More_Badass
Member
What's happening with Indie Royale?Oh go on then - after all the news about Desura and Indie Royale it's been groupees that have been having server problems.
Back up now though so Be Mine 20 is finally available!!!
What's happening with Indie Royale?Oh go on then - after all the news about Desura and Indie Royale it's been groupees that have been having server problems.
Back up now though so Be Mine 20 is finally available!!!
What's happening with Indie Royale?
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http://legit-games.com/
Glyphs is a 2D open-world fantasy RPG, following the story of Elias as he travels across a variety of treacherous landscapes on a quest to reforge the enchanted relics known as Glyphs and restore order to the land of Eldamir.
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http://store.steampowered.com/app/341710
Did god shape mankind, or did mankind shape god? Welcome to Crest, a god game where you are as a parent to your children. Your only way of communication with your subjects is commandments you write for them. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices.
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http://okobugames.com/doko-roko/
Doko Roko is a rogue-like, vertical platformer about strange magicks, weird swords, and the spread and mutation of ideas.
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http://mindechoes.com/
Wake up into a strange world, everything around you is completely dark, looks like an empty place, but, is it really?
Travel around this world, exploring a series of mazes, avoiding the dangers the mazes have, while you try to solve the different puzzles using a diverse sets of mechanics that your flare (the only resource you have) provides you.
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http://www.indiedb.com/games/epistory/
Epistory is the story of a writer in lack of inspiration who decides to ask for help to the muse of his book. Epistory immerses you in an atmospheric third person action / adventure in 3D which has the particularity of only being played with the keyboard. In this game you play the muse, a fictional character in a world where everything is still to imagine/write. Your adventure begins on a blank page, but the world will soon become larger and more alive as you gather inspiration, face enemies and solve its mysteries. All is done with the keyboard, each interaction being carried out by typing words related to it. Each interactive element has its own way of being typed: without making any mistake to unlock a door, as fast as possible to load a dynamo, with one hand holding SHIFT and the other hand typing, and so on! You also fight enemies and obstacles using the powers of fire, ice, electricity and wind.
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http://www.horribleunicorngamestudios.com/copperskies/
Legacy of the Copper Skies is a classic action adventure game set in both the dark, industrial world of Grimstad and the lush, verdant Ebura. Players must take control of both Tir and Isen and use their unique gameplay mechanics to explore, solve puzzles, and fight in order to save their worlds from annihilation.
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firmagame.com
FIRMA is a virtual reality, arcade sim where you take control of the fast and manoeuvrable TL-6 Transit Lander over a hundred years in the future. Inspired by the control and handling based gameplay of Jupiter Lander with the heavy industrial aesthetics and pick up and play feel of the original Doom, FIRMA sees you play through a variety of missions in a single player, story led campaign on the Moon, Mars and a surprise, dystopian finale.
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http://www.theravenandthelight.com/
The Raven and the Light is an upcoming short psychological story based horror game taking place in a dark time in Canada's past.
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http://www.pyroswarm.com/games/bleakfortress
Bleak Fortress is a retro futuristic 2D stealth platformer game that mix ideas from other games such Metal Gear Solid, Metroid and Blackthorn
You are in 2088, aboard on a ship called "Density" you and your crew has crashed on an uncharted ice planet. You wake up in a dark and strange place. It look like you have been captured and imprisoned in a very deep fortress out of nowhere. You must find what happened to your crew and find a way to leave this place.
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http://steamcommunity.com//sharedfiles/filedetails/?id=121112342
Artificial Selection is a top-down shooter based on the idea of enemies evolving to beat you. As you play against them, they'll get better and better at defeating you, until you're forced to change your strategy. The game also features millions of weapons, procedurally-generated maps, a map editor, and a randomly-generated campaign
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http://store.steampowered.com/app/322210/
Imagine The Godfather playing Metal Slug on the Night of the Living Dead. Guns, Gore & Cannoli is an over-the-top, comical, and fast-paced action game with hand drawn graphics and set in the Roaring Twenties.
Hopefully Valve revises the policy like they did with paid modsYeah, those type of games are screwed. And even bigger games, a lot of times players can just feel satisfied by playing 2 hours and returning the game, still getting the "experience" from it.
Blergh. Sorry devs![]()
Hopefully Valve revises the policy like they did with paid mods
Just played this:
Guns, Gore & Cannoli - $9,99 (PC)
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Yeah, those type of games are screwed. And even bigger games, a lot of times players can just feel satisfied by playing 2 hours and returning the game, still getting the "experience" from it.
Blergh. Sorry devs![]()
Hopefully Valve revises the policy like they did with paid mods
I feel like, similarly to Puppygames' graph, this displays not a decrease in activity due to refunds, but rather one thanks to the overwhelming awareness of the upcoming sale thanks to every major publication picking up the story. The fact that they introduced refunds so closely to the sale will make it difficult for us to make an actual call on how big of a problem it may be until long after the sales are over.
After all, the changes to the Steam front page were once hated by every indie dev for being worried it would harm their visibility, but many spoke up after a week saying that activity for their pages, including sales, had seen a huge increase. Too soon to jump the gun and blame it on the refund policy just yet.
On an anecdotal note, I've been watching a ton of posts all around of people requesting refunds and waiting for several days, and they still don't have their money back yet. If the entire thing has slowed down, it would further drive home the point that the graph doesn't coincide strictly with refunds enabled.
I should say that I do feel like "I don't like it" is playing very fast and loose with the money devs should be earning, but the system has checks in place to prevent people from asking for too many refunds. I had to look into GoG's system, which specifies technical reasons only as legitimate reasons to request a refund, and they insist on doing troubleshooting with you first before giving you your money back. I feel like that's too much in the way of the consumer's choice on what to do with their money, but it does protect the devs somewhat.
What I found strange is why buy a short game then decide to return it after you've experienced the full of it? Couldn't it be easier to just pirate the said game, because after you return the game you still need to wait to receive your money back.
True, the jury is technically still out on this one (the difference in sales on the screenshot might also be due to the game being pushed from store page 3 to 4 or whatever), but tbh, I cant really see this ending up to be 100% positive for all parties involved. Its just too much of a "blinders on" approach for a million different game types, where the system obviously affects certain games more than others.
See, IndieGAF was talking about Tribal & Error, Velocibox, and Chambara before it was coolThe indie cade E3 lineup was just announced. If you're on the show floor be sure to check it out.
http://www.indiecade.com/e3_2015/games/
Tetheron, Swordy and Chargeshot caught my attention. I love me some local multiplayer.
Death's Gambit is also looking amazing.
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The only way I could think of would be allowing developers to decide on the refund time or even whether its refundable at all. However, that could also lead to games without refunds being ignored in favor of games that players can get refunded, so the sales would still be heavily skewed towards the other games that can afford having the refund policy.
There are a million of those smaller Indies that offer great experiences for 2 hours (that wario ware fish minigame is a good example (forgot the name)), but I really have no solution for this either. The only thing that I could imagine happening is more Indie devs stretching out content. Say an emotional 3 hour game, having an additional hour in the beginning just with slower paces introduction, basically introducing a game "demo" structure at the beginning of a game.
Its annoying how Valve has the power to completely dictate developments in the digital PC gaming market and nobody can do anything about it, unless it hits a nerve that costs Valve 1 million per day due to the public outcry.
Because people can officially even claim the high ground and argue "its just like a demo!", instead of piracy talks being openly condemned in well moderated places. Gaf has no piracy talk, but GAF does now have a "just play it for 2 hours and do a refund, then you saw most of what you need to experience"-talk. Same effect for devs, but people feel good about it.
The indie cade E3 lineup was just announced. If you're on the show floor be sure to check it out.
http://www.indiecade.com/e3_2015/games/
Tetheron, Swordy and Chargeshot caught my attention. I love me some local multiplayer.
Death's Gambit is also looking amazing.
http://static1.squarespace.com/static/53a0c26ee4b080549e5e92d9/t/53a3d248e4b0c03e54694128/1403245158525/test25.gif?format=750w[img][/QUOTE]
Nice lineup
[quote="More_Badass, post: 166705855"]See, IndieGAF was talking about Tribal & Error, Velocibox, and Chambara before it was cool[/QUOTE]
King of the hipsters :P
[quote="Toma, post: 166706405"]The only way I thought of would be allowed developers to decide on the refund time or even whether its refundable at all. However, that could also lead to games without refunds being ignored in favor of games that players can get refunded, so the sales would still be heavily skewed towards the other games that can afford having the refund policy.
There are a million of those smaller Indies that offer great experiences for 2 hours (that wario ware fish minigame is a good example (forgot the name)), but I really have no solution for this either. The only thing that I could imagine happening is more Indie devs stretching out content. Say an emotional 3 hour game, having an additional hour in the beginning just with slower paces introduction, basically introducing a game "demo" structure at the beginning of a game.
Its annoying how Valve has the power to completely dictate developments in the digital PC gaming market and nobody can do anything about it, unless it hits a nerve that costs Valve 1 million per day due to the public outcry.[/QUOTE]
I think it definitely should take in consideration the length of the game, or the achievements you get during a normal gameplay session though as already said earlier it still too soon to judge the real impact it'll have because I believe the developers/publishers are paid monthly.
Nah, that GIF is old news. I really like this new one. (It's what happens after you die)Death's Gambit is also looking amazing.
Perhaps along those lines, Valve could use other metrics to try and determine the legitimacy of a refund request. Number of achievements completed, maybe double checking the average playtime for a game to the playtime of the one requesting the refund, stuff like that. Though, the latter would probably require a week-long grace period for sales and playthroughs to take hold so they could have solid data to work with. It would help prevent developers from needing to add filler content to their games when they have a concentrated experience in mind, though there would still be fringe cases here and there like a game not having achievements or other easily notable metrics.
I think it definitely should take in consideration the length of the game, or the achievements you get during a normal gameplay session though as already said earlier it still too soon to judge the real impact it'll have because I believe the developers/publishers are paid monthly.
So nothing changes, honestly. Aside from Humble, GOG, and, at a much smaller extent, itch.io, most people don't go to other stores. And if they do go to GMG or some other store, it's usually because of a discount or bundle.As I said, they want to push this hard, its going to be their biggest distinctive quality compared to other DD services, even more so than the impact of the sales. Mark my words, if this remains unchanged, in a few months we'll have plenty of comments on GAF about people not wanting to buy games on other stores because they dont have the refund policy.
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http://smorriscreations.itch.io/dirty-hands
You are Milgram, a C.I.A agent that has recently been transferred to work with Senior Agent Harvey McCord on a mission to find the perpetrator behind a dirty bomb that has been planted in your city. Some suspects have been found, and it is your job to find out where the bomb is at all costs.
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http://prospectgames.itch.io/unbox
Unbox is a vibrant local multiplayer party game, which captures the spirit of old -school "pick up and play" titles such as Mario Kart, Goldeneye and Pokemon Stadium.
So nothing changes, honestly. Aside from Humble, GOG, and, at a much smaller extent, itch.io, most people don't go to other stores. And if they do go to GMG or some other store, it's usually because of a discount or bundle.
GOG is the place for older games and DRM-free games
Humble for pre-ordering, buying other games before they hit Steam, and DRM-free games
itch.io is the main site for freeware games and free alpha/betas
And then Steam for everything else.
Summer is coming.
No seriously, here's what I think happened: When you craft cards you get coupons, and for the last month or so, Beyond Gravity 50% off coupons were dropping. Now that the Summer Sale cards are dropping, coupons aren't. So people aren't getting pushed to the store page to pick up the game at a discount.
As I said, they want to push this hard, its going to be their biggest distinctive quality compared to other DD services, even more so than the impact of the sales. Mark my words, if this remains unchanged, in a few months we'll have plenty of comments on GAF about people not wanting to buy games on other stores because they dont have the refund policy. The generous refund policy works a LOT in favor of Valve, I dont see any reason for them to change it as long as you have 95% of Steam users cheering over it.
Summer is coming.
No seriously, here's what I think happened: When you craft cards you get coupons, and for the last month or so, Beyond Gravity 50% off coupons were dropping. Now that the Summer Sale cards are dropping, coupons aren't. So people aren't getting pushed to the store page to pick up the game at a discount.
Rather than a set 2 hours for everything, what about having the refund grace period be a percentage of the game's length? Like 10% into the game or something like that. So a game's refund period would be variable based on the length of the game. Shorter for a smaller game, longer for a more lengthy game.
I went to look on the game and it was recently discounted at 50% off during the 05/25 and 06/01 period so it also can be used to explain the decreased number of sales.
Maybe I'm blinded by idealism and sentimentality, but I don't think that the first thought after having a great 2 hour experience is "Ok, how do I get my money back?" If anything, people can feel more confident with taking a chance on something.The only way I could think of would be allowing developers to decide on the refund time or even whether its refundable at all. However, that could also lead to games without refunds being ignored in favor of games that players can get refunded, so the sales would still be heavily skewed towards the other games that can afford having the refund policy.
There are a million of those smaller Indies that offer great experiences for 2 hours (that wario ware fish minigame is a good example (forgot the name)), but I really have no solution for this either. The only thing that I could imagine happening is more Indie devs stretching out content. Say an emotional 3 hour game, having an additional hour in the beginning just with slower paces introduction, basically introducing a game "demo" structure at the beginning of a game.
Its annoying how Valve has the power to completely dictate developments in the digital PC gaming market and nobody can do anything about it, unless it hits a nerve that costs Valve 1 million per day due to the public outcry.
Dug through the tweet chain and found a developer telling Qwiboo how to find their more detailed breakdown of sales vs refund statistics. They've posted the results:
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So, this gives us a bit more insight into what's going on with the graph. Though, I wonder how much of this is simply people abusing the system while they still can to get money back for the Summer Sale. I've seen quite a few people hunt for some expensive old games they bought and didn't like or had troubles with, so maybe others are just taking a swing for refunds at a bunch of smaller things to see how it works out for them.
Just one statistic, but it's important to keep in mind as we move forward and get further data from developers.
Dug through the tweet chain and found a developer telling Qwiboo how to find their more detailed breakdown of sales vs refund statistics. They've posted the results:
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So, this gives us a bit more insight into what's going on with the graph. Though, I wonder how much of this is simply people abusing the system while they still can to get money back for the Summer Sale. I've seen quite a few people hunt for some expensive old games they bought and didn't like or had troubles with, so maybe others are just taking a swing for refunds at a bunch of smaller things to see how it works out for them.
Just one statistic, but it's important to keep in mind as we move forward and get further data from developers.
This reminds me a lot of Shank (though it seems like it could be more fun to play). Wishlisting it for now but I'm certainly interested in checking it out (that animation is really fantastic, though I imagine a lot of detail will be missed when actually playing it).Just played this:
Guns, Gore & Cannoli - $9,99 (PC)
Rather than a set 2 hours for everything, what about having the refund grace period be a percentage of the game's length? Like 10% into the game or something like that. So a game's refund period would be variable based on the length of the game. Shorter for a smaller game, longer for a more lengthy game.
Maybe I'm blinded by idealism and sentimentality, but I don't think that the first thought after having a great 2 hour experience is "Ok, how do I get my money back?" If anything, people can feel more confident with taking a chance on something.
Idea: maybe tie a "finish the game" achievement to refunds. If you finish the game, you don't get a refund if under 2 hrs?
That could be gamed so many ways though- so I don't see that happening, plus it would require actual work on Valve's end.
Also, that money goes into a Steam Wallet- so Valve gets it sooner or later, and some dev will get their cut unless the person never buys something on Steam again.
I just wish I could get a refund on MKX, but too many hours in for it to be reasonable. Complete shovelware and never buying a NRS game again.
Exactly. I think it is a minority who would try to game the refund system, and they could even just pirate the games then. The refund system is for honest players, and it might weaken piracy even further, just as Steam did with its light-weight DRM and easy library management, infinite download numbers, family sharing, etc.
Curious if the refunds were for Gratuitous Space Battles games or Democracy games. Because I could totally see people being disappointed in Democracy not being what they might have expected and wanting a refund
Well that is quite of worrisome. It will definitely be interesting to follow the statistics spanning a longer period of time.
Curious if the refunds were for Gratuitous Space Battles games or Democracy games. Because I could totally see people being disappointed in Democracy not being what they might have expected and wanting a refund
There is absolutely NO evidence of abuse there. We frankly don't know what those stats really say about the customers. Maybe these games are good at attracting impulse buyers who now have a way to recant their impulses. Maybe these were customers who felt bolder about trying games out now that they know they can get their money back if they don't like the game.
What is clear, is that although the game does have a very positive review score on Steam, a lot of the most helpful reviews are fairly negative and list a number of notable cons, pointing out that Qwiboo's game is a rather shallow mobile port. The game's forum is also full of an inordinate amount of users looking to trade 50% off coupons which goes back months.
Seems to me that Steam refunds are ripe to become the new piracy or used games, where any instance of them will be counted as a lost sale while any failures will be blamed entirely on the policy.
What I see here is a dev comparing the rate of refunds now to the rate of refunds back when refunds were REALLY HARD TO GET, on a game that is nine bloody months old from a studio that really isn't close to well known. Hardly evidence of "exploitation" or proof that gamers are "greedy."