SHENMUE 3 kickstarter (PC/PS4) - FINAL DAY - NEW KS RECORD GO GO GO!

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Count me in.

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Bloodstained had a strong start, nothing like Shenmue III for obvious reasons but they were able to effectively communicate with their audience and keep a low but stable income throughout the campaign. They also had better rewards to drive people higher and more platforms which helped a ton. It's not just bloodstained either. This is basically run almost as badly as an early game KS from 2012, and at least those appeared to try. The language barrier certainly didn't help here, but I guess with Bloodstained and MN9 getting a publisher and PR companies to help, they were able to overcome that.

Shenmue III has lost some momentum against Bloodstained but it's still about 1.2 million ahead of where Bloodstained was at the same point. Meaning that Shenmue III would have to make around 50k a day less than Bloodstained for the remainder in order to end up making less in total. Bloodstained's comparative daily total was $66,261 and for the week starting tomorrow it average ~$45k a day.

Also as has been said, we need to stay positive and not create truisms of things like 'money they don't make today is lost forever'. I'm not saying the campaign couldn't be better run (the stretch goals at the bottom of the page thing is mindbogglingly) but there's still 3 and a half weeks to go.
 
I've never played either of the Shenmues, but I'm really excited for this game -- just the whole story of fans finally getting their dream game makes me so happy for gaming in general. Of course, I'd love to actually give the series a try myself, as it sounds like it's right up my alley. I'd be down for even just a Steam re-release of the first two, doesn't even have to be a remaster. Sega's one of the Japanese companies that have embraced Steam, it seems. So, Sega, if you're reading, I'll bite!

Even if I don't get the chance to play the first two, I'll back this once I make sure I have enough money. Gotta say though, like most of you guys are talking about, the Kickstarter page itself has done little to get me excited. It's been all of the extra stuff -- the posts on GAF, Yu Suzuki's AMA, the announcement, so on -- that's got me hyped. I'm assuming it's because the game's still a baby, but if they want more backers, they've gotta come up with something soon.
 
i don't think that means donating $30 a month, just a one time increase to your pledge on july 3rd.

I think if they opened up Paypal after the Kickstarter ended, they would want to continue the $30 a month scheme.

I can see some Die-Hard followers doing that.

If they magically got 2,500 people to do that a month, that would be $75,000 in a day in a month, or $900,000 right there in a year.

So Yu Suzuki needs $10 million. This is NOT unreachable. It's actually VERY reachable. If they open donations to PayPal as they've suggested it will become the avenue to Yu's goal. If we continue with the monthly thunderbolt and focus our efforts on donating $30 on the 3rd of each month we WILL hit that number.

See?
 
At the current count if everyone who've already donated added $30 it would add $1.24 million to the pot!

Good luck with that.

A lot of people are blaming the Kickstarter campaign or the media for the lack of progress, but I feel like those people are just searching for someone to blame.

You have to realize: this is still an obscure cult classic that not a lot of people played back when it was new. Hell, this game is hard to explain to people in words. It had a huge first couple days, that's what a plug at an E3 conference will get you. Kickstarters would kill for a plug during an E3 conference. But E3 news has died down now so of course the stream of backers have fizzled out as well, I don't blame that on a targeted media campaign or incompetent Kickstarter management. Yooka-Laylee did almost as well without an E3 plug because the creators' previous work is not as obscure and it's easy to understand- it's a spiritual successor to Banjo Kazooie, what else is there to explain?

It also doesn't have a playable demo, which is a huge turn off for some people who like to kickstart or greenlight games they don't know a lot about. Imagine how great it would be to have a downloadable dojo demo, even if it's the same thing from Shenmue 1, just to give newcomers a taste of what the series is like. Or maybe a house to explore including a phone and then the campaign could go viral with people discovering secret numbers they can call! I'm just throwing ideas out here.

And you guys should be thanking god every day that the clip with Ryo jumping over the rocks didn't include on-screen QTE prompts. The internet would have torn them to shreds if they did that. QTEs are still a persona non grata these days and I hope team YS can understand that.
 
I think the community as a whole is doing an wesome job on all accounts, which makes the fact that the main page for the KS is so poorly managed even more depressing. That's the first thing newcomers/potential backers will look at.

Edit, KS page news updated with that bit in bold letters :


PS4 physical incoming ? :P

PS4 physical is probably under Sony's management. That's why it's not listed in the stretch goals IMHO.
 
Shenmue III has lost some momentum against Bloodstained but it's still about 1.2 million ahead of where Bloodstained was at the same point. Meaning that Shenmue III would have to make around 50k a day less than Bloodstained for the remainder in order to end up making less in total. Bloodstained's comparative daily total was $66,261 and for the week starting tomorrow it average ~$45k a day.

Also as has been said, we need to stay positive and not create truisms of things like 'money they don't make today is lost forever'. I'm not saying the campaign couldn't be better run (the stretch goals at the bottom of the page thing is mindbogglingly) but there's still 3 and a half weeks to go.
I am trying to stay positive, I just think it's constructive to explore avenues for actively assisting the campaign to gain momentum, it would be great if we could assist in any way we can even if we could try a way to directly contact them with constructive feedback. But yes despair is bad.

I've never played either of the Shenmues, but I'm really excited for this game -- just the whole story of fans finally getting their dream game makes me so happy for gaming in general. Of course, I'd love to actually give the series a try myself, as it sounds like it's right up my alley. I'd be down for even just a Steam re-release of the first two, doesn't even have to be a remaster. Sega's one of the Japanese companies that have embraced Steam, it seems. So, Sega, if you're reading, I'll bite!

Even if I don't get the chance to play the first two, I'll back this once I make sure I have enough money. Gotta say though, like most of you guys are talking about, the Kickstarter page itself has done little to get me excited. It's been all of the extra stuff -- the posts on GAF, Yu Suzuki's AMA, the announcement, so on -- that's got me hyped. I'm assuming it's because the game's still a baby, but if they want more backers, they've gotta come up with something soon.
That's very kind of you. There has been a lot of Shenmue replays going on GAF right now, it would be great if we could by the end of the campaign have a livestream thread where we all start playing the games on Twitch or other livestream platforms linking back to the Kickstarter.
 
And if anyone wants, here's a version of the Shenmue Defense Force banner that's 100 pixels wide (not stretched, but redone):

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Thanks, I've used this on a few of my avatars to be used as subconscious awareness :D

I am trying to stay positive, I just think it's constructive to explore avenues for actively assisting the campaign to gain momentum, it would be great if we could assist in any way we can even if we could try a way to directly contact them with constructive feedback. But yes despair is bad.

We should always be positive, the product has been funded and Shenmue III is finally coming! Now we just need to try support the project by spreading the word, explaining the unknowns to new comers and celebrating the fact that this game finally exists!

I've actually been playing through Shenmue I for the past 3-4 weeks well before any hope of III arriving. The experience is still as great now as it was years ago! I've just reached the point where I have my forklift job and I forgot how much fun that actually is, plus how well designed it is when it comes to represent having a job in a game.
 
The kickstarter had a mind-blowing start so I was expecting a much more consistent number of pledges in the long run. I say this has mainly to do with the poor way the campaign has been handled so far, every new gaming kickstarter should look at Bloodstained's one for future reference, it was borderline perfect. However the "hate" anti-campaign Shenmue III is being subject to is really ridiculous. It's basically putting "at risk" a dream project years in the making that made people cry when formally announced, on the base of assumptions and misinformation. Kinda sad that the gaming community can't stay united, not even for such a huge event.
 
Really I love seeing the passion from some of you guys :) hate that after all those years their even needs to be a defence force, also hate that I need to wait for the end of the month for my money :/ Hope alot of people do it like me and they are just waiting for some cash! Hope this succeeds, for gamers :)
 
Or I'll just do requests if you post them here.

Can you do mine please? :) Time I declared something with this thing.

Started my play through of Shenmue for the first time in a couple of years. It's still so fantastic after all this time, even with years of aging. It just has a fundamental charm at its core. I'm so glad I picked it up again because it just makes me even more excited about this. I really hope the team can get the money they need to nail that feel to the best of their ability.

Gotta get that PS4 boxed if it comes up. Would happily add more to my $120 if I could get it, and I wouldn't say that lightly with my cash flow.
 
It seems progressed has slowed considerably since the game hit the $3m mark. Even $5m is looking a little shaky (the total was ~$3.3k four days ago and is now at ~$3.5k), let alone $10m.
 
It seems progressed has slowed considerably since the game hit the $3m mark. Even $5m is looking a little shaky (the total was ~$3.3k four days ago and is now at ~$3.5k), let alone $10m.

10 million is not happening unless something really drastic happens. 5.5-6 million is looking likely.
 
It seems progressed has slowed considerably since the game hit the $3m mark. Even $5m is looking a little shaky (the total was ~$3.3k four days ago and is now at ~$3.5k), let alone $10m.

The surge of pledges that the Kickstarter will undoubtedly receive as it draws to an end will ensure the game meets the 5 million goal.
 
It seems progressed has slowed considerably since the game hit the $3m mark. Even $5m is looking a little shaky (the total was ~$3.3k four days ago and is now at ~$3.5k), let alone $10m.

The problem is that almost all the big fans of the series have heard about it and backed it now. It doesn't have a massive appeal to newcomers being the third chapter of a niche Dreamcast franchise.
 
The problem is that almost all the big fans of the series have heard about it and backed it now. It doesn't have a massive appeal to newcomers being the third chapter of a niche Dreamcast franchise.


This is why I'm concerned it won't have as big a final push as most Kickstarters have, They really need to update their page to sell the game to people who haven't played Shenmue before.
 
This is why I'm concerned it won't have as big a final push as most Kickstarters have, They really need to update their page to sell the game to people who haven't played Shenmue before.
Exactly. Start with a video that explains what Shenmue is, and the crazy narratives of fourteen years of hope and Suzuki's redemption.

The guys running this have no handle on marketing.
 
This is why I'm concerned it won't have as big a final push as most Kickstarters have, They really need to update their page to sell the game to people who haven't played Shenmue before.

well pretty much every kicktsrater..even the most obscure..has the "near end" boost..so shenmue will be no exception.
 
You have to realize: this is still an obscure cult classic that not a lot of people played back when it was new.
If a game with a big budget like Shenmue and which shipped 1.2 million units is an "obscure cult classic" then what you call a game like Killer7?
 
This super-slow trickle of information and updates is awful. I imagine this will continue after the campaign ends too :(
After the campaign it's par for the course. They have to make the game! But it would be nice if they did a monthly development update for backers.
 
what do you want information / updates on? game development is slow!

Right, but just a concept art here and there, etc.

After the campaign it's par for the course. They have to make the game! But it would be nice if they did a monthly development update for backers.

True, most projects don't send a large amount of updates out after the actual campaign. That is all I was hoping for, just a monthly or bi-weekly update.

didnt they just update the KS, maybe it'll be more frequent now

I hope so! The campaign itself should be having daily (or more!) updates to keep people's interest.

I suppose I'm just getting ahead of myself because I love Shenmue so much and am going to go crazy these next two years waiting for the game haha!
 
i'm trying not to get too involved in the money side anymore, but it's been so slow today. it's unbearable. i was hoping we'd be over 3.6 million by this afternoon but pledges are barely budging right now.

i think a slow day after the empty weekend was inevitable though.
 
Why doesn't someone call pewdiepie and make him play it

Use your mod powers and force make GAF members throw money at the kick-starter somehow. We need some kind of stunt on GAF to bring in new backers. That or PM EvilLore to dump in a few million. :P

I'm getting desperate. : (
 
This is why I'm concerned it won't have as big a final push as most Kickstarters have, They really need to update their page to sell the game to people who haven't played Shenmue before.
It seems progressed has slowed considerably since the game hit the $3m mark. Even $5m is looking a little shaky (the total was ~$3.3k four days ago and is now at ~$3.5k), let alone $10m.

The final push happens because a reminder is sent out 2 days before a Kickstarter ends to anyone who has favourited but not backed the project. This combines with renewed media interest, and a fear of missing out, to give enough impetus for a 'second launch' effect.

You can look at almost any Kickstarter and see the same or similar pattern. $5 million is a lock, I would expect closer to $7 million.
 
The final push happens because a reminder is sent out 2 days before a Kickstarter ends to anyone who has favourited but not backed the project. This combines with renewed media interest, and a fear of missing out, to give enough impetus for a 'second launch' effect.

You can look at almost any Kickstarter and see the same or similar pattern. $5 million is a lock, I would expect closer to $7 million.

Lots of people also think that by holding back their donations until the last second, they can compel others to donate by keeping the total down.
 
Lots of people also think that by holding back their donations until the last second, they can compel others to donate by keeping the total down.
i mean, i don't think it's about keeping the total down but i do know a few people who are holding back until they get paid at the end of the month

likewise with people waiting out for ports/physical versions

i think once all that is sorted and the new tiers come in, we're going to see a significant boost
 
Why doesn't someone call pewdiepie and make him play it
Use your powers! Threaten high-profile gaffers with embarrassing tags!
Don't do it.

The final push happens because a reminder is sent out 2 days before a Kickstarter ends to anyone who has favourited but not backed the project. This combines with renewed media interest, and a fear of missing out, to give enough impetus for a 'second launch' effect.

You can look at almost any Kickstarter and see the same or similar pattern. $5 million is a lock, I would expect closer to $7 million.
I wonder how the endgame is going to work here. We haven't really had any game KS that had this kind of exposure at the start. Also don't forget that people that come for the end push are people you already attracted before so the end push would be affected by the poor stretchgoal communication at least. The amount and the stretchgoals reached at the point is also bound to factor. What is not known right now is how the E3 exposure has affected the campaign if at all though.
 
They've acknowledged the demand for a PS4 physical version, and more tier options (they need at least 1 or 2 tiers to bridge the $500 - $3000 gap). Honestly I think in the long run, unless there is some absolutely unshakeable ironclad reason they can't do it, focusing their energies on making those things happen is going to be a better use of resources than updating with fanart or what have you right now.

That stuff would be better done after they've addressed the holes in their rewards, because if it isn't then you can imagine the response to every update is going to be lots of people asking why it isn't PS4 physical, etc.
 
Lots of people also think that by holding back their donations until the last second, they can compel others to donate by keeping the total down.

There's that, but also the many tier updates that are bound to happen throughout the campaign. By the end of the campaign, there are usually more choices available. Bear in mind that not everyone will follow a kickstarter from start to finish.
 
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