SHENMUE 3 kickstarter (PC/PS4) - FINAL DAY - NEW KS RECORD GO GO GO!

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As a Shenmue fan I'm happy theres a chance it will live but I can't say I'm particularly confident at how its going to turn out.

Seems like its being mishandled, if all Sony are offering is marketing and the PS4 port... well I can't say that means much to me.

This whole $10m thing seems like a moving goal posts thing considering how much it cost originally, the Kickstarter is extremely unlikely to get that high and even if it does, don't they lose a ton of it in fees, taxes and physical products? Im not really sure what sort of actual game we'll get from it really.

I backed it for $29 which is the most I've put into a Kickstarter so I've done my bit. I feel like this hasn't been thought through, why didn't they start by getting Shenmue 1/2 up on Steam/PSN? Generate interest, work on the partnership then use the proceeds of that to "test the market", get relatively easy income and also potentially find themselves a whole new group of fans who might then be interested in investing in the Kickstarter?

Im less bothered about it being confined to PC/PS4 (although they should get Linux/Mac on there) because I highly doubt WiiU, 3DS and Vita will exist so much December 2017 (not enough to warrant committing to them anyway) and I doubt they could guarantee NX at this point, they'd need a time machine to work out if that was worth it too. Xbox was probably a no given Sony's involvement

Also, $400k of the stretch goals are for subtitle in 4 european languages? I mean... were they just not going to release it in those countries or something?

I really hope it turns out well, but I won't be getting my hopes up.

I agree, for the magnitude of polish and scope of gameplay we are all expecting from Shenmue I can't see this ending well unless a major publisher steps in and takes the reins. The only way this will happen is if Sega just flat out sells the IP (why are they even holding onto it?).
 
If the kickstarter can make around the same amount in its last two days as it did in its first two days (2.8 million) then you'd only need to average 72k per day from here on out to hit 8 million. It'd need 155k per day to hit 10 though.
 
No one said Sony are funding it heavily.

Polygon implied it, falsely.

I'm talking about the official word from ysnet. Logically if you come out and say sony are backing us, the most natural reaction would be to think 'so theres no real need to keep on funding the game anyway'.

I think the campaign needs a bit more coverage to get it to $5 million.
 
If they need $5 million, why is the KS for $2 million?

For $2 million we will get a game and probably the main bits, but its unlikely to be truly open world - probably an A to B adventure that ties up that particular chapter.

If it doesn't raise $10 million they should just do the decent thing and wrap up the saga once and for all!
 
If the kickstarter can make around the same amount in its last two days as it did in its first two days (2.8 million) then you'd only need to average 72k per day from here on out to hit 8 million. It'd need 155k per day to hit 10 though.

Thats the math i got but someone said I was wrong :(
 
If they need $5 million, why is the KS for $2 million?

because if it's $5m and it fails to reach that, they get no money. if the goal is reasonable and they make it, they still get some money. the idea is to put the minimum at a level that you believe you are guaranteed funding, while still making enough to guarantee your baseline deliverables.
 
I'm talking about the official word from ysnet. Logically if you come out and say sony are backing us, the most natural reaction would be to think 'so theres no real need to keep on funding the game anyway'.

I think the campaign needs a bit more coverage to get it to $5 million.
There's a difference between Sony saying they'll support the production and pay for marketing and 'funding it heavily'.

If you read between the lines, I doubt Sony's contribution to actual development is much more than the moneyhat, which Ysnet are putting toward development, along with many other sources of funding.
 
Yep, that was me too. I stopped buying consoles when the Dreamcast died, and thats no exaggeration.


If I could revive one other Sega franchise from the dead, just one, then it would be Skies of Arcadia. To this day it's still my second favorite rpg, only a hair behind Chrono Trigger for me.

I also love SoA. I only played about half of it on the GC and never got to finish it. I've been clamoring for an HD remaster ever since. Hopefully Shenmue 3 will make Sega reconsider.


so Sony isn't funding
that last thread about Sony helping with Shenmue III... what was that about? sorry haven't kept up.

Basically marketing, PS4 development and an undisclosed amount iirc (correct me if I'm wrong). And let's not forget about the huge PR for the KS that Sony provided as well. They actually featured this at their main conference at the most important gaming expo of the year and right after the biggest announcement in years, when literally millions and millions of gamers where watching. That's HUGE marketing, easily worth millions in itself.


I'm still thinking this will end with 8 million in funding.

Wouldn't it need nearer $170k a day?

I has has some chances of reaching 8M, but if they want 10M, they need to improve the campaign on a lot of aspects and keep people constantly interested and motivated to pledge.

Also, for those of you worrying that the campaign might be slowing down, this is normal for KS.

Here is how the campaigns for both Mighty No. 9 and Bloodstained played out:

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And here is Shenmue's

Jw5Froj.png


As you can see, while the dip after the first couple of days is a bit more pronounced, don't forget the campaign had a huge start due to the conference.

As for data, here is how important the first and last days are for these types of campaigns:

Mighty No. 9

Total: $3,845,048
First 4 days: $1,409,662 - 36.6% of total funding
Last 4 days: $1,140,662 - 29.6% of total funding

First 4 days and last 4 days = 66.2% of total funding


Bloodstained

Total: $5,545,992
First 4 days: $1,968,115 - 35.4% of total funding
Last 4 days: $1,822,456 - 32.8% of total funding

First 4 days and last 4 days = 68.2% of total funding


Both of these got more than 65% of their total funding during the first and last 4 days. Shenmue's KS might not get the same on its last days as it did on its first, but they should be able to reach 7.5M or perhaps even 8M.

Shemnue 3

Total: $ ???
First 4 days: $3,278,834
Last 4 days: $ ???

Hope this helps paint a better picture of how this campaign will play out.
 
That's makes for interesting reading. Although I'm concerned that Shenmue has a smaller but far more passionate fan Base that has largely already contributed and we won't see the same surge at the end as a result.
 
speaking anecdotally, i know a few people who can't pay into the kickstarter until next month

i think we're still going to see a surge, but it new backers or current ones upping their pledges
 
honestly i'm kind of disappointed that people are spending so much time responding to the backlash and negative misconceptions and i'm wondering if it's merely drawing more attention to the "controversy" and causing fence-sitters to second guess themselves. this is such a cool thing that's happening and it's kind of sad that there's so much perturbation on both sides because of it.

i kind of hoped to see an explosion of excitement and awareness of the series on youtube and other sites beyond a couple of day 1 reaction videos. people should be making retrospectives and articles and videos on what shenmue is, why it's so awesome and trying to get people excited about the whole thing. instead i just see a few videos and discussions on whether or not sony is holding yu suzuki hostage or whatever. it's lame. ignore the people trying to shit in your cheerios and be more positive and productive!

i mean sure, the guys in charge of this campaign really should be doing a lot more, but they're obviously new at this and not everyone can be as experienced and awesome as ben judd. hopefully they pick up the slack and figure out some better incentives soon (as if shenmue 3 isn't incentive enough!)

personally, i upped my pledge to $200 and stuck with the $100 reward tier because i want a better game more than i want a bunch of plastic toys and stuff.
 
That's makes for interesting reading. Although I'm concerned that Shenmue has a smaller but far more passionate fan Base that has largely already contributed and we won't see the same surge at the end as a result.

You make a kickstarter over a month long so you can get those fans to spend at least 2 pay checks worth :)
 
You make a kickstarter over a month long so you can get those fans to spend at least 2 pay checks worth :)

This is why I hope they accept post-KS pledges like Star Citizen, Wasteland 2, etc. I'll definitely throw a paycheck every now and then at it over the next two years if they did that.
 
honestly i'm kind of disappointed that people are spending so much time responding to the backlash and negative misconceptions and i'm wondering if it's merely drawing more attention to the "controversy" and causing fence-sitters to second guess themselves. this is such a cool thing that's happening and it's kind of sad that there's so much perturbation on both sides because of it.

i kind of hoped to see an explosion of excitement and awareness of the series on youtube and other sites beyond a couple of day 1 reaction videos. people should be making retrospectives and articles and videos on what shenmue is, why it's so awesome and trying to get people excited about the whole thing. instead i just see a few videos and discussions on whether or not sony is holding yu suzuki hostage or whatever. it's lame. ignore the people trying to shit in your cheerios and be more positive and productive!

i mean sure, the guys in charge of this campaign really should be doing a lot more, but they're obviously new at this and not everyone can be as experienced and awesome as ben judd. hopefully they pick up the slack and figure out some better incentives soon (as if shenmue 3 isn't incentive enough!)

personally, i upped my pledge to $200 and stuck with the $100 reward tier because i want a better game more than i want a bunch of plastic toys and stuff.
that's the state of gaming right now, people are just so paranoid about being fucked over that they're jumping at their own shadow

hopefully we start getting some retrospectives and streams later on into the kickstarter. i think the controversy is starting to blow over now, but who knows. we need to large sites actually reporting on the truth rather than thinkpiece conjecture.
 
But it doesn't charge you until the campaign is over, I can't afford what I pledged at the moment but I've done it because I get paid before the campaign ends.
i know, but they're still not pledging until they've got the money to do so. at least the people i know anyway. i still think july is going to bring a new surge.
 
Looking back over some old Shenmue memories, I saw this old thing from Penny-Arcade. I wonder if they're gonna mention it or something at some point. Could bring in a decent amount of gamers if what they did by mentioning Desert Bus is anything to go by... though admittedly that one did kind of directly aid one of their many ventures.
 
...i kind of hoped to see an explosion of excitement and awareness of the series on youtube and other sites beyond a couple of day 1 reaction videos...

I dig. I'm interested to know more myself, the GDC 2014 retrospective really helped bring me up to speed. Also super cool that Suzuki was directly inspired by 80s Sierra games, including some almost forgotten titles like Time Zone, when he was thinking about how to make bigger, story driven games beyond Sega's arcade fare.

And Shenmue makes sense in that framework. As something of an answer to the FF7s and the OoTs that were starting to crop up, only more of a living simulation, more of a kung fu movie, more of an adventure game experience.

Actually I think some more full blown Yu Suzuki career pieces would be wonderful, too. I was showing off one of the Sega's Suzuki inspired works, Planet Harriers, to a friend hyped up for the new Star Fox and it just clicked with them. So much of Sega's back catalog really deserves a chance in the spotlight, and Suzuki's contributions provide a great foundation for that.

[/gushing], back to occasional wiseass.
 
Honestly, I wish they were more open about the total cost of the project. Yu Suzuki needs to be real with fans if he's going to ask for money. 10 million? 20 million? Star Citizen has done an awesome job of relaying to consumers of what to expect, so I really think Yu needs to reconsider his appraoch to Kickstarter.
 
Honestly, I wish they were more open about the total cost of the project. Yu Suzuki needs to be real with fans if he's going to ask for money. 10 million? 20 million? Star Citizen has done an awesome job of relaying to consumers of what to expect, so I really think Yu needs to reconsider his appraoch to Kickstarter.
he has been clear though

2 mil is the story based experience
5 mil implements some new gameplay ideas
10 mil is the dream amount

he's asked for the minimum on KS to get the game made for fans. the reaction to that has made him disclose how much further they can go with stretch goals.
 
...

Hope this helps paint a better picture of how this campaign will play out.

Thanks for the summary, I'll completely rework my similar statsheet in the coming days but here is a similar breakdown.
https://docs.google.com/spreadsheets/d/1Fsfu-22G6hGTuZ2fxfIj8GlT0NaRkFlLbpw8TmpAX7M/edit?usp=sharing
Very important to add is the #new backers/day-stat. The cash-flow, while important, I believe is not as important in this stage. Sadly, it is looking a bit worse there but far from bad. I'd rather have 350 new $29 backers to cover for a $10K pledge loss atm for example.


...
i kind of hoped to see an explosion of excitement and awareness of the series on youtube and other sites beyond a couple of day 1 reaction videos. people should be making retrospectives and articles and videos on what shenmue is, why it's so awesome and trying to get people excited about the whole thing. instead i just see a few videos and discussions on whether or not sony is holding yu suzuki hostage or whatever. it's lame. ignore the people trying to shit in your cheerios and be more positive and productive!
...

I have some ideas of creating a humble Shenmue-portal and Youtube-videos with maybe some let's play. Problem is of course that I am small fry, even though I've been writing about and reviewed games for 8 years for websites and papers. The potential of possibly attracting even a single new backer is reward enough, if I can find the time. What I will not do though, is to paint the picture more beautiful than it is. In my opinion, the passion of many fans is what speaks most for the Shenmue-series today. While I do like to encourage people whom I know liked Shenmue to pledge I do not like to just tell people to pledge for Kickstarter without a good understanding of what they can expect for their money.
 
I have some ideas of creating a humble Shenmue-portal and Youtube-videos with maybe some let's play. Problem is of course that I am small fry, even though I've been writing about and reviewed games for 8 years for websites and papers. The potential of possibly attracting even a single new backer is reward enough, if I can find the time. What I will not do though, is to paint the picture more beautiful than it is. In my opinion, the passion of many fans is what speaks most for the Shenmue-series today. While I do like to encourage people whom I know liked Shenmue to pledge I do not like to just tell people to pledge for Kickstarter without a good understanding of what they can expect for their money.

I think this is the kickstarter pages biggest problem, It does a really bad job of selling people who haven't played the first two on it, it doesn't really say what the gameplay is like at all.
 
Thats the math i got but someone said I was wrong :(

?

Didn't you say 25k per day?

It's gotta average 25k a day to hit 8 million but the end of the kickstarter.

Without accounting for some theoretical set amount of money on the last few days, that would be wrong.

Anyway, my math goes:

8 million minus current funding minus 2.8 million (assuming it can make the first two day's amount in the last two days, which is common for Kickstarters, especially high-profile ones) divided by 24 days (the number of days left counting out the last two).

Actually, it's more like 24 and a half days.

71k average then! From today to the third-to-last day. So far you're on target, but I'm accounting for something that hasn't actually happened.

If we expect the last 4 days to make about as much as the first four, then the average becomes even lower. You'd need only 59k per day from today to the fifth-to-last day to reach 8 million.
 
I pray they open Paypal funding after to get to the $10 million.


I feel people would continuously contribute part of their paycheck per month towards it if they had the chance.
 
I pray they open Paypal funding after to get to the $10 million.


I feel people would continuously contribute part of their paycheck per month towards it if they had the chance.

That won't happen. In every other KS campaign Paypal was always a very small contribution to the final value of the campaign funding. This Kickstarter is already a success by any measure. The 10M goal is unreachable.
 
That won't happen. In every other KS campaign Paypal was always a very small contribution to the final value of the campaign funding. This Kickstarter is already a success by any measure. The 10M goal is unreachable.

I agree. I don't see the campaign going past 5-6M, which would be an immense success.

I am also ok with a smaller, more focused game. It would be great if Suzuki could continue the franchise in a more episodic format, with small games that each implement one chapter and are successful enough to fund the next entry.
 
I think by the end it'll make it to $5 million.

I doubt it'll make it to $10 million, unfortunately.

Keep in mind the most funded game of all time on Kickstarter, Bloodstained, earned $5,545,991, which places it as the 8th most funded thing ever on Kickstarter. and there's only three Kickstarter projects ever to get over $10 million in any category.
 
I think by the end it'll make it to $5 million.

I doubt it'll make it to $10 million, unfortunately.

Keep in mind the most funded game of all time on Kickstarter, Bloodstained, earned $5,545,991, which places it as the 8th most funded thing ever on Kickstarter. and there's only three Kickstarter projects ever to get over $10 million in any category.

Well that's a stat for you, let's hope........
 
Damn. I love the colors in the first Shenmue. So good and rich.

NCl4gNL.jpg


I can't go above the $300 pledge right now, but probably got a friend to throw in $60-100 soon enough. $29 is a hell of a reward w the digital code, for anyone with a PS4 who might buy it when it releases, or is curious about the series. Eyeing $3.5 million tomorrow.
 
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