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Street Fighter V new pics

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Loving these shots! Artsyle is so much better too!

Haggar! :D
 

man this is just fucking stunning. the pics are so friggin godly worth a wallpaper on my desktop.

the difference is huge. i am so gonna support this game when it comes out.

fucking impressice seriously.

they look like fucking real action figures / or high quality animated movie. i am really impressed
 
IMO it seems like they are throwing easy to follow gameplay as well as interesting artstyle in favour of more shiny effects, I guess I'll have to wait and see though.
 
Ono already has let me down with SFIV, I don't care how good the graphics are! I won't buy the hype till I actually play it. Good thing I have friends that will buy this day one, so I can try it before I decide to give Capcom any of my money.
 
Unless I'm misunderstanding what you mean, squash and stretch is perfectly possible in 3D models. Jak and Dexter on PS2 used it extensively.

I don't think you understand what Squash and Stretch is and you didn't read the part about model swapping. Squash and Stretch is an animation term for characters constantly over exaggeration motion in animation through expansion, contraction, and stretching creating a rubber like effect on the characters. This gives a lot of animations their pop. One of the best examples in games is Q's command throw in 3rd Strike. He swells up and then he punches the guy and his arm expands like rubber and moves back in place. Squash and Stretch is felt through out the entirety of an animation. Again it's NOT simply a character stretching his arms out or getting bigger. It just simply can not be done well with 3D models unless you are Pixar and you do it in a CGi movie which takes forever and still doesn't look as good.
 
Ono already has let me down with SFIV, I don't care how good the graphics are! I won't buy the hype till I actually play it. Good thing I have friends that will buy this day one, so I can try it before I decide to give Capcom any of my money.

Can't you just play the beta when it hits? I'm sure tons of free codes will be out there, or you can go to your friends to play the beta.
 
I can't get over Ryu's eyebrows growing out of his headband.

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think of them as old man eyebrows... and theyre growing at the very bottom of his eyebrow (theres a small strip beneath the headband.) they arent growing out of the headband... his eyebrows are just really really long... it makes sense i swear.

left is the part that is actually growing out of his face... right is the length that they grow... its totally possible!
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Welp, as shallow as it may seem (the art is what is pulling me in), time to get into fighting games lol. Looks gorgeous. Want to see in motion.
 
Holy mother of god! I didn't see the generational leap with the first trailer. But here... Truly spectacular in just about every way! The lighting, the models, the the effects... The overall look is now much more in tune with the concept art.

Hats off to Capcom. Can't wait to play this.
 
Duuuude, I can't think of a game that's consistently looked more and more impressive visually every time we see more of it. The level of detail is staggering. The up-close shots of Ryu and Chun-Li seriously look so good it's unbelievable, makes me want to see the whole USFIV roster in that style.

The Haggar/Guy poster is pretty weird, why would it be in London of all places? Whatever the reason may be I think it bodes well for their chances of making the roster, Capcom usually likes to ignore characters who didn't make the cut entirely rather than playfully tease their fans with cameos.

Well, except the Days of Future Past stage in Marvel 3. That was just cruel.
 
Looks amazing. I LOVE the new character design (and the facial expressions) so much...
Chun Li. <3

That said, interesting how they kept the Japanese name for Nash (used to be Charlie in the West, right?), but not for Vega (M. Bison).

Also, that 'Secred Delta - The Movie' poster on the background... Where is detective-GAF?
 
I don't think you understand what Squash and Stretch is and you didn't read the part about model swapping. Squash and Stretch is an animation term for characters constantly over exaggeration motion in animation through expansion, contraction, and stretching creating a rubber like effect on the characters. This gives a lot of animations their pop. One of the best examples in games is Q's command throw in 3rd Strike. He swells up and then he punches the guy and his arm expands like rubber and moves back in place. Squash and Stretch is felt through out the entirety of an animation. Again it's NOT simply a character stretching his arms out or getting bigger. It just simply can not be done well with 3D models unless you are Pixar and you do it in a CGi movie which takes forever and still doesn't look as good.

still not sure what you's talking about, isn't picture like these what we call squash and stretch animation? it's exaggerated, the model expand, stretch and contract to give a lot of pop showing the impact of the punch.
 
That said, interesting how they kept the Japanese name for Nash (used to be Charlie in the West, right?), but not for Vega (M. Bison).

If memory serves Charlie's full name in English has always been Charlie Nash. It was probably an intentional decision to have him just go by his last name now since he's undergone such a radical transformation since we last saw him.
 
I fucking love the art style. It's got this claymation look to it. When this thing is polished it's going to look glorious in motion at 60fps.
 
Unless I'm misunderstanding what you mean, squash and stretch is perfectly possible in 3D models. Jak and Dexter on PS2 used it extensively.

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I know this is off-topic, but...

The animation in Jak is SO GOOD. Gets me every time.
 
I don't think you understand what Squash and Stretch is and you didn't read the part about model swapping. Squash and Stretch is an animation term for characters constantly over exaggeration motion in animation through expansion, contraction, and stretching creating a rubber like effect on the characters. This gives a lot of animations their pop. One of the best examples in games is Q's command throw in 3rd Strike. He swells up and then he punches the gun and his arm expands like rubber and moves back in place. Squash and Stretch is felt through out the entirety of an animation. Again it's NOT simply a character stretching his arms out or getting bigger. It just simply can not be done with 3D models unless you are Pixar and you do it in a CGi movie which takes forever and still doesn't look as good.

Here are just 2 Smash Bros. Melee examples, a launch title on the Gamecube.

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To say 3D squash and stretch doesn't look as good in games as 2D does is subjective, one that I would most likely agree with. To say 3D models absolutely can't squash and stretch unless it's a high budgeted movie or it uses shortcuts because one game uses that is just unconvincing.
 
Man, I hope we get trailers with hidden stuff like last time. Over-analyzing every frame was the most fun I had with the community since forever.
 
Here are just 2 Smash Bros. Melee examples, a launch title on the Gamecube.

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To say 3D squash and stretch doesn't look as good in games as 2D does is subjective, one that I would most likely agree with. To say 3D models absolutely can't squash and stretch unless it's a high budgeted movie or it uses shortcuts because one game uses that is just unconvincing.
also, even if it need to use shortcut or fake it, why does it matter as long as the final result looks great.
 
God dAMN I knew this game would look good over time, but I didn't think it would look THIS good.
Sure there's some dithering and Low Q.I issues here and there, but the overall art style looks phenomenal.

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Loving the London stage; I do hope though that they have more Japan inspired stages like the stormy grass field or castle rooftop.

Visuals look nice and sure it'll be tweaked and improved over the rest of this year.
 
Loving the London stage; I do hope though that they have more Japan inspired stages like the stormy grass field or castle rooftop.

Visuals look nice and sure it'll be tweaked and improved over the rest of this year.

I want something like this for Japan stage.
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you think SF4 have more interesting artstyle than this?

SF4 had shit art style as well, but I guess the massive overabundance of obnoxious particle effects in SFV just makes everything seem a bit cheesier in comparison, although they are obviously both not the most creative games art-wise.
 
I don't think you understand what Squash and Stretch is and you didn't read the part about model swapping. Squash and Stretch is an animation term for characters constantly over exaggeration motion in animation through expansion, contraction, and stretching creating a rubber like effect on the characters. This gives a lot of animations their pop. One of the best examples in games is Q's command throw in 3rd Strike. He swells up and then he punches the guy and his arm expands like rubber and moves back in place. Squash and Stretch is felt through out the entirety of an animation. Again it's NOT simply a character stretching his arms out or getting bigger. It just simply can not be done well with 3D models unless you are Pixar and you do it in a CGi movie which takes forever and still doesn't look as good.

You're speaking in really generalized ways that make me think you don't really know what you're talking about.

A models ability to animate certain parts is dictated by how the model was rigged. To give them really exaggerated movements in certain locations, you would just need to have to have the proper controllers in place that give you the ability to do whatever it is you need the model to do. Which you would either account for beforehand yourself or would relay to whoever is rigging your model. But saying that "expansion, contraction and stretching" are reserved for the upper tiers of Pixar level movie magic is ridiculous. I'm sure there are scenarios where they need to break the model in ways that make it unusable for anything except a specific scene, but you're talking about Elena.
 
SF4 had shit art style as well, but I guess the massive overabundance of obnoxious particle effects in SFV just makes everything seem a bit cheesier in comparison, although they are obviously both not the most creative games art-wise.

Particle effects?
 
SF4 had shit art style as well, but I guess the massive overabundance of obnoxious particle effects in SFV just makes everything seem a bit cheesier in comparison, although they are obviously both not the most creative games art-wise.
are you talking about killer instinct where sparks are flying out of characters's asses?
 
The character models, the effects and the lightning are amazing.
The stage is a little washed out but if it is to make the characters more distinguishable then i am ok with it. I would like to see even more stages that are as bright as this one. I hope the night day and weather cycles from the rumors are not random.
I still dont like the npc's, they are a lot less detailed than the characters and they stick out badly.
The ui is nice (especially the portraits) except the life bars i hope they are not final.
Overall it looks great.
 
SF4 had shit art style as well, but I guess the massive overabundance of obnoxious particle effects in SFV just makes everything seem a bit cheesier in comparison, although they are obviously both not the most creative games art-wise.

From what I can tell, the particle effects only really show up in abundance during V Trigger cut ins and super flashes. The rest of the time it's just your usual assortment of fighting game hitsparks and fireballs. If you want to talk about particle effects, take a look at the new Killer Instinct.
 
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