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UNCHARTED 4: A Thief’s End - E3 2015 - Sam Pursuit Gameplay [HQ now available]

I love how his neck folds into a double chin when looking down. Has this little detail ever been animated in a video game before? It's little details like that that make this game look incredibly impressive!

Honestly that might be the most impressive thing for me. Bravo to the artists responsible.
 
Those are some graphics.

I like how they are not taking the easy route with this game. A bright, colourful daylight scene seems to be the hardest to make convincing, but they are doing an excellent job here. Battlefront is another one I think doing it extremely well.
 
That pocket pop-in though.

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Preorder... still a dumb idea so not cancelled. But still, if you only get one detail right, it should be Elena's behind. #buttgate
 
Technically fantastic.

I couldn't help but to roll my eyes so hard at this sequence though. He's a goddamned super hero. It's pretty stupid at this point. =/
 
Welp, it seems Naughty Dog have firmly cemented themselves as the crown jewel of Sony worldwide studios
again.

That extended demo was amazing. The visuals, attention to detail, ramp up in action, moment to moment gameplay, character development at the end etc. All so so fucking good.

All the staff at ND should be extremely proud of the work they are putting out. I respect how they constantly elevate standards for the entire industry.
 
I'm assuming you never watched

1) Die Hard
2) Lethal Weapon
3) Mission Impossible.

Looks like you haven't, since those franchises cut their teeth with small scale, believable action.

This demo looks great, but we shouldn't play pretend that its not the kind of thing any human could survive. Its way, way over the top without crossing the line - for most anyway. For some, I could see how this level of injury avoidance could be annoying.
 
Well, it seems like when some concern trolls can't whine about visual downgrades (except one, maybe), they start whining about gameplay and realism in the Uncharted series instead. As always, ND does a great job of bringing the salt.
 
Looks like you haven't, since those franchises cut their teeth with small scale, believable action.

This demo looks great, but we shouldn't play pretend that its not the kind of thing any human could survive. Its way, way over the top without crossing the line - for most anyway. For some, I could see how this level of injury avoidance could be annoying.
The first instalments sure, but did you watch all the instalments? The hero in each ends up easily surviving death inducing impacts.

As for Indiana Jones he went from sensible scrapes in Raiders to surviving a journey in a fridge that should have turned him into strawberry jam.

It's standard in action adventure franchises for the escapades to escalate.

It's fair enough if for you personally some line has been crossed for suspension of belief (I checked out with Indy's fridge escape) but let's not pretend it isn't absolutely standard for the genre and medium of videogames in particular and let's just accept that the majority don't have an issue with it.

It's not a big deal that's going to affect sales or reception (probably the opposite in fact) and it's an individual thing if it hampers your personal interest.

Myself I found this in line with previous games and still comfortably below Indy in a flying fridge.
 
Well they targeted 60fps for unveil [waking up on beach], and now they are now moving to 30. They can do a lot more with 30.

There is no doubt in my mind they could reach 60fps with certain cutscenes or gameplay parts .
But then they would have cut other stuff for set pieces and other gameplay aspect for the full game.

Looks like you haven't, since those franchises cut their teeth with small scale, believable action.

This demo looks great, but we shouldn't play pretend that its not the kind of thing any human could survive. Its way, way over the top without crossing the line - for most anyway. For some, I could see how this level of injury avoidance could be annoying.

Your kidding right ?
The last set of Die hards movies had crazy stuff in them .
Action movies get more and more crazy with each sequel.
Just look at F&F compare to how it started out lol .
 
To everyone that is saying Uncharted is on-rails (lol), name me one level in a third person shooter last gen that gave you more gameplay options than the ship graveyard, just one level from ANY third person shooter:

u3_graveyard_dlc_3.jpg


EDIT: That picture is not the level I'm talking about, but it's from the same chapter.
 
Those are some graphics.

I like how they are not taking the easy route with this game. A bright, colourful daylight scene seems to be the hardest to make convincing, but they are doing an excellent job here. Battlefront is another one I think doing it extremely well.

To be fair they're not aiming for photorealism, the lighting is somewhat exaggerated and cartoony if you will.
 
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Well they targeted 60fps for unveil [waking up on beach], and now they are now moving to 30. They can do a lot more with 30.
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Also, if anything, the game looks more impressive now than it did last E3. Instead of being just a cutscene, the demos are set in large maps with destructible environments and several enemies and friendly AI.
 
To everyone that is saying Uncharted is on-rails (lol), name me one level in a third person shooter last gen that gave you more gameplay options than the ship graveyard, just one level from ANY third person shooter:

u3_graveyard_dlc_3.jpg

Shipyard was utterly awesome in terms of sheer amount of gameplay possibilities, but it also served as a bad example of over excessive enemy presence [especially at the very opening]. They threw 100 pirates on Drake there.
 
Technically fantastic.

I couldn't help but to roll my eyes so hard at this sequence though. He's a goddamned super hero. It's pretty stupid at this point. =/

Damn straight, they should make Uncharted 4 more realistic and less pulpy. I mean this is a video game after all; all those stunts and that adventuring should be reigned in to allow for something more believable.
 
The first instalments sure, but did you watch all the instalments? The hero in each ends up easily surviving death inducing impacts.

As for Indiana Jones he went from sensible scrapes in Raiders to surviving a journey in a fridge that should have turned him into strawberry jam.

It's standard in action adventure franchises for the escapades to escalate.

It's fair enough if for you personally some line has been crossed for suspension of belief (I checked out with Indy's fridge escape) but let's not pretend it isn't absolutely standard for the genre and medium of videogames in particular and let's just accept that the majority don't have an issue with it.

It's not a big deal that's going to affect sales or reception (probably the opposite in fact) and it's an individual thing if it hampers your personal interest.

Myself I found this in line with previous games and still comfortably below Indy in a flying fridge.

Your fridge example is actually the best one I could ask for. Remember the amount of sheer hate that scene received precisely because it stretched too far. Which you acknowledge, so.. I dunno, kind of a weird choice to bring up.

Actually each of those franchises mentioned received critical backlash for its escalation as they went on. You've got Crystal Skull, obvious. MI:2 got a lot of flack for some ludicrous John Woo silliness. And Die Hard 5 is one of the lowest rated big budget blockbusters of all time. Action movies in general face a real crossroads, but thats a conversation for another time.

Now I don't have a problem with this set piece, never said I did. But I do have a problem with the poster who I quoted's tone. Its completely reasonable to feel disengaged when faced with action as incredible as this, and that doesn't merit such a snarky dismissal.
 
Am I the only one who feels the entire structure of the scene and the lighting is very similar to Spielberg's Tintin?
Not really. The first time I watched this demo, during the jeep chase sequence, I kept thinking this feels a lot like Tintin, especially that setpiece in Morocco.

Shipyard was utterly awesome in terms of sheer amount of gameplay possibilities, but it also served as a bad example of over excessive enemy presence [especially at the very opening]. They threw 100 pirates on Drake there.
Agreed. I hate that part on Crushing. Pirates everywhere, Drake almost has no chance to shoot.
 
Wow, Brad and Jeff were right, this game really did have the most graphics at e3.

I actually thought I was done with Uncharted after 3, not that I didn't like it, I just felt like it had a sense of closure. But they have pulled me back in, I can not wait to play this, i'm just reminded how much I love Uncharted.

I think i'm particularly looking forward to this because i've played Dragon Age, Witcher and Batman one after the other, they are so time consuming that i'm getting a bit tired of these huge open worlds, give me a linear game please! I think that's why I don't get the criticism of Uncharted for being linear, sometimes that is perfect, you have a great time for a few hours then move on, it's just what I need right now, I will be getting the collection day 1.

Also I'm glad they fixed Elena's face from 3, I wonder if Chloe will appear so they can fix hers too.
 
Shipyard was utterly awesome in terms of sheer amount of gameplay possibilities, but it also served as a bad example of over excessive enemy presence [especially at the very opening]. They threw 100 pirates on Drake there.

To be honest, I wanted even more enemies, I thought that part was just so much fun. Throw in a working stealth system & you've got Uncharted 4 = Sandbox overload.
 
Your fridge example is actually the best one I could ask for. Remember the amount of sheer hate that scene received precisely because it stretched too far. Which you acknowledge, so.. I dunno, kind of a weird choice to bring up.

Actually each of those franchises mentioned received critical backlash for its escalation as they went on. You've got Crystal Skull, obvious. MI:2 got a lot of flack for some ludicrous John Woo silliness. And Die Hard 5 is one of the lowest rated big budget blockbusters of all time. Action movies in general face a real crossroads, but thats a conversation for another time.

Now I don't have a problem with this set piece, never said I did. But I do have a problem with the poster who I quoted's tone. Its completely reasonable to feel disengaged when faced with action as incredible as this, and that doesn't merit such a snarky dismissal.
I bring it up as an example of how far escalation tends to go over time in action genre (film or games but film in this case) and to acknowledge there is akways a point that's "too far".

However it rarely impacts overall performance - despite gambling Indy 4 did very well - and to highlight that nothing shown from U4 is remotely at that level hence the lack of majority grumbling.

In videogames in particular people accept ridiculous jumps, falls and survivable impacts plus of course recent comic book movies with lots of CGI mayhem have set one of ridiculous levels of survival.

In short Uncharted remains, on the evidence, a long way from being the worst offender it likely to have majority of folk deserting it because they find its gone too far for suspension of belief.
 
Your kidding right ?
The last set of Die hards movies had crazy stuff in them .
Action movies get more and more crazy with each sequel.
Just look at F&F compare to how it started out lol .

Your examples are no where near as compelling as you seem to think. Read up on some current film criticism in the action genre. The escalation of stunts and violence keeps emerging as a problem.
 
Your examples are no where near as compelling as you seem to think. Read up on some current film criticism in the action genre. The escalation of stunts and violence keeps emerging as a problem.

Criticism don't mean much when there making tons of money .
Which shows they are a lot of people out there that like stuff like this .
 
Criticism don't mean much when there making tons of money .
Which shows they are a lot of people out there that like stuff like this .

Which has absolutely nothing to do with what we're discussing. Hold on tight to that goal post.

I mean, if you really want to go down that populist road, the masses have spoken. Mobile gaming has the set pieces of the future.
 
Your examples are no where near as compelling as you seem to think. Read up on some current film criticism in the action genre. The escalation of stunts and violence keeps emerging as a problem.

I think your kind of games must be closer to Mario, Luigi, Yoshi, and similar. Really hard to argue with that.
 
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