Street Fighter V Tournaments and Showcase featuring: Daigo, Justin Wong, & PogChamp,

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I think the big thing here is that Ryu build half a bar of V-trigger by parrying the first three hits of the cannon drill. That seems HUGE!
 
It's hard to compare other genres to fighters. In shooters, I will say that you can clearly get better from just playing more without looking up information on how to get better. You will naturally get better at aiming and you will start to notice what guns are better for certain situations, and your movement will improve to a certain point.

In fighters, I think that isn't possible. You can't just play matches upon matches to get better. I feel like you have to do more investigation by going to the training room, looking up guides, etc... and then using that investigation to apply in matches.
 
LoL, Dota2, CS, starcraft 2 all have crazy finger gymnastics, what are you talking about? It's just most of these games sans SC2 are multiplayer, so they chalk up to losing being due to their teammate. They can't make that excuse in fighters.

That is more comparable to making a situational conversion in UMvC3 which requires precision at the highest level of play. Those feats aren't labeled as "bread and butter"

Like really, we're going to have a debate about which one is easier to pick up and play, a high execution involved fighting game without training mode time or a FPS. Think about that for a second. I'll hand one of my nongamer friends Call of Duty and GGXrd and I know which one is going to win.
 
did they both recover at the same time? if so man i hope they let ryu act a little quicker out of parry because reading some random ass drill and not even getting a punish out of it would be depressing.

guess it did fill a whole bar of gauge tho

You can't punish from my understanding, Ryu would be OP if that's the case I believe ultradavid said so.
 
That is more comparable to making a situational conversion in UMvC3 which requires precision at the highest level of play. Those feats aren't labeled as "bread and butter"

Like really, we're going to have a debate about which one is easier to pick up and play, an high execution involved fighting game without training mode time or a FPS. Think about that for a second. I'll hand one of my nongamer friends Call of Duty and GGXrd and I know which one is going to win.

I bet he'd suck equally as bad if placed up against a good player. Lowering execution won't stop someone with experience destroying you. And SFV looks like it's *very* easy to get destroyed in, it's very punishing.
 
I bet he'd suck equally as bad if placed up against a good player. Lowering execution won't stop someone with experience destroying you. And SFV looks like it's *very* easy to get destroyed in.

Again you're missing the point. What part of bread and butter do you not understand?
 
Not really that impressive. All he had to do was time the first parry hit, then he can mash the rest. Ultradavid mentioned this last night with Chun legs and her spiral. Too easy to parry that.

Now show me Evo Moment 37 as that cannot be mashed.

Seems silly that you can just mash-parry. Probably will change.
 
SF IV is considered a high execution game?

I'm honestly surprised. I always considered it easy mode compared to something like Guilty Gear (which I don't play at all, so I'm not even trying to be elitist about it)
 
So apparently the PC beta is US only...?

This is what I get trying to access the SF5 page in Japan:

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I don't think it's US only since I can access it from Brazil, but could definitely be limited to some countries.

Why Brazil would be in and Japan out, though, that is beyond me. PC gaming is not that big in Japan, but publishers sure ain't helping.

Banana should disappear after thrower is hit IMO

Agreed
 
SF IV is considered a high execution game?

Compared to different video games. Compared to games that aren't fighting games more niche than street fighter.

I'm not making any correlation between loving finger gymnastics and having a competitive mindset. I'm of the opinion that SF4's "finger gymnastics" are severely overstated and also that people with competitive mindsets that don't love finger gymnastics simply dealt with it. Either by not relying on optimal combos or playing characters that didn't need them.

Or they just don't play
 
SF IV is considered a high execution game?

I'm honestly surprised. I always considered it easy mode compared to something like Guilty Gear (which I don't play at all, so I'm not even trying to be elitist about it)

Only on some characters. Viper and Evil Ryu, yes Balrog, Bipson and others, not really.
 
Arcade mode doesn't help much, because it lacks human psychology and makes you get some bad habbits. The only use might be tightening up your reactions(limited) and combos under stress.
Learning combos is only good or damage potential. When you don't have the fundamentals to actually land them they are going to be useless.

Oh I'm aware of arcade mode not being that useful, I'm just trying to make clear how much I dislike jumping in without being ready.
 
Compared to different video games. Compared to games that aren't fighting games more niche than street fighter.

Well, even then, stuff like input shortcuts make it quite a bit easier than some older games, even if there are some tough links here and there.

Only on some characters. Viper and Evil Ryu, yes Balrog, Bipson and others, not really.

I'll give you Viper, but Evil Ryu not at all. There are some very hard combos, sure, but it's not like you absolutely need them as your BNB. It's hard to be flashy, but that's just natural. It'll be the same in SF V, no one will consider 4 frame link combos something flashy and get hype for it, when people find out some actually difficult stuff, that's what will be considered flashy.

There's a direct correlation between being difficult and being flashy. No one gets hyped about Dante BNBs in UMVC3, even if they do look cool as fuck.
 
did they both recover at the same time? if so man i hope they let ryu act a little quicker out of parry because reading some random ass drill and not even getting a punish out of it would be depressing.

guess it did fill a whole bar of gauge tho

I think the Ryu player could punish but either mistimed his punished or was just in awe of himself at the moment lol. UltraDavid talked about this last night. He said you could parry something like Bison's scissor kicks and punish him hard for it. Spiral arrow should have a lot more recovery than something like a jab so I think that should be punishable when players are more use to the timing.

I love the no chip death.

While I do think it's better this way, I will miss chip death because it was my favorite way to kill my opponent. I just love putting them in a situation where they know they can't escape.
 
"Or they just don't play"


Some will make excuses for why they don't play as much as they might like and some might just not like the game, can't appease everyone.
 
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