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[IGN] 40 minute Metal Gear Solid V: The Phantom Pain demo 1080p60 - 6/18 at 5 AM PST

I liked everything in that video, except when he was hiding from enemies and called DD's help pratically yelling at him, without enemies noticing.

Other then that, its amazing! Typical Metal Gear, with lots of funny gimmicks, full of interesting content, and a quite special gameplay!
 
Wait, I'm confused, why does the Kojima productions logo show up at the end? I though Konami scrubbed that from everything.

It is absent from promotional materials and the recently revealed final (Japanese version) packaging pictured below, however very much present in-game!

MGSV-Special-Edition-Contents.jpg
 
Just finished the demo. Before I wouldn't have believed they could top the previous look at the gameplay but with this video, the more I watched the more I realize that Konami has let go of a truly incredible mind. This looks more entertaining than any open world or stealth game coming out this year or the next. Every minute I was aching to get my hands on a controller and play it myself. And the number of options available, just watching makes it seem super robust. I can't wait till September. I wan't this thing.
 
I liked everything in that video, except when he was hiding from enemies and called DD's help pratically yelling at him, without enemies noticing.

Other then that, its amazing! Typical Metal Gear, with lots of funny gimmicks, full of interesting content, and a quite special gameplay!

DD!
DD!
DD DISTRACT THESE ASSHOLES YOU MUTT!!
DD!
 
Why? Why would they even bother giving you buddy options instead of D-Dog?? WHY??!!

He'ssocuteYESHEIS!! Hello there!1 Didjoomeesme? yeshyoudid!!!

Fuck me this game is my life.
 
Except MGS always brings that vibe when you get spotted and has done since it's MSX days.

And Kojima created Vice City? Truly he is the GOAT.

Sorry, not from Kojima. It is one of his favorite games, not created by him.

Back to mgs feelings, alert status was always about combat, but not in that scale. Due to the open world status I was expecting something nailed down to the environment.

After all, he is in the middle of the desert. Using the Africa demo in comparison, it might be my head, but he confronted 20 soldiers and one scout helicopter, not an army.

And as I was writing this down, maybe it must be something linked with the progress of the game.

Every demo always evolved the AI in someway from the last demo and how was played. For instance the first demo was pretty easy, the second one guards used helmets to protect from tranq guns, and right now they are using decoy beacons against Bb. Maybe those tanks only appeared because someone screwed to much on the progress of the game. And that is genius.
 
MGS5 is looking to be legendary. So many options at any given time.

I wonder how to save system is going to work though, especially cause I'm one of those people who has a bad habit of resetting when I get spotted. Also hope they show how the buddies can help you non-lethal, aside from distracting. Can DD knock people out? Can Quiet use a tranq sniper? etc.

I'm making a knife-wrench

For kids!
 
I like how Troy Baker is making Ocelot sound slightly "cowboy-ish." Ocelot's always been a fan of westerns so it makes sense.
Also, D-Walker is giving me such an 80s vibe. Reminds me of the robot from Short Circuit heh
 
This seriously looks like the game Kojima has always wanted to make. It brings me back to those Metal Gear NES ads in the 80s, the one in comics that showed a billion gadgets and promised the ultimate spy game... this seems like what he had in mind, a huge freeform infiltration simulator with so many things to play around with. MGS3 and 4 made some progress in this direction but this is a big leap forward.
 
Other than the fulton recovery combined with home base micromanagement, which I thought sucked ass in Peace Walker and looks just as out of place here, everything about the game looks fantastic. What I love is that it really seems focused on the game design side of Metal Gear over narrative, and pushing that forward harder than the series has in a very, very long time. Distinctly Metal Gear, but also doing major overhauls/expansion of the game design scope. That's what gets me most excited, especially coming off the back of Ground Zeroes.
 
Its pretty hard to maintain the excitement when you have to wait so long for something. Llus all the talk of Kojima being removed killed my interest for a bit. After watching this.. I can surely say that my hype has been restored. Seems to be like the best metal gear game yet. I just hope the story is just as good as everyone expects from a MGS game.
 
I think the end of this game, you will infiltrate your own Mother Base as Solid Snake and kill Big Boss.

And the series ends where it began.
 
Just finished the demo. Before I wouldn't have believed they could top the previous look at the gameplay but with this video, the more I watched the more I realize that Konami has let go of a truly incredible mind. This looks more entertaining than any open world or stealth game coming out this year or the next. Every minute I was aching to get my hands on a controller and play it myself. And the number of options available, just watching makes it seem super robust. I can't wait till September. I wan't this thing.

The good news is this will no doubt sell gangbusters and in the new land of game development assholes like Konami aren't needed. He'll get funding for another game if that's the route he chooses. Maybe this is the end of kojima metal gears, but it's definitely not the end of kojima.
 
The good news is this will no doubt sell gangbusters and in the new land of game development assholes like Konami aren't needed. He'll get funding for another game if that's the route he chooses. Maybe this is the end of kojima metal gears, but it's definitely not the end of kojima.

That's fine, after this I won't need any more canon Metal Gears anyway, so it'll be irrelevant.
 
I gave up on MGS after the Bee-extraction in MGS3 so im kinda out of the loop... but those baloons seem hilariously out of place for me... Just as the mass shoutout at the end. Strange demo.

Liked the dog though.
 
The good news is this will no doubt sell gangbusters and in the new land of game development assholes like Konami aren't needed. He'll get funding for another game if that's the route he chooses. Maybe this is the end of kojima metal gears, but it's definitely not the end of kojima.

MGS6. Kickstarter.
 
I'm anticipating this game the most. Watching the video, I found myself telling the narrator, "No go that way, do this, etc." So many different ways to tackle objectives.
 
GAT DAMN.

This is shaping up to be one of those games that looks incredible in almost every way. Like someone else said I'm really impressed with how much detail they seem to have put into so many different aspects of the gameplay. It's like how a bunch of other massive AAA games try to throw in the kitchen sink but end up having a lot of elements they don't really need, like most of Ubisoft's open-world games recently, but they're actually doing all that stuff right in Phantom Pain. This is coming from someone who was a big fan of Mother Base in Peace Walker though. AND is still has MGO on top of all this. This looks like one of those games I could end up playing for 200 hours.

As for the "simplicity" of the missions, I don't really get that argument. The main mission in Ground Zeroes really just boils down to "grab two people and get them onto a helicopter." Another mission in the same area is really just "blow up three gun emplacements." When you think about it every mission in today's linear shooters is just "reach the next waypoint and sometimes press X to advance the plot." What makes all that matter is the level design -- the obstacles you have to overcome when getting to those objectives. The mission we see in this demo, including the area in which it takes place, was hand-crafted by someone. If you'e worried about those missions being light on story, we already know MGSV is still going to be thick with cut scenes and audio tapes and whatnot. I imagine the amount will be similar to other MGS games, but spread over a longer play time. Most earlier MGS games contain roughtly six hours of gameplay and nearly the same run time of cut scenes. If MGSV has about the same run time of cut scenes but you end up with 40 hours of gameplay because of side missions and Mother Base management it'll feel different. GTAV is totally open-world and has a lot of simple side missions but is still chock full of cut scenes.

The weapon customization is nice and all but I feel like it will be sort of like MGS4 where the game has dozens if not hundreds of weapon options but I just use the tranq gun (._. )

MGS4 let you load the grenade launcher with smoke grenades or stun grenades (or load those into a grenade launcher attachment on an assault rifle) which let you stun a bunch of enemies simultaneously. I really hope I can do that in Phantom Pain.

See, I used to be exactly the same way. Since MGS1 and Tenchu 1 I've been a stealth purist. No gadgets, no combat, just ghost through every level.

In MGS, as a very last resort I used the tranq pistol.

I've ghosted Splinter Cell 1-3, Thief 1-3, MGS 1-4 etc, and I did the same for Ground Zeroes, too.

But one time I got in a fight in Ground Zeroes and, tired of trying to get the S-rank for so long, I just went with it. I shot my way out of the fight.

And it was glorious. Unlike in practically every other stealth game ever, combat in Ground Zeroes is actually just as good as the stealth is. It's not too easy, it's thrilling, the shooting itself is satisfying and the ways enemies react is fun. I've always seen my playthroughs in MGS as pure-stealth, but now I'll happily play it as an action game, too.

Ground Zeroes is probably the first stealth game I've played where I didn't reload upon being detected. I just roll with it. I still try no to kill people and avoid the pursuing guards but the game's systems are so fun to watch and engage with that I no longer feel like I've totally failed if I get an alert status.
 
It is absent from promotional materials and the recently revealed final (Japanese version) packaging pictured below, however very much present in-game!

MGSV-Special-Edition-Contents.jpg
Just noticed that the V is two exclamation marks merged into one. Two snakes. 'V has come to' means the two snakes have awoken.
 
Having Snake rummage through his pouch before fultoning someone makes me a lot less bothered by the concept. In previous games it has seemed very 'Pokemon-y', but that adds to a sense of reality, IMO.
 
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