Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

Lighting wise it doesn't look like a big departure from FM5:
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forza5_e3_screenshot_11.jpg

I was hoping for a bit more realism.

Only wet weather?

I guess that's something, but come on...other racers now have full weather cycles, you can't just pretend that rain alone will cut it.

In any case, I hope it's a damn sight better than it was in Horizon 2. I'm expecting something on par with or exceeding the rain in DC.

I guess you're right, but I do hope they at least add running of droplets up the windscreen at high speeds. It's distracting how static they are in Horizon 2...they just sit there asyou're bombing down the road at nearly 150mph.

Completely takes you out of the game...


baked lighting in 2015 when even open world games have dynamic tod and weather.

it's their 6th mainline game. that's more than a decade of dev time. can't believe people have been okay and understanding about it for the longest time.

Sounds like it's still baked from the descriptions, otherwise they'd PR dynamic time of day instead of just "night races". The rain effects/droplets on the car look similar to FH2 though.

1080p/locked60fps is excuse now for Forza fans? How about 1080p/locked60 fps with all bells and whistles? What FM6 ( partially ) will have, GT series already did on last gen. Or GT3 already did with wet races on PS2.

It's hilarious when somebody praises that FM5 is locked 60fps IGNORING the facts which sacrifices had to be done.

and the rest of you.....


I respectfully ask that you pack your shit and move out of this thread.
 
Are you still expecting them at launch even when taking into account the exlusivity deal EA has with them?

Well obviously they must have struck up a deal with Porsche as the Expansion for Horizon 2 was leaked only a few days ago.

I expect Dan to announce Porsche to return to FM6 and in the mean time, you can play with them on Horizon 2 by buying the Expansion back available today......its certainly feasible atleast. It doesn't make sense for T10 to pay for the Porsche license (assuming they are, not playground) for then the Porsches only to be Horizon 2, not their own FM6. However maybe they could only get them for Horizon 2 and just took that deal and ran...E3 shall have answers hopefully
 
How does the Porsche licensing stuff even work? In the case of something like Ferrari licensing Sega had to pull Outrun Online Arcade once the license expired. If EA decides to be difficult in regards to Porsche licensing say a year from now, would that but the main game of Forza 6 in jeopardy on their digital store if Porsche cars were included as standard?

I would imagine that having a Porsche expansion pack would be safer in that scenario, as it would be decoupled from the rest of the game. However, as far as I can tell, the previous Porsche expansiion for Forza 4 remained purchaseable online even as Porsche cars failed to be included in future Forza titles. What's up with that?
 
I wasn't sure 1080p actually really mattered anymore until I read this thread.

Funny that.

For what it's worth I'd take 900p/60fps if it means fully dynamic weather/TOD/Tire & Fuel Wear and 3D puddles.

I doubt dropping the res to 900p but maintaining 60fps while adding features that will actually impact the gameplay and stop the races being so sterile will be "ruining the series".
 
I wasn't sure 1080p actually really mattered anymore until I read this thread.

Funny that.

For what it's worth I'd take 900p/60fps if it means fully dynamic weather/TOD/Tire & Fuel Wear and 3D puddles.

I doubt dropping the res to 900p but maintaining 60fps while adding features that will actually impact the gameplay and stop the races being so sterile will be "ruining the series".
900p doesn't mean much for a game that isn't eSRAM bound, Forza uses forward rendering so it doesn't have issues with fitting a frame into 32 megs.
 
I wasn't sure 1080p actually really mattered anymore until I read this thread.

Funny that.

For what it's worth I'd take 900p/60fps if it means fully dynamic weather/TOD/Tire & Fuel Wear and 3D puddles.

I doubt dropping the res to 900p but maintaining 60fps while adding features that will actually impact the gameplay and stop the races being so sterile will be "ruining the series".

Personally, whacking the Drivatar skill to higher levels stopped the racing being sterile. The bland music and menus kept the sterile feel alive though!

I'll definitely be buying on day one if these leaked features are true, but hope they overhaul career mode for something that actually has a sense of achievement/hard-earned progression. I also hope they ditch the Top Gear partnership, did nothing for me in FM5 and the resources could go elsewhere, like the Tokyo track.
 
It's hilarious when somebody praises that FM5 is locked 60fps IGNORING the facts which sacrifices had to be done.
Are you seriously laughing when a dev is willing to cut corners to get to locked 60fps in a racing game? If you keep on posting nonsense like that on the boards then you should be prepared to play racing games that looks like real life but runs at unstable 20fps in like 10 years. Arcade racers has already received a free pass because of this way of thinking, while it was unthinkable that fast games as Outrun, Ridge Racer, Burnout, etc would run at anything other than 60fps a few years ago it's now somehow perfectly acceptable that a fast arcade racer or even slightly arcadey simulator racer stutters along like a first gen PS1 racer, as long as it looks awesome doing it. I don't know if we should praise Turn 10 for still being the only dev (correct me if I'm wrong) that has delivered 1080p at locked 60fps in a racing game this generation or simply laugh at all the rest. I'll take the first alternative. Good job Turn 10!
 
I also hope they ditch the Top Gear partnership, did nothing for me in FM5 and the resources could go elsewhere, like the Tokyo track.

I'd have to agree, though I enjoyed the show in the early days of the midlife crisis format it always felt a bit ham-fisted in the game as the game didn't really have anything that was synonymous with what Top Gear had become. Now if they put it in Horizon that would have been much better than the festival thing.
 
Don't even care for the track really. I'm hoping they replace it with something more useful, like one of the fantasy Forza tracks.

The track is already made though, so it would be a waste to see it thrown away. And i'm sure it would be a lot of fun to drive at night/rain.
 
I wasn't sure 1080p actually really mattered anymore until I read this thread.

Funny that.

For what it's worth I'd take 900p/60fps if it means fully dynamic weather/TOD/Tire & Fuel Wear and 3D puddles.

I doubt dropping the res to 900p but maintaining 60fps while adding features that will actually impact the gameplay and stop the races being so sterile will be "ruining the series".
Tire wear has been a part of Forza Motorsport for a while. Fuel too, though it's never really had the impact it should. Neither of these have anything to do with 1080p though and I'm sure you know that.

The rest is arguable, but I've never seen the gameplay in Assetto Corsa or iRacing get criticized for lack of weather. Frankly, I've never played a game that handled wet weather driving in any meaningful or impactful way, anyways. It's usually always just like a flat 15% reduction in grip or something a bit laughable like that. I'm not against its inclusion, but I think people massively overstate what it really adds to the gameplay aside from the novelty of it. Maybe if somebody did it properly realistic, which I imagine is quite difficult to accomplish and would make things far more challenging than people expect, I'd care more about it. But until then, I feel that dry racing tends to be more thrilling and competitive, particularly online where there's enough people crashing into you as it is.
 
1080p/locked60fps is excuse now for Forza fans? How about 1080p/locked60 fps with all bells and whistles? What FM6 ( partially ) will have, GT series already did on last gen. Or GT3 already did with wet races on PS2.

It's hilarious when somebody praises that FM5 is locked 60fps IGNORING the facts which sacrifices had to be done.

OK champ...

GT6 operates using a 1440x1080 framebuffer; a 12.5 per cent gain over the 1280x1080 employed in Gran Turismo 5

https://www.youtube.com/watch?t=55&v=QtJ7s3u4bAs

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-gran-turismo-6

How does the Porsche licensing stuff even work? In the case of something like Ferrari licensing Sega had to pull Outrun Online Arcade once the license expired. If EA decides to be difficult in regards to Porsche licensing say a year from now, would that but the main game of Forza 6 in jeopardy on their digital store if Porsche cars were included as standard?

I would imagine that having a Porsche expansion pack would be safer in that scenario, as it would be decoupled from the rest of the game. However, as far as I can tell, the previous Porsche expansiion for Forza 4 remained purchaseable online even as Porsche cars failed to be included in future Forza titles. What's up with that?

Basically, Porsche has no control over it. It's up to EA to sub-license the Porsche brand to Turn 10(or anyone else), and if they don't feel like doing it they don't have to. It's pretty shitty.

.
 
The Top Gear lads are the only semblance of character the Motorsport series has ever had.

Would be sad to see them go, I hope they're still in FM6. Perhaps without the Top Gear branding though.
 
Imagine the text snippets were just placeholders like the images and some dude wrote off his wildest Forza Motorsport fantasy instead of just pasting that lorem ipsum.

Other than that, the coming week will be hell. Do you think they will address this leak at all or just keep quiet until E3? The tend to unveal stuff through Xbox Wire before the press conference, so maybe we get a post there about FM6 as well.
 
1080p/locked60fps is excuse now for Forza fans? How about 1080p/locked60 fps with all bells and whistles?

And how about 1080p/60fps with 64 cars on the track, Global Illumination and radiosity and 8xMSAA and deformation as seen in bugbear's games ?
HUH ? HOW ABOUT THAT ?
 
I really enjoyed Forza 5 while I was playing it, but the ridiculous load times put me off playing it, Forza 6 absolutely HAS to improve the load times.
 
I understand the need to compare and contrast racing games (hell, the Driveclub threads got it enough) but if it lacks a feature it doesn't need to be repeated verbatim until the end of time nor should features it does have been downplayed because it lacks an unrelated feature. It's not like Turn 10 are lazy or making bad games and it's not like they don't know there's a lot of requests out there.

If you want to make a direct comparison, Turn 10's ability to make games is much quicker, meaning they can make improvements in a shorter space of time, but it's generally smaller leaps. As a contrast, due to PD taking much longer, their leaps are much more impressive, but at the expense of sometimes being behind in user experience. Driveclub is a non-factor because it's not the same type of racer.

So, you know, discuss Forza 6, make comparisons, but don't turn this into a "my exclusive racer is better than your exclusive racer" thread because it's all been said before.
 
Let me get this straight guys.

This game is 1080p with 60 fps locked.

It has night racing.

It has weather.

It has all laser-scanned tracks.

It has 24 cars on track which is a third more than Forza 5.(EDIT)

It has full tuning.

It has the best painting system in gaming.

It has upgrades for every car.

It has an awesome physics engine.

It has 3D puddles, which are a first for any sim racer.

It has 450+ cars.(All the same quality.)

It probably has the best car sounds in gaming.

It has a rewards program that gives millions of credits for playing the game.

And you're mad that the TOD and weather might not be dynamic?

Give me a break.
 
Let me get this straight guys.

This game is 1080 with 60 fps locked.

It has night racing.

It has weather.

It has all laser-scanned tracks.

It has 24 cars on track which is double that of Forza 5.

It has full tuning.

It has the best painting system in gaming.

It has upgrades for every car.

It has a awesome physics engine.

It has 3D puddles, which are a first.

It has 450+ cars.

And you're mad that the TOD and weather might not be dynamic?

Give me a break.

Forza 5 had 16 cars on track, so it's not double but a third more. Other than that you're on point.
 
Let me get this straight guys.

This game is 1080 with 60 fps locked.

It has night racing.

It has weather.

It has all laser-scanned tracks.

It has 24 cars on track which is double that of Forza 5.

It has full tuning.

It has the best painting system in gaming.

It has upgrades for every car.

It has a awesome physics engine.

It has 3D puddles, which are a first.

It has 450+ cars.

And you're mad that the TOD and weather might not be dynamic?

Give me a break.

It's on the wrong console.

Instead of 10-poly flat-shaded polygons crowd it has 2d-crowd.

Helios said nobody will be disappointed. This has to be put to a test.

It's an “annual“ game.

I am surprised we haven't seen the rewind button mentioned yet.
 
It's on the wrong console.

Instead of 10-poly flat-shaded polygons crowd it has 2d-crowd.

Helios said nobody will be disappointed. This has to be put to a test.

It's an “annual“ game.

I am surprised we haven't seen the rewind button mentioned yet.

We don't know if FM6 has 2D crowds, maybe the power of the cloud allowed them to bring low poly dudes back.
 
Basically, Porsche has no control over it. It's up to EA to sub-license the Porsche brand to Turn 10(or anyone else), and if they don't feel like doing it they don't have to. It's pretty shitty.

.

I don't get it, Porsche knowingly made a licensing contract with EA, no?
 
Let me get this straight guys.

This game is 1080p with 60 fps locked.

It has night racing.

It has weather.

It has all laser-scanned tracks.

It has 24 cars on track which is a third more than Forza 5.(EDIT)

It has full tuning.

It has the best painting system in gaming.

It has upgrades for every car.

It has an awesome physics engine.

It has 3D puddles, which are a first for any sim racer.

It has 450+ cars.(All the same quality.)

It probably has the best car sounds in gaming.

It has a rewards program that gives millions of credits for playing the game.

And you're mad that the TOD and weather might not be dynamic?

Give me a break.

We don't know what "3D puddles" really means yet.

And for now, it's 1080px and 50fps ;)

People just want the perfect game. There's nothing wrong with that.
 
2D crowds don't bother me one bit, sure it'd be nice if they were 3D, but I'm never concentrating on the crowd when I'm racing.
 
We don't really know what the deal is with EA and Porsche.

There were rumors (from auto rather than just gaming sources) that Porsche wasn't happy with EA's handling of the license and that it was a point of contention during renegotiations.
 
Can't discuss certain aspects like weather and what I'd like/hope to see because?

miles you are a good kid, but sometimes you are trolling too much.
there is a point for everything, you are exceeding it.
go play driveclub and enjoy your rain drops at 150mph like you say.
but dont write this bull here. this is forza motorsport 6. better completely remove yourself out, like you say you are completely removed by horizon.

gaf can be the best place and gaf can be the worst place. right now, a bunch of you are making the latter.
 
don't forget porsche made these original agreements with EA a long time ago, who knew at the time EA would be this annoying with it... oh who am I kidding lol
 
miles you are a good kid, but sometimes you are trolling too much.
there is a point for everything, you are exceeding it.
go play driveclub and enjoy your rain drops at 150mph like you say.
but dont write this bull here. this is forza motorsport 6. better completely remove yourself out, like you say you are completely removed by horizon.

gaf can be the best place and gaf can be the worst place. right now, a bunch of you are making the latter.

Funny I think I remember someone with an avatar looking almost exactly like yours in driveclub threads.

Maybe I'm mistaken. :/
 
Let me get this straight guys.

This game is 1080p with 60 fps locked.

It has night racing.

It has weather.

It has all laser-scanned tracks.

It has 24 cars on track which is a third more than Forza 5.(EDIT)

It has full tuning.

It has the best painting system in gaming.

It has upgrades for every car.

It has an awesome physics engine.

It has 3D puddles, which are a first for any sim racer.

It has 450+ cars.(All the same quality.)

It probably has the best car sounds in gaming.

It has a rewards program that gives millions of credits for playing the game.

And you're mad that the TOD and weather might not be dynamic?

Give me a break.

The real question is: Are there fish in them 3D puddles... fish with AI just like in COD Ghosts?

Imagine the possibilities...
 
We don't really know what the deal is with EA and Porsche.

There were rumors (from auto rather than just gaming sources) that Porsche wasn't happy with EA's handling of the license and that it was a point of contention during renegotiations.

EA shouldn't be happy with the way their studios are handling the deal. All that money spent for what? 2-3 Porsches per game. Every NFS should be gushing with them.
 
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