Warner Brothers suspends [new] purchases for PC version of Batman Arkham Knight

BL2 is not a very good example, given the large performance gap between Vita and the hardware the game was designed for. I doubt another studio could have done a significantly better job.

IG may not be blameless, but WB decided what funding and resources to give the PC port, and that AK PC was in a releasable state. The buck stops with them.

you are right, I'm just saying both Iron Galaxy and WB share responsibilities here.

Sympathising with Iron Galaxy because they are the "small guy" or because their CEO is cool in Giant Bomb podcasts and giving all sort of excuses to them is just not the right thing to do as consumers. and people talked about the horrible port job Hijinx Studios and High Voltage made in the past (both hired by big publisher) it's the same here, the porting studio and the publisher are in fault.
 
So my friend bought a Steam version of the game but only realized how much he'd been fucked over when he was already 3 hours in.

Any chance Steam can treat this as a "special case" and be able to refund it?

The 2 hour window is for "change of mind". As the game is known to have major issues to the point of it getting pulled, your friend shouldn't have a problem.
 
So my friend bought a Steam version of the game but only realized how much he'd been fucked over when he was already 3 hours in.

Any chance Steam can treat this as a "special case" and be able to refund it?
I managed to get a refund for a game, 6 weeks after I bought it... I say, he's got nothing to lose.
 
....or maybe they know they cant fix it due to lack of resources. Hell, they couldnt spare the resources to do the port themselves [Rocksteady].

To take it from the store (digital and physical) usually means this patch, or "patches", might take awhile.

Yup, that's what I'm thinking as well. By effort, I didn't mean that they were setting up a huge team to fix the issue. I'd imagine getting the message out to brick and mortar stores this quickly is a pretty herculean task.

I bet u rocksteady said they couldn't get PC done in time.... i BET you they asked if they could release pc late... i BET u WB said no and said "hey those guys that helped with origins could prob do it..."

Probably not far off, and if the rumors of the team having 8 weeks to port it are true, then it's no surprise this port turned out the way it did.
 
So my friend bought a Steam version of the game but only realized how much he'd been fucked over when he was already 3 hours in.

Any chance Steam can treat this as a "special case" and be able to refund it?

You can easily wraxk up over two hours just troubleshooting a game with this many issues. It sounds like both Valve, and surprisingly Warner, are both ilunderstanding in this case.
 
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These are just the projects they've been credited with on the PC, for example:

Batman: Arkham Origins
Divekick
BioShock 2 (they ported Minerva’s Den and The Protector to the PC)

Why are you leaving out Bioshock Infinite? That was a fantastic port.

People are giving Rocksteady and Iron Galaxy way too much shit. I guarantee you it wasn't their plan to rush this out the door. The problem here definitely screams "deadline." In which case, the problem was in the project plan. Probably influenced a lot by the delay as well. It's insane what they managed to accomplish with Unreal Engine. How many large, open world games to you see being built in UE3? Then you add in cars and a complicated batmobile, which is not really Unreal Engine's strong suit. There's just no way Iron Galaxy had enough time allocated for a proper port.
 
Wow!! Good on them for doing the right thing. Much respect. Feeling bad for PC owners who bought it already and basically can't play it because it really is an amazing game. Still though, can't remember the last time a PC port got straight pulled from the shelves first week of release. Shit is insane
 
its a bit of both.

To say that the developers aren't responsible at all is insane.

Lots of other devs had hard deadlines to hit and don't run into the situation this game is in.

To just blame the suits is just the easy way out.

Agreed. To this guy even when the developer is 100% at fault we should still complain to the publisher? How about we blame and complain to the party that is 100% responsible. Since they are... Well. The ones responsible.
 
Right, I guess the two threads with more posts than the OT documenting the numerous issues were full of people making a fuss over nothing...

I fully support everyone who has issues with the game, even I have them. WB/Rocskteady/IG need to fix this ASAP, especially 3GB vram requirement for AMD cards.

Dear WB, to not be in this mess again next time hire this studio for your PC ports
wkFP814.jpg

Yes!
 
Agreed. To this guy even when the developer is 100% at fault we should still complain to the publisher? How about we blame and complain to the party that is 100% responsible. Since they are... Well. The ones responsible.
The publisher decides to release the game to the public. So yes, they are at fault for selling you a broken game.
 
Best guess, they didn’t want to delay the release of the game again, so they said screw it and released the buggy PC version. What’s odd as well is the last minute change to the system requirements, that was a tell they weren’t done.

WB should have pulled a Ubisoft when they delayed the WiiU Watch_Dogs release. It would have been backlash but nowhere near the shitstorm this has produced.
 
I don't entirely agree with Frank Cifaldi's points, and anyone reading them should also bear in mind that he works (worked?) for Other Ocean, the developer that shat the bed with the PS4 port of Ultra Street Fighter IV.

To suggest that a developer taking on contract work is not responsible for the quality of their work simply because the work was commissioned by a publisher is nonsense.

If they were unable to complete the work to a decent level of quality on the agreed budget/timescale, they shouldn't have taken the work on.

Yes most blame should be directed at the publisher, but in this instance Iron Galaxy made the decision to take on the work, no one put a gun to their head. They delivered sub-par work and that reflects on them.

There are other porting houses that have rock solid reputations, likely because they only take on projects that they can complete to a decent standard, and manage their projects such that they only ship quality work.

Consumer's relationship is with the publisher, they are the one selling the games, but certainly I'd be wary of any other publishers opting to use Iron Galaxy in the future, and would have no issues saying as much to publishers.

The issues with the game are not because individuals working in a QA capacity did a bad job, it's more complex than that. WB shouldn't have shipped a game in that state, but it's Iron Galaxy's sub-par work that people are playing and having all these issues with.
 
Dear WB, to not be in this mess again next time hire this studio for your PC ports
wkFP814.jpg






yeah. It's time to not treat PC ports like second class citizens or an afterthought.

Even Nixxes aren't perfect, not by a long shot. The PC release of DE:HR was somewhat of a clusterfuck for a lot of people, with huge performance issues across the board. Although the game itself was relatively bug free it took a few patches to iron things out.
 
I don't entirely agree with Frank Cifaldi's points, and anyone reading them should also bear in mind that he works (worked?) for Other Ocean, the developer that shat the bed with the PS4 port of Ultra Street Fighter IV.

To suggest that a developer taking on contract work is not responsible for the quality of their work simply because the work was commissioned by a publisher is nonsense.

If they were unable to complete the work to a decent level of quality on the agreed budget/timescale, they shouldn't have taken the work on.

Yes most blame should be directed at the publisher, but in this instance Iron Galaxy made the decision to take on the work, no one put a gun to their head. They delivered sub-par work and that reflects on them.

There are other porting houses that have rock solid reputations, likely because they only take on projects that they can complete to a decent standard, and manage their projects such that they only ship quality work.

Consumer's relationship is with the publisher, they are the one selling the games, but certainly I'd be wary of any other publishers opting to use Iron Galaxy in the future, and would have no issues saying as much to publishers.

The issues with the game are not because individuals working in a QA capacity did a bad job, it's more complex than that. WB shouldn't have shipped a game in that state, but it's Iron Galaxy's sub-par work that people are playing and having all these issues with.

I'm with you on this man. The fault is shared and there's shit for everyone.
 
nice. if even someone as familiar with 'the industry' as klepek's supposed to be can't keep this straight, it obviously definitely needs repeating...

Klep blaming Q&A allows him to show solidarity with the consumer without having to risk his outlets privileged access to publisher events or risk being blacklisted. Q&A doesn't have that power :)

Just joking. In all honesty it is alarming that he would work in this field for years and still be ignorant of the roles and responsibilities played by developers and publishers.
 
I can see the point of Frank's comments, to be honest.

It is really hard to understand what could have happened. For example, BioShock 2 and BioShock Infinite were great ports by Iron Galaxy, and Batman Arkahm Origins apparently was good, but with some issues. So I imagine a few possibilities (only assumptions, of course):

- Lack of time;

- Lack of resources (did Rocksteady work with them in any way to help address any kind of issues?);

- Key people leaving the company in the middle of the process;

- Publisher pressure;

Those are things that could happen to any company. For example, people can leave Nixxes and then they don't deliver what consumers expect. Iron Galaxy ported great games to PC from 2K and didn't do a good job for Vita. So maybe 2K gave them more time on PC and the Vita version had a bunch of hardware issues? Who knows.

In the end, you can decide to not buy something ported by them if you want, but the risk still remains in every other game ported by a third-party studio. So I think Frank's point is that we need to send a message to publishers to give port studios all they need to make a good product, not boycott without knowing what really happened.
 
I'm with you on this man. The fault is shared and there's shit for everyone.

It also shouldn't matter for us as customers, we are not responsible for creating better working conditions for developers, the small guy will have to take the hit anyway because the dude at the top with all the money rarely sees the error on his side.
When we don't buy the game, he gets it.
When we complain about it, he gets it.
It doesn't matter who we put the blame on, the only thing that should matter is that this gets fixed and as we do know nothing about the process and who will be be involved with it, everybody printed on the box gets the blame until it's fixed.
 
Even though iron galaxy did the port this ultimately falls on Warner Brothers and Rocksteady. Their name is stamped all over the box and marketed to hell and back, not to mention they practically hid who did the port to begin with. Full blame should be put on the publisher and not Iron galaxy imo.
 
I dunno I feel like Iron Galaxy gets a bit of a pass from portions of GAF because of the love affair with Giant Bomb. I mean look at Other Ocean. Nobody was backing them up and rightfully so.
 
What does this means? Can you explain?

I don't think this really means anything. If my memory serves me right those were just a couple of pictures in the slideshow on the game's Steam store page which advertised the pre-order DLC. Now that the game has been released those obviously aren't relevant anymore. I bet they would've been removed even if this launch hadn't been a complete disaster.

That said, WB probably doesn't want to pour gasoline on the fire by blatantly advertising the DLC on PC as long as the base game remains a broken mess either.
 
It also shouldn't matter for us as customers, we are not responsible for creating better working conditions for developers, the small guy will have to take the hit anyway because the dude at the top with all the money rarely sees the error on his side.
When we don't buy the game, he gets it.
When we complain about it, he gets it.
It doesn't matter who we put the blame on, the only thing that should matter is that this gets fixed and as we do know nothing about the process and who will be be involved with it, everybody printed on the box gets the blame until it's fixed.

I find important to know who fucked up and what were the reasons.

If it was the dev then I'll take care from now on as to what do they port. If it was WB there's no way they seeing my money in another title for the year.

And I'm pretty sorry about it cause next one is Avalanche's Mad Max which looks great. But fuck it, principles > videogames.
 
This whole "don't blame the developer blame the publisher!" is fucking hilarious. They're just as responsible for their work as the publisher is for releasing it. Trying to deflect blame from developers and making them out as some blameless angel is the most self serving bullshit I've read in a while.
 
I find important to know who fucked up and what were the reasons.

If it was the dev then I'll take care from now on as to what do they port. If it was WB there's no way they seeing my money in another title for the year.

And I'm pretty sorry about it cause next one is Avalanche's Mad Max which looks great. But fuck it, principles > videogames.

They probably wont disclose this as (I believe) the reason is not found in one place only and it's not good business practise to do this in any industry. I would be very surprised to see WB coming out and downright pointing out someone.
 
Dear WB, to not be in this mess again next time hire this studio for your PC ports
wkFP814.jpg






yeah. It's time to not treat PC ports like second class citizens or an afterthought.

Even Nixxes aren't perfect, not by a long shot. The PC release of DE:HR was somewhat of a clusterfuck for a lot of people, with huge performance issues across the board. Although the game itself was relatively bug free it took a few patches to iron things out.

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Doesn't QLoc have a great reputation and experience with good PC Ports? I don't know why they rather assign unknown companies to port AAA games instead of more established companies.
 
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Doesn't QLoc have a great reputation and experience with good PC Ports? I don't know why they use rather unknown company to port AAA games.

Well they're currently fixing High Voltages shit with Mortal Kombat X PC so I guess they must do.
 
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