I know there was a list of things going around to ask Yu Suzuki during the AMA so can we add if he would consider to continue crowdfunding after the kickstarter is over?
Good one.
I have to go to bed, so hopefully you guys can see that these get answered.
Updated List of Questions for Friday's Yu Suzuki AMA
- Why no physical PS4 disc?
- What's the deal with the other two towns mentioned in the Kickstarter video?
- Can we have some more higher tier Kickstarter rewards, please?
- What do you forecast the final budget to be?
- Will the game have English and Japanese VO?
- Will the original English voice actors return?
- Can we play with Japanese voices and English subtitles?
- Will you finish the story with Shenmue III?
- Do you have access to Sega-branded arcade games and capsule toys?
- Can you go into more detail about what the stretch goals actually mean?
- Will you update the controls?
- Will we see a return of some Shenmue I systems, such as lots of interactivity with objects?
- How many developers do you plan to have working on the game?
- Is an Xbox One version out of the question?
- Do you have any specific cost-cutting measures in mind?
- Will the final game be at full price?
- What kind of things have been made easier/harder with technology improvements?
- How have your sensibilities as a game designer changed since Shenmue II?
- How much funding do you need to make a game on the same scale as the originals?
- Regardless of stretch goals what is the minimum number of locations that will for sure be in the game?
- Will the game have a day/night and weather cycle?
- Tak Hirai talks about integrating QTE and free battle. Can you elaborate on this?
- Were you surprised with how quickly the Kickstarter met its goal?
- Will you consider doing more crowdfunding after the Kickstarter is finished?