Ragingnight
Member
I'm sure Birdie getting the nerf bat before the game is anywhere even near out. He dominated so hard today.
i'll have to watch the replays of today. At work and no 4g connection
I'm sure Birdie getting the nerf bat before the game is anywhere even near out. He dominated so hard today.
Nah, that's just the grappler affect. They dominate early on and then people learn how to deal with them and then there an alright tier until people complain about them being op and then they become even worse then they were before. Even then, the game is still in an unfinished state and a lot of moves probably won't work the way they did before.I'm sure Birdie getting the nerf bat before the game is anywhere even near out. He dominated so hard today.
Nah, that's just the grappler affect. They dominate early on and then people learn how to deal with them and then there an alright tier until people complain about them being op and then they become even worse then they were before. Even then, the game is still in an unfinished state and a lot of moves probably won't work the way they did before.
Any link to footage of the tourney? :'(
I hate to be that guy, but Birdie has a shit ton of tools. Like if you were to try to briefly describe each character's style, you could talk about Chun's normals or Cammy's mixups. Birdie is a grappler with ranged attacks, normals, and ground traps.Nah, that's just the grappler affect. They dominate early on and then people learn how to deal with them and then there an alright tier until people complain about them being op and then they become even worse then they were before. Even then, the game is still in an unfinished state and a lot of moves probably won't work the way they did before.
Yes first page
Day 1 Replay:
3v3 Pro Event Tournament Between Team Razer, EG1 2, and Madcatz.
https://www.youtube.com/watch?v=-j9fJNt9NnQ 1/2
https://www.youtube.com/watch?v=aib6hdpAbxI 2/2
LIVE Character Breakdowns By ComboFiend & Mike Ross.
https://www.youtube.com/watch?v=KB7HIVvjWzI
I just took everything we saw today as stuff that's all going to massively change in the 10 months or so before this comes out. We'll be talking about alpha version boob bounce.
You do have a point vanilla SF4 churning butter (Gief) was blowing people up left and right, but half the shit that Birdie was doing from what I watched had nothing to do with him being a grapple character. I highly doubt he stays at the top though, imagine a lot of bull shit stuff still yet to come.
These are both true and even then birdie seems like a character with just strong straightforward tools. There are still a lot of things we may not have seen from all the characters and I just hate to pre maturely nerfing a character because of a day 0 gameplay. If people find out something about birdie that could make his match ups hard then the pre mature nerf could make it even worse.I hate to be that guy, but Birdie has a shit ton of tools. Like if you were to try to briefly describe each character's style, you could talk about Chun's normals or Cammy's mixups. Birdie is a grappler with ranged attacks, normals, and ground traps.
I'm not really worried about it, because I know there are a lot of balance changes happening as we speak. And even after the game comes out they'll making tweaks.
I would be surprised if Capcom took any "birdie op pls nerf" criticisms seriously at this point. I'm confident they'll get it right. And if they don't, they can still fix it after the fact.These are both true and even then birdie seems like a character with just strong straightforward tools. There are still a lot of things we may not have seen from all the characters and I just hate to pre maturely nerfing a character because of a day 0 gameplay. If people find out something about birdie that could make his match ups hard then the pre mature nerf could make it even worse.
Why bother with the PS4 beta if you have that version?Deed has been done.
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I may have to pre-order PS4 as well for the beta lol. Do Amazon pre-orders get beta access?
Why bother with the PS4 beta if you have that version?
Why bother with the PS4 beta if you have that version?
So hey, I've got the fighting game itch and SFV looks great. I don't have a PS4 though, so no beta action for me yet, and it's been a looong time since I've played a traditional fighting game. Would it be worth grabbing USFIV to relearn on while it's on sale on Steam? Does anyone still play it online on PC?
Yeah, I saw the chains whiff more than most things by the Birdie players."I felt like the chains weren't even that bad. Am I alone on that? His head butts were crazy. That ex version was terrifying."
The chains looked fairly slow and possibly really punishable on block. The range was also pretty middling.
People overreacting to new stuff as usual.
rest in spaghetti never forgettiThis sounds like Vanilla MVC3 Sentinel all over again.
Close/Far normals are gone in SF5.
"I felt like the chains weren't even that bad. Am I alone on that? His head butts were crazy. That ex version was terrifying."
The chains looked fairly slow and possibly really punishable on block. The range was also pretty middling.
People overreacting to new stuff as usual.
"I felt like his V-Gauge lasted too long or just helped him do way too much damage if you land like 2 clean hits."
Those headbutts also seemed super unsafe. Also, *everyone* does insane damage. It seems as though you're judging the damage from a SF4 viewpoint.
It's 15$ right now and it still had players. I did the same thing. Sold my console and Arcade stick when I decided to build a gaming PC and SFV hype just overtook me. Kind of excited cause I never did get to try out Ultra.
1,184 playing now
1,381 today's peak
What is this?Close/Far normals are gone in SF5.
Different characters, different mechanics. Nash blows it all in one move, Bison's lasts for a very long time.it seemed like cammy's specials use her v trigger while others like ryu and chunli doesn't? kinda unfair imo, mago used up the whole trigger with just 2 spiral arrows, both were blocked too
A few times, the Birdie player's chain would get blocked at max range, and he would just barely get a back dash off before being punished. I imagine that it will be punishable with more practice."I felt like the chains weren't even that bad. Am I alone on that? His head butts were crazy. That ex version was terrifying."
The chains looked fairly slow and possibly really punishable on block. The range was also pretty middling.
People overreacting to new stuff as usual.
Anybody know how damage scaling works in this game so far?
What is this?
Imo unless she can directly combo into vtrigger it's not worth using unless you can hit confirm everytime from her cr.mkDifferent characters, different mechanics. Nash blows it all in one move, Bison's lasts for a very long time.
it seemed like cammy's specials use her v trigger while others like ryu and chunli doesn't? kinda unfair imo, mago used up the whole trigger with just 2 spiral arrows, both were blocked too
yup, there is none
Anybody know how damage scaling works in this game so far?
Combos damage scaling? Raw supers were definitely doing way more damage than when comboed into.yup, there is none
WHAT? Everything does 100% damage now? From the looks of it, this game probably won't have characters like Evil Ryu or Sakura. But still, just doing a simple 4 move combo with no scaling does a ton of damage.
Combos damage scaling? Raw supers were definitely doing way more damage than when comboed into.
That's probably because most of the combos we saw are like three hits and do 2987342 damage.whoops I was thinking of GUTS for some reason.
yea there is scaling but it does not seem as suffering as it is in SF4
That's probably because most of the combos we saw are like three hits and do 2987342 damage.
lemme clarify.
close Proximity normal's are now mostly command normals.