names2hard4you
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I haven't gotten anything. Pretty sure they have their hands full trying to organize how to spend their time for the next while. They have a lot of stuff to work onDid we get platform surveys yet?
I haven't gotten anything. Pretty sure they have their hands full trying to organize how to spend their time for the next while. They have a lot of stuff to work onDid we get platform surveys yet?
I'm not a Shenmue fan nor a backer so I may as well be talking out of my ass, but the love and care for the project isn't reflected on it as much as Bloodstained was.After seeing how things are going for the Shenmue III kickstarter, I really gotta give it to the folks in charge of running Bloodstained's KS. Probably the best managed campaign I have ever seen.
After seeing how things are going for the Shenmue III kickstarter, I really gotta give it to the folks in charge of running Bloodstained's KS. Probably the best managed campaign I have ever seen.
I'll freeze myself to forget about this game.
It'll be some really long 2 years... and Timespinner/Heart Forth Alicia being delayed doesn't help at all. Chasm and others too.
I thought I'd have Heart Forth Alicia and Timespinners to tide me over (two Metroidvanias I Kickstarted a year ago and look delightful) but they just got delayed until 2016 so I'm a bit sad here![]()
Wait, what is this about Heart Forth, Alicia being delayed? D:
The Private Demo was so gooood >_<
I'm not a Shenmue fan nor a backer so I may as well be talking out of my ass, but the love and care for the project isn't reflected on it as much as Bloodstained was.
It's due 2017 maybe delayed to 2018 due to stretchgoals throwing planning off. People shouldn't expect to see much of substance until next year really.There was an update detailing their E3. From what I can gather, the game is going nicely, but it won't be released this year.
A bit of both.I'm a Shenmue fan and backer (100$) and I absolutely agree.
The presentation of it all feels a bit lacklustre.
Or perhaps it's the Bloodstained Kickstarter that felt overwhelmingly well designed.
You're talking Bloodstained. They guy you quoted was talking about Heart Forth Alicia which was supposed to come out later this year and was delayed to 2016.It's due 2017 maybe delayed to 2018 due to stretchgoals throwing planning off. People shouldn't expect to see much of substance until next year really.
I even think that with Bloodstained, they even exaggerated a bit. Don't get me wrong, the campaign was great, and many KS-projects need to take a good look at is, i just feel that they went a little overboard.A bit of both.
Bloodstained was incredibly lucky well managed and Shenmue III is lacking.
We forget that Shenmue in 3 days had an amount pledged that it took Bloodstained 20+ days to get to. Problem is that Shenmue's KS plateau'd and screeched to a halt harshly while BS even on its weakest day still pulled double than what Shenmue's is taking in these days and I don't see that changing before the last couple of days.
Well this IS the Bloodstained thread my confusion makes sense! Also par for the course for KS games and well games in general if you don't have a publisher yelling at people to release half the game because pre-orders. I wonder where Bloodstained ends up with all the stretchgoals it hit...You're talking Bloodstained. They guy you quoted was talking about Heart Forth Alicia which was supposed to come out later this year and was delayed to 2016.
I agree they went a bit overboard but there's little we can truly complain about when they ended up being the 8th highest kickstarted and the most successful video game crowd funded of the site.I even think that with Bloodstained, they even exaggerated a bit. Don't get me wrong, the campaign was great, and many KS-projects need to take a good look at is, i just feel that they went a little overboard.
Still, i prefer an over-the-top managed campaign to the mess that is Shenmue 3.
It's due 2017 maybe delayed to 2018 due to stretchgoals throwing planning off. People shouldn't expect to see much of substance until next year really.
How can they not be? They thought they'd reach $800,000 by the end of the campaign and ended up with $5,700,000+ (PayPal included) and a whole bunch of new modes, bigger castle, characters, bosses and such.It's due Q1 2017. It would be almost a full year delay if it got pushed back to 2018. I don't think the stretch goals are enough to set it back that far.
Not unheard of for a Kickstarter at all. In fact I'd be extremely impressed if it's not the case. Ports will be pushed back at least.It's due Q1 2017. It would be almost a full year delay if it got pushed back to 2018. I don't think the stretch goals are enough to set it back that far.
After seeing how things are going for the Shenmue III kickstarter, I really gotta give it to the folks in charge of running Bloodstained's KS. Probably the best managed campaign I have ever seen.
Since I'm a backer for both HFA and Bloodstained (and I don't KS many games), I think I really should investigate this Timespinner ^_^I'll freeze myself to forget about this game.
It'll be some really long 2 years... and Timespinner/Heart Forth Alicia being delayed doesn't help at all. Chasm and others too.
I wouldn't be surprised by a delay, and I wouldn't be mad about it...How can they not be? They thought they'd reach $800,000 by the end of the campaign and ended up with $5,700,000+ (PayPal included) and a whole bunch of new modes, bigger castle, characters, bosses and such.
How can they not be? They thought they'd reach $800,000 by the end of the campaign and ended up with $5,700,000+ (PayPal included) and a whole bunch of new modes, bigger castle, characters, bosses and such.
I totally see a delay announced in the future.
Not unheard of for a Kickstarter at all. In fact I'd be extremely impressed if it's not the case. Ports will be pushed back at least.
That just proves how mediocre and niche Shenmue is in terms of popularity (talking about the numbers raised yet only). But yeah, the way the campaign is being handled and the objectives are being set for Bloodstained is really amazing.After seeing how things are going for the Shenmue III kickstarter, I really gotta give it to the folks in charge of running Bloodstained's KS. Probably the best managed campaign I have ever seen.
That just proves how mediocre and niche Shenmue is in terms of popularity.
That brings me back to the stupid arguing people were having when the ports were announced actually. It's not just a question of overhead of larger teams the real question with adding things is how paralleleable it all is and whether they can be pipelined. That's what makes outsourced ports so great because they might very well not exist as far as delivering the game is concerned but they pull tons of new people. The biggest bumps the campaign got were the WiiU and Vita announcements which then whirlwinded into the final push.I wouldn't be surprised by a delay, and I wouldn't be mad about it...
But the main idea behind "more things if we get more money" is that more money allows you to hire a larger team that will work on the game. There's some overhead, but it shouldn't delay the game much, or they're doing it wrong.
That being said, we always see delays from "normal" video game producers, and when we don't, some games are half-baked. We can live with some delays, especially to get a better game at the end.
Indeed... All depends, as you say, on how you can parallelize tasks.Edit: Some modes that are added on for instance will have to be developed last, they require the rest of the game being done. Designing a larger castle might take more time, as well. There is a limit to how much you can push by putting more people on.
https://www.kickstarter.com/projects/lunarraygames/timespinner/descriptionSince I'm a backer for both HFA and Bloodstained (and I don't KS many games), I think I really should investigate this Timespinner ^_^
Thanks ^_^
''(talking about the numbers raised yet only)'' FFS.I don't think the Bloodstained Kickstarter being maintained far better than the Shenmue one proves anything about Shenmue's popularity itself.
There was an update detailing their E3. From what I can gather, the game is going nicely, but it won't be released this year.
This is the first game in a new franchise. The scope of the game is going to be very large. I don't know how you might fund future installments, but we all know that as series go on, sometimes you get more or less money, right? Are you creating a situation where the first game is too big, in a way?
BJ: To be 100 percent honest, you're right -- there's a lot of stuff that we're going to shove into this first game, and that means, so where do you go from here? Where's your bigger, badder, better for the second game or the third game?
KI: I feel that modes, that's not what sells the game. It's usually the core gameplay. And of course you can change the key system.
BJ: As a matter of fact, that's what he's famous for doing, is taking some of the key pillars of what makes the Castlevania games great and change the core system to provide a very similar feel on the outside, but still a very different game on the inside. And that's going to be the thing that will make it feel fresh from game to game.
KI: Also, it's a very organic development. Insomuch as, as we build out this first game. Maybe one or two of the modes, not a lot of people play. And we'll take that feedback and that'll be a mode that you wouldn't necessarily put in the second one, and maybe put more emphasis on the modes people like.
And again, as a starting point, putting all this emphasis on content, while it is a bit risky, it will help us hopefully shape an even better second game, which is obviously the end goal for most productions.
Another interview can be found here from USGamer by Jeremy Parish. Goes over the impact of the Kickstarter, some more about IGA's development background, some of the concepts they have in mind for Bloodstained, etc.
Personally I'm treating it as HIS games specifically, that is Igavanias are Iga's Metroid-type games. Though a lot of them are more Metroidlikes than SotNlikes, so in a sense he's kind of got a monopoly on it anyway.USG: So let's talk about the word "Igavania." What does that really mean to you exactly? When you adopted that name, what were did you have in mind?
IGA: [Laughs] This may not 100% answer your question, but... it's me using my name as if I'm a god of sorts. [Laughs] It's very awkward and makes me feel very shy and kind of humiliated. But at the same time, the reality is "Metroidvania," which was the largely accepted term, has got the name Metroid in it which is a trademarked name. I didn't want to risk that legal stepping stone and I certainly didn't want to potentially anger Nintendo. So I tried to take as many steps as possible to come up with a better alternative.
I'm hoping that maybe in six months I'll get used to the sound of hearing my name used as a sub-genre of action games. If in the end, it really takes hold as a new terminology, a new way to refer to this sub-genre, that would be pretty weird - it would mean my name would continue in the annals of history of different naming in games. People would associate Igavania with the sub-genre, and that is actually my name in there, so that would be very strange.
Personally I'm treating it as HIS games specifically, that is Igavanias are Iga's Metroid-type games. Though a lot of them are more Metroidlikes than SotNlikes, so in a sense he's kind of got a monopoly on it anyway.
Felt like playing some Metroidvania. For some reason, I've never played Harmony of Dissonance, but fortunately I was able to find a cheap copy. Man, I seriously missed this kind of game. It's great. Not as good as SotN, AoS/DoS or OoE, but still quite enjoyable. The music sucks, though.
Can't wait for Bloodstained.
''(talking about the numbers raised yet only)'' FFS.
21 days to go though, but even considering this, Bloodstained got nowhere near the exposure Shenmue 3 got and still managed to be a absurd success and I think it will still have more money backed/individual backers. Anyway, don't bother.
So... yeah, I've never had any trouble with the term "Metroidvania". "Action-exploration-platformers" or whatever the hell some people tried to invent seems too cumbersome for my tastes.
Have you played Circle of the Moon?
Great game, would highly recommend. It's the closest to the old style of games while retaining the metroidvania exploration.
It's a much better game than it often gets credit for. It's very much an IGAvania styled game but it does keep more of the classicvania flavor to it.
It really is one of the stronger titles in the series though, it's a shame it seems to get overlooked a lot of the time.
I had A LOT of fun with it at the GBA launch. I luckily didn't have any real problems seeing the action. Has one of the best Dracula fights in the entire series and I really liked how the different classes really changed up repeat playthroughs. "Hard to see stigma" + "exiled from Castlevania canon" + "IGA didn't actually work on it" all probably contribute to hurting its reception over the years.
Have you played Circle of the Moon?
Great game, would highly recommend. It's the closest to the old style of games while retaining the metroidvania exploration.