Unless I'm misunderstanding what you mean, squash and stretch is perfectly possible in 3D models. Jak and Dexter on PS2 used it extensively.
IMO it seems like they are throwing easy to follow gameplay as well as interesting artstyle in favour of more shiny effects, I guess I'll have to wait and see though.
Ono already has let me down with SFIV, I don't care how good the graphics are! I won't buy the hype till I actually play it. Good thing I have friends that will buy this day one, so I can try it before I decide to give Capcom any of my money.
Ono already has let me down with SFIV, I don't care how good the graphics are! I won't buy the hype till I actually play it. Good thing I have friends that will buy this day one, so I can try it before I decide to give Capcom any of my money.
I can't get over Ryu's eyebrows growing out of his headband.
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I hope she is, on the condition she's aged and not wearing her school outfit by default.
ryu's eyebrows over headbands thing is as classic as ST and is like that in almost 100% of his appearances past that point
Welp, as shallow as it may seem (the art is what is pulling me in), time to get into fighting games lol. Looks gorgeous. Want to see in motion.
I don't think you understand what Squash and Stretch is and you didn't read the part about model swapping. Squash and Stretch is an animation term for characters constantly over exaggeration motion in animation through expansion, contraction, and stretching creating a rubber like effect on the characters. This gives a lot of animations their pop. One of the best examples in games is Q's command throw in 3rd Strike. He swells up and then he punches the guy and his arm expands like rubber and moves back in place. Squash and Stretch is felt through out the entirety of an animation. Again it's NOT simply a character stretching his arms out or getting bigger. It just simply can not be done well with 3D models unless you are Pixar and you do it in a CGi movie which takes forever and still doesn't look as good.
That said, interesting how they kept the Japanese name for Nash (used to be Charlie in the West, right?), but not for Vega (M. Bison).
That said, interesting how they kept the Japanese name for Nash (used to be Charlie in the West, right?), but not for Vega (M. Bison).
Oh shit they look soooo good but Guy and Haggar demoted to cameo status , they are deconfirmed![]()
I know this is off-topic, but...Unless I'm misunderstanding what you mean, squash and stretch is perfectly possible in 3D models. Jak and Dexter on PS2 used it extensively.
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I don't think you understand what Squash and Stretch is and you didn't read the part about model swapping. Squash and Stretch is an animation term for characters constantly over exaggeration motion in animation through expansion, contraction, and stretching creating a rubber like effect on the characters. This gives a lot of animations their pop. One of the best examples in games is Q's command throw in 3rd Strike. He swells up and then he punches the gun and his arm expands like rubber and moves back in place. Squash and Stretch is felt through out the entirety of an animation. Again it's NOT simply a character stretching his arms out or getting bigger. It just simply can not be done with 3D models unless you are Pixar and you do it in a CGi movie which takes forever and still doesn't look as good.
Looks like high fidelity SFIV to me. Looks really disappointing next to GGXRD. UI is nice though.
Chun-Li: Oh my god, Charlie, you're alive!
Nash: Charlie is dead...my name is Nash! *dramatic music*
FIGHT
Hugo was cameo status in SF4 look where that led to.
also, even if it need to use shortcut or fake it, why does it matter as long as the final result looks great.Here are just 2 Smash Bros. Melee examples, a launch title on the Gamecube.
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To say 3D squash and stretch doesn't look as good in games as 2D does is subjective, one that I would most likely agree with. To say 3D models absolutely can't squash and stretch unless it's a high budgeted movie or it uses shortcuts because one game uses that is just unconvincing.
Loving the London stage; I do hope though that they have more Japan inspired stages like the stormy grass field or castle rooftop.
Visuals look nice and sure it'll be tweaked and improved over the rest of this year.
you think SF4 have more interesting artstyle than this?
I don't think you understand what Squash and Stretch is and you didn't read the part about model swapping. Squash and Stretch is an animation term for characters constantly over exaggeration motion in animation through expansion, contraction, and stretching creating a rubber like effect on the characters. This gives a lot of animations their pop. One of the best examples in games is Q's command throw in 3rd Strike. He swells up and then he punches the guy and his arm expands like rubber and moves back in place. Squash and Stretch is felt through out the entirety of an animation. Again it's NOT simply a character stretching his arms out or getting bigger. It just simply can not be done well with 3D models unless you are Pixar and you do it in a CGi movie which takes forever and still doesn't look as good.
SF4 had shit art style as well, but I guess the massive overabundance of obnoxious particle effects in SFV just makes everything seem a bit cheesier in comparison, although they are obviously both not the most creative games art-wise.
are you talking about killer instinct where sparks are flying out of characters's asses?SF4 had shit art style as well, but I guess the massive overabundance of obnoxious particle effects in SFV just makes everything seem a bit cheesier in comparison, although they are obviously both not the most creative games art-wise.
SF4 had shit art style as well, but I guess the massive overabundance of obnoxious particle effects in SFV just makes everything seem a bit cheesier in comparison, although they are obviously both not the most creative games art-wise.