Count of Monte Sawed-Off
un33dab@dpu$$y
Fuck yeah!
Although in Fallout 3 once you had Broken Steel installed, he apparently got an insane amount of HP and couldn't really be killed there.
Companions are THE WORST aspect of Fallout 3 and New Vegas.
Not only the dialogue options are awful (that fucking menu is clunky as hell), but you need to babysit every single of them.
I shouldn't be taking care of a Brotherhood of Steel member when I'm only carrying some marauder rags and a shotgun because she doesn't know how to operate a grenade or recharge a laser rifle, FFS.
Wait, what? Is this for the XBone's backwards compatibility thing or is it something else?
Huh, I had the opposite experience with companions. I often got annoyed that they killed everything so quickly that my character felt like the companion.
Companions are THE WORST aspect of Fallout 3 and New Vegas.
Not only the dialogue options are awful (that fucking menu is clunky as hell), but you need to babysit every single of them.
*snip*
In NV, if you had Boone and the hovering robot droid guy you were basically an unstoppable force of nature.
Did you even recruit Craig Boone in New Vegas? The guy is a one man army, bordering on cheese fest. Needs zero babysitting.
Companions were great and shit at the same time in both FO3 and NV. NV definitely was better on all accounts as the companions were much better developed, but they were still dumb as a hell much of the time and required a lot of baby sitting, at the same time the bonuses they gave you were really OP and they could be super effective when you often wish they weren't.
I rarely ran with companions in FO3 beyond Dogmeat since they barely were a cut above your average NPC. I hope Bethesda follows Obsidian's lead with developing them, but seeing as how Skyrim's followers were barely there just like FO3 I doubt they will. But at least Dogmeat looks really really great this time around so that might be all I really need.
One of the areas is called 'The Glowing Sea'
An Interview with Todd Howard on Bethesda's stage
One of the areas is called 'The Glowing Sea' and he also confirms dynamic weather and radiation storms.
Confirms that there are still loading screens separating some areas. Not a surprise, but at least we have a concrete answer.An Interview with Todd Howard on Bethesda's stage
One of the areas is called 'The Glowing Sea' and he also confirms dynamic weather and radiation storms.
An Interview with Todd Howard on Bethesda's stage
One of the areas is called 'The Glowing Sea' and he also confirms dynamic weather and radiation storms.
An Interview with Todd Howard on Bethesda's stage
One of the areas is called 'The Glowing Sea' and he also confirms dynamic weather and radiation storms.
Confirms that there are still loading screens separating some areas. Not a surprise, but at least we have a concrete answer.
Sounds like some of the interiors still require separate loading and some don't
I'm guessing that vaults are separate entities, but shacks and smaller towns can be accessed right away.
Yeah from listening again it sounds like the bigger areas still require a loading screen. I'm not going to lie, this is pretty disappointing after playing Witcher 3.
Yeah from listening again it sounds like the bigger areas still require a loading screen. I'm not going to lie, this is pretty disappointing after playing Witcher 3.
Well, there goes immersion and a large part of my interest. Fuck immortal NPCs.
Well, there goes immersion and a large part of my interest. Fuck immortal NPCs.
Well, there goes immersion and a large part of my interest. Fuck immortal NPCs.
I would be pretty baffled if dogmeat cannot be killed in any way.
I mean, sure enough that hairy bastard will bite the curb if you drop a Fat Boy on him, right?
He's immortal so that it's more dramatic when the story kills him.
Around 3:50Timestamp? Is it just major locations like really big buildings/vaults/etc. or more widespread like areas such as Diamond City.
Honestly, considering the engine, I'm surprised we could be getting smaller areas without loading screens at all.
That engine has always been such a terrible mess.
Or you could with a console command write the SetEssential flag of that NPC to 0, just like in Skyrim. But I believe you need to do that for every play session, so a mod is probably a much more convenient choice. Note that changing this can screw up the game (and probably quite a bit with this dog which seems to be a major character).There's (will be) a mod for that.
Around 3:50
It's a passing mention as he's talking about the volumetric lighting.
Well, there goes immersion and a large part of my interest. Fuck immortal NPCs.
Confirms that there are still loading screens separating some areas. Not a surprise, but at least we have a concrete answer.
I was thinking along the same lines but Todd describes that dogmeat can still get injured and knocked out of the fight/incapacitated. You can also revive him with a stimpack. There needs to be some sort of penalty but I think getting knocked out is a decent compromise.
God, I completely forgot. I messed with companions on my first play through but on my current run I'm not using any at all.This is exactly how companions work in New Vegas.
I definitely prefer immortal companions (at least immortal when they're with you) like that. When I was playing Fallout 3, Dogmeat ran off and got himself killed in my second fight after getting him. I had him for like 30 minutes. It fucking sucked. I just never used any of the companions in the game after that. In New Vegas I used all of the companions at some point or another and was able to enjoy their backstories.
Haha especially with Fawkes and his might gatling laser.
I was thinking along the same lines but Todd describes that dogmeat can still get injured and knocked out of the fight/incapacitated. You can also revive him with a stimpack. There needs to be some sort of penalty but I think getting knocked out is a decent compromise.
Companions are THE WORST aspect of Fallout 3 and New Vegas.
Not only the dialogue options are awful (that fucking menu is clunky as hell), but you need to babysit every single of them.
I shouldn't be taking care of a Brotherhood of Steel member when I'm only carrying some marauder rags and a shotgun because she doesn't know how to operate a grenade or recharge a laser rifle, FFS.
Can OP add more videos of Todd/Bethesda talking more about this game? I've been searching everywhere and have only found 2 of them outside of their conference.
Unkillable companions doesn't bother me on it's own, but it's starting to seem like there won't be anything similar to hard core mode in New Vegas. I really wanted them to take that from NV and expand on it. I guess it's too early to say for sure.An Interview with Todd Howard on Bethesda's stage
One of the areas is called 'The Glowing Sea' and he also confirms dynamic weather and radiation storms.