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Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

I'm sorry that posting my post right after his without quoting was too much for you to handle. Hope you are not confused by this too.

I didn't say anything about DC level weather in Forza I was saying it should do better than a game on an ancient machine. Hope that's clear enough for you now.

Considering your post right under his ignores the actual context of his post... Apology accepted.
 
Yeah, I think they are delusional.


Yeah maybe.
Next gen racers need to have locked frame rates, the GTs and Forza's do anyways,because theyre setting the bar for realism. You don't want to be battling input lag because the frame rate is chugging. Instead you wanna focus on the racing at hand, not in game performance issues. But I guess some can tolerate frame rates that aren't constant, but to me its just an ugly black eye. Hell I even hated it in Sega Rally 2 years ago, that racer was ruined to me because of its frame rates that were hardly ever steady. GT and Forza are the epitome of next gen racing, gotta keep them running smoothly then :)
 
PGR4 holds up pretty well if you ask me. This isn't the best representation of the game, the gif isn't very smooth, but damn that game was graphically impressive.

9SOL8OT.gif

What I would give for XB1 port. Crazy how well the graphics still holds up in that game. I have rebought it so many times.
 
^^GT doesn't really have a smooth framerate, at least not the last two entries in the series.

Yeah my bad, thats true. 3 and 4 did 60 frames,right? Its been so long since I played those I can't remember anymore. Use to love playing those,games were so smooth. I can see why they wanna push the bar with weather, but its too costly. Unless they lock it at 30, but I'd rather not have that for next gen GT and Forza.
 
Watching the DF video I wouldn't exactly call it 60 either.

True, but calling it 30 is wrong as well. Overall it averages close to 50. With the worst instances being at night in the rain. Forcing 720p results in a slight increase. And 3D mode just completely messes with the framerate.
 
GT had real weather on a even lesser powerful machine at 60fps. Time for Forza to really step it up.

Please leave the thread if you're going to continue to keep lying and BS'ing your way through the thread.

Neither GT5 or 6 are 60fps games in reality.

They also are NOT 1080p.

Weather destroys the framerate.

Forza 5 (not even talking 6) had a flawless 60fps and true 1080p.

If you don't know what real 60fps or true 1080p is, I'm sure we can explain it further. Turn 10 doesn't sacrifice physics or framerate to bring extra effects to fill a checklist. I commend them for that.
 
I couldn't care less about dynamic weather or time of day. If there's wet and dry weather and night and day racing as selectable options I'm totally fine.

Also, what's with almost everyone calling names and being a dick about opinions? Based on almost nothing on top of that, it's a leak.. Not even a real reveal.

It's Forza 6, sequel to one of the best racing series around. Everything should turn out fine. If nothing else, we still have Pcars, Asseto and GT for our sim/simcade cravings.
 
True, but calling it 30 is wrong as well. Overall it averages close to 50. With the worst instances being at night in the rain. Forcing 720p results in a slight increase. And 3D mode just completely messes with the framerate.
I know it's not stable but is it really that bad, constant drops and close to 50fps in average? Whatever happened to that game? Were they forced to release it as it was because of Forza 5 or the delay of Driveclub or what? It's just not like PD to leave the optimization in that state.
 
All that matters is an amazing looking and playing game that runs great at the end of the day. If Turn 10 needs to cheat their behinds off from Sunday to Saturday to achieve the visual look they want, then I'm all for that.

Dynamic, non-dynamic? Don't care, just make it look good and make it run great. Don't get me wrong, I'm all for having my cake and being able to eat it too, but I want to also try and be as realistic as possible about the fact that it may not always work out like we want. If Turn 10's progression is anything like on the 360, this will be an awesome step up, but Forza 7 is probably where they really hit their stride. But nothing wrong with it happening one game earlier this gen. ;)
 
Yeah maybe.
Next gen racers need to have locked frame rates, the GTs and Forza's do anyways,because theyre setting the bar for realism. You don't want to be battling input lag because the frame rate is chugging. Instead you wanna focus on the racing at hand, not in game performance issues. But I guess some can tolerate frame rates that aren't constant, but to me its just an ugly black eye. Hell I even hated it in Sega Rally 2 years ago, that racer was ruined to me because of its frame rates that were hardly ever steady. GT and Forza are the epitome of next gen racing, gotta keep them running smoothly then :)

I agree with this. My statement about being delusional is in reference to people saying GT on PS3 was a steady 60fps and full 1080p. It well documented that it's not.
 
What are the chances that the FH2 dynamic lighting will end up in FM6? I think FH2 lighting looks absolutely sublime, probably my favorite after GTA V lighting.
 
Considering what Playground games did with the engine in FH2 in regards to weather and time of day in an open world game, I'm not surprised Turn 10 have wet weather and night racing in FM6. I'm assuming it have have equally as good image quality as well (in terms of AA).
 
Considering what Playground games did with the engine in FH2 in regards to weather and time of day in an open world game, I'm not surprised Turn 10 have wet weather and night racing in FM6. I'm assuming it have have equally as good image quality as well (in terms of AA).

If they manage to squeeze in 4XMSAA, they can keep the dynamic lighting. FH2 has the best image quality of any game I have played on the Xbox One/PS4, but I have yet to play Infamous SS.
 
If they manage to squeeze in 4XMSAA, they can keep the dynamic lighting. FH2 has the best image quality of any game I have played on the Xbox One/PS4, but I have yet to play Infamous SS.

Did you play The Order 1886 or Ryse? Those two hold the trophies for image quality.
 
Did you play The Order 1886 or Ryse? Those two hold the trophies for image quality.

Ryse is not 1080p, so it's image quality is shit. No game will hold a trophy for image quality if it isn't at the native resolution of the display it's on. Unless you are talking about Ryse on PC.
 
Did you play The Order 1886 or Ryse? Those two hold the trophies for image quality.

Ryse is not 1080p, so it's image quality is shit. No game will hold a trophy for image quality if it isn't at the native resolution of the display it's on. Unless you are talking about Ryse on PC.

.

Ryse would have had great, but not as amazing image quality as FH2 and I:SS, if it was 1080p native resolution and if it had less blur/DOF. Same thing with The Order, it has native resolution but the excessive amount of blur/DOF keeps it from topping FH2/I:SS in my book.
 
.

Ryse would have had great, but not as amazing image quality as FH2 and I:SS, if it was 1080p native resolution and if it had less blur/DOF. Same thing with The Order, it has native resolution but the excessive amount of blur/DOF keeps it from topping FH2/I:SS in my book.

Ryse looks better than both, though.
 
Ryse is not 1080p, so it's image quality is shit. No game will hold a trophy for image quality if it isn't at the native resolution of the display it's on. Unless you are talking about Ryse on PC.

Anybody that says Ryse's image quality is shit, I don't believe has actually played the game. It being 900p didn't hurt its image quality at all, and playing it for yourself on the Xbox One would easily back that up. Don't pay attention to stills or even heavily compressed videos that paint a very misleading picture of what the game looks like in action.

And Forza Horizon 2 is insanely clean in the image quality department. In fact, it's damn near perfection for this gen.

If they manage to squeeze in 4XMSAA, they can keep the dynamic lighting. FH2 has the best image quality of any game I have played on the Xbox One/PS4, but I have yet to play Infamous SS.

If they get 4XMSAA into Forza 6 at 1080p 60fps with upgraded graphics and all the other stuff they're doing that would be pretty insane.
 
...working cockpits and full damage."

This is what I want more detail on. Parts flying when you crash would be awesome. Don't expect it, but would be nice.

Forza 5 simulated 21+ "areas" of damage, but (like most fully licensed racers) the amount of visual damage is limited. The car suffered well beyond what you saw visually. Loss of downforce, broken brakes/wheels pulling hard/malfunctioning (although not visually broken), the car not accelerating or getting into gear when engine/trany is shot..etc.

Would be awesome if the visual stuff went well beyond this...

screenshot-originalqmru7.png
 
Please leave the thread if you're going to continue to keep lying and BS'ing your way through the thread.

Neither GT5 or 6 are 60fps games in reality.

They also are NOT 1080p.

Weather destroys the framerate.

Forza 5 had a flawless 60fps and true 1080p sacrificed everything else!

fixed for ya

Well, you call cgcg a liar, well, you are misleading as well. I'm glad that PD brought dynamic weather. What's wrong with that?.

GT5 and GT6 came out on last-gen. PD in graphical and tech department achieved on last-gen consoles what Turn 10 still trying to date on stronger hardware.
 
This is what I want more detail on. Parts flying when you crash would be awesome. Don't expect it, but would be nice.
With that large selection of manufacturers I'd say it's fair to assume that it's not happening as a few of them have clauses preventing full damage (detachable hoods, doors or whatnot). Licensing is still a thing preventing proper damage modeling, but it is also a very performance heavy feature.
 
fixed for ya

Well, you call cgcg a liar, well, you are misleading as well. I'm glad that PD brought dynamic weather. What's wrong with that?.

GT5 and GT6 came on out on last-gen. PD in graphical and tech department achieved on last-gen consoles what Turn 10 still trying to date.

Well GT 5 and 6 did have to sacrifice the franchise's pristine presentation, which is something some people value more than weather or day cycles. Personally I like Polyphony's ridiculous ambitions, but they need to reign in their performance and image quality back up to their GT4 standards.

On topic: Not too shocking, more surprising that Forza 5 didn't make any 'early' inroads into weather.
 
fixed for ya

Well, you call cgcg a liar, well, you are misleading as well. I'm glad that PD brought dynamic weather. What's wrong with that?.

GT5 and GT6 came on out on last-gen. PD in graphical and tech department achieved on last-gen consoles what Turn 10 still trying to date.

Oh be quiet, I'm not misleading with anything at all. Go away.

Please stop trying to create arguments. I said nothing about dynamic weather being wrong..not in any way, at all. Drop it.

The point is I, and your average sim racing fan, want 60fps+ locked...period. We want weather, we want changing ToD, we DO NOT want it at the sacrifice of framerate, performance, or responsiveness. Period.

IF T10 delivers any of those (I expect rain/wet conditions and night) and they pull off locked 60fps and true 1080p. I applaud them. NO ONE else has done both on a console yet.
 
Oh be quiet, I'm not misleading with anything at all. Go away.

Please stop trying to create arguments. I said nothing about dynamic weather being wrong..not in any way, at all. Drop it.

The point is I, and your average sim racing fan, want 60fps+ locked...period. We want weather, we want changing ToD, we DO NOT want it at the sacrifice of framerate, performance, or responsiveness. Period.

IF T10 delivers any of those (I expect rain/wet conditions and night) and they pull off locked 60fps and true 1080p. I applaud them. NO ONE else has done both on a console yet.

Just add him to your ignore list
 
With that large selection of manufacturers I'd say it's fair to assume that it's not happening as a few of them have clauses preventing full damage (detachable hoods, doors or whatnot). Licensing is still a thing preventing proper damage modeling, but it is also a very performance heavy feature.

and what's up with that? why is that a thing?
 
fixed for ya

Well, you call cgcg a liar, well, you are misleading as well. I'm glad that PD brought dynamic weather. What's wrong with that?.

GT5 and GT6 came out on last-gen. PD in graphical and tech department achieved on last-gen consoles what Turn 10 still trying to date on stronger hardware.

So you don't think Turn 10 wouldn't have the ability to implement those features you are mentioning if they didn't make it a priority to have their game stay at 60 FPS?

Forza Horizon 2 for example looks great even though it's an open world game. The game being 30 FPS obviously helped with that.

Forza Motorsport and Gran Turismo are sim racers but both games have different aims/goals (especially Gran Turismo after GT3 in my opinion); This is obvious in their differences. It seems like the only reason why you want to compare is due to both game series being exclusive and nothing more.
 
Just add him to your ignore list

I don't have anyone on my ignore list, haha. I like to think I never have to do that. Just going to ignore that conversation from here on in. I'm sure the real "gameplay/E3" thread is going to be "fun".

Heh

I want to talk about the "damage", ToD possibilities, night racing, and the "wet physics", but darn if people want to keep throwing a wrench in it.
 
Hey, I know my most requested feature: Much more believable in car behavior and movements from the driver's hands! I don't like it when it looks like it's a robot holding the steering wheel. I want to see some subtle touches and behaviors that make me more easily believe that there is a real person controlling this car.

There was a racing game that a poster on here once called out as doing it better than any other out there, and then it led to one of the devs personally commenting, thanking the poster for taking notice and appreciating the team's work. What racing game was that again?
 
Hey, I know my most requested feature: Much more believable in car behavior and movements from the driver's hands! I don't like it when it looks like it's a robot holding the steering wheel. I want to see some subtle touches and behaviors that make me more easily believe that there is a real person controlling this car.

Kinect functionality - Say 'suck it' for the driver to roll down the window and flip off other drivers.
 
So from this thread I've seen gifs from pgr4,comparisons to ps3 games and found out that Ryse has "shit" image quality. All the forza 6 info I need!
 
Finally! After waiting years they have given these features. I hope now 6 has a competent and completely overhauled lighting engine. It really pales in comparison to GT and it should be something they focus on next.
 
Kinect functionality - Say 'suck it' for the driver to roll down the window and flip off other drivers.

I know you're joking, but I would actually very much like that. ;)

So from this thread I've seen gifs from pgr4,comparisons to ps3 games and found out that Ryse has "shit" image quality. All the forza 6 info I need!

LOL perfect summary. Don't forget "Now that the rain has finally stopped, it's time to race!!! Watch out for those puddles, they're pretty deep." :P
 
It sounds amazing what turn 10 is about to do with fm6. 1080p60 with these features sounds amazing.

But looking at pcars on x1 was only 900p and struggled with fps. And that pcars is 900p which is 1.4mp and gt6 with 1440x1080 is 1.55mp and has about the same fps struggles but on a ps3 is just really amazing.
I think looking at how pd pushed the ps3 with really new features new to series. Yes its not stable 60fps and full 1080p but it was ps3 for freak sake.
Nurburgring day night and full weather online withfull grid was and still is my best racing experience. It was really ground breaking. Yes it has flaws. But damn its was amazing. And still is.

What im trying to say is. Yes turn 10 does great job but in my eyes there not ground breaking. There just how we in holland would say politicaly correct.
But gt5 was absolutly ground breaking again in my opinion.

And that forza is just about to catch up on gt5's features which is from 2010 says enough.

But im really looking forward to fm6. The better this game becomes the better gt7 will be :D


Edit: better not post under influence of alcohol... postt is a mess.... a well drink on :p
cant seem to remember what my point was for the post...
Ah well fm6 vs hopefully gt7 this year would be amazing :D
 
I mean you do still realize GT6 on was a ancient old ass machine right? I mean for a current gen game to do less than what it achieved simply because it's *40% less powerful than PS4" is a piss poor excuse.

I'll let you answer the other technical stuff since you are one who must know those numbers before comparing and setting the bar above a last gen game.

What point are you ACTUALLY trying to make here and in your other posts, because it's coming across as juvenile troll level console warrior bullshit?
 
Just realised this game will come out around the same time I finish my home cinema.

120" screen should do it justice. Chances of it supporting Dolby atmos (lol)?.

Will go thru my usual cycle for driving games:

- buy into the dream
- wowed by the gfx
- love the game for the first few hours
- then get fed up at how hard I find it to control car games (just can never judge speed well... Whereas I'm fine racing a kart round a track in real life)
- sell and wait for the next driving game

Heh :)
 
.

Ryse would have had great, but not as amazing image quality as FH2 and I:SS, if it was 1080p native resolution and if it had less blur/DOF. Same thing with The Order, it has native resolution but the excessive amount of blur/DOF keeps it from topping FH2/I:SS in my book.
inFamous and FH2 have much better still-image quality, Ryse and The Order deal with temporal (pixel crawl in motion) and specular aliasing better.

It being 900p didn't hurt its image quality at all,
Unless a game uses super low detail/low contrast assets, a lower resolution's always going to degrade detail and sharpness.

And Forza Horizon 2 is insanely clean in the image quality department. In fact, it's damn near perfection for this gen.
Solid, chunkier geometry's very clean but sub-pixel edges and foliage need an extra TAA pass at least.
 
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