Bloodstained had a strong start, nothing like Shenmue III for obvious reasons but they were able to effectively communicate with their audience and keep a low but stable income throughout the campaign. They also had better rewards to drive people higher and more platforms which helped a ton. It's not just bloodstained either. This is basically run almost as badly as an early game KS from 2012, and at least those appeared to try. The language barrier certainly didn't help here, but I guess with Bloodstained and MN9 getting a publisher and PR companies to help, they were able to overcome that.
Kind of a cool idea, like a Patreon of sort.
30$ a month being "nothing" though, i wouldn't say that at all.
I guess it's true for some people.
i don't think that means donating $30 a month, just a one time increase to your pledge on july 3rd.
i don't think that means donating $30 a month, just a one time increase to your pledge on july 3rd.
So Yu Suzuki needs $10 million. This is NOT unreachable. It's actually VERY reachable. If they open donations to PayPal as they've suggested it will become the avenue to Yu's goal. If we continue with the monthly thunderbolt and focus our efforts on donating $30 on the 3rd of each month we WILL hit that number.
Thanks!And if anyone wants, here's a version of the Shenmue Defense Force banner that's 100 pixels wide (not stretched, but redone):
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At the current count if everyone who've already donated added $30 it would add $1.24 million to the pot!
I think the community as a whole is doing an wesome job on all accounts, which makes the fact that the main page for the KS is so poorly managed even more depressing. That's the first thing newcomers/potential backers will look at.
Edit, KS page news updated with that bit in bold letters :
PS4 physical incoming ?![]()
I am trying to stay positive, I just think it's constructive to explore avenues for actively assisting the campaign to gain momentum, it would be great if we could assist in any way we can even if we could try a way to directly contact them with constructive feedback. But yes despair is bad.Shenmue III has lost some momentum against Bloodstained but it's still about 1.2 million ahead of where Bloodstained was at the same point. Meaning that Shenmue III would have to make around 50k a day less than Bloodstained for the remainder in order to end up making less in total. Bloodstained's comparative daily total was $66,261 and for the week starting tomorrow it average ~$45k a day.
Also as has been said, we need to stay positive and not create truisms of things like 'money they don't make today is lost forever'. I'm not saying the campaign couldn't be better run (the stretch goals at the bottom of the page thing is mindbogglingly) but there's still 3 and a half weeks to go.
That's very kind of you. There has been a lot of Shenmue replays going on GAF right now, it would be great if we could by the end of the campaign have a livestream thread where we all start playing the games on Twitch or other livestream platforms linking back to the Kickstarter.I've never played either of the Shenmues, but I'm really excited for this game -- just the whole story of fans finally getting their dream game makes me so happy for gaming in general. Of course, I'd love to actually give the series a try myself, as it sounds like it's right up my alley. I'd be down for even just a Steam re-release of the first two, doesn't even have to be a remaster. Sega's one of the Japanese companies that have embraced Steam, it seems. So, Sega, if you're reading, I'll bite!
Even if I don't get the chance to play the first two, I'll back this once I make sure I have enough money. Gotta say though, like most of you guys are talking about, the Kickstarter page itself has done little to get me excited. It's been all of the extra stuff -- the posts on GAF, Yu Suzuki's AMA, the announcement, so on -- that's got me hyped. I'm assuming it's because the game's still a baby, but if they want more backers, they've gotta come up with something soon.
And if anyone wants, here's a version of the Shenmue Defense Force banner that's 100 pixels wide (not stretched, but redone):
![]()
I am trying to stay positive, I just think it's constructive to explore avenues for actively assisting the campaign to gain momentum, it would be great if we could assist in any way we can even if we could try a way to directly contact them with constructive feedback. But yes despair is bad.
And if anyone wants, here's a version of the Shenmue Defense Force banner that's 100 pixels wide (not stretched, but redone):
![]()
Love seeing this banner on more and more avatars. Everyone here should add it. If you don't know how to go to this thread and someone will do it for you.
Or I'll just do requests if you post them here.
Or I'll just do requests if you post them here.
Love seeing this banner on more and more avatars. Everyone here should add it. If you don't know how to go to this thread and someone will do it for you.
Love seeing this banner on more and more avatars. Everyone here should add it. If you don't know how to go to this thread and someone will do it for you.
It seems progressed has slowed considerably since the game hit the $3m mark. Even $5m is looking a little shaky (the total was ~$3.3k four days ago and is now at ~$3.5k), let alone $10m.
It seems progressed has slowed considerably since the game hit the $3m mark. Even $5m is looking a little shaky (the total was ~$3.3k four days ago and is now at ~$3.5k), let alone $10m.
It seems progressed has slowed considerably since the game hit the $3m mark. Even $5m is looking a little shaky (the total was ~$3.3k four days ago and is now at ~$3.5k), let alone $10m.
The problem is that almost all the big fans of the series have heard about it and backed it now. It doesn't have a massive appeal to newcomers being the third chapter of a niche Dreamcast franchise.
Exactly. Start with a video that explains what Shenmue is, and the crazy narratives of fourteen years of hope and Suzuki's redemption.This is why I'm concerned it won't have as big a final push as most Kickstarters have, They really need to update their page to sell the game to people who haven't played Shenmue before.
Can you do mine please?Time I declared something with this thing.
This is why I'm concerned it won't have as big a final push as most Kickstarters have, They really need to update their page to sell the game to people who haven't played Shenmue before.
If a game with a big budget like Shenmue and which shipped 1.2 million units is an "obscure cult classic" then what you call a game like Killer7?You have to realize: this is still an obscure cult classic that not a lot of people played back when it was new.
This super-slow trickle of information and updates is awful. I imagine this will continue after the campaign ends too![]()
After the campaign it's par for the course. They have to make the game! But it would be nice if they did a monthly development update for backers.This super-slow trickle of information and updates is awful. I imagine this will continue after the campaign ends too![]()
This super-slow trickle of information and updates is awful. I imagine this will continue after the campaign ends too![]()
what do you want information / updates on? game development is slow!
After the campaign it's par for the course. They have to make the game! But it would be nice if they did a monthly development update for backers.
didnt they just update the KS, maybe it'll be more frequent now
Why doesn't someone call pewdiepie and make him play it
Why doesn't someone call pewdiepie and make him play it
This is why I'm concerned it won't have as big a final push as most Kickstarters have, They really need to update their page to sell the game to people who haven't played Shenmue before.
It seems progressed has slowed considerably since the game hit the $3m mark. Even $5m is looking a little shaky (the total was ~$3.3k four days ago and is now at ~$3.5k), let alone $10m.
The final push happens because a reminder is sent out 2 days before a Kickstarter ends to anyone who has favourited but not backed the project. This combines with renewed media interest, and a fear of missing out, to give enough impetus for a 'second launch' effect.
You can look at almost any Kickstarter and see the same or similar pattern. $5 million is a lock, I would expect closer to $7 million.
i mean, i don't think it's about keeping the total down but i do know a few people who are holding back until they get paid at the end of the monthLots of people also think that by holding back their donations until the last second, they can compel others to donate by keeping the total down.
Use your powers! Threaten high-profile gaffers with embarrassing tags!Why doesn't someone call pewdiepie and make him play it
I wonder how the endgame is going to work here. We haven't really had any game KS that had this kind of exposure at the start. Also don't forget that people that come for the end push are people you already attracted before so the end push would be affected by the poor stretchgoal communication at least. The amount and the stretchgoals reached at the point is also bound to factor. What is not known right now is how the E3 exposure has affected the campaign if at all though.The final push happens because a reminder is sent out 2 days before a Kickstarter ends to anyone who has favourited but not backed the project. This combines with renewed media interest, and a fear of missing out, to give enough impetus for a 'second launch' effect.
You can look at almost any Kickstarter and see the same or similar pattern. $5 million is a lock, I would expect closer to $7 million.
Lots of people also think that by holding back their donations until the last second, they can compel others to donate by keeping the total down.
urgh, just heard the pc physical version won't be drm free
so it's basically a coaster :/