Cave Johnson
Member
Not to say that it isn't an achievement of some sort, but Uncharted 4's jeep sequence is just a bunch of copy/pasted high-fidelity assets that you truck through at 60 miles an hour, combined with some great looking physics and destruction. Scale is not hard to create if the level of unique details is mostly irrelevant (and it is in this case). That said I wouldn't be surprised if you told me that stage/sequence alone cost 2 million dollars.
The hallmark of Shenmue was completely unique assets and structures, unique NPCs with their own daily routines, and being able to have varied and different conversations with all of them. Whether this can be done on a tiny budget at HD fidelity remains to be seen, but obviously it's all a matter of how big you want the world to be and how much stuff you want to put in it.
For the record, I'm not implying Shenmue could be made with the budget of Broken Age. But where people tend to exaggerate is they were expecting the equivalent production value of the Witcher 3 is required.
In an alternative universe, Shenmue 3 was greenlighted with the same budget this generation, it would wipe the floor of any title for the amount of detail these guys can cram into a single game.
But here I believe the production era at that time should NOT be a hindrance this gen. I just came off watching the Yu Suzuki's GDC keynote and he explained he didn't have the computer tech to render the characters in game so he had them sculpted and then replicated in game. I highly doubt that kind of limitation persist this generation as the recent fallout prove they can generate new faces on the fly.