ShogunDarius
Member
seems the paypal amounts are static, I wanted to order 2 copies of the game by putting a custom pledge but it didnt allow it
But you can doultiple pledges no?seems the paypal amounts are static, I wanted to order 2 copies of the game by putting a custom pledge but it didnt allow it
The guy got 250k $ just to put together a stage were the bosses come order.
And then another 250k $ to put a timer and a fail condition to the main game.
Plus another 150k $ to add cheat codes.
Many of these stuff questionably deserve the extra money he asked for them.
Given the money we gave him, we deserve something free.
No more stretch goals!
Please!
If he has something extra he could add, he should just add it by him self!
But you can doultiple pledges no?
Fuuuuuuck, it's happening!!!!77k now![]()
I still see 4,775M
How do you know the paypal money?
That sucks. Maybe they will let us upgrade later? I've seen it happen with other KS I backed.seems the paypal amounts are static, I wanted to order 2 copies of the game by putting a custom pledge but it didnt allow it
No, you need to do $125.I submitted this question to IGA via the KS page, but maybe somebody here already knows. I imagine they are inundated with emails today...
I am currently backing at $60. If I up the pledge to $100, can I get a physical game, a digital game, and my name in the credits? I'm not interested in the trinkets and stuff at that tier, I just want the game and a nice sleeve, but I think it'd be neat to have my name in the credits as part of the backer community. Anybody know this?
I still think this was bloody brilliant btw, great way to tap social media for your game.
Huh. I did NOT know Ben Judd was the voice of Phoenix Wright.
So a few days ago, the average pledge was at about 82 bucks. Now that the almost-slacker-backers are starting to pledge, it's at... 84!?
You'd think more backers = average pledge going down, but damn! People really want the 100+ tiers!
The original DS ones, yeah. Not in UMVC3 or the 3DS game :/
Well, f... me. Went for the 300 tier. Money is just a number, right?
I really want to know who is voicing Miriam. I want a sample. Her concept art is (in some places) really placid and demure. I don't want a blank, inexpressive Miriam.
I want a fearsome badass. Or some degree of confidence, at least.
I really want to know who is voicing Miriam. I want a sample. Her concept art is (in some places) really placid and demure. I don't want a blank, inexpressive Miriam.
I want a fearsome badass. Or some degree of confidence, at least.
Sooooo~ a female Robert Belgrade?I want quiet, calm, confidence. Not mistaking "calm" for emotionless.
Can't wait for the reveals of both her English and Japanese voices.
Can we upgrade our pledge after the initial Kickstarter run? I wanna put some money down, but can't afford the $60 tier right now.
Granted, people love Castlevania, people want to stick it to Konami, and the live action IGA publicity video was pretty cleaver, so I get why it's hapenning... But just like with Mighty Number 9, it kinda pisses me off that a well known Japanease dev can basically show a couple pictures that take a couple of hours at best to photoshop and walk away with million of dollars on a project that's pretty much an idea on a napkin at this point.
Meanwhile, games like Little Devil Inside struggles to amass 300k even though they poured their own money and effort into making an awesome trailer showcasing every feature of the game, the art style and what makes the game unique... And that's just one of the numerous stories that comes to mind, not including all the high-potential, high talent projects that get canned due to limited fundings on Kickstarter.
Personally, I wish these so called "Legendary" developpers would actually take the time to develop some content before asking for money... And at the very least offer similar effort to what some of their lesser known competition does... Not just hiring a PR company to "stage" an elaborate Kickstarter campaign... Basically, more content, less filler and PR stuff. Then again, as long as gamers keep being attracted to known names over new ideas, stuff like this will happen.
So while yes, I'm somewhat excited about a new "Castlevania-esque" game by IGA like most of you, I didn't contribute, personally, because I don't buy into promises. Show me some effort, then you'll get my money, IGA.
Granted, people love Castlevania, people want to stick it to Konami, and the live action IGA publicity video was pretty cleaver, so I get why it's hapenning... But just like with Mighty Number 9, it kinda pisses me off that a well known Japanease dev can basically show a couple pictures that take a couple of hours at best to photoshop and walk away with million of dollars on a project that's pretty much an idea on a napkin at this point.
Meanwhile, games like Little Devil Inside struggles to amass 300k even though they poured their own money and effort into making an awesome trailer showcasing every feature of the game, the art style and what makes the game unique... And that's just one of the numerous stories that comes to mind, not including all the high-potential, high talent projects that get canned due to limited fundings on Kickstarter.
Personally, I wish these so called "Legendary" developpers would actually take the time to develop some content before asking for money... And at the very least offer similar effort to what some of their lesser known competition does... Not just hiring a PR company to "stage" an elaborate Kickstarter campaign... Basically, more content, less filler and PR stuff. Then again, as long as gamers keep being attracted to known names over new ideas, stuff like this will happen.
So while yes, I'm somewhat excited about a new "Castlevania-esque" game by IGA like most of you, I didn't contribute, personally, because I don't buy into promises. Show me some effort, then you'll get my money, IGA.
Granted, people love Castlevania, people want to stick it to Konami, and the live action IGA publicity video was pretty cleaver, so I get why it's hapenning... But just like with Mighty Number 9, it kinda pisses me off that a well known Japanease dev can basically show a couple pictures that take a couple of hours at best to photoshop and walk away with million of dollars on a project that's pretty much an idea on a napkin at this point.
Meanwhile, games like Little Devil Inside struggles to amass 300k even though they poured their own money and effort into making an awesome trailer showcasing every feature of the game, the art style and what makes the game unique... And that's just one of the numerous stories that comes to mind, not including all the high-potential, high talent projects that get canned due to limited fundings on Kickstarter.
Personally, I wish these so called "Legendary" developpers would actually take the time to develop some content before asking for money... And at the very least offer similar effort to what some of their lesser known competition does... Not just hiring a PR company to "stage" an elaborate Kickstarter campaign... Basically, more content, less filler and PR stuff. Then again, as long as gamers keep being attracted to known names over new ideas, stuff like this will happen.
So while yes, I'm somewhat excited about a new "Castlevania-esque" game by IGA like most of you, I didn't contribute, personally, because I don't buy into promises. Show me some effort, then you'll get my money, IGA.
Wonder how iga feels about this. It's gotta seem kinda like an affirmation of the last twenty years of his life's work.
IGA said:'They have faith in our ability, but they need to see the support of the community before their funding' It was a theme so vital to any future chance I had at doing another Igavania-type game, that I actually said it twice in Japanese in the announcement video And thats how this Kickstarter journey began.
When we launched the Kickstarter not only did we prove the market for a game like this, we became the Number 1 video game Kickstarter of all time. I wish I could rewind the clock to the beginning of the campaign and kick myself for thinking we would probably only raise 800,000 if we got lucky.
None of this would have been possible without the incredible support from an incredible community. So with that, Army of the Night, I will turn myself to the task of making a game truly worthy of all your kindness. I will not let you down.
Granted, people love Castlevania, people want to stick it to Konami, and the live action IGA publicity video was pretty cleaver, so I get why it's hapenning... But just like with Mighty Number 9, it kinda pisses me off that a well known Japanease dev can basically show a couple pictures that take a couple of hours at best to photoshop and walk away with million of dollars on a project that's pretty much an idea on a napkin at this point.
<snip>
Sooooo~ a female Robert Belgrade?![]()
A man only needs a small space to sleep and a little food for self-preservation.
So, go all out with it.
$40k away from the last stretch goal... donations are spiking as expected.
I wonder what the final tally will be... $5.25 million? 5.35?
Granted, people love Castlevania, people want to stick it to Konami, and the live action IGA publicity video was pretty cleaver, so I get why it's hapenning... But just like with Mighty Number 9, it kinda pisses me off that a well known Japanease dev can basically show a couple pictures that take a couple of hours at best to photoshop and walk away with million of dollars on a project that's pretty much an idea on a napkin at this point.
Meanwhile, games like Little Devil Inside struggles to amass 300k even though they poured their own money and effort into making an awesome trailer showcasing every feature of the game, the art style and what makes the game unique... And that's just one of the numerous stories that comes to mind, not including all the high-potential, high talent projects that get canned due to limited fundings on Kickstarter.
Personally, I wish these so called "Legendary" developpers would actually take the time to develop some content before asking for money... And at the very least offer similar effort to what some of their lesser known competition does... Not just hiring a PR company to "stage" an elaborate Kickstarter campaign... Basically, more content, less filler and PR stuff. Then again, as long as gamers keep being attracted to known names over new ideas, stuff like this will happen.
So while yes, I'm somewhat excited about a new "Castlevania-esque" game by IGA like most of you, I didn't contribute, personally, because I don't buy into promises. Show me some effort, then you'll get my money, IGA.
Granted, people love Castlevania, people want to stick it to Konami, and the live action IGA publicity video was pretty cleaver, so I get why it's hapenning... But just like with Mighty Number 9, it kinda pisses me off that a well known Japanease dev can basically show a couple pictures that take a couple of hours at best to photoshop and walk away with million of dollars on a project that's pretty much an idea on a napkin at this point.
Meanwhile, games like Little Devil Inside struggles to amass 300k even though they poured their own money and effort into making an awesome trailer showcasing every feature of the game, the art style and what makes the game unique... And that's just one of the numerous stories that comes to mind, not including all the high-potential, high talent projects that get canned due to limited fundings on Kickstarter.
Personally, I wish these so called "Legendary" developpers would actually take the time to develop some content before asking for money... And at the very least offer similar effort to what some of their lesser known competition does... Not just hiring a PR company to "stage" an elaborate Kickstarter campaign... Basically, more content, less filler and PR stuff. Then again, as long as gamers keep being attracted to known names over new ideas, stuff like this will happen.
So while yes, I'm somewhat excited about a new "Castlevania-esque" game by IGA like most of you, I didn't contribute, personally, because I don't buy into promises. Show me some effort, then you'll get my money, IGA.
I really want to know who is voicing Miriam. I want a sample. Her concept art is (in some places) really placid and demure. I don't want a blank, inexpressive Miriam.
I want a fearsome badass. Or some degree of confidence, at least.
Granted, people love Castlevania, people want to stick it to Konami, and the live action IGA publicity video was pretty cleaver, so I get why it's hapenning... But just like with Mighty Number 9, it kinda pisses me off that a well known Japanease dev can basically show a couple pictures that take a couple of hours at best to photoshop and walk away with million of dollars on a project that's pretty much an idea on a napkin at this point.
Meanwhile, games like Little Devil Inside struggles to amass 300k even though they poured their own money and effort into making an awesome trailer showcasing every feature of the game, the art style and what makes the game unique... And that's just one of the numerous stories that comes to mind, not including all the high-potential, high talent projects that get canned due to limited fundings on Kickstarter.
Personally, I wish these so called "Legendary" developers would actually take the time to develop some content before asking for money... And at the very least offer similar effort to what some of their lesser known competition does... Not just hiring a PR company to "stage" an elaborate Kickstarter campaign... Basically, more content, less filler and PR stuff. Then again, as long as gamers keep being attracted to known names over new ideas, stuff like this will happen.
So while yes, I'm somewhat excited about a new "Castlevania-esque" game by IGA like most of you, I didn't contribute, personally, because I don't buy into promises. Show me some effort, then you'll get my money, IGA.