HoloLens x Halo 5 on E3 showfloor?

Phamit

Member
Let's move on nothing to see here

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Stinkles

Clothed, sober, cooperative
It's a 3d simulation of the Infinity bridge and a warzone tutorial. Think theme park experience, but consumers getting to try hololens for first time and yes there IS occlusion.
 

888

Member
It's a 3d simulation of the Infinity bridge and a warzone tutorial. Think theme park experience, but consumers getting to try hololens for first time and yes there IS occlusion.

Come on Stinkles, we need to see this!!!
 

Havik

Member
I really hope they can fix the limited FOV for hololens its gonna be awesome when your completely sumberged into the ARG stuff.
 

mrklaw

MrArseFace
the field of view is very small. It's not quite as bad as looking through a mail slot

Head not blown



The quality within that limited FoV sounds great though and the tracking must be solid.
 

mrklaw

MrArseFace
I can't see myself gaming with it, but it could be a fantastic secondary display. Eg augmenting what is on your TV
 

Helznicht

Member
Impression is really positive on it. Man, if they can fix the FoV for consumer release, this thing could be so cool.

Dont know how they could even fix this. Its a limit of the pupil size and angle to the retina. Glasses would need to be a big bubble over your eye sockets, then where does the projector go?
 

Bsigg12

Member
Dont know how they could even fix this. Its a limit of the pupil size and angle to the retina. Glasses would need to be a big bubble over your eye sockets, then where does the projector go?

That's why we're on here and not in Redmond trying to figure it out. It'll get better with time, as all technology does. Engineers just have to become more innovative.
 

a.wd

Member
Dont know how they could even fix this. Its a limit of the pupil size and angle to the retina. Glasses would need to be a big bubble over your eye sockets, then where does the projector go?

I am fairly sure they just need to improve the amount of screen space on the front section of the glasses. They have demoed hololens glasses with larger FOV's but the amount of juddering (possibly because the hardware couldn't keep up) was unacceptable.

Once they optimise the hardware (better drivers/more powerful kit) while keeping the battery life/heat under control then the FOV should be improved.
 
Dont know how they could even fix this. Its a limit of the pupil size and angle to the retina. Glasses would need to be a big bubble over your eye sockets, then where does the projector go?

Is that the limiting factor? I don't know how light-field projectors work, but that seems strange to me that the limit would be the users's own pupil and retina. Older prototypes had a higher FOV.
 

Alx

Member
Is that the limiting factor? I don't know how light-field projectors work, but that seems strange to me that the limit would be the users's own pupil and retina. Older prototypes had a higher FOV.

I suppose there's the usual tradeoff between field of view and image quality to consider, at least. For a given rendering resolution (defined by specs and cost I guess), the narrower the fov, the higher the pixels density.

I'm slightly worried about the inter-pupillary distance measurement procedure by the way. I guess it only needs to be done once per user, but I wonder how they'll handle it for the commercial product.
 

Karak

Member
This seems like the E3 that the Hololens sort of gets defined and I am surprised at such high praise for what it can offer.
 

mcfrank

Member
2 hours and 51 minutes in line. They keep letting press in instead of the people in line. Moving at 1 person every 25 minutes. Help me, Frankie, you're my only hope.
 

Karak

Member
2 hours and 51 minutes in line. They keep letting press in instead of the people in line. Moving at 1 person every 25 minutes. Help me, Frankie, you're my only hope.

You sure those aren't the planned press briefings. The invites and meetings occur all day.
 

mcfrank

Member
You sure those aren't the planned press briefings. The invites and meetings occur all day.

Not as far as I can tell. It looks like they just congregate at the front of the line on one side and are let in. The line for the other side is moving well.

They just need to mix up which side has to wait for the press to get in.
 

JaggedSac

Member
Dont know how they could even fix this. Its a limit of the pupil size and angle to the retina. Glasses would need to be a big bubble over your eye sockets, then where does the projector go?

The tethered unit they demoed first this year had better fov so it is likely a computational power issue.
 

Zyae

Member
As she went on, her avatar was replaced by a holographic 3D overview of the Warzone map we'd be playing on (seen in the videos above and below), and she pointed out key areas of interest. When she got to the bit about how Warzone introduces the occasional AI "boss," a giant Hunter Elder appeared in front of me, again making me feel like a f***ing Halo toy had sprung to life on the table. The HoloLens hype had been real, it turned out. And if the final, consumer version of HoloLens can deliver content experiences like this -- and hopefully increase the field of view -- than this augmented-reality device may prove to be the literal game-changing complement to the Xbox console that Kinect always wanted to be but never could.


GET HYPE
 

HaRyu

Unconfirmed Member
The tethered unit they demoed first this year had better fov so it is likely a computational power issue.

Yeah, when they demo'd it again last month(?) it was untethered, but the FOV got reduced. A lot of people who tried it the first time were disappointed the 2nd time around.
 
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