Real men use tranquilizer pistols.
Honestly I'm probably going to equip myself with the Sniper Tranquilizer and Pistol Only .
Or if they have the Carl Gustav from Peace Walker.
The only way you should get to shoot is if you disarm enemies.
Thats how I like to play.
See, I used to be exactly the same way. Since MGS1 and Tenchu 1 I've been a stealth purist. No gadgets, no combat, just ghost through every level.
In MGS, as a very last resort I used the tranq pistol.
I've ghosted Splinter Cell 1-3, Thief 1-3, MGS 1-4 etc, and I did the same for Ground Zeroes, too.
But one time I got in a fight in Ground Zeroes and, tired of trying to get the S-rank for so long, I just went with it. I shot my way out of the fight.
And it was glorious. Unlike in practically every other stealth game ever, combat in Ground Zeroes is actually just as good as the stealth is. It's not too easy, it's thrilling, the shooting itself is satisfying and the ways enemies react is fun. I've always seen my playthroughs in MGS as pure-stealth, but now I'll happily play it as an action game, too.
Man that demo is a huge bummer. All my fears from the previews have been pretty much confirmed.
The game looks like it's really well made but the actual game look super repetitive and instead of having a proper campaign experience like in previous MGS games you just get another generic open world sandbox game with hundreds of boring and generic missions to do.
It basically look like if it was an Ubisoft take on the MGS stealth gameplay.
I'm getting so tired of all those open world games we're getting almost every month nowadays.
Also fuck Keifer, was not worth it to get him over Heyter if that means he only has like 15lines in the game. Sounds like some kind of ego trip from Kojima or something
... The heck you smoking?
The collectibles are all usable items. They get you more money/resources to get more gadgets or weapons with. Or they're cassettes, which reveal more of the story (without interrupting gameplay) or give you more music.
This isn100% unlike a Ubisoft game, where 75% of the collectibles, and the ones in greatest abundance, add nothing to the gameplay.
And this isn't "cookie cutter" side mission territory either. The side missions are just as hand-crafted and unique as the campaign missions. What's more, they open up new gameplay mechanics like interrogations or buddies.
I think you took away a lot of misconceptions from this demo. But I think the demo was a bad idea for overexplaining and overrevealing a lot of the game's systems.