Metal Gear Solid V The Phantom Pain to feature microtransactions

Pay to get S rank mother base staff.

Grinding for staff was really annoying in Peace Walker, which is why PW is the worst MGS game they have ever made. They'll probably do this shit again but give you a real money option to bypass the grind.
 
OK. this could be deal breaker for me depending on how intrusive the MT are, I am still impatient to try MGS but now it seems I will have to open my eyes for reports about the implementation of the MT rather than just be hype for the game. Thanks Konami you managed up to shit up the build up for my most anticipated game of the year. I guess you can also build a perpetual motion machine because you can do the impossible now. God damn it.
 
that's great. I'll never use them!

You want to add a box - wait 1 minute or use 1 gem.

Later:

You want to add another box - wait 172 hours or use 100 gems.

Mission: add 10 boxes to your base!

You are probably right, in that you would not use them. But there is a lot of devil in the detail here.
 
This is not good at all. I wonder what else did Konami do with the recent takeover of Kojima production? I will still give them the benefit of doubt. If it's a stinker by launch, then they won't get my money. Might end up getting it used or borrow it from someone.
 
I really wish I could bring myself not to get this day one.

I've cancelled my special edition preorder but I doubt I could hold off from purchasing it.
 
Consumers have demonstrated very frequently the past few years that they are willing to spend a little money to save a little time. It's a feature based on behavior.

Games now are now digital enough to seamlessly offer consumers that choice from within the game experience.... And with $100mm+ budgets, better believe it'll be offered. I'd be more surprised if it didn't have it.
 
Seeing micro-transactions really take me out of a game so I hope if are in there they are at least discrete. I don't want to see a big flashy button saying "Skip waiting: $5", fuck that.
 
This is all speculation and heresay. Do I think there will be microtransactions? Yeah, for MGO3 when it comes to skins and weapon packs and whatnot. As said it's completely optional, it will not effect the main core gameplay or alter anything about the story. I don't believe in the "Express development R&D" idea, it completely defeats the purpose of a colossal gameplay function in the game of building your base and getting specifically skilled soldiers. So what could it be then? Remember in Peace Walker, how you can download camo uniforms off PSN (and I think XBL)? My theory is that it's purely aesthetic functions. Maybe there's a game specific box design or uniform aside what the game provides. Peace Walker had Doritos t-shirts, I never used them but it was included as a downloadable add-on.

Let's not be so quick to hate here, okay GAF?
 
If it's for the multiplayer then I guess I'm fine with it, but if it's for the campaign, that would truly rustle my jimmies.
 
Seeing micro-transactions really take me out of a game so I hope if are in there they are at least discrete. I don't want to see a big flashy button saying "Skip waiting: $5", fuck that.

what game, other than mobile crap, has ever had that. ..but kojima IS an innovator..
 
what game, other than mobile crap, has ever had that. ..but kojima IS an innovator..

Asscreed unity has a button next to the buy option like that, obv not flashy but still intrusive, you could buy endgame gear with real money instead of grinding for it.
 
No offense, I hate this argument. You might be right from an executive point of view, but this is excessive monetization on top of a game people have already paid for. I (and many others came to a similar consensus) don't feel that freemium models are acceptable in a fully priced (in fact over priced) title. Did the PR never stop and look at what happened to Unity? The backlash that could result from being too overzealous in monitising a game? Reputation damage is as significant as an additional revenue stream, unless they don't care anymore since this is one of their last self produced triple As.

Have you played The Phantom Pain? How do you know it's overpriced?
 
I really, really hope they didn't hinder actual gameplay by artificially making you have to wait when you don't really need to, just so that they can create incentive to pay money to speed up such portions in the game.

Guess time will tell. Damn though, I guess Konami couldn't wait for the totally Kojima-less MGS games to start fucking them up with this kind of garbage.
 
What also doesn't make sense is that development for items works via in game time. PW emulated that by having you go on a mission or several until the weapon/item is completed in development. Same went for repairing mechs, outer ops, etc. You could just fast forward time using the Phantom Cigar to account for that. However, in the E3 2014 demo, the Box was shown to be developed and it happened instantaneously and then was dispatched. DD grows up in the cutscene over the course of a few days, supporting my theory of ingame time development. However that doesn't mean once you rescue him the cutscene of a few days passes and then he magically joins you on the helicopter to your next mission, you can go on a few missions to pass the time or just use the Phantom Cigar. Which brings me back to my original argument. Anything for R&D can be developed within in game time, via letting time flow normally, instantaneously, or sped up with the Phantom Cigar.

There's no purpose for a paywall for developing items. It logically doesn't make sense.
 
It doesn't matter how non intrusive the devs say that they might be, IAP are never a good sign for a game. Never. Any game with them is immediately moved from the "buy now" to the "wait and see" list until it's clear exactly what they do.

I really liked Ground Zeroes, but I'm not really in the need of grind in a MGS game.

Not a big deal, just ignore 'em if you're not going to use 'em.

A nice thought, but IAP always means that the game is compromised in some way, when they stretch beyond cosmetic items. You can ignore them, but the game will be a worse experience still with them, since the developer has to adapt the game to create incentive for the player to buy them.
 
Not a big deal, just ignore 'em if you're not going to use 'em.

When paying to avoid grind becomes profitable game design follows. Expect this shit to infest many games over the coming years.

You may not use em, but sooner or later you will have felt the effects of them and they will ruin a game you otherwise enjoy.
 
This is all speculation and heresay. Do I think there will be microtransactions? Yeah, for MGO3 when it comes to skins and weapon packs and whatnot. As said it's completely optional, it will not effect the main core gameplay or alter anything about the story. I don't believe in the "Express development R&D" idea, it completely defeats the purpose of a colossal gameplay function in the game of building your base and getting specifically skilled soldiers. So what could it be then? Remember in Peace Walker, how you can download camo uniforms off PSN (and I think XBL)? My theory is that it's purely aesthetic functions. Maybe there's a game specific box design or uniform aside what the game provides. Peace Walker had Doritos t-shirts, I never used them but it was included as a downloadable add-on.

Let's not be so quick to hate here, okay GAF?

Thank you. It seems like people are just reading the thread title and then posting? People are assuming the worst from very little info
 
Well, great fucking idea. I hate companies that force microtransaction bullshit into games that aren't free-to-play. Idiots.

I wonder who's idea this was..........
 
littleear50ozf.gif

Seriously
 
Pay to get S rank mother base staff.

Grinding for staff was really annoying in Peace Walker, which is why PW is the worst MGS game they have ever made. They'll probably do this shit again but give you a real money option to bypass the grind.
Man this would be horrible, I hope it's not anything like this and just cosmetic stuff
 
Un-fucking-believable. To use to classic expression of outrage, "pre-order cancelled".

But seriously, I will not buy the game at full price if there are microtrans in it. Completely refuse.

The question is whether Kojima OK'd this or whether it was forced on him by Konami.

And to anyone who can't see how the presence of such things would affect the natural game design, there are thousands of posts on GAF and elsewhere explaining it again and again. But it comes down to the fact that if they didn't adjust the waiting times to be a nuisance, there would be no point to introducing microtrans in the first place. As such, the effort required to put in microtrans almost guarantees that the upgrade times involved in the gameplay will be tweaked to make it less enjoyable for non-paying players.

Fuck, devastating news if true. Tumbling down, tumbling down etc. And this is just one day after I played Pokemon Shuffle by Nintendo and nearly wept at the shit they've stooped to there.

Gaming... has changed...

Pay to get S rank mother base staff.

Grinding for staff was really annoying in Peace Walker, which is why PW is the worst MGS game they have ever made. They'll probably do this shit again but give you a real money option to bypass the grind.

Holy shit, I think you've nailed it. I've had a sudden epiphany here... MGSV is going to be horrible, just like Peace Walker, isn't it? I never even considered this... Ground Zeroes was so incredibly good, after all.
 
GMP, Gross Military Product
more like Gross Mircotransaction Policy
Right? Right?

... I'll let myself out.


The question is whether Kojima OK'd this or whether it was forced on him by Konami.

Considering all the questionable design decisions Peace Walker had in an attempt to appeal to monster hunter fans, the idea of Kojima being some pure Auteur has long gone. So yes, this is Konmai, they already made it perfectly clear they wanna go whale hunting and consumers have proven they don't care so long as it "optional".

Dark times my friend, dark times.
 
Hopefully we will learn more about these microtransactions once the MGO embargo is lifted.. If there really are microtransactions in single player, I really hope its nothing outside of cosmetic things you can buy. :(
 
It doesn't matter how non intrusive the devs say that they might be, IAP are never a good sign for a game. Never. Any game with them is immediately moved from the "buy now" to the "wait and see" list until it's clear exactly what they do.

I really liked Ground Zeroes, but I'm not really in the need of grind in a MGS game.



A nice thought, but IAP always means that the game is compromised in some way, when they stretch beyond cosmetic items. You can ignore them, but the game will be a worse experience still with them, since the developer has to adapt the game to create incentive for the player to buy them.

Yeah this basically states what I was trying to state, more succinctly I think. I may be wrong here, but I can't think of a single instance where (outside of cosmetics) inclusion of micro-transactions didn't innately mean having to deal with grinding/farming. (Otherwise, why else would you even bother to pay-up?)

When you break it down, the system is literally rewarding the developer to make the base game shitty and not fun.
 
Providing it is for cosmetic stuff or stuff that could otherwise be earned by playing the game anyway, I'm OK with this. Major DLC expansions are also cool. However Micro Transactions that nickel and dime you constantly, like those found in the Mobile space can seriously bugger off.
 
I don't believe in the "Express development R&D" idea, it completely defeats the purpose of a colossal gameplay function in the game of building your base and getting specifically skilled soldiers.

Let's not be so quick to hate here, okay GAF?

Oh the hate is already at max :D

That "speed up or skip development time" is a standard feature in 90% of free2play games on the mobiles. Looking at Konami's future plans this could very well be in the game.

You buy energy drinks or cashpacks with real money to make development go faster. It's not gamebreaking, but if you don't spend money, stuff will be really slow to develop and you have to grind missions a lot.
 
My question is how it effects the Mother Base invasion system they have in place. Can a player with a paid fast forward of their building process gain an advantage and fuck me over? Yes I realize you can disable the feature but I shouldn't have to just because of them.
 
If I get presented with the microtranscation option every time I start R&D or send a squad on a mission, I'll be pissed. This is not some stupid mobile F2P game.
 
Maybe you have to be connected to your clan (what ever it's called in MGO) to speed up research development for multiplayer equipment as an option to help them out even while you play single player ?
 
Yeah, this really is the last straw for me, Konami doesn't deserve any money from me, will play MGS V when it drops to like 25-30 secondhand.
 
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