Final Fantasy 7 Remake Announced (First on PS4)

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You know what, the mini games are cute and I hope they keep them around, I can skip the ones I don't like (such as Chocobo Racing)... but one thing I really hope they remove is that awful Golden Chocobo breeding. Spending hours on this terrible side-quest to get KOTR is NOT my idea of fun. I really hope it's removed and a better, more fun way to obtain KOTR is included. I dread the idea of ever doing that nonsense again.
dbUgjcJ.gif


Also, they need to make some of the missable, major story stuff mandatory for progress. So many people missed out on huge, important chunks of the story such as the Zack flashbacks, Lucrecia's cave, Yuffie, & Vincent in the original FF7. It would improve the experience for a lot of new players if this stuff was required to progress through the game or they'd miss some really important parts of the experience.

Agree? Disagree?
Nooo, Chocobo Breeding is my favorite side stuff in any FF game >.>

If they take it off, then I want an entire Nintendogs game with nothing but Chocobos.

Whatever on KOTR or the second stuff though.

Regarding the "action RPG" debate, Nomura mentioned in this week's Famitsu interview that the game system will be different, but he can't give specifics right now. But he does drop a hint by saying that it will be an "immersive gameplay system". Take that as you will. :)

He also says that the proper title for the remake will be revealed the next time they have news on the game, which should be some time this winter. They will not be using Advent Children models for the game, and all the character designs have been completed by him and Roberto Ferrari.
Oh man, Nomura doing some hard teasing lately.

btw, what would "winter" be? PSX? Jump Festa? Magazines? Random day a trailer pops up on their channel?
 
You know what, the mini games are cute and I hope they keep them around, I can skip the ones I don't like (such as Chocobo Racing)... but one thing I really hope they remove is that awful Golden Chocobo breeding. Spending hours on this terrible side-quest to get KOTR is NOT my idea of fun. I really hope it's removed and a better, more fun way to obtain KOTR is included. I dread the idea of ever doing that nonsense again.
dbUgjcJ.gif


Also, they need to make some of the missable, major story stuff mandatory for progress. So many people missed out on huge, important chunks of the story such as the Zack flashbacks, Lucrecia's cave, Yuffie, & Vincent in the original FF7. It would improve the experience for a lot of new players if this stuff was required to progress through the game or they'd miss some really important parts of the experience.

Agree? Disagree?

For starters, I think it's a safe bet Yuffie and Vincent will be mandatory characters in the remake. It may even have been a thing that Nomura has said; I've had a busy week so far and I've forgotten some of his interview material.

As for making other things mandatory, I agree in part -- the Zackbacks are a big deal, for example -- but only in part. Some things, like Lucrecia's Cave, should remain as events that players should have to go the extra mile for, albeit with some better clues that it's a thing that can happen if you're looking for it. (Then again, I'm not Vincent's biggest fan in general, and feel as though Lucrecia's side content doesn't do enough to make the character feel as intriguing to me as he's designed to be. Perhaps if it were made non-optional it'd be integrated better to the point that it feels more compelling.)

Breeding for the gold chocobo has always come naturally to me to the point that I can't offer an unbiased opinion. Playing the game when I was ten years old has forever imbued in me a spirit to do it all, to do it well, and to not find terribly much to be remotely frustrating. It's one of my core "fits like a glove, every time" video games -- most of the rest are Squaresoft JRPGs, too.
 
Regarding the "action RPG" debate, Nomura mentioned in this week's Famitsu interview that the game system will be different, but he can't give specifics right now. But he does drop a hint by saying that it will be an "immersive gameplay system". Take that as you will. :)

He also says that the proper title for the remake will be revealed the next time they have news on the game, which should be some time this winter. They will not be using Advent Children models for the game, and all the character designs have been completed by him and Roberto Ferrari.

All of this pleases me.
 
Oh man, Nomura doing some hard teasing lately.

btw, what would "winter" be? PSX? Jump Festa? Magazines? Random day a trailer pops up on their channel?

I'm guessing either Jump Festa, Video Game Awards, or a specific S-E conference like they had in the old days. They haven't had a Japanese line-up worth showcasing in a long time. Now they do.
 
I have no idea how to take "immersive gameplay system". My first thought is something action based, but I hope they don't go that direction.
 
so long as its still highly customizable and you are able to play as different party members during and out of battle then i'm sure i'll be pretty ok.

Truth be told, an ATB like in ff7 just wouldn't work well in today's gaming climate.
way too many reviews and players would whine about how the "gameplay hasn't evolved and feels old" or some crap.
 
You know what, the mini games are cute and I hope they keep them around, I can skip the ones I don't like (such as Chocobo Racing)... but one thing I really hope they remove is that awful Golden Chocobo breeding. Spending hours on this terrible side-quest to get KOTR is NOT my idea of fun. I really hope it's removed and a better, more fun way to obtain KOTR is included. I dread the idea of ever doing that nonsense again.
dbUgjcJ.gif


Also, they need to make some of the missable, major story stuff mandatory for progress. So many people missed out on huge, important chunks of the story such as the Zack flashbacks, Lucrecia's cave, Yuffie, & Vincent in the original FF7. It would improve the experience for a lot of new players if this stuff was required to progress through the game or they'd miss some really important parts of the experience.

Agree? Disagree?

Partially agree. I agree that chocobo breeding is such a pain in the arse. I much prefer the way IX did it with chocobo hot and gold, find treasure chests, upgrade chocobo all the way to Gold Chocobo that way. Chocobo racing has to stay though. The original racing is kinda clunky, so maybe they can improve on it.

I know many people will ask for Yuffie and Vincent (along with your other examples) to be mandatory, but personally I rather them kept as optional. I want this remake to be made as faithful to the original as possible. I want them to take us back to 1997 where we have these self-fulfilled discoveries. I also don't care for whatever that's been written in Crisis Core, Dirge of Cerberus and other FFVII compilation enough to alter my perception of what FFVII actually was like. And I like going out of my way finding secrets, optional party members and even important story bits. It makes exploring more fun that way. Granted, this is a remake, so we all know roughly what to expect, so I think perhaps SE can switch up some of the hidden content, perhaps different location to find Yuffie, or the location of Lucretia cave, etc.
 
Regarding the "action RPG" debate, Nomura mentioned in this week's Famitsu interview that the game system will be different, but he can't give specifics right now. But he does drop a hint by saying that it will be an "immersive gameplay system". Take that as you will. :)

He also says that the proper title for the remake will be revealed the next time they have news on the game, which should be some time this winter. They will not be using Advent Children models for the game, and all the character designs have been completed by him and Roberto Ferrari.

"Immersive" at least means there won't be a separate battle screen and battles will instead take place on the field (thank Minerva), but I'm not so certain it's a confirmation of ARPG mechanics (over faster turn-based mechanics) specifically.
You know what, the mini games are cute and I hope they keep them around, I can skip the ones I don't like (such as Chocobo Racing)... but one thing I really hope they remove is that awful Golden Chocobo breeding. Spending hours on this terrible side-quest to get KOTR is NOT my idea of fun. I really hope it's removed and a better, more fun way to obtain KOTR is included. I dread the idea of ever doing that nonsense again.
dbUgjcJ.gif


Also, they need to make some of the missable, major story stuff mandatory for progress. So many people missed out on huge, important chunks of the story such as the Zack flashbacks, Lucrecia's cave, Yuffie, & Vincent in the original FF7. It would improve the experience for a lot of new players if this stuff was required to progress through the game or they'd miss some really important parts of the experience.

Agree? Disagree?
Totally agree that the Zack flashbacks and obtaining Yuffie/Vincent need to be mandatory, but I'm cool with keeping Lucrecia as a Vincent-specific side quest (and I hope there's attention paid to making sure every character has their own reasonably fleshed-out endgame sidequest).

Also, there should be a minigame where you can assassinate Teioh and keep him out of the races forever. *blows kiss*
 
"Immersive" at least means there won't be a separate battle screen and battles will instead take place on the field (thank Minerva), but I'm not so certain it's a confirmation of ARPG mechanics (over faster turn-based mechanics) specifically.

The ARPG style might not be the most immersive, but it's definitely far more so than any turn-based system imho.

No separate battle screen would be fantastic, though. At the moment I don't even really care which system they go with - as long as it's well made and fun to play, I'm happy. I enjoy turn-based and action-based battle systems equally.
 
Truth be told, an ATB like in ff7 just wouldn't work well in today's gaming climate.
way too many reviews and players would whine about how the "gameplay hasn't evolved and feels old" or some crap.
???

Are ya saying the millions of people hype for this game are gonna all of a sudden turn their back on it if its turnbased?
 
"Immersive" at least means there won't be a separate battle screen and battles will instead take place on the field (thank Minerva), but I'm not so certain it's a confirmation of ARPG mechanics (over faster turn-based mechanics) specifically.

Thank Minerva, LOL.

His other comments are also very telling though. He says that he feels that having a fond attachment to the original FFVII is not the same as being restricted and trapped by what it is. He says that someone who is satisfied with what FF is cannot truly make FF, but it has to be a person who wants more from FF. FF should be created by someone who is willing to change and try to surpass FF, etc.

All his comments in every interview so far, including the narration for the FFVIIr trailer itself, seem to indicate that he's pushing a "nostalgia get fucked, this isn't your grandmother's FFVII!" message.
 
FFVII has a lot of huge bosses.Some of which you are literally stabbing in the toe. The problem with the game being an action RPG is that there is an inverse relation in video games when it comes to size of the boss and entertainment and challenge in the boss fight. I just don't see how they make an action RPG out of the kind of encounters you have in FFVII. Take the Jenova monster you fight in the ship going to Costa Del Sol. Do you expect to fight some giant monster in some ship in real time?
 
I bet you'll be able to save/resurrect Aerith this time. I bet Zack will be more prevalent too, at least I hope he will be; I really dislike Cloud.
 
Maybe we'll finally find out how Nibelheim returned back to its pristine state after Sephiroth burned it down...or was that ever solved?
 
Thank Minerva, LOL.

His other comments are also very telling though. He says that he feels that having a fond attachment to the original FFVII is not the same as being restricted and trapped by what it is. He says that someone who is satisfied with what FF is cannot truly make FF, but it has to be a person who wants more from FF. FF should be created by someone who is willing to change and try to surpass FF, etc.

All his comments in every interview so far, including the narration for the FFVIIr trailer itself, seem to indicate that he's pushing a "nostalgia get fucked, this isn't your grandmother's FFVII!" message.

Yeah, definitely. Best to get that message out now.

I'm curious to see what they'll end up doing, that's for sure.
 
I guess Nomura rather quit Square than take the job without total freedom reign, oh well.. still hoping its turn-based regardless the chance became slimier and slimier.
 
Regarding the "action RPG" debate, Nomura mentioned in this week's Famitsu interview that the game system will be different, but he can't give specifics right now. But he does drop a hint by saying that it will be an "immersive gameplay system". Take that as you will. :)

He also says that the proper title for the remake will be revealed the next time they have news on the game, which should be some time this winter. They will not be using Advent Children models for the game, and all the character designs have been completed by him and Roberto Ferrari.

I would prefer ATB, but am open to seeing something new.
 
When Nomura said no new characters, he doesn't mean that characters that appeared in other FFVII games won't be included, does he? I want Cissnei to be included.
 
Shin-ra rebuilt it and filled it with actors. Some of them give themselves away when Cloud returns there.

How did they rebuild it perfectly like it was? Even Tifa's room.
The whole thing made you doubt Cloud's memory, which we find out was pretty inaccurate as the game progressed.
I suppose the difficult aspect of the story was putting together which memories were real and not.
 
How did they rebuild it perfectly like it was? Even Tifa's room.
The whole thing made you doubt Cloud's memory, which we find out was pretty inaccurate as the game progressed.
I suppose the difficult aspect of the story was putting together which memories were real and not.

Because videogames, pretty much. I remember there being a letter talking about restoring the town.

Found it:

2 Confidentiality Report

A total of eight people have visited
this town this quarter.
Fortunately, none knew about
the incident five years ago.
Therefore, no one knows the town was restored
exactly as it was five years ago.
Our staff, disguised as townspeople
have improved their acting skills,
and we do not report any problems
at this time.
That is all.
 
Thank Minerva, LOL.

His other comments are also very telling though. He says that he feels that having a fond attachment to the original FFVII is not the same as being restricted and trapped by what it is. He says that someone who is satisfied with what FF is cannot truly make FF, but it has to be a person who wants more from FF. FF should be created by someone who is willing to change and try to surpass FF, etc.

All his comments in every interview so far, including the narration for the FFVIIr trailer itself, seem to indicate that he's pushing a "nostalgia get fucked, this isn't your grandmother's FFVII!" message.

At least Nomura is aware that lighthearted moments made FFVII what it was and they will be kept in tact. By the way, can we have a poll to gauge the split between those who favor ATB/turn-based or action combat for FFVII remake?

FFVII has a lot of huge bosses.Some of which you are literally stabbing in the toe. The problem with the game being an action RPG is that there is an inverse relation in video games when it comes to size of the boss and entertainment and challenge in the boss fight. I just don't see how they make an action RPG out of the kind of encounters you have in FFVII. Take the Jenova monster you fight in the ship going to Costa Del Sol. Do you expect to fight some giant monster in some ship in real time?

Good point, but since it's a remake, they can always change the size of some of these monsters or increase the size of the environment. Since they're probably eliminating random encounters to fit in visible enemies, they are very likely going to do the latter regardless.
 
Thank Minerva, LOL.

His other comments are also very telling though. He says that he feels that having a fond attachment to the original FFVII is not the same as being restricted and trapped by what it is. He says that someone who is satisfied with what FF is cannot truly make FF, but it has to be a person who wants more from FF. FF should be created by someone who is willing to change and try to surpass FF, etc.

All his comments in every interview so far, including the narration for the FFVIIr trailer itself, seem to indicate that he's pushing a "nostalgia get fucked, this isn't your grandmother's FFVII!" message.

The point of a remake is entirely nostalgia, his comments aren't exactly inspiring faith. I'm sure George Lucas thought similar things when he went back and did the Special Editions for the original trilogy.
 
I would love the Yuffie and Vincent stuff to either be fully integrated into the story or partially integrated, like in 7, but with the side quests being larger and exploring more of the characters past but also the other connections they have, npcs related and important to them.

Mostly, I think it would just be cool to learn even more about Vincent.
 
No the point of a remake is to remake it.

If you want the first game,go play it.

How many remakes completely change how the game is played from the ground up?

The remakes I can think of are

Halo 1
Halo 2
MGS1
Ratchet & Clank
Conker's Bad Fur Day
Star Fox 64
Counter Strike
All of the previous Final Fantasy remakes
Half Life Mod
REmake


None of those changed the genre that they would be in.
 
If Yuffie doesn't run away from you when you take your eyes off of her (via going to the menu screen) then this remake will have failed.
 
No the point of a remake is to remake it.

If you want the first game,go play it.
I agree here.. I don't want to see the exact same game just in high-end visuals. I would like to experience FFVII again. Hope they are working out a good balance between nostalgic moments and fresh gameplay.
 
How many remakes completely change how the game is played from the ground up?

The remakes I can think of are

Halo 1
Halo 2
MGS1
Ratchet & Clank
Conker's Bad Fur Day
Star Fox 64
Counter Strike
All of the previous Final Fantasy remakes
Half Life Mod
REmake


None of those changed the genre that they would be in.

I think this is owing to the youth of the medium. These remakes in the context of gaming have traditionally been fresh coats of paint. Ports and glorified ports. We haven't had time to have remakes in the sense that movies have been remade.

I think this FFVII remake will be the first remake that is more like remaking King Kong or the Mummy. A real retelling of a story for a new generation. If you think about it, FFVII was at the dawn of "epic games remembered by a generation". And now, for the first time, decades have passed since our first mass popular classics. Games have a legacy now, and it's natural that people will want to actually refresh that legacy and make it new again... not just up-res it or re-render the backgrounds or whatever we have usually done in gaming.
 
I think this is owing to the youth of the medium. These remakes in the context of gaming have traditionally been fresh coats of paint. We haven't had time to have remakes in the sense that movies have been remade.

I think this FFVII remake will be the first remake that is more like remaking King Kong or the Mummy. A real retelling of a story for a new generation. If you think about it, FFVII was at the dawn of "epic games remembered by a generation". And now, for the first time, decades have passed since then. Games have a legacy now, and it's natural that people will want to actually refresh that legacy and make it new again... not just up-res it or re-render the backgrounds or whatever we have usually done in gaming.
Okay, but you can't try and use the word remake to make that point when it never was used that way.
 
Nomura is going to George Lucas this so hard. If this becomes another one of his mediocre ARPG'S, im done with Final Fantasy. Series has taken a massive nose dive since 13 and 15 does not look to change that.
 
You have new guys that just chime in for ideas for the remake without even liking the original or having only played some compilation fan fic but they want to change everything because FF7 is not modern or some undefined drivel like that.
Change everything from the best selling most popular game in the jrpg genre and one of the best games of all times that fans begged for years to get a remake.
Yeah i hope they don't aim to expand FF7 to these people.
 
Okay, but you can't try and use the word remake to make that point when it never was used that way.

Before there were even video game remakes, the word remake was used in that context in film. King Kong 1976 was a remake of King Kong 1933. So I'd say my use of the word remake set the precedent before it was used for Mario All Stars or whatever.

The word "remaster" has been picking up steam to refer to the type of remake you have been talking about. Maybe that word will settle in to refer to the "fresh coat of paint" or "up-port" that we have been referring to when we used the word remake in the context of gaming for a mere 15-20 years.

Putting aside word semantics... It's not like there need to be boundaries on such things. If someone wants to just redraw the backgrounds of an old game, while another wants to completely re-do the way the old game worked, we don't need to be boxed in by the expectation that it must be one or the other.


You have new guys that just chime in for ideas for the remake without even liking the original or having only played some compilation fan fic but they want to change everything because FF7 is not modern or some undefined drivel like that.
Change everything from the best selling most popular game in the jrpg genre and one of the best games of all times that fans begged for years to get a remake.
Yeah i hope they don't aim to expand FF7 to these people.
You know... a lot of us who were there in 1997 and are as true blue fans as they come aren't necessarily interested in having an HD carbon copy of the original.

If anything, I'd think old school fans would be fine playing their old copy if they want the same thing.

And forget johnny-come-lately fans... you better believe that SE is making a game that kids of this generation - who don't even know what FF is yet - will want to play.
 
I compared an Action RPG to a turn based RPG on the same console

But lets look at your list
Crisis Core: 3.1mil
Final Fantasy XIII: 6.9mil
Dissidia: ~1.3mil
Kingdom Hearts HD: ~1.5Mil

oh, the turn based game sold the most there too.

To be fair, XIII is the only flagship in that series, the rest of spin-offs or HD remasters.
 
Thank Minerva, LOL.

His other comments are also very telling though. He says that he feels that having a fond attachment to the original FFVII is not the same as being restricted and trapped by what it is. He says that someone who is satisfied with what FF is cannot truly make FF, but it has to be a person who wants more from FF. FF should be created by someone who is willing to change and try to surpass FF, etc.

All his comments in every interview so far, including the narration for the FFVIIr trailer itself, seem to indicate that he's pushing a "nostalgia get fucked, this isn't your grandmother's FFVII!" message.

I hope they keep the core story and locations, make it as epic as the original. That is my main concern. Otherwise, I hope they push something out hat is ambitious and innovative, and also avoids being overly 'anime' or corny. I could tolerate some of that stuff in FFX for sure, but FFXIII was just atrocious in that regard.

Also, I am pretty certain they know they have to be careful with this one, or the backlash will be immense. They really have to be open about their direction and consult fans.
 
Before there were even video game remakes, the word remake was used in that context in film. King Kong 1976 was a remake of King Kong 1933. So I'd say my use of the word remake set the precedent before it was used for Mario All Stars or whatever.

The word "remaster" has been picking up steam to refer to the type of remake you have been talking about. Maybe that word will settle in to refer to the "fresh coat of paint" or "up-port" that we have been referring to when we used the word remake in the context of gaming for a mere 15-20 years.

Putting aside word semantics... It's not like there need to be boundaries on such things. If someone wants to just redraw the backgrounds of an old game, while another wants to completely re-do the way the old game worked, we don't need to be boxed in by the expectation that it must be one or the other.
No, remastered have been about updating the actual base game for HD consoles. Remakes for games have referred to what I listed.

And even with those movie remakes in mind, they still stay in the same genre. How many movie remakes retell the story in a totally different genre? It's not like they're going to remake Citizen Kane as a romantic comedy.


And about your carbon copy comment, nobody is asking for that here. People expect a new form of combat, but one that is turn based like the original. Your two choices aren't carbon copy or action RPG.
 
No, remastered have been about updating the actual base game for HD consoles. Remakes for games have referred to what I listed.

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People are all over the place with these words.

And even with those movie remakes in mind, they still stay in the same genre. How many movie remakes retell the story in a totally different genre? It's not like they're going to remake Citizen Kane as a romantic comedy.

Well the Mummy was a horror movie that was remade as an action movie, but I digress..

I'm sure FFVII and FFVII Remake will both be sci-fi fantasy, so I'm not sure if I agree that the genre will change.

I'm sure you mean game genre... but even then, game remakes have changed mechanics before (i.e. Twin Snakes) so it's a matter of degree. If it were a real-time on-overworld battle system that still retained many elements of the original battle system, I wouldn't consider that a significant deviation at all.


And about your carbon copy comment, nobody is asking for that here. People expect a new form of combat, but one that is turn based like the original. Your two choices aren't carbon copy or action RPG.

I agree. I'd advocate something in the middle. Not "turn based" though.... ATB games were never turn based. If it were on-overworld real-time and still had choices to make commands.. that's about the same thing to me. And what if the commands were mapped to button inputs? It might end up looking action based while still being essentially similar at the core.

But I'm not talking about making it an action RPG anyway. I'm saying that a lot more will change in this remake than just a battle system.... get ready...
 
you better believe that SE is making a game that kids of this generation - who don't even know what FF is yet - will want to play.

oh i believe it doesn't change that fact that its a mistake to go for people that want to change almost everything about a classic. If you cant understand that just replace FF7 with your favorite thing.
 
He also says that the proper title for the remake will be revealed the next time they have news on the game, which should be some time this winter.
So they will add a secondary name to the remake?

Final Fantasy VII: Something?

Fine by me.

But I wish so hard now if Kitase directed this instead of Nomura :(
 
oh i believe it doesn't change that fact that its a mistake to go for people that want to change almost everything about a classic. If you cant understand that just replace FF7 with your favorite thing.

The battle system is not "everything" about a game, specially when you're talking about FFVII. It's one component, and the most flawed one at that.


And changing battle systems won't change the genre. It's still an RPG.
 
i57XTIC.jpg


People are all over the place with these words.



Well the Mummy was a horror movie that was remade as an action movie, but I digress..

I'm sure FFVII and FFVII Remake will both be sci-fi fantasy, so I'm not sure if I agree that the genre will change.

I'm sure you mean game genre... but even then, game remakes have changed mechanics before (i.e. Twin Snakes) so it's a matter of degree. If it were a real-time on-overworld battle system that still retained many elements of the original battle system, I wouldn't consider that a significant deviation at all.
One game title doesn't really mean much.

Are you really trying to compare Twin Snake adding a couple of MGS2 mechanics to FFVII becoming an action RPG?
 
You all better start checking your expectations now because you have been told outright it's going to be a different system as far as battles go.

If the prospect of a more modern gameplay system turns you off, jump off the hype train now. Change is coming whether you want it to or not.
 
You know... a lot of us who were there in 1997 and are as true blue fans as they come aren't necessarily interested in having an HD carbon copy of the original.

Exactly - we're talking about a game made in the era when these JRPGs had to be 40-50-60 hours long to be considered quality. I remember what that was like. It''s not the gold standard for videogames anymore. Nowadays, the blockbuster videogames clock in at much more modest times. Game design has changed a LOT since 1997.

If anything, I'd think old school fans would be fine playing their old copy if they want the same thing.

Yep, and that's exactly what Nomura said people could do. It really does make sense - why would he even be on the project as the director if it wasn't to shake things up?

And forget johnny-come-lately fans... you better believe that SE is making a game that kids of this generation - who don't even know what FF is yet - will want to play.

They ordered another boatload of FF7 merchandise, and someone has to buy it
 
You all better start checking your expectations now because you have been told outright it's going to be a different system as far as battles go.

If the prospect of a more modern gameplay system turns you off, jump off the hype train now. Change is coming whether you want it to or not.
They said there would be changes. They said nothing to indicate it would be completely unlike the original.
 
The battle system is not "everything" about a game, specially when you're talking about FFVII. It's one component, and the most flawed one at that.


And changing battle systems won't change the genre. It's still an RPG.

There is a huge difference between a RPG a SRPG or a ARPG. Completely different genre's.

Plus Nomura can barely make a decent ARPG lets not act like Kingdom Hearts is loved for its button mash fest of a battle system.
 
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