You know what? Eleum Loyce in general is so awesome so let me edit =D
That's much better! Seriously, if DS3 can consistently reach Eleum Loyce levels of quality, we're all in for a treat!
You know what? Eleum Loyce in general is so awesome so let me edit =D
Another thing they need to look to Dark Souls 1 for is the plunging attack, they botched it up in both DS2 and Bloodborne. it used to be an awesome feeling getting the chance to do a plunge, now I'm never sure if it'll work right.
No level up person and no hub, they both suck. Firelink style with bonfires to level up. Pointless loading screens and NPC yapping is not a good thing.
Another thing they need to look to Dark Souls 1 for is the plunging attack, they botched it up in both DS2 and Bloodborne. it used to be an awesome feeling getting the chance to do a plunge, now I'm never sure if it'll work right.
Wasn't that fixed in a patch for SoTFS?
That's probably why it was nerfed...That's great to hear, I didn't hardly play any DS2 in 2015 so I was out of the loop. Still it is worrying that it doesn't work right in Bloodborne(I bounce off enemy heads and hit for 3 damage sometimes). The damage is hugely nerfed too, I don't have exact numbers but I'm pretty sure I've hit guys for less than a regular attack. I miss blasting the Asylum Demon for nearly half his health.
Oh yeah, No Man's Wharf was amazing and I really liked it... but I was kind of sad while playing since you can feel that the area was meant to be pitch black but that idea was ditched and the area looks very awful and rough in some parts...
Other areaa that gave me that kind of impression were the Huntsman's Copse and the Lost Bastille, incredible cool areas but sadly very bland looking.
You mean the specific animation for the plunge?
Uh, what? You do realize Dark Souls II came out on PC and didn't need any dsfix, right?Wonder how will they try to hinder dsfix this time?
Hahah holy shit, picture of the year. <3Souls Fatigue?
I would take those games with me on the road if I could. Like this guy.
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Eh, I sure as hell got lost in Forbidden Woods. xDNo level up waifu and no warp based gameplay plzzz.
One needs to feel lost again in a souls game.Bloodborne didn't deliver that at all ,unfortunately.
What are you talking about? Isn't that just speculation? Talking conclusively about the game like some speculated features are set in stone... SMH.For DaS3 I would not only expect warp based gameplay but you will be also able to place your own bonfires (warp points).
LOL. Demon's is the easiest by far. It was ridiculously easy to cheese every single boss and become super OP.Ehh... gotta live with it. No Souls game will ever be as hard and as awesome as Demon's IMO. That ship has sailed with mainstream jumping into the franchise.
Uh, what? You do realize Dark Souls II came out on PC and didn't need any dsfix, right?
Wonder how will they try to hinder dsfix this time?
Ehh... gotta live with it. No Souls game will ever be as hard and as awesome as Demon's IMO. That ship has sailed with mainstream jumping into the franchise.
I also think Demon's is by far the easiest.
Having just played Demons Souls this year before bloodborne, It was by far the easiest of all the games. You get a spell that gives you 2 LIVES! How could it not be easier than the other games.
Uhh dude don't want to spoil your party but each Souls games becomes more... streamlined than the one before. For DaS3 I would not only expect warp based gameplay but you will be also able to place your own bonfires (warp points).
I can imagine someone dragging the body (requirements) of a new bonfire right before the boss fog door...
Imagine all DaS3 bonfires like the one before Rat Authority boss in DaS2 (in front of the boss fog door).
Ehh... gotta live with it. No Souls game will ever be as hard and as awesome as Demon's IMO. That ship has sailed with mainstream jumping into the franchise.
Eh, I sure as hell got lost in Forbidden Woods. xD
But how did they work on this so fast?
First Souls game. Hardest.
Demon's was my first, and it's still the easiest because of how brokenly powerful you can become without much effort.Pretty much.
Demon's was my first, and it's still the easiest because of how brokenly powerful you can become without much effort.
That's fair, but I think generally people consider their first experience with a Souls game as the hardest. Especially with Demon's Souls when there wasn't as much talk and information about the game and how it works. While the next games might be harder, knowing how to play the game from the start because of Demon's Souls can give quite an advantage.
All of that depends on if Miyazaki is on the project, since DS2 was made by a separate group headed by another guy, where as Miyazaki was on Demons, Dark and Bloodborne.My biggest hope (which is kinda silly I think but I care) is that the world is coherent and makes sense. I mean like how Dark Souls 1 the world is fully actually all connected and makes sense. The areas all flow into each other and are where they should be so if you look at an area from a different area it really is there, like how you can see your souls from like, stupid far away and they really are there. Not like how in Dark 2 you ride an elevator on a mountain and somehow come to a lava castle with lava for miles and miles and miles or you go out the back of a house that was in a forest/grassy wood area and now see miles and miles of stone pillars you couldn't see from outside the house.
More Dark 1/Bloodborne, less putting shit wherever because who cares we can hide it behind a door or elevator and shove a skybox there.
I think the level up person or spot is because they seemingly want a barrier to cashing in your souls, even if it's just mild inconvenience. They want you to think "Well, it'd be annoying to go back, so I guess I'll just march forward for now," and lose your souls.
I know I should wait for more details, but this whole "create your own bonfire" thing is really dampening my mood
It feels wrong. I don't see how that can possibly be a fun mechanic.
It seems is more like an invading mechanic than a real bonfire.I know I should wait for more details, but this whole "create your own bonfire" thing is really dampening my mood
It feels wrong. I don't see how that can possibly be a fun mechanic.
That's fair, but I think generally people consider their first experience with a Souls game as the hardest. Especially with Demon's Souls when there wasn't as much talk and information about the game and how it works. While the next games might be harder, knowing how to play the game from the start because of Demon's Souls can give quite an advantage.
Throw them into your item box? sell them?i've found the inventory in every DS so messy that I don't care about more weapons or armours anymore
You know what? Eleum Loyce in general is so awesome so let me edit =D
Right, but wouldn't you agree then that it's really unfair to the other games to hold your lack of experience on a pedestal and say that other games will never reach that level of difficulty again?
Sure, it may be the hardest experience for you because it was your first Souls, but the others are already harder, it's not fair to ask the developer to give you back something that was never there in the first place.
Guess I'm the only one that liked the Outskirts. It was a nice change of pace, It's only problem was being damn hard to go solo.
YouTube Channel The Know has revealed a pretty significant leak for whats presumably Dark Souls III.
I say presumably because theres still no confirmation from either developer From Software or publisher Bandai Namco that the game even exists.
Still, the details, footage, and screenshots here all add up to what I believe is a legitimate video gameone were likely to hear more about at E3.
New swag. The game is supposedly introducing 45 new enemies, 15 new bosses, and a bunch of items, on top of the enemies and items weve seen in past games. There will be 100 new weapons and 40 new armor sets, and a total of 12 areas.
New style. According to the leak, Dark Souls 3 will apparently have some new mechanics. One of these is Sword Fighting Arts which include Rush In and Circle. My hunch here is that these are elements taken from Bloodborne, allowing players to dodge to the side rather than just barrel roll. The rush in attack in particular is described as a sacrifice attack, which allows you to deal massive damage while receiving damage yourselfnot quite the same as Bloodbornes mechanic, which allows you to recover some health if you strike back quickly enough, but a similar sort of game tweak wed expect from From Software.
Speaking of sacrifice the leak mentions this as a new mechanic as well. Using Sacrifice Ceremonies you can enter other playerss games. This can impact other players games not only as an invasion but will create a new bonfire where the ritual opens up into their world. I would take these sort of details with huge, huge spoonfuls of salt. Lots of similar (but inaccurate) details emerged about what was then called Beast Souls in the early days of Bloodborne leaks. Sometimes these are early game concepts that dont make it into the final game; sometimes theyre simply mistranslations or misunderstanding of otherperhaps similarmechanics.
Too soon? The relase date itself2016may strike some fans as too soon. But given that Dark Souls 2 released in March of 2014, were talking at least two years in between games (not counting Bloodborne) assuming its even released on time. Which, lets face it, is not exactly likely. A holiday 2016 release would be two and a half years. The original Dark Souls launched in September 2011, about two and a half years before the sequel. The timeline between Demons Souls, which launched in February of 2009, and Dark Souls was about (you guessed it!) two and a half years. In other words, this falls right in line with the release dates of the Souls games, with only the insertion of Bloodborne to throw things off. But that was a Sony exclusive, not a cross-platform release.
Gorgeous view. So far so good. What about the screenshots? To me, they look too good to be fakedat least those that arent just concept artthough I admit anything is possible. Some have suggested they look too much like Bloodborne, and could possibly be the Bloodborne expansion. Unless From Software and Japan Studio are suddenly inserting Dark Souls style armor, weapons, and so forth into Bloodborne DLChighly unlikelythen I dont think so. More likely the game is simply being built using the same basic framework as Bloodborne for new-gen.
Its possible that these screenshots show an early build of Bloodborne, perhaps a build that was originally going to be a true Souls game before going full-Gothic, but I doubt it. It would be odd for that sort of thing to drop so far after Bloodbornes release. More likely some of Bloodbornes design seeped over into the Souls games, which is pretty common in game design. Cross-pollination between games within one studio is one way games stay fresh and interesting.
Finally, some of the images in the video appear to have an original Dark Souls HUD. Its possible this is a place-holder HUD, however, or that theyve simply decided to keep the look and feel of the UI very similar to past Souls games. Meanwhile, correct me if Im wrong, but this is the first time I recall seeing Souls characters running around with their second weapon hanging from their back. Its a nice touch, and further speaks to this leaks validity.
Praise the sun! If I were a betting man, Id say that between the very Soulsy minutia and incredibly detailed screenshots, this leak is the real deal. The time table for release is pretty much perfect. The graphics are about what wed expect. And this has From Softwares mark all over it. Now we can only hope that Souls creator Hidetaka Miyazaki is at the helm once more. Some may worry that since hes been working on Bloodborne, he wouldnt be working on the next Souls game. But even here, I think the time table works in our favor. Miyazaki would have been winding down his involvement with Bloodborne months ago. Its hardly inconceivable that hed be working on a second project in the meantime.
That is the only one area I didn't fully explored due to frustration. Or at least I think I didn't fully explore it cause I never seemed to understand it's geography. But I think all other areas from the DLCs had amazing and formidable level design. And even tackling the DLCs at the end of the game they were extremely challenging.
he “rush in” attack in particular is described as a “sacrifice” attack, which allows you to deal massive damage while receiving damage yourself
Eh, I sure as hell got lost in Forbidden Woods. xD
Regarding the talk about the hardest game, I think Dark Souls II is the hardest one, down to the fact that I think some of its boss and level design can be quite cheap. For example, I think Frigid Outskirts is one of the most bullshit levels to come out of From Software, and its very rare that I call anything in the Souls games cheap or badly designed.
I didn't get far in the original DSII, but the propensity for SoFS to throw mobs of enemies and status effects at you at times is quite prolific. I definitely found Dark Souls and Bloodborne easier, personally, but I never finished Demon's Souls so I'll have to see where that fits into the mould.
Imru’ al-Qays;166706165 said:Yeah, but in Dark 1 you could find yourself at the bottom of Blighttown and without having any idea how to get back to Firelink. That's something no other game in the series has managed to replicate.
Dark Souls 2 has the hardest mob placement but the easiest bosses by far (excluding bullshit like vanilla AD and melee Darklurker). Bloodborne has the hardest first area (the plaza in Yarhnam was hell) but overall wasn't that hard ((thanks to the OP dodge mechanics).
Dark 1 feels the most balanced of the bunch IMO.
That moment really gave me anxiety. I just didnt know how the fuck I was going to get out of that shit hole. The moment when I saw the sun... I praised it so fucking much. Same with the catacombs (went there earlier than usual).