• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

After seeing how things are going for the Shenmue III kickstarter, I really gotta give it to the folks in charge of running Bloodstained's KS. Probably the best managed campaign I have ever seen.
 
I'll freeze myself to forget about this game.

It'll be some really long 2 years... and Timespinner/Heart Forth Alicia being delayed doesn't help at all. Chasm and others too.
 
After seeing how things are going for the Shenmue III kickstarter, I really gotta give it to the folks in charge of running Bloodstained's KS. Probably the best managed campaign I have ever seen.
I'm not a Shenmue fan nor a backer so I may as well be talking out of my ass, but the love and care for the project isn't reflected on it as much as Bloodstained was.
 
After seeing how things are going for the Shenmue III kickstarter, I really gotta give it to the folks in charge of running Bloodstained's KS. Probably the best managed campaign I have ever seen.

Yeah it was really cool with all the social media stuff and community art projects and things.
 
I'll freeze myself to forget about this game.

It'll be some really long 2 years... and Timespinner/Heart Forth Alicia being delayed doesn't help at all. Chasm and others too.

Wait, what is this about Heart Forth, Alicia being delayed? D:

The Private Demo was so gooood >_<
 
I'm not a Shenmue fan nor a backer so I may as well be talking out of my ass, but the love and care for the project isn't reflected on it as much as Bloodstained was.

I'm a Shenmue fan and backer (100$) and I absolutely agree.
The presentation of it all feels a bit lacklustre.

Or perhaps it's the Bloodstained Kickstarter that felt overwhelmingly well designed.
 
There was an update detailing their E3. From what I can gather, the game is going nicely, but it won't be released this year.
It's due 2017 maybe delayed to 2018 due to stretchgoals throwing planning off. People shouldn't expect to see much of substance until next year really.
 
I'm a Shenmue fan and backer (100$) and I absolutely agree.
The presentation of it all feels a bit lacklustre.

Or perhaps it's the Bloodstained Kickstarter that felt overwhelmingly well designed.
A bit of both.

Bloodstained was incredibly lucky well managed and Shenmue III is lacking.

We forget that Shenmue in 3 days had an amount pledged that it took Bloodstained 20+ days to get to. Problem is that Shenmue's KS plateau'd and screeched to a halt harshly while BS even on its weakest day still pulled double than what Shenmue's is taking in these days and I don't see that changing before the last couple of days.
 
It's due 2017 maybe delayed to 2018 due to stretchgoals throwing planning off. People shouldn't expect to see much of substance until next year really.
You're talking Bloodstained. They guy you quoted was talking about Heart Forth Alicia which was supposed to come out later this year and was delayed to 2016.
 
A bit of both.

Bloodstained was incredibly lucky well managed and Shenmue III is lacking.

We forget that Shenmue in 3 days had an amount pledged that it took Bloodstained 20+ days to get to. Problem is that Shenmue's KS plateau'd and screeched to a halt harshly while BS even on its weakest day still pulled double than what Shenmue's is taking in these days and I don't see that changing before the last couple of days.
I even think that with Bloodstained, they even exaggerated a bit. Don't get me wrong, the campaign was great, and many KS-projects need to take a good look at is, i just feel that they went a little overboard.

Still, i prefer an over-the-top managed campaign to the mess that is Shenmue 3.
 
You're talking Bloodstained. They guy you quoted was talking about Heart Forth Alicia which was supposed to come out later this year and was delayed to 2016.
Well this IS the Bloodstained thread my confusion makes sense! Also par for the course for KS games and well games in general if you don't have a publisher yelling at people to release half the game because pre-orders. I wonder where Bloodstained ends up with all the stretchgoals it hit...
 
I even think that with Bloodstained, they even exaggerated a bit. Don't get me wrong, the campaign was great, and many KS-projects need to take a good look at is, i just feel that they went a little overboard.

Still, i prefer an over-the-top managed campaign to the mess that is Shenmue 3.
I agree they went a bit overboard but there's little we can truly complain about when they ended up being the 8th highest kickstarted and the most successful video game crowd funded of the site.

For example I thought the social achievements were too complicated, too cumbersome, and that the majority wouldn't even care about. And yet here we were on the last day scrambling to put together 5 Johannes cosplays to get that last achievement for Miriam's new dress and it was fun as all holy hell.

I don't think I ever experienced that sense of community for a videogame ever before.

And to my surprise we even overshot the achievements! We were supposed to get to 50 and ended with 61.
 
I am upgrading my pledge when I receive my survey from being impressed by the whole campaign, especially all the IGA interviews.

One thing I applaud IGA for is he was frank in how the production schedules were at Konami, and I like how he is taking his time aiming for a 2017 release.
 
Did we ever got an explanation on what the Pixel Pants (which we it at 35 backer achievements) were for? We only got a brief descrpition saying we'd get an 8 bit remix of sorts. But remix of what? Is it one? More than one? When? In the final game? In an update next week?

Did I miss it?
 
It's due 2017 maybe delayed to 2018 due to stretchgoals throwing planning off. People shouldn't expect to see much of substance until next year really.

It's due Q1 2017. It would be almost a full year delay if it got pushed back to 2018. I don't think the stretch goals are enough to set it back that far.
 
It's due Q1 2017. It would be almost a full year delay if it got pushed back to 2018. I don't think the stretch goals are enough to set it back that far.
How can they not be? They thought they'd reach $800,000 by the end of the campaign and ended up with $5,700,000+ (PayPal included) and a whole bunch of new modes, bigger castle, characters, bosses and such.

I totally see a delay announced in the future.
 
It's due Q1 2017. It would be almost a full year delay if it got pushed back to 2018. I don't think the stretch goals are enough to set it back that far.
Not unheard of for a Kickstarter at all. In fact I'd be extremely impressed if it's not the case. Ports will be pushed back at least.
 
I'm really curious how much money got added after the campaign. I upgraded my paypal pledge from 60 to 150 and am going to upgrade to 250 if I can after paying all my monthly bills. Can' t be the only rampant upgrader? Will not be surprised, if they let kickstarter pledges be upgraded, to see this go up to 5,9 mil.
 
After seeing how things are going for the Shenmue III kickstarter, I really gotta give it to the folks in charge of running Bloodstained's KS. Probably the best managed campaign I have ever seen.

Yeah I recall people complaining about lack of updates at the very start with this but overall the did an amazing job.

The teased the project beforehand, set a date and made sure the highest level fans knew what was going to happen those days. They got YouTube personalities involved to spread the word. They realized that these games have not been around in a while so they put a lot of focus on relating them to the games they inspired which are popular in indie gaming.

The campaign itself had a lot build onto it over time, they had significant stretch goals that people genuinely wanted at points and they monitored discussion so they could address concerns and uncertainty could be minimized.

Ultimately they used IGA as a personality, made sure people knew who he was and what sort of legacy he has.

I really wish the Shenmue 3 Kickstarter had a better idea on how to leverage these things. The had Sony backing them at E3 with the announcement, which was a megaton but aside from that they haven't kept the buzz going.

I like IGA's games a lot but to try and compare his legacy to Yu Suzuki's is just plain unfair. If you play on Sega consoles or the arcade in the 80s or 90s you know this guy's work and a lot of it is amazing. Shenmue itself broke a ton of new ground and heavily influenced some of the most popular current games.

Shenmue got a huge amount of awareness from Sony at E3 but I think they should really sit down and look at Bloodstained to see how they can further capitalize on it or maybe even sign some of the people who worked on it up to help them.

I don't mean this as Doom and Gloom for Shenmue, even with how it's currently going I think it will do well, but I think if they want to hit 10M it will be in their best interests to step thier game up a few notches and this was a good example of how to do it.
 
I'll freeze myself to forget about this game.

It'll be some really long 2 years... and Timespinner/Heart Forth Alicia being delayed doesn't help at all. Chasm and others too.
Since I'm a backer for both HFA and Bloodstained (and I don't KS many games), I think I really should investigate this Timespinner ^_^
 
How can they not be? They thought they'd reach $800,000 by the end of the campaign and ended up with $5,700,000+ (PayPal included) and a whole bunch of new modes, bigger castle, characters, bosses and such.
I wouldn't be surprised by a delay, and I wouldn't be mad about it...

But the main idea behind "more things if we get more money" is that more money allows you to hire a larger team that will work on the game. There's some overhead, but it shouldn't delay the game much, or they're doing it wrong.

That being said, we always see delays from "normal" video game producers, and when we don't, some games are half-baked. We can live with some delays, especially to get a better game at the end.
 
How can they not be? They thought they'd reach $800,000 by the end of the campaign and ended up with $5,700,000+ (PayPal included) and a whole bunch of new modes, bigger castle, characters, bosses and such.

I totally see a delay announced in the future.

Not unheard of for a Kickstarter at all. In fact I'd be extremely impressed if it's not the case. Ports will be pushed back at least.

I could possibly see the game being delayed but I don't think that it would be a 9 month delay or the direct result of the stretch goals.

Honestly I trust IGA knows what he is doing and he has a 2 year dev cycle planned for this game. IIRC SoTN took 3 years but it was primarily a staff of 5 people and they didn't really have a clear picture of what they were doing.

This will be IGA's 8th game in this style, I trust he has a clear vision for it so I highly doubt it will see significant delays.

* Maybe the ports though, porting the engine itself must be a huge job.
 
After seeing how things are going for the Shenmue III kickstarter, I really gotta give it to the folks in charge of running Bloodstained's KS. Probably the best managed campaign I have ever seen.
That just proves how mediocre and niche Shenmue is in terms of popularity (talking about the numbers raised yet only). But yeah, the way the campaign is being handled and the objectives are being set for Bloodstained is really amazing.
 
I wouldn't be surprised by a delay, and I wouldn't be mad about it...

But the main idea behind "more things if we get more money" is that more money allows you to hire a larger team that will work on the game. There's some overhead, but it shouldn't delay the game much, or they're doing it wrong.

That being said, we always see delays from "normal" video game producers, and when we don't, some games are half-baked. We can live with some delays, especially to get a better game at the end.
That brings me back to the stupid arguing people were having when the ports were announced actually. It's not just a question of overhead of larger teams the real question with adding things is how paralleleable it all is and whether they can be pipelined. That's what makes outsourced ports so great because they might very well not exist as far as delivering the game is concerned but they pull tons of new people. The biggest bumps the campaign got were the WiiU and Vita announcements which then whirlwinded into the final push.

Edit: Some modes that are added on for instance will have to be developed last, they require the rest of the game being done. Designing a larger castle might take more time, as well. There is a limit to how much you can push by putting more people on. In the end stretchgoals in this case buys them the delay more than getting more people but these projects never mention this for obvious reasons but I am totally cool with it. I'd rather get a better game in the end waiting longer without rushing than something more half-baked.
 
Edit: Some modes that are added on for instance will have to be developed last, they require the rest of the game being done. Designing a larger castle might take more time, as well. There is a limit to how much you can push by putting more people on.
Indeed... All depends, as you say, on how you can parallelize tasks.

I'd say that the larger castle isn't an issue as long as you can find good level designers and graphists. This is an example of a simple task to parallelize (you just distribute parts of the castle, explain which items the player can use at each part of the game for each part of the castle if there's backtracking, and each item that should be found).

Some modes will have to be designed last, indeed, but they usually can be coded while the graphists and level-designers finish the main game. If you don't use many specific assets, it's really doable. A boss rush, for example, is quite an easy addition.
 
I only backed this at the digital copy. I really dig the art style and the character designs so far. I'd have loved to add more money to get a poster or an artbook, but $250 was just too much. Looking forward to future updates and developments.
 
I don't think the Bloodstained Kickstarter being maintained far better than the Shenmue one proves anything about Shenmue's popularity itself.
''(talking about the numbers raised yet only)'' FFS.

21 days to go though, but even considering this, Bloodstained got nowhere near the exposure Shenmue 3 got and still managed to be a absurd success and I think it will still have more money backed/individual backers. Anyway, don't bother.
 
There was an update detailing their E3. From what I can gather, the game is going nicely, but it won't be released this year.

Oh, ok, I was already aware of the 2016 release thing, I was afraid it would be pushed back to 2017.

What a fantastic game it is, really don't regret backing it for $125 (IIRC), Alonso just gets it, every feedback I had for him of the private demo was answered with "oh yeah, already working on it"
 
Gamasutra interview with IGA and Ben Judd regarding the Kickstarter

This is the first game in a new franchise. The scope of the game is going to be very large. I don't know how you might fund future installments, but we all know that as series go on, sometimes you get more or less money, right? Are you creating a situation where the first game is too big, in a way?

BJ: To be 100 percent honest, you're right -- there's a lot of stuff that we're going to shove into this first game, and that means, so where do you go from here? Where's your bigger, badder, better for the second game or the third game?

KI: I feel that modes, that's not what sells the game. It's usually the core gameplay. And of course you can change the key system.

BJ: As a matter of fact, that's what he's famous for doing, is taking some of the key pillars of what makes the Castlevania games great and change the core system to provide a very similar feel on the outside, but still a very different game on the inside. And that's going to be the thing that will make it feel fresh from game to game.

KI: Also, it's a very organic development. Insomuch as, as we build out this first game. Maybe one or two of the modes, not a lot of people play. And we'll take that feedback and that'll be a mode that you wouldn't necessarily put in the second one, and maybe put more emphasis on the modes people like.

And again, as a starting point, putting all this emphasis on content, while it is a bit risky, it will help us hopefully shape an even better second game, which is obviously the end goal for most productions.

much much more at the link
 
Another interview can be found here from USGamer by Jeremy Parish. Goes over the impact of the Kickstarter, some more about IGA's development background, some of the concepts they have in mind for Bloodstained, etc.
 
Another interview can be found here from USGamer by Jeremy Parish. Goes over the impact of the Kickstarter, some more about IGA's development background, some of the concepts they have in mind for Bloodstained, etc.
USG: So let's talk about the word "Igavania." What does that really mean to you exactly? When you adopted that name, what were did you have in mind?

IGA: [Laughs] This may not 100% answer your question, but... it's me using my name as if I'm a god of sorts. [Laughs] It's very awkward and makes me feel very shy and kind of humiliated. But at the same time, the reality is "Metroidvania," which was the largely accepted term, has got the name Metroid in it which is a trademarked name. I didn't want to risk that legal stepping stone and I certainly didn't want to potentially anger Nintendo. So I tried to take as many steps as possible to come up with a better alternative.

I'm hoping that maybe in six months I'll get used to the sound of hearing my name used as a sub-genre of action games. If in the end, it really takes hold as a new terminology, a new way to refer to this sub-genre, that would be pretty weird - it would mean my name would continue in the annals of history of different naming in games. People would associate Igavania with the sub-genre, and that is actually my name in there, so that would be very strange.
Personally I'm treating it as HIS games specifically, that is Igavanias are Iga's Metroid-type games. Though a lot of them are more Metroidlikes than SotNlikes, so in a sense he's kind of got a monopoly on it anyway.
 
Personally I'm treating it as HIS games specifically, that is Igavanias are Iga's Metroid-type games. Though a lot of them are more Metroidlikes than SotNlikes, so in a sense he's kind of got a monopoly on it anyway.

I think some people kinda act like SOTN did not bring nothing new to the table and, thus, the "vania" part of the term is unneeded.

I disagree with that assessment, though. Even if you consider SOTN (and its Castlevania derivatives/sequels) a watered-down version of Metroid, I think they're different games despite the similarities. I think the combat plus the RPG-lite elements are things that make those games a different beast from Metroid, at the cost of actual platforming.

So... yeah, I've never had any trouble with the term "Metroidvania". "Action-exploration-platformers" or whatever the hell some people tried to invent seems too cumbersome for my tastes.
 
Felt like playing some Metroidvania. For some reason, I've never played Harmony of Dissonance, but fortunately I was able to find a cheap copy. Man, I seriously missed this kind of game. It's great. Not as good as SotN, AoS/DoS or OoE, but still quite enjoyable. The music sucks, though.

Can't wait for Bloodstained.

Have you played Circle of the Moon?
 
''(talking about the numbers raised yet only)'' FFS.

21 days to go though, but even considering this, Bloodstained got nowhere near the exposure Shenmue 3 got and still managed to be a absurd success and I think it will still have more money backed/individual backers. Anyway, don't bother.

Interestingly enough the numbers don't just exist in a vacuum, there are entirely different marketing campaigns and game releases behind them that you're ignoring so you can come to the conclusion you want to.

I'm not even saying your conclusion is wrong but the way you're ignoring all the other factors makes your argument weak. It's obvious from your reply you'd rather just listen to the sound of your own voice than look at the larger picture or discuss anything so I won't elaborate further.
 
So... yeah, I've never had any trouble with the term "Metroidvania". "Action-exploration-platformers" or whatever the hell some people tried to invent seems too cumbersome for my tastes.

I don't really like the Metroidvania term as it really comes off like temporary placeholder genre name like Doomclone was until people actually came up with a real name for it.

The thing is, no one has ever really come up with anything that's stuck so we're still putting two games names together to describe a genre.
 
Great game, would highly recommend. It's the closest to the old style of games while retaining the metroidvania exploration.

It's a much better game than it often gets credit for. It's very much an IGAvania styled game but it does keep more of the classicvania flavor to it.

It really is one of the stronger titles in the series though, it's a shame it seems to get overlooked a lot of the time.
 
It's a much better game than it often gets credit for. It's very much an IGAvania styled game but it does keep more of the classicvania flavor to it.

It really is one of the stronger titles in the series though, it's a shame it seems to get overlooked a lot of the time.

I had A LOT of fun with it at the GBA launch. I luckily didn't have any real problems seeing the action. Has one of the best Dracula fights in the entire series and I really liked how the different classes really changed up repeat playthroughs. "Hard to see stigma" + "exiled from Castlevania canon" + "IGA didn't actually work on it" all probably contribute to hurting its reception over the years.
 
I had A LOT of fun with it at the GBA launch. I luckily didn't have any real problems seeing the action. Has one of the best Dracula fights in the entire series and I really liked how the different classes really changed up repeat playthroughs. "Hard to see stigma" + "exiled from Castlevania canon" + "IGA didn't actually work on it" all probably contribute to hurting its reception over the years.

I ended up having to play the game on my Gamecube, it was too hard to see even with the light.

The exiled from Castlevania canon thing is blown out of proportion anyway, the game was missing from one timeline and people freaked out even though when asked about it IGA said it was a side story.

The game actually fits into the timeline surprisingly well considering it's one of the few titles in the series that explicitly states the year it takes place in. It's just a bit of an oddball in that we never hear of the Baldwin or Graves families in any other games.
 
Top Bottom