price investment in such a short time and I wouldn't buy one that would have a dead online community in a year (or three) because everyone moved onto the newest release.

It is biennial. finally
 
What's even worse is that Gran Turismo's reviews have been in decline for a decade, even with the more conservative release calendar.

As someone who thought GT6 was the game GT5 should have been, I was annoyed seeing it review even poorer, and see it sell considerably less.

GT5 was sooo bad at release(it definitely steered itself back after launch) but this thread isn't about Gran Turismo so let's try not to derail this.

It is semiannual.

Semi-annual is twice a year, Forza is bi-annual.
 
Already? Is this franchise annualized at this point?

Gran Turismo: Original released in 1997, 6 games total

Forza: Original release in 2005, 8 games including this one

It's cool if core fans are down with the release schedule, but as someone who tapped out after the second iteration I don't think I would ever want to dive back in at this point. I don't think that enough would change in a racing game between iterations to merit another full price investment in such a short time and I wouldn't buy one that would have a dead online community in a year (or three) because everyone moved onto the newest release.

Are you serious man? the main FM games are every 2 years or so. GT games takes too long.
 
My only worry and wish for Forza 6 is that I hope T10 carry over some or all of the tracks from F5, particularly nurburgring. I want new tracks and locations for sure but I skipped out on F5.
 
My only worry and wish for Forza 6 is that I hope T10 carry over some or all of the tracks from F5, particularly nurburgring. I want new tracks and locations for sure but I skipped out on F5.

Long Beech was great. It would be a crime if it didn't make an appearance.
 
Semi-annual is twice a year, Forza is bi-annual.

Apparently, biannual means twice a year, and biennial means once every two years. I finally got it right lol, I had biannual, then semiannual, then once every two years, and now finally biennial.
 
guys, here is the best part:

because microsoft will also launch halo 5 and tomb raider, let alone rare game and all the heavy hitters from third parties,
I have a good feeling that forza 6 will not be released at christmas. not even on november.
and because t10 has proven that they run like a well oiled f1 engine, I'll say that MAYBE they'll be the first of the AAA games to launch.
I want SEPTEMBER

What if it's Gears and Forza in September?!

It's going to be a good year.
 
German, but I didn't browse through foreign xbox sites, I just googled "forzatech". Since I learned about that a few days ago, I did that everyday with results set to last 24h and today this popped up at #2. That's why I ask if others thought if it's real or fake at first, because I couldn't even tell if it was the official xbox.jp website.

you are German? then what the hell you are doing with an xbox at the first place??!? :D I thought you guys detest it with a vengeance :D
about your find, you did good. doesnt matter if you thought it was fake, you posting your finding was a great contribution in itself 8)
 
Exactly. Yea, there are people who overestimate what DX12 will do, that's the truth, but the people completely downplaying the benefit it can have to the Xbox One at every turn and the extents to which they will go to imply there will be zero benefit, to me, are far worse and come off a whole lot more desperate in their attempts.

Look at the jump from Forza 2 to Forza 4. Look at the jump from Halo 3 to Halo 4. Yes, that all comes from the same accumulated experience with a piece of hardware as any other console generation, and the same would have taken place on the xbox one with or without DX12. That said, Dx12 is a bigger paradigm shift in API design than some are giving it credit for. No, wait, actually people are giving it its due, but they're doing so while bizarrely trying as hard as possible to sever any and all ties that Directx 12 could possibly have with the Xbox One, a console created by Microsoft. Flawed comparisons notwithstanding, DX12 even provides impressive performance boosts to much weaker intel integrated chips, and we're suppose to bury our heads in the ground and act like there's zero possibility the xbox one sees some meaningful benefit? It doesn't even need to be anywhere near as crazy as what we're seeing in all these different benchmarks to end up being a nice positive for the system.

And it doesn't take a rocket scientist to see what Phil Spencer is doing. He's being realistic and managing expectations so people can't say he oversold it. It benefits him in no way to try and present DX12 like it will be some miracle drug for the Xbox One, but rest assured that he has a pretty damn good idea of what it will mean for the Xbox One, and I'm certain he's a lot more gungho about its potential benefits than he's willing to let on in public. He looks at the whole "cloud" business and the way they were mocked for it, and has learned from that, and can anyone really blame him? That isn't to say there aren't some cool things that will come out of that, but he has obviously learned that it's far better to just walk a fine line and simply let the games and developers making them happen speak for themselves.

Improvements during a generation come from a combination of better tools from the platform holder, and better familiarity from the developers with the hardware. That shouldn't be surprising.

What is surprising for me is the specific xbox talk around DX12. I'm sure it brings some meaningful improvements for PC, although seemingly of more benefit for lower performance CPUs - I'm not sure how big the benefits will be for higher end gaming rigs. But for xbox, the drivers should have been efficient from the start. If they weren't, then we will see meaningful improvements, but it does also mean that the drivers until now have been immature.

One interesting thing for me is the gap between xbox and PS4. Current games seem to illustrate a performance gap that is roughly correct for the difference in hardware. So *if* there are significant improvements coming to xbox from driver updates, then that does suggest that there are similar improvements possible on PS4. Whether Sony can leverage that I don't know, but it'll be interesting to see.
 
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