Dark Souls III leaked info and screenshots [RUMOR - Better Details Write-Up]

Another thing they need to look to Dark Souls 1 for is the plunging attack, they botched it up in both DS2 and Bloodborne. it used to be an awesome feeling getting the chance to do a plunge, now I'm never sure if it'll work right.

Wasn't that fixed in a patch for SoTFS?
 
No level up person and no hub, they both suck. Firelink style with bonfires to level up. Pointless loading screens and NPC yapping is not a good thing.

Another thing they need to look to Dark Souls 1 for is the plunging attack, they botched it up in both DS2 and Bloodborne. it used to be an awesome feeling getting the chance to do a plunge, now I'm never sure if it'll work right.

You mean the specific animation for the plunge?
 
Wasn't that fixed in a patch for SoTFS?

That's great to hear, I didn't hardly play any DS2 in 2015 so I was out of the loop. Still it is worrying that it doesn't work right in Bloodborne(I bounce off enemy heads and hit for 3 damage sometimes). The damage is hugely nerfed too, I don't have exact numbers but I'm pretty sure I've hit guys for less than a regular attack. I miss blasting the Asylum Demon for nearly half his health.
 
I think the level up person or spot is because they seemingly want a barrier to cashing in your souls, even if it's just mild inconvenience. They want you to think "Well, it'd be annoying to go back, so I guess I'll just march forward for now," and lose your souls.
 
That's great to hear, I didn't hardly play any DS2 in 2015 so I was out of the loop. Still it is worrying that it doesn't work right in Bloodborne(I bounce off enemy heads and hit for 3 damage sometimes). The damage is hugely nerfed too, I don't have exact numbers but I'm pretty sure I've hit guys for less than a regular attack. I miss blasting the Asylum Demon for nearly half his health.
That's probably why it was nerfed...
 
Oh yeah, No Man's Wharf was amazing and I really liked it... but I was kind of sad while playing since you can feel that the area was meant to be pitch black but that idea was ditched and the area looks very awful and rough in some parts...

Other areaa that gave me that kind of impression were the Huntsman's Copse and the Lost Bastille, incredible cool areas but sadly very bland looking.

No Man's really benefitted from the Scholar update. I didn't use a torch once in the original game, this time I was slowly walking around with a torch.
 
You mean the specific animation for the plunge?

He probably means the "magnetism". DS1 would really aggressive "correct" you into position for a plunging attack if you were anywhere in the vicinity of hitting one, whereas DS2 and Bloodborne are more content to let you flub it if you're off-mark.
 
Wonder how will they try to hinder dsfix this time?
Uh, what? You do realize Dark Souls II came out on PC and didn't need any dsfix, right?

Souls Fatigue?

I would take those games with me on the road if I could. Like this guy.

KX2UZoB.jpg
Hahah holy shit, picture of the year. <3

No level up waifu and no warp based gameplay plzzz.

One needs to feel lost again in a souls game.Bloodborne didn't deliver that at all ,unfortunately.
Eh, I sure as hell got lost in Forbidden Woods. xD

For DaS3 I would not only expect warp based gameplay but you will be also able to place your own bonfires (warp points).
What are you talking about? Isn't that just speculation? Talking conclusively about the game like some speculated features are set in stone... SMH.

Ehh... gotta live with it. No Souls game will ever be as hard and as awesome as Demon's IMO. That ship has sailed with mainstream jumping into the franchise.
LOL. Demon's is the easiest by far. It was ridiculously easy to cheese every single boss and become super OP.
 
I wouldn't mind having to go back to a hub to level-up and whatnot as long as the loading is reasonable. I'd prefer they did away with it, though. I wouldn't mind if there wasn't a hub at all, I always found it odd how NPC's found their way there, like how the fuck did they get to Majula from Earthen Peak or No-man's Wharf? Or Logan and the pyromancer finding their way to Firelink?

I know at least one of them would fall off a ledge somewhere.
 
Wonder how will they try to hinder dsfix this time?

Just FYI they never intentionally tried to hinder DSFix. It got taken off of some file hosting sites by mistake when they were going after a leaked debug version of the game that allowed people to cheat online.

And yeah, Dark Souls II had a better PC port than a lot of Western games, delay notwithstanding.
 
I wasn't sure whether or not I wanted another Souls game so early after BB, but after seeing those screens and info I'm honestly pretty excited about this. I really need to get SOTFS soon.
I just hope the info about the bosses is wrong, I mean, 15 is a somewhat low number for a souls game, that's one less than Demon's even. 20 would be a good initial number without including possible DLCs. And I really hope the "characters and monsters from previous games not included" bit doesn't mean we'll see rehashed boss battles and/or NPC from previous game.

Anyway, I'm conflicted whether or not I want a hub area for this one. On one hand, the constant feeling of isolation and progress of DS1 is still unmatched because of the lack of a traditional hub, but on the other hand I found myself losing a lot more souls/echoes in DeS/BB because going back to the hub to level up not only meant having to face 2 loading screens but also having to backtrack though a large part of the area full of enemies again. It added to the challenge imo. I guess a good compromise would be no hub, but really spaced out bonfires, like BB's approach of one lamp per boss.
EDIT:Oops, forgot about the whole "you make your own bonfires" thing. If that's true, then... I really don't know. I just hope it's a really, really limited system and you really have to commit whenever you make a bonfire because you won't be able to make another one for a really long time.
 
Ehh... gotta live with it. No Souls game will ever be as hard and as awesome as Demon's IMO. That ship has sailed with mainstream jumping into the franchise.

Having just played Demons Souls this year before bloodborne, It was by far the easiest of all the games. You get a spell that gives you 2 LIVES! How could it not be easier than the other games.
 
Uhh dude don't want to spoil your party but each Souls games becomes more... streamlined than the one before. For DaS3 I would not only expect warp based gameplay but you will be also able to place your own bonfires (warp points).

I can imagine someone dragging the body (requirements) of a new bonfire right before the boss fog door...

Imagine all DaS3 bonfires like the one before Rat Authority boss in DaS2 (in front of the boss fog door).

Ehh... gotta live with it. No Souls game will ever be as hard and as awesome as Demon's IMO. That ship has sailed with mainstream jumping into the franchise.

What if it's uses are limited though? And you have a very limited amount of the item
Needed to make the bonfires, like you could only use the bonfire you made like three times or something?
 
Yeah, Demon's is by far the easiest. I think nostalgia is a factor for those who think it's more difficult than the other games.
 
But how did they work on this so fast? Was the B team already focusing on this immediatelly after vanilla DS II? That would mean either no Miyazaki involved or at least very little input from him. Specially considering there's still Bloodborne DLC on the way. There's no way the man can focus his full attention on both projects. I'm a bit worried about this coming out so fast, but I'll wait for more info.

Eh, I sure as hell got lost in Forbidden Woods. xD

For real, that place is so freaking expansive compared to everything else. Had some of the most tense and rewarding moments of my playthrough there.
( at least so far, I haven't really finished it yet)
When I finally found and defeated the boss on my first try in a really high stakes battle, like a shitton of blood echoes on the line, I felt like the biggest sense of accomplishment. lol
 
As someone who doesn't have a ps4 and just and an Xbox one, so I didn't get to play bloodborne, I don't feel burnt out at all, in fact scholar of the first sin was my first souls game, and I'm completley in love with the series now and only want more so this is great news.. Unfortanutley a ps4 isn't in my budget right now but I'll probably get one later this year for bloodborne
 
My biggest hope (which is kinda silly I think but I care) is that the world is coherent and makes sense. I mean like how Dark Souls 1 the world is fully actually all connected and makes sense. The areas all flow into each other and are where they should be so if you look at an area from a different area it really is there, like how you can see your souls from like, stupid far away and they really are there. Not like how in Dark 2 you ride an elevator on a mountain and somehow come to a lava castle with lava for miles and miles and miles or you go out the back of a house that was in a forest/grassy wood area and now see miles and miles of stone pillars you couldn't see from outside the house.

More Dark 1/Bloodborne, less putting shit wherever because who cares we can hide it behind a door or elevator and shove a skybox there.
 
Demon's was my first, and it's still the easiest because of how brokenly powerful you can become without much effort.

That's fair, but I think generally people consider their first experience with a Souls game as the hardest. Especially with Demon's Souls when there wasn't as much talk and information about the game and how it works. While the next games might be harder, knowing how to play the game from the start because of Demon's Souls can give quite an advantage.
 
That's fair, but I think generally people consider their first experience with a Souls game as the hardest. Especially with Demon's Souls when there wasn't as much talk and information about the game and how it works. While the next games might be harder, knowing how to play the game from the start because of Demon's Souls can give quite an advantage.

Yup. First time through Demon's was the hardest for me. Everything was new, had to learnt he combat, boss patterns weapons etc. Dark 1 was also hard but I already had the skills from playing Demon's so I knew what to expect in a way. Bloodborne for me was the easiest even with the mix up to the combat. Even playing three games through as a shield user main I adapted quickly to the offensive style and the dash/dodging and didn't really have any trouble with bosses except for the Bloodstarved beast (which after going through on NG+ and the Chalice Dungeons I beat first time getting hit only once).
 
After some discussion about the sacrificial/bonfire stuff.

I wonder if the player having that weapon on their back at all times is actually their "Bonfire" sword, or I guess they would call it a "Sacrificial sword" in game, and it works differently from an actual weapon where you use it as a means to heal/recover by sacrificing enemies or their corpses.

My biggest hope (which is kinda silly I think but I care) is that the world is coherent and makes sense. I mean like how Dark Souls 1 the world is fully actually all connected and makes sense. The areas all flow into each other and are where they should be so if you look at an area from a different area it really is there, like how you can see your souls from like, stupid far away and they really are there. Not like how in Dark 2 you ride an elevator on a mountain and somehow come to a lava castle with lava for miles and miles and miles or you go out the back of a house that was in a forest/grassy wood area and now see miles and miles of stone pillars you couldn't see from outside the house.

More Dark 1/Bloodborne, less putting shit wherever because who cares we can hide it behind a door or elevator and shove a skybox there.
All of that depends on if Miyazaki is on the project, since DS2 was made by a separate group headed by another guy, where as Miyazaki was on Demons, Dark and Bloodborne.

Which falls into how the lacking creativity/soul of the game was Dark Souls 2's biggest problem and why it's the weakest of the series, it's a pretty fucking great game by normal standards, but as a Souls series game, it's the weakest.
 
I think the level up person or spot is because they seemingly want a barrier to cashing in your souls, even if it's just mild inconvenience. They want you to think "Well, it'd be annoying to go back, so I guess I'll just march forward for now," and lose your souls.

That kinda doesn't work when all the games that have that system in place can literally allow you to warp to and from locations.

In fact, for Dark Souls II to introduce that "you can only level up in a hub" mechanic, it makes the game stand out even more oddly compared to its predecessor. Even from a lore perspective, you had better reasons to level up from the Maiden or Doll in Demon's and Bloodborne. Dark Souls II kind of throws that on you in an awfully contrived way, but that seems to be a core theme of the title. It's a massive step back when the original Dark Souls allowed you to level up at any bonfire.

At least they kind of implied why you can instantly warp around in Dark Souls II, at least..
 
My rational mind says whatever after Dark Souls 2, yet my subconscious praising has intensified to apocalyptic levels. Absolutely need that Miyazaki confirmation or I'm out.
 
I know I should wait for more details, but this whole "create your own bonfire" thing is really dampening my mood :(

It feels wrong. I don't see how that can possibly be a fun mechanic.
 
I know I should wait for more details, but this whole "create your own bonfire" thing is really dampening my mood :(

It feels wrong. I don't see how that can possibly be a fun mechanic.

It was already explained in this thread that those two pictures are not someone creating a bonfire, but someone creating a point to invade another player.
 
That's fair, but I think generally people consider their first experience with a Souls game as the hardest. Especially with Demon's Souls when there wasn't as much talk and information about the game and how it works. While the next games might be harder, knowing how to play the game from the start because of Demon's Souls can give quite an advantage.

Right, but wouldn't you agree then that it's really unfair to the other games to hold your lack of experience on a pedestal and say that other games will never reach that level of difficulty again?

Sure, it may be the hardest experience for you because it was your first Souls, but the others are already harder, it's not fair to ask the developer to give you back something that was never there in the first place.
 
You know what? Eleum Loyce in general is so awesome so let me edit =D

Yeah the level design is ace (also in the sunken city DLC). They came damn near to ruining all of that goodwill with the Frigid Outskirts, though. That left a really sour taste in my mouth.

Excited to see more of this, though!
 
Right, but wouldn't you agree then that it's really unfair to the other games to hold your lack of experience on a pedestal and say that other games will never reach that level of difficulty again?

Sure, it may be the hardest experience for you because it was your first Souls, but the others are already harder, it's not fair to ask the developer to give you back something that was never there in the first place.

Wut? I think the difficulty is pretty well handled in all Souls games and Bloodborne. It's actually one of the best qualities of these games, they always challenge you. I was just supporting the idea that in general, most likely your first game in the series was the most difficult one. I didn't make any claim that the developer should give anything back that wasn't there.

That being said... developers should always look for new challenges for players. And by challenges I don't mean buff the enemies (more HP, more damage). Haven't been disappointed so far in that regard, though.
 
Guess I'm the only one that liked the Outskirts. It was a nice change of pace, It's only problem was being damn hard to go solo.
 
Guess I'm the only one that liked the Outskirts. It was a nice change of pace, It's only problem was being damn hard to go solo.

That is the only one area I didn't fully explored due to frustration. Or at least I think I didn't fully explore it cause I never seemed to understand it's geography. But I think all other areas from the DLCs had amazing and formidable level design. And even tackling the DLCs at the end of the game they were extremely challenging.
 
A Closer Look At The 'Dark Souls 3' Leak

YouTube Channel “The Know” has revealed a pretty significant leak for what’s presumably Dark Souls III.

I say “presumably” because there’s still no confirmation from either developer From Software or publisher Bandai Namco that the game even exists.

Still, the details, footage, and screenshots here all add up to what I believe is a legitimate video game—one we’re likely to hear more about at E3.

New swag. The game is supposedly introducing 45 new enemies, 15 new bosses, and a bunch of items, on top of the enemies and items we’ve seen in past games. There will be 100 new weapons and 40 new armor sets, and a total of 12 areas.

New style. According to the leak, Dark Souls 3 will apparently have some new mechanics. One of these is ”Sword Fighting Arts” which include “Rush In” and “Circle.” My hunch here is that these are elements taken from Bloodborne, allowing players to dodge to the side rather than just barrel roll. The “rush in” attack in particular is described as a “sacrifice” attack, which allows you to deal massive damage while receiving damage yourself—not quite the same as Bloodborne’s mechanic, which allows you to recover some health if you strike back quickly enough, but a similar sort of game tweak we’d expect from From Software.

Speaking of “sacrifice” the leak mentions this as a new mechanic as well. Using “Sacrifice Ceremonies” you can enter other playerss games. This can impact other players’ games not only as an invasion but will create a new bonfire where the ritual opens up into their world. I would take these sort of details with huge, huge spoonfuls of salt. Lots of similar (but inaccurate) details emerged about what was then called “Beast Souls” in the early days of Bloodborne leaks. Sometimes these are early game concepts that don’t make it into the final game; sometimes they’re simply mistranslations or misunderstanding of other—perhaps similar—mechanics.

Too soon? The relase date itself—2016—may strike some fans as too soon. But given that Dark Souls 2 released in March of 2014, we’re talking at least two years in between games (not counting Bloodborne) assuming it’s even released on time. Which, let’s face it, is not exactly likely. A holiday 2016 release would be two and a half years. The original Dark Souls launched in September 2011, about two and a half years before the sequel. The timeline between Demon’s Souls, which launched in February of 2009, and Dark Souls was about (you guessed it!) two and a half years. In other words, this falls right in line with the release dates of the Souls games, with only the insertion of Bloodborne to throw things off. But that was a Sony exclusive, not a cross-platform release.

Gorgeous view. So far so good. What about the screenshots? To me, they look too good to be faked—at least those that aren’t just concept art—though I admit anything is possible. Some have suggested they look too much like Bloodborne, and could possibly be the Bloodborne expansion. Unless From Software and Japan Studio are suddenly inserting Dark Souls style armor, weapons, and so forth into Bloodborne DLC—highly unlikely—then I don’t think so. More likely the game is simply being built using the same basic framework as Bloodborne for new-gen.

It’s possible that these screenshots show an early build of Bloodborne, perhaps a build that was originally going to be a true Souls game before going full-Gothic, but I doubt it. It would be odd for that sort of thing to drop so far after Bloodborne’s release. More likely some of Bloodborne’s design seeped over into the Souls games, which is pretty common in game design. Cross-pollination between games within one studio is one way games stay fresh and interesting.

Finally, some of the images in the video appear to have an original Dark Souls HUD. It’s possible this is a place-holder HUD, however, or that they’ve simply decided to keep the look and feel of the UI very similar to past Souls games. Meanwhile, correct me if I’m wrong, but this is the first time I recall seeing Souls characters running around with their second weapon hanging from their back. It’s a nice touch, and further speaks to this leak’s validity.

Praise the sun! If I were a betting man, I’d say that between the very Soulsy minutia and incredibly detailed screenshots, this leak is the real deal. The time table for release is pretty much perfect. The graphics are about what we’d expect. And this has From Software’s mark all over it. Now we can only hope that Souls creator Hidetaka Miyazaki is at the helm once more. Some may worry that since he’s been working on Bloodborne, he wouldn’t be working on the next Souls game. But even here, I think the time table works in our favor. Miyazaki would have been winding down his involvement with Bloodborne months ago. It’s hardly inconceivable that he’d be working on a second project in the meantime.

Full article here: http://www.forbes.com/sites/erikkain/2015/06/06/a-closer-look-at-the-dark-souls-3-leak/
 
That is the only one area I didn't fully explored due to frustration. Or at least I think I didn't fully explore it cause I never seemed to understand it's geography. But I think all other areas from the DLCs had amazing and formidable level design. And even tackling the DLCs at the end of the game they were extremely challenging.

I liked how it's a big open area where you can't really see where to go. It's different for the usual corridors in the series. It's frustratign going solo now. I skipped the boss, because I wanted to do all the DLC solo but there was no way I reached the boss with enough Estus.

he &#8220;rush in&#8221; attack in particular is described as a &#8220;sacrifice&#8221; attack, which allows you to deal massive damage while receiving damage yourself

Thats just a regular day for me in Souls games, as a Chaos Blade/Chikage user.
 
Regarding the talk about the hardest game, I think Dark Souls II is the hardest one, down to the fact that I think some of its boss and level design can be quite cheap. For example, I think Frigid Outskirts is one of the most bullshit levels to come out of From Software, and its very rare that I call anything in the Souls games cheap or badly designed.

I didn't get far in the original DSII, but the propensity for SoFS to throw mobs of enemies and status effects at you at times is quite prolific. I definitely found Dark Souls and Bloodborne easier, personally, but I never finished Demon's Souls so I'll have to see where that fits into the mould.
 
Regarding the talk about the hardest game, I think Dark Souls II is the hardest one, down to the fact that I think some of its boss and level design can be quite cheap. For example, I think Frigid Outskirts is one of the most bullshit levels to come out of From Software, and its very rare that I call anything in the Souls games cheap or badly designed.

I didn't get far in the original DSII, but the propensity for SoFS to throw mobs of enemies and status effects at you at times is quite prolific. I definitely found Dark Souls and Bloodborne easier, personally, but I never finished Demon's Souls so I'll have to see where that fits into the mould.

Dark Souls 2 has the hardest mob placement but the easiest bosses by far (excluding bullshit like vanilla AD and melee Darklurker). Bloodborne has the hardest first area (the plaza in Yarhnam was hell) but overall wasn't that hard ((thanks to the OP dodge mechanics).
Dark 1 feels the most balanced of the bunch IMO.

Imru&#8217; al-Qays;166706165 said:
Yeah, but in Dark 1 you could find yourself at the bottom of Blighttown and without having any idea how to get back to Firelink. That's something no other game in the series has managed to replicate.

That moment really gave me anxiety. I just didnt know how the fuck I was going to get out of that shit hole. The moment when I saw the sun... I praised it so fucking much. Same with the catacombs (went there earlier than usual).
 
Dark Souls 2 has the hardest mob placement but the easiest bosses by far (excluding bullshit like vanilla AD and melee Darklurker). Bloodborne has the hardest first area (the plaza in Yarhnam was hell) but overall wasn't that hard ((thanks to the OP dodge mechanics).
Dark 1 feels the most balanced of the bunch IMO.



That moment really gave me anxiety. I just didnt know how the fuck I was going to get out of that shit hole. The moment when I saw the sun... I praised it so fucking much. Same with the catacombs (went there earlier than usual).

I agree the bosses in DSII are pushovers. What annoys me about the game is its reliance on throwing multiple bosses at you at once. Feels quite lazy at times, as if it seeks to offer difficulty through relentless attack rather than an actual well designed one on one fight. I find the general enemy placement, area to area to be hardest for sure as you say though.

DSI is definitely the most balanced - feels difficult but not overly so and eases you into the mechanics really well.
 
I played closely to 300 hours of Demon's Souls in the PS3. 110~ hours of Dark Souls I in PC, and ~100 hours in Dark Souls II Scholar of the First Sin in PC.

Easiest by far is Dark Souls II, you need way less souls to level up than DS1 and Demons Souls. It's so easy to level up in DSII. I can get to level 50 from fresh start in just a few hours in one sitting. The bosses are all mostly large humanoids and they're easy to dodge, very predictable too. Most boss battles in DSII: Large humanoid with a large swinging sword > *swings sword* > roll > attack > rinse and repeat. So not difficult. The easiest bosses in a Souls game, imo.

This is not the same in Dark Souls I and Demon's Souls. In DSI you had the giant tree boss "Chaos bed something" which was quite annoying and difficult once you figure out you have to get to the middle part of it. There's more variation of enemies in DS1. The same about Demon's Souls, and the fact that you can't level up after killing the first boss makes it more challenging. In addition to having your HP halved in hollow form.

That is something I really liked from Demon's Souls that I wish would return to the Soul's series, having your HP halved while hollow. Only allowing two rings (instead of four like in DSII) and then we're talking.

I don't understand how some people think that DSII is the hardest, it's pretty much a walk in the park for Soul player veterans. In addition, you can buy an infinite amount of healing gems for a cheap price, get heavy armor fairly easy and earlier on and you're all set for the rest of the game. DSII is very easy in comparison to Demon's Souls and Dark Souls I, now I think I understand why the Company of Champions Covenant exists, lol. Even new game plus is still not that difficult.

The only challange I really had in DSII were the weapons breaking fairly easy due to the bug in the Scholar of the first sin version. That was pretty much it.

For the next Dark Souls, a good ol' level design to Demon's Souls and halving HP would be just perfect.

Here's hoping FromSoft turns up the difficulty!
 
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