Street Fighter V Tournaments and Showcase featuring: Daigo, Justin Wong, & PogChamp,

Seems like every character's health right now is at fixed increments if you look at the stats? Don't think any character is an inbetweener.

Birdie has the most health, long range grabs, high damage output, easy confirms, V-Skills that he can spam and get both defensive and offensive options (and one is a projectile), great normals, an install that makes him even more powerful ..lol

#GermanMagWasRight
#NerfBirdie
 
It has everything to do with the startup - the reason Guile's booms have such a lack of startup is the charge requirement. If you want that type of walk-behind fireball you need to increase the startup.

Which I'm with you normally, but the game seems to punish using projectiles pretty harshly. So you have a sonic boom that's worse than it's ever been in a system that doesn't seem to favor fireball play.
 
The "PERFECT" screen looks pretty terrible. I get that it's a "V" for SFV, but it doesn't work.

Maybe, I would like to try the WiiU version. Maybe by the time I get it there'll be a packin with the DLC! I want to play Ryu, lol. Baby's good, I gave her a try with Skullgirls but she's a slow learner (9 months old). Yours will probably come out a Dormammu master.
Haha, could she actually do anything?

I tried to teach my 1.5 year old nephew how to play Mario and he couldn't really grasp the idea of moving and jumping at the same time.

Which I'm with you normally, but the game seems to punish using projectiles pretty harshly. So you have a sonic boom that's worse than it's ever been in a system that doesn't seem to favor fireball play.
This is the most fireball-friendly Street Fighter since SFII.
 
Then it should be on par with a ryu fireball don't you think?
Nope. Nash's gameplan is different from Ryu's. It's why he also doesn't have an invincible DP. What's more they still have sonic boom-like recovery allowing Nash to different things off of it. I'm okay with how it looks to work right now.
 
That was fantastic. I can't wait to see this game without video compression, on my TV at 60FPS.

It's going to look glorious.
 
This is the most fireball-friendly Street Fighter since SFII.

I don't agree. Damage is off the charts, there's no chip damage, and there's unique skills to traverse the stage and get through fireballs. Any zoning you might accomplish with a fireball could easily be negated by a 3 hit combo.

SF3 was incredibly fireball unfriendly, and this is a return to that in a lot of ways- it's definitely by design.

I understand, why I"m concerned. It's effectively two heavy nerfs to the sonic boom.
 
Which I'm with you normally, but the game seems to punish using projectiles pretty harshly. So you have a sonic boom that's worse than it's ever been in a system that doesn't seem to favor fireball play.
SF3 was incredibly fireball unfriendly, and this is a return to that in a lot of ways- it's definitely by design.
This is the most fireball-friendly Street Fighter since SFII.
What? SSF4 and USF4 are both very fireball/zoning friendly.
 
3S had parries, which made zoning far less effective and encouraged a footsie game.

IV had focus, which could absorb projectiles with potentially no penalty while giving you ultra meter gain, and people could also FADC through projectiles and "get in" sometimes - it was a constant threat to zoning approaches, and it's part of why Dhalsim is so awful.

SFV doesn't have any kind of special mechanic like these, so I take it to automatically be kinder toward fireballs than those entries.

SF3 was incredibly fireball unfriendly, and this is a return to that in a lot of ways- it's definitely by design.

What? SSF4 and USF4 are both very fireball/zoning friendly.
Dive kicks, focus attacks, ambiguous cross-ups, and EX moves that are projectile invincible make it really hard to play the zoning game. Zoners have to work extraordinarily hard to win. That's not to say they can't win (I haven't forgotten Evo 2014 GF), but the amount of work needed is pretty absurd compared to what a Fei Long or Yun player has to do.
 
3S had parries, which made zoning far less effective and encouraged a footsie game.

IV had focus, which could absorb projectiles with potentially no penalty while giving you ultra meter gain, and people could also FADC through projectiles and "get in" sometimes - it was a constant threat to zoning approaches, and it's part of why Dhalsim is so awful.

SFV doesn't have any kind of special mechanic like these, so I take it to automatically be kinder toward fireballs than those entries.

it doesnt have any universal mechanics but there are a ton of character specific things to get through fireballs already
 
So, I missed a bunch of information about V, and I have a couple of small questions:

What are V Triggers?
FA/DC pretty much gone?
Everyone has a universal parry?
 
3S had parries, which made zoning far less effective and encouraged a footsie game.

IV had focus, which could absorb projectiles with potentially no penalty while giving you ultra meter gain, and people could also FADC through projectiles and "get in" sometimes - it was a constant threat to zoning approaches, and it's part of why Dhalsim is so awful.

SFV doesn't have any kind of special mechanic like these, so I take it to automatically be kinder toward fireballs than those entries.
Uh, erm, V-Skills? Which are even more rewarding than Focus Attacks at rewarding you for subverting fireballs, in multiple ways at once at that.

It's not at the system level, but everyone pretty much has it and at greater gain with mostly lower risk as well. Fireballs are not compensated for either.
 
So, I missed a bunch of information about V, and I have a couple of small questions:

What are V Triggers?
FA/DC pretty much gone?
Everyone has a universal parry?

-Unique abilities using the V guage, character based.
-Yes
-No, only ryu it's his V-skill. It's also way more limited than it's SFIII predecessor.
 
So, I missed a bunch of information about V, and I have a couple of small questions:

What are V Triggers?
FA/DC pretty much gone?
Everyone has a universal parry?

V Trigger's are a mechanic that you activate once the gauge is filled, every character seemingly so far either have 2 or 3 bar gauge and once it's activate it gives the character a unique set of abilities.

FADC are Tupac/Biggie unless it makes a posthumous album as a V Skill

No, everyone has a universal mechanic know as a V-Skill that makes certain characters have a parry or pseudo-parry or a movement skill depending on the characters
 
So, I missed a bunch of information about V, and I have a couple of small questions:

What are V Triggers?
FA/DC pretty much gone?
Everyone has a universal parry?

character specific install mode thing ala vampire saviors dark force or ki's instinct mode.

no focus so no fadc.

only ryu has a parry but everyone has some sort of character specific move in that vein that builds v-gauge.

Edit: got beat
 
Dive kicks, focus attacks, ambiguous cross-ups, and EX moves that are projectile invincible make it really hard to play the zoning game. Zoners have to work extraordinarily hard to win. That's not to say they can't win (I haven't forgotten Evo 2014 GF), but the amount of work needed is pretty absurd compared to what a Fei Long or Yun player has to do.
Sure, but it's still better than SFIII by a mile. (Especially in SSF4 -and Ultra's the best it's been since.) The V-Skills really are just parry replacements for so many characters - Sim would get eaten alive here.

I'd love to see a SF4 mode where you could disable Focus Attacks.
 
Uh, erm, V-Skills? Which are even more rewarding than Focus Attacks at rewarding you for subverting fireballs, in multiple ways at once at that.

It's not at the system level, but everyone pretty much has it and at greater gain with mostly lower risk as well. Fireballs are not compensated for either.
it doesnt have any universal mechanics but there are a ton of character specific things to get through fireballs already
That's true; we'll see how it pans out.

I heard David saying that Ryu has to "parry twice?"
No, Ryu can't cancel the parry into anything but more parries. So, it seems to mostly be about negating chip, though you recover just a bit faster than normal blocking, apparently.

Sure, but it's still better than SFIII by a mile. (Especially in SSF4 -and Ultra's the best it's been since.) The V-Skills really are just parry replacements for so many characters.
I can agree with that.
 
I heard David saying that Ryu has to "parry twice?"

not a lot of advantage after a parry I believe. david did a lk xx dp, james parried, davids lk and responded with his own dp, but davids won.


edit: oh you guys were talking about canceling the parry?
 
No, Ryu can't cancel the parry into anything but more parries. So, it seems to mostly be about negating chip, though you recover just a bit faster than normal blocking, apparently.

Sounds like Garou MOTW, Just Defend would increase recovery from block but not fast enough to stick a normal out.

It did let you guard cancel into a special though.

I think they will have to do something similar with Ryu or the parry skill will be useless for the most part.
 
Top Bottom