Oh, of course. I was just pointing out that memory stacking isn't an AMD feature but a DX12 feature.
SFR mode is a feature of mantle. Civilization does this under mantle in which for CrossFire the memory pools are not replicated. In DX mode it uses AFR.
Be very careful about the vram across gpus becoming one.
Its only on DX12 and so far we havent saw any real world examples of this.
Pick your salt rock.
Google mantle, SFR, Civilization