Splatoon |OT2| Prepare to Dye

Today I dreamed of Splatoon. (spoilers)

I dreamed of a world where the Octolings had won, and the Inklings were left without territory. I dreamed of a world where there was a green inkling and a pink inkling - and they were captive in a Octoling Factory.

But one day - the green Octoling fell into a vat of acid ink. It could no longer be a squid now. It could only be a kid now.

While studying this odd transformation, the Octolings saw no more use for the kid-only Inkling on the factory, so they threw it down to the Ink Mines.

The Pink Inkling was furious - and tried to find a way to help her friend. She managed to find a secret passage that lead to the mines and try to rescue Green Inkling, as well as escape and hopefully overthrow the facility.

In the way, she finds a few Octolings that lost Inkling friends in the war. They are afraid to help her, but some do so in secret, or just turn a blind eye to her in her journey.

Eventually, she saves the Green Inkling. But how can they escape? The Green Inkling cannot turn into a squid now. And so they need to take another path through the Octolings factories, trying to get through or to give the Green Inkling its Squid Now powers back.

When they are almost leaving the Factory, however, one of the Octolings the pink inkling girl met snitches on them, and they are almost caught. They flee for the sewers.

After another set of grueling trek through the factory, but now both having no compassion for Octolings anymore, they manage to escape through an ink tunnels and get to the surface. When they get there - oddly, everything is fine.

The octolings live happily. They thought it would be a wasteland. Have they gotten the meaning of war wrong all along? Still, they must take down the head of the Factory. They run towards Inkopolis Tower and climb it. The end battle is near.

When all seems over - the other octolings they met in their journey help them. They overthrow Octavio - and now - the Octolings and Inklings live at peace. Cue happy end-movie song.

there was also a scene with Baseball but I think it's the obligatory non-sense thing that happens in the end of the dreams

Callie and Marie prequel
 
Finally bit the bullet and bought an extended battery for my Gamepad. Splatoon is the first Wii U game that has me killing it regularly. :D I can play plugged in easily since I keep the dock on an end table by my couch, but I'd rather not hassle with the cord.
 
So a few questions for Brush-GAF

- What is your primary mode of movement around stages?
- How do you keep mobile (i.e. how do you manage to stay in your own ink/not run out of ink in key areas when in gotta go fast mode)? When do you diversify your movement between squid, brush, and super jumps?
- Give me a list of all the crazy situations that lead to you having +1000 points consistently in Turf Wars.
 
GGs, need food. I need to figure out a weapon I want to use. Still working on being not trash with the chargers but that is still a way off.
 
Good games guys. Gotta take a break and rest my trigger finger.

So a few questions for Brush-GAF

- What is your primary mode of movement around stages?
- How do you keep mobile (i.e. how do you manage to stay in your own ink/not run out of ink in key areas when in gotta go fast mode)? When do you diversify your movement between squid, brush, and super jumps?
- Give me a list of all the crazy situations that lead to you having +1000 points consistently in Turf Wars.

- I weave in and out of most areas. In Blackbelly I tend to go in a figure-8 motion around the entire map and cover wider areas in strokes. It's surprisingly easy to sneak up to the tower using an Inkbrush assuming anyone is up there (seriously it surprised me how often during my cycles that no one bothered getting the high ground). In Saltspray I usually tend to sneak up from the opposite end of each barricade. It's all about getting into a smooth routine and disrupting enemy attention.
- Usually I try to ascend up certain ramps that can't be regularly treaded and it's around those points I drop a Sprinkler and take a few seconds time out. Usually the second time I'll ever need to recharge I'll have my Super ready to go, assuming I'm not dead yet. I rarely, if ever Super Jump. Only if there is a certain area where my team mates have occupied a sort of safe zone. I tend to Squid most of the time in catching up unless there's area uncovered because I have the Ninja Squid equipped for most optimal ambushes. Usually, after the first cycle, there will be ample time to recharge most of the time due to most of the map being covered, and then I swipe most of the time or continue constant inking if I enter enemy territory.
- Other than doing all of the above I also often end up trying to hide in walls, floors or even above in order to quickly ambush unsuspecting enemies and eliminating them from the equation. That means I can usually tread to their half of the area and take over their territory without anyone batting an eye. Sometimes I got incredibly lucky and manage to get two of them at once, though I'm tarting to think I should be more mindful of their weapons and special charge since it's not irregular that they have a Bubbler or Kraken stored up to fuck my zen.
 
Wow, just got to B rank after consistently being #1 or #2 on my team with a good rate of k/d, I thought I was ready for B rank. Then 7 crazy japanese guys joined me and utterly destroyed me time and time again. Back to B- in a flash :(

BTW, everyone in B is using fast weapons (dual skelchers, splatter jr, aerograph...), is this the norm after B-? I was the only one using a charger and there weren't any brushes/rollers/anything else.
 
So a few questions for Brush-GAF

- What is your primary mode of movement around stages?

Mostly brush with occasional squid when I need to refill ink. I focus on speeding towards key areas before everyone else and inking as much as possible before the opposition comes.

- How do you keep mobile (i.e. how do you manage to stay in your own ink/not run out of ink in key areas when in gotta go fast mode)? When do you diversify your movement between squid, brush, and super jumps?

The melee attack covers so much area so fast that when I need to quickly hide from players I just spray one or twice and then ninja squid away. Mix this with the brush speed and you have an efficient way to sneak up and flank enemies.

- Give me a list of all the crazy situations that lead to you having +1000 points consistently in Turf Wars.

See all that enemy ink that's blocking you from swimming towards large areas? Just brush through! Then once you're there, get on top of something, throw a sprinkler nearby and spin around while oraoraoraoraoraora all the enemy ink. And when the opposite team comes to stop your fun, that's when you utilize the efficient sneaking of ninja squid to flank anybody that comes by.
.
 
Called it before launch, and stays true after launch, Arowana Mall is such a shit map for Turf War. Just hold the middle and boom, you win. No reason to push at all.

The Splat Zones version is so much better, despite it being a small difference.
 
CG5LAJLUAAAczeY.jpg

https://twitter.com/PINOCO_0805/status/607505478357098497

This is adorable.
 
Anyone know what the Japanese equivalents of "Booyah!/Nice!" and "C'mon!/To me!" are? I've had Japanese players compliment me on kills and now I'm wondering what they're technically saying. :P
 
Wonder how much time they spent just animating the dance.

I am somewhat embarrassed to admit that there are times where I'll leave the system on and do things in the background while watching the Inklings go at it in those dance battles. :lol


Pfft, she ain't an Octoling! >_>

VADN0t2.png


^--- This Inkling gets it!

I am also embarrassed to admit that I find this stuff adorable. I blame that one fan art comic of the inklings being shy to "hold tentacles" on a day out that was posted in the fan art thread a while back.

- I weave in and out of most areas. In Blackbelly I tend to go in a figure-8 motion around the entire map and cover wider areas in strokes. It's surprisingly easy to sneak up to the tower using an Inkbrush assuming anyone is up there (seriously it surprised me how often during my cycles that no one bothered getting the high ground). In Saltspray I usually tend to sneak up from the opposite end of each barricade. It's all about getting into a smooth routine and disrupting enemy attention.
- Usually I try to ascend up certain ramps that can't be regularly treaded and it's around those points I drop a Sprinkler and take a few seconds time out. Usually the second time I'll ever need to recharge I'll have my Super ready to go, assuming I'm not dead yet. I rarely, if ever Super Jump. Only if there is a certain area where my team mates have occupied a sort of safe zone. I tend to Squid most of the time in catching up unless there's area uncovered because I have the Ninja Squid equipped for most optimal ambushes. Usually, after the first cycle, there will be ample time to recharge most of the time due to most of the map being covered, and then I swipe most of the time or continue constant inking if I enter enemy territory.
- Other than doing all of the above I also often end up trying to hide in walls, floors or even above in order to quickly ambush unsuspecting enemies and eliminating them from the equation. That means I can usually tread to their half of the area and take over their territory without anyone batting an eye. Sometimes I got incredibly lucky and manage to get two of them at once, though I'm tarting to think I should be more mindful of their weapons and special charge since it's not irregular that they have a Bubbler or Kraken stored up to fuck my zen.

Even though I've gotten better about doing certain things, Blackbelly has always felt like a problem stage for me just because I never know how to keep momentum once I've looped from the right into the middle while trying to go up the incline tower. If I get how to do that soon, I'd probably have the same strategy you do instead of coming to a full stop to chuck the sprinkler up there and waiting for my ink to refill before getting shot at by the enemy team making their way into the center of the stage.

Arowana Mall is easily my favorite stage to play in any mode when using the brush though, there's too many areas with really good inclines that I take advantage of to chuck sprinklers about and camp ink so I can have them on deck at all times. What's more everything there is boxy in nature which means a good sprinkler placement in the center of most areas nets me a fuck load of meter and points passively.

On the other hand, I need like all the advice in the world for Port Mackerel. What was once my favorite stage is now frustrating as fuck since a large part of my previous strategies gets trounced by the threat of long range fire, weird geography in the main "squares" and few places to build meter if you aren't constantly flailing and being obvious.
 
Called it before launch, and stays true after launch, Arowana Mall is such a shit map for Turf War. Just hold the middle and boom, you win. No reason to push at all.

The Splat Zones version is so much better, despite it being a small difference.
Every map is like that really. This one has for options for taking the middle part. Both side routes. The middle upper area and directly from below. It's hard and it's a disvantagous position but that's how every map operates.
 
Called it before launch, and stays true after launch, Arowana Mall is such a shit map for Turf War. Just hold the middle and boom, you win. No reason to push at all.

I have never played in any such game yet. I have seen enemies trying to hold the front of the middle section, but It's pretty easy to get to the side corridor at the start of the middle section and sneak behind.
 
Called it before launch, and stays true after launch, Arowana Mall is such a shit map for Turf War. Just hold the middle and boom, you win. No reason to push at all.

The Splat Zones version is so much better, despite it being a small difference.

I think Warehouse is worse about that. Though to be honest, I don't mind. Comebacks are fun.
 
Called it before launch, and stays true after launch, Arowana Mall is such a shit map for Turf War. Just hold the middle and boom, you win. No reason to push at all.

The Splat Zones version is so much better, despite it being a small difference.
This game rewards a defensive style where you hold choke points, is how the game works.
 
What are you guys about. Urchin Underpass is by far the worst map to retake the middle. Arowana still has side channels to flank and attack. The booth in the middle is also placed to hide against charger fire.
 
Whelp decided to order that Tenacity head gear, never going to win any matches if I don't have that skill. I guess I need to carry far more than I've been doing to improve my rank.
 
BTW, everyone in B is using fast weapons (dual skelchers, splatter jr, aerograph...), is this the norm after B-? I was the only one using a charger and there weren't any brushes/rollers/anything else.

Actually it's the other way around, in my experience on the A-tier the most rare guns you see are the rapid fire ones.
 
Called it before launch, and stays true after launch, Arowana Mall is such a shit map for Turf War. Just hold the middle and boom, you win. No reason to push at all.

The Splat Zones version is so much better, despite it being a small difference.

Pro tip: Dont fight over the middle. Use the side ally to go around and on the bits at their spawn
 
So a few questions for Brush-GAF

- What is your primary mode of movement around stages?
- How do you keep mobile (i.e. how do you manage to stay in your own ink/not run out of ink in key areas when in gotta go fast mode)? When do you diversify your movement between squid, brush, and super jumps?
- Give me a list of all the crazy situations that lead to you having +1000 points consistently in Turf Wars.

-Quickly swing paint around, dive into it, swing some more paint around, rinse repeat. Basically the same as what I do with short range guns.

-I'm always swimming. I don't use the sprint unless I'm in enemy territory or trying to run away from somebody. I'll sprint away from them, swing around to ink a pool to replenish ink and evade at the same time, and sprint away again before they can catch up. Don't like to sprint on uncovered area at the beginning. You leave a lot behind. Superjumping is reserved for builds with Stealth jump which I tend to not have with the brush. I stack tons of ink saver and special fill rate.

-It's just a matter of the great ink coverage + staying alive much longer. I'll invade opposing territory and people will give up chase as I sprint away, leaving me to cover a ton of area.
 
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