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Street Fighter V new pics

This Ratchet & Clank and Uncharted 4 next spring. His will be done.

I love it. Big name multiplatforms for early winter/Christmas, new exclusives for mid-winter/ Spring and Summer. It's about time this industry woke-up about the stupid autumn/winter release schedule.

I'll take that trade-off for a 'no-name no-game' November, any day.
 
Game looks absolutely amazing... ��������

Why the sad face?

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Is this gameplay? It looks like concept art.
 
Wow, this looks great. SF II got me into gaming in a huge way. Cant wait to see some more update pics for this game as development keeps growing
 
With more comparisons, I can confirm this looks beautiful. I've never been a fan of bulky Ryu, but that might change with this game.

Now Capcom, please don't fuck it up and design a decent final boss, Seth was pure garbage. If you can't think of something better just put Bison as boss.
 
Was Daigo Ikeno confirmed as this game's artist? These 3D models translate perfectly to his 3rd Strike art, especially Ryu.
 
Why the sad face?

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Is this gameplay? It looks like concept art.

Preredered start up animation. When characters start supers in this game it freezes and loads up a special prerendered sequence that has special lighting and effects. This was shown even in the first build when Chun's super looked 10X better than everything else. The thing is most of these pictures people are saying are amazing are from the Supers and Super start ups. No one is talking about pictures like THIS which is how the game actually looks during gameplay. http://imgur.com/a/QYti4#4
 
Stylisically, it still looks a lot like SF4, which you can't really blame people for being displeased with initially(although, Ono making a clean break from that style was probably unrealistic in the first place)

But between the clay-like shading on the characters, the not fucked up proportions/faces on everyone and the Old Man AKA Best Ryu, it's getting easier to warm up on.

This:


and this:

Look about as similar as ST and SF3 to me.
 
It's stunning. I'm starting to think this could be big. With the cross platform play... worldwide. rolling updates. every sf5 player. The lack of fragmentation will push playership to new levels.
 
The character lighting is incredible. But it looks like the shaders are still a work in progress. The skin doesn't have any glossiness or translucency. Unless the clay look is intentional.
 
Preredered start up animation. When characters start supers in this game it freezes and loads up a special prerendered sequence that has special lighting and effects. This was shown even in the first build when Chun's super looked 10X better than everything else. The thing is most of these pictures people are saying are amazing are from the Supers and Super start ups. No one is talking about pictures like THIS which is how the game actually looks during gameplay. http://imgur.com/a/QYti4#4

Part of the animation for his critical art.

OK, that explains why they're so freaking gorgeous.
 
It's stunning. I'm starting to think this could be big. With the cross platform play... worldwide. rolling updates. every sf5 player. The lack of fragmentation will push playership to new levels.
Exactly! Thus far, Capcom has played everything right with SFV. It's a wonderful thing to see.
 
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