Final Fantasy 7 Remake Announced (First on PS4)

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Ah. Still, it's a little silly to say that should be what people go to if they want the original cleaned up because that's not what they asked for. They wanted VII completely redone with proper consistent designs, towns rebuilt in HD and to re-experience the game with all of that.

Lots of different fans and wanted different things. S-E are giving us 2 different versions to please as much people as possible.

"The reunion at hand may bring joy, it may bring fear, but let us embrace whatever it brings."

Couldn't have said it better ;)
 
Why?
AFAIK ATB doesn't require any new or special animations. And the programming part for ATB is already done.

Or am I missing something?

The programming for ATB may have been done for 18 years already, but re-programming it in an entirely new engine with all the hoops and hurdles therein isn't easy. It would take considerable time and money, even if that means slightly less time and money than rebuilding everything in a new state. Either way it's for all intents and purposes a "from scratch" venture.

This is then compounded exponentially by having a game set up to handle two totally unique modes of combat in the AAA sphere, what with all the bells and whistles therein.

Also, this would probably compound matters well beyond "just" combat. If the game world has to be crafted to accommodate two very different styles of battle, that's quite a bit of otherwise-unnecessary programming on their end as well. Not to mention animations, tweaked special attack fundamentals and presentations, et al.

Depending on how different the new system is, I'd say it isn't completely out of the realm of possibility to have multiple settings, sure. But the new system will likely have to be pretty similar to the old -- far more so than I currently theorize, in any case -- to make this a financially viable option.

Companies go all-in on battle systems because it's never as easy as you're suggesting, really.
 
You and me, brother.

But it was hilarious to see Cloud fucking up the parade, and then the commentator freaking out and yelled "throw him a bomb or something!", and then you get a grenade consumable.

Hilarious as shit. :D

Lol I forgot all about this.

They better keep this, the snowboarding, and the Fort Condor RTS minigame
 
One thing the original FFVII did that subsequent FFs arguably did a much better job with is that basically all of its small towns (i.e. everything not Midgar/Junon/Golden Saucer/Wutai) have the same style of house (a relic from the NES/SNES era), with some of them having small variations (rocket town/nibelheim), which is basically a bunch of cute little cottages. Later games tried to make sure each town had more of its own distinct personality.

I'm torn on what I'd like to see FFVIIR do with this, because on the one hand it's absolutely a better decision to make each town more aesthetically distinct, but on the other hand I really think those little cottages are suuuuuuper cute.
 
One thing the original FFVII did that subsequent FFs arguably did a much better job with is that basically all of its small towns (i.e. everything not Midgar/Junon/Golden Saucer/Wutai) have the same style of house (a relic from the NES/SNES era), with some of them having small variations (rocket town/nibelheim), which is basically a bunch of cute little cottages. Later games tried to make sure each town had more of its own distinct personality.

I'm torn on what I'd like to see FFVIIR do with this, because on the one hand it's absolutely a better decision to make each town more aesthetically distinct, but on the other hand I really think those little cottages are suuuuuuper cute.

That's interesting, I thought it was a conscious decision to contrast with Midgar. Makes them look pastoral and stuff. Except for the bigger places like Nibelheim/Mideel
 
That's interesting, I thought it was a conscious decision to contrast with Midgar. Makes them look pastoral and stuff. Except for the bigger places like Nibelheim/Mideel

I'm definitely not saying it doesn't work - it does work, and I agree that the contrast with the industrialized towns is a strength - but you can see a clear decision with FF8 and onward to make each town have its own really strong and distinct visual identity, whereas FF7's smaller towns feel much more in line with what you'd see on the SNES.

Personally I'd like to see them stay pastoral but adopt slightly better-differentiated aesthetics (think of FF8's Balamb Town/Winhill or FF9's Dali/Black Mage Village) without straying too far from what they are. I definitely think that, of the places that seem more like straightforward rural villages in the classic FF7 aesthetic, it's Nibelheim that should remain aesthetically the same for obvious reasons.

Wutai and Bone Village and Costa del Sol and Gongaga obviously have their own clear aesthetics. It's more like the fact that Kalm and Nibelheim and Rocket Town all kinda have the same houses that bugs me.
 
Mm, granted, I kind of agree with you.

Also, I think I just witnessed your avatar changing in real-time and had no idea that was a thing that happened on NeoGAF.
Yeah my tag does that! :P
Lots of different fans and wanted different things. S-E are giving us 2 different versions to please as much people as possible.

"The reunion at hand may bring joy, it may bring fear, but let us embrace whatever it brings."

Couldn't have said it better ;)
I don't know of any fan who was asking for aspects of tone and story to be changed.

I'm not saying they all care now with the announcement but there was never a split of what fans wanted for the remake(other than artstyle) however there was a split of should it be made or not.

Anyway I'm still going to patiently wait and see where this goes. I did just preorder the game, heh.
 
I'm definitely not saying it doesn't work - it does work, and I agree that the contrast with the industrialized towns is a strength - but you can see a clear decision with FF8 and onward to make each town have its own really strong and distinct visual identity, whereas FF7's smaller towns feel much more in line with what you'd see on the SNES.

I can agree that the size is not comparable to todays citiys in games... welll of course.
BUT your point doesnt sound true at all wutai, kalm, niebelheim, mideel, cosmo canyone, or gold saucer have much distinct visual identity more so then the majority of FF including 8.
You simply cant compare wutai to gold soucer or cosmo canyone.
 
I can agree that the size is not comparable to todays citiys in games... welll of course.
BUT your point doesnt sound true at all wutai, kalm, niebelheim, mideel, cosmo canyone, or gold saucer have much distinct visual identity. You simply cant compare wutai to gold soucer or cosmo canyone.

oh i'm definitely not complaining about size, especially given that we not so long ago had a mainline FF game with zero towns in it (lol)
 
Random thoughts:

I'd love to have some customization options myself but I'm not expecting it.

At some point I'd like to see Square move away from the CGI scenes or at least minimize it.

It'll be in HD, albeit still the original game through and through.

And, Kagari's heard that there's a new translation en route for it, and that's the reason for the hold-up.

Okay. That's just not necessary. Hopefully it's just minor stuff like taking out the word "retard".
 
I'm sorry if this has been covered in the thread already, but I feel that one of the things that needs talking about is what they're doing with the music.

I know a lot of people either want something close to a 1-to-1 update with actual instruments, but I feel that the music for the remake should follow in the direction taken by Advent Children, specifically the electric guitar, but make it a teeny bit less gritty and get rid of the electronica. As an example, take the following, clean it up a bit, and imagine the track all-guitar.

https://www.youtube.com/watch?v=1Yizl11-zmc

I feel that this is both unique and workable, which is ultimately what I think we want.
 
I'm definitely not saying it doesn't work - it does work, and I agree that the contrast with the industrialized towns is a strength - but you can see a clear decision with FF8 and onward to make each town have its own really strong and distinct visual identity, whereas FF7's smaller towns feel much more in line with what you'd see on the SNES.

I liked it for this one entry.

FF7 felt like industrial civilization had started building over top of FF1-6 towns.

Felt like the missing link between old FF and new.
 
I liked it for this one entry.

FF7 felt like industrial civilization had started building over top of FF1-6 towns.

Felt like the missing link between old FF and new.
Yeah, that's definitely true, and I like that about it. Went further toward making Midgar feel like an abberation.

i was more talking about your comment that FF7 towns dont have visual varity which by all respect is the complete opposite.
Yeah, looking back on it it's really just Kalm/Nibelheim/Rocket Town that feel kinda same-y because they share a thatched-roof-cottage aesthetic for all of their houses.
 
I'm sorry if this has been covered in the thread already, but I feel that one of the things that needs talking about is what they're doing with the music.

I know a lot of people either want something close to a 1-to-1 update with actual instruments, but I feel that the music for the remake should follow in the direction taken by Advent Children, specifically the electric guitar, but make it a teeny bit less gritty and get rid of the electronica. As an example, take the following, clean it up a bit, and imagine the track all-guitar.

https://www.youtube.com/watch?v=1Yizl11-zmc

I feel that this is both unique and workable, which is ultimately what I think we want.

I'm a far bigger fan of synth/electronica than huge focus on electric guitar, personally. Not a metal fan, as you might imagine. Unfortunately for me this may well be the path they take.
 
I'm sorry if this has been covered in the thread already, but I feel that one of the things that needs talking about is what they're doing with the music.

I know a lot of people either want something close to a 1-to-1 update with actual instruments, but I feel that the music for the remake should follow in the direction taken by Advent Children, specifically the electric guitar, but make it a teeny bit less gritty and get rid of the electronica. As an example, take the following, clean it up a bit, and imagine the track all-guitar.

https://www.youtube.com/watch?v=1Yizl11-zmc

I feel that this is both unique and workable, which is ultimately what I think we want.

I saw this song as being orchestral in the original... not metal. I see the AC version as a remix cover track, not representing how the original was meant to sound.

The boss music though? Sure, that's some 70s rock opera stuff.
 
I'm sure the changes they will make will be just fine. I'm just worried about the music. FF7 might have the best soundtrack for a Final Fantasy game. MAYBE. MIGHT. Not sure.
 
I for one am IN LOVE with that creepy doomy music they played in the trailer.

With that said I'd like a newer version of Sephiroth's theme. Parts of it in AC sounded like 80's metal or something.

Several days later and I am still hyped.

Three more reactions videos, from movie theaters.

1.
starts @ ~ 1:45 First skeptical but then...
https://www.youtube.com/watch?v=ieB51rHpQ4Q

2.
https://www.youtube.com/watch?v=kgjO-x8PNfs

3.
https://www.youtube.com/watch?v=hrTZRdPV23c

Enjoy it...

I love watching reaction vids. :)
 
The trailer seemed pretty serious in tone. Will the occasional humor the original game carry through?

TN: The comedy or the lighthearted parts -- I like those. I don't want to change it that much. But we can't have these upgraded, beautiful 3D models of Cloud and Barrett, still lining up in a row, jumping forward to attack an enemy, then jumping back to wait for their next turn. That would be bizarre. Of course there will likely be changes there. But if we took away parts like the lighter moments of the game, then it would no longer be FFVII.

http://www.engadget.com/2015/06/17/final-fantasy-vii-remake-interview-e3-2015/

I'm so glad Nomura realized what made original FFVII so darn good. And the answer gave me hope that it's still ATB turn-based, but with a more modern touch to it.
 
Ah. Still, it's a little silly to say that should be what people go to if they want the original cleaned up because that's not what they asked for. They wanted VII completely redone with proper consistent designs, towns rebuilt in HD and to re-experience the game with all of that, not a completely different feeling game with things cut and battle system completely changed(though of course there's no confirmation of that) so that it's made to play differently.

I dont thin you should put things in people's mouths. In actuality, the only thing people wanted that they could agree on was FF7 for a new generation, redone. Everything outside of that is completely on a case by case basis.

We're not getting redone 2D towns in HD artwork that's for sure. So if people are expecting FF7 as it was, you better leave it at the door.
 
I for one am IN LOVE with that creepy doomy music they played in the trailer.

With that said I'd like a newer version of Sephiroth's theme. Parts of it in AC sounded like 80's metal or something.



I love watching reaction vids. :)

I love that mine keeps popping up :) (number 1)

160k+ views, holy shit indeed.

Edit: nope, it's 180k now. Geez.
 
there was never a split of what fans wanted for the remake(other than artstyle)

We're posting in a 126-page thread that proves quite the contrary.

I'm personnally really glad Nomura intends on reimagining the game for the modern era.

The trailer, Nomura's comments on keeping the lighter parts, the new art direction, the willingness to modernize the gameplay. Everything hits the right spot for me so far.
 
I love that mine keeps popping up :) (number 1)

160k+ views, holy shit indeed.

Edit: nope, it's 180k now. Geez.

AHHHHHHHHHHHH!!!!!! I'm kinda sad I didn't have anyone to experience this with in person but the theatre must've been nuts.

Love watching reaction vids. Can't believe all this happened.
 
Several days later and I am still hyped.

Three more reactions videos, from movie theaters.

1.
starts @ ~ 1:45 First skeptical but then...
https://www.youtube.com/watch?v=ieB51rHpQ4Q

2.
https://www.youtube.com/watch?v=kgjO-x8PNfs

3.
https://www.youtube.com/watch?v=hrTZRdPV23c

Enjoy it...

It's ridiculous how I get emotional even now. I mean, seeing the skepticism turn into a glimmer of hope, and then an explosion of happiness, followed by, well, I don't even know what to describe it when people see the word "remake"
 
People will be disappointed if they're expecting the same game with updated visuals. If that was the case, Nomura wouldn't be working on it

Tetsuya Nomura said:
In the trailer, at the end, I try to reference that: "The reunion at hand may bring joy, but it may bring fear. But let us embrace whatever it brings."

People will wonder how far the game will change and exactly what is going to change. Sure, at first there's the joy that the game's returning, but then the concern that what you liked in the original may change or disappear completely. People have different demands. But if we take everything literally the same, we're turning into the HD port again.
 
So much talking and thinking about FF7 has me wondering... Are there any JRPGs out there that have that feeling of moodiness that FF7 does during Midgar?
 
So much talking and thinking about FF7 has me wondering... Are there any JRPGs out there that have that feeling of moodiness that FF7 does during Midgar?
Hmmm... FFVI when the world splits apart and you're put in the destroyed world map, perhaps!
 
So much talking and thinking about FF7 has me wondering... Are there any JRPGs out there that have that feeling of moodiness that FF7 does during Midgar?
Legend of Dragoon, sorta but also not really. The game has a similarly dark atmosphere to that portion, but it's not really the same.

Chrono Trigger's future portion.

Persona 3, but with less adult and more high school, so again, not really the same. You have the modern city atmosphere and depressing themes, however.

And I've never played it, but Breath of Fire V seems to take place in a dystopian city, too.
 
What if Nomura creates an alternate timeline where Aerith doesn't die?

Like the Zelda timeline after Ocarina of Time, where there is one where Link defeated Ganon and there is another where Link lost and died.
 
People will be disappointed if they're expecting the same game with updated visuals. If that was the case, Nomura wouldn't be working on it

I think we're just embracing the fact that this is real. The ensuing shitstorm will come when XV and KH3 come out and more substanial work has been done on the Remake.
 
What if Nomura creates an alternate timeline where Aerith doesn't die?

What if Tifa dies at that very place where Aerith dies instead, everybody levels her up really high and she just dies. Then everyone playing will desperately level up Aerith for the remaining of the game, but here's the kicker: She dies too!
 
Hmmm... FFVI when the world splits apart and you're put in the destroyed world map, perhaps!

I'd say that is an entirely different kind of moodiness. I still love it though.

Legend of Dragoon, sorta but also not really. The game has a similarly dark atmosphere to that portion, but it's not really the same.

I can actually see it at times, but you're right it's not quite the same.

Chrono Trigger's future portion.

Now this, I think is the closest thing mentioned. I LOVE 2300AD in Chrono Trigger and it has a very similar mood. Just not quite enough... attitude?

Persona 3, but with less adult and more high school, so again, not really the same. You have the modern city atmosphere and depressing themes, however.

I can see it, but at the same time I think it lacks the attitude again.

And I've never played it, but Breath of Fire V seems to take place in a dystopian city, too.

I've also never played it, which is strange because I am a huge BoF fan. Maybe I should.
 
If you have the original disc version of the game (PC), is there any point in getting the Steam or PS4 versions? Is there any difference at all? I think i read something of them versions being upscaled or something.
 
Stop with this #SaveAerith talk, people.

Stop! D:

We're posting in a 126-page thread that proves quite the contrary.

I'm personnally really glad Nomura intends on reimagining the game for the modern era.

The trailer, Nomura's comments on keeping the lighter parts, the new art direction, the willingness to modernize the gameplay. Everything hits the right spot for me so far.

Yeah. Everything I've read so far indicates that Nomura and co. know what the deal is with this thing. It sounds like they're ready to step their game up.
 
I'm thinking what we might get for the battle system is something akin to XIII. ATB, but much more action packed and with character in motion.
 
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